@Fighting Chicken: I've not had a crack at using the downtime rules yet, but they look like they have a lot of potential. I'm hoping for my character to become the intellectual figure within the down. He's definitely not a leader but he has a lot of information at his fingertips and can certainly help out a lot. As far as planned downtime behaviours I've been thinking about the following:
-Directing the construction of buildings (with knowledge [engineering])
-Crafting alchemical goods to give out for defense against potential dangers
-Exploring the resources of the continent (somewhere between gather information, research and scheming I guess)
-Gathering food
-Adding Formulae to my book (I'll be doing this if there is nothing better to spend my time on)
-I'll join you salvaging from the ship (I can give myself a swim speed)
I like your social/performative actions Chicken, and could probably join in with a few (decent Sleight of Hand could make for a good magic sketch).
I have a skill point that's floating around, I'm not sure what to do with it. I'm thinking either go into heal or a second craft ability. Can anyone suggest a good craft that an academic from a poor upbringing could potentially be familiar with? Chicken already mentioned using Survival to make a map but maybe Cartography?