Alain

Aldric Stonesoul's page

No posts. Organized Play character for Kevin Hanley.


Full Name

Aldric Stonesoul

Race

Aasimar

Classes/Levels

Bard (Arcane Duelist) 1/Cavalier 4 / Battle Herald 2

Gender

Male

Size

Medium

Age

70

Alignment

NG

Deity

Iomedae

Location

Osirian

Languages

Celestial, Common, Elven, Osiriani, Osiriani, Ancient

Occupation

Soldier

Strength 16
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 12
Charisma 16

About Aldric Stonesoul

Aldric Stonesoul
Male aasimar bard (dirge bard) 2/cavalier (standard bearer, strategist) 2 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Advanced Race Guide 84, Pathfinder RPG Ultimate Combat 39, 39, Pathfinder RPG Ultimate Magic 26)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 17, touch 12, flat-footed 16 (+5 armor, +1 Dex, +1 trait)
hp 30 (4 HD; 2d8+2d10+4)
Fort +4, Ref +4, Will +3; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist acid 5, cold 5, electricity 5, haunted eyes
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +6 (1d8+7/19-20) or
mwk lucerne hammer +6 (1d12+9)
Ranged composite longbow +4 (1d8/×3)
Special Attacks banner +2, bardic performance 11 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), challenge 1/day (+2 damage, allies gain +1 to hit), greater tactician 1/day (Shake It Off, 4 rds)
Spell-Like Abilities (CL 4th; concentration +6)
1/day—daylight
Bard (Dirge Bard) Spells Known (CL 2nd; concentration +4)
1st (3/day)—cure light wounds, hideous laughter (DC 13), saving finale[APG] (DC 13)
0 (at will)—dancing lights, haunted fey aspect[UC], mage hand, read magic, sift[APG]
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Statistics
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Str 16, Dex 12, Con 12, Int 14, Wis 12, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats Power Attack, Shake It Off[UC], Shield Of Swings[APG]
Traits defender of the society, maestro of the society
Skills Acrobatics -3 (-7 to jump), Bluff +7, Diplomacy +11 (+13 vs. geniekind), Intimidate +9, Knowledge (arcana) +7 (+9 to understand the nature and ways of dragons), Knowledge (dungeoneering) +7 (+9 while navigate dungeons beneath the Cairnlands' siege castles, +9 to navigate the tunnels of the Darklands and identify Darklands natives), Knowledge (engineering) +3, Knowledge (geography) +3 (+5 to navigate the City of Brass and surrounding areas, +5 to navigate the tunnels of the Darklands and identify Darklands natives), Knowledge (history) +7 (+9 vs. Azlant, +9 to learn about Thassilonian artifacts), Knowledge (local) +7 (+9 to identify drow and their customs, weaknesses, and tactics), Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +7 (+9 vs. geniekind, +9 to identify demons and other outsiders native to the Abyss), Knowledge (religion) +7 (+8 to identify undead creatures and their abilities), Linguistics +6 (+8 to learn about Azlanti sentence construction and idioms), Perception +7 (+9 vs. magic traps), Perform (oratory) +9, Profession (soldier) +5, Sense Motive +4 (+6 to distinguish between true statements and exaggeration regarding esoteric topics), Spellcraft +6, Survival +0 (+2 to navigate Jungles of Mwangi Expanse, +2 to notice and follow tracks in Arctic environments, +1 to provide food and water for allies or to protect allies from harsh weather), Use Magic Device +6; Racial Modifiers +2 Diplomacy, +2 Perception, dragon's skills
Languages Celestial, Common, Elven, Osiriani, Osiriani, Ancient
SQ aid allies, bardic knowledge +1, mount, order of the dragon, secrets of the grave
Combat Gear wand of cure light wounds, pellet grenade, iron (5); Other Gear scale mail, heavy steel shield, arrows (60), composite longbow, mwk longsword, mwk lucerne hammer, pathfinder chronicles, volume 1, pathfinder chronicles, volume 11, pathfinder chronicles, volume 14, pathfinder chronicles, volume 2, pathfinder chronicles, volume 27, pathfinder chronicles, volume 44, 9,652 gp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Dragon's +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Greater Tactician (Shake It Off, 4 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Haunted Eyes (Ex) +4 to saves vs fear, energy drain, death and necromancy effects.
Maestro of the Society +3 rounds of Bardic Performance (or an equivalent ability) each day.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Secrets of the Grave (+1) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs undead.
Shake It Off Gain +1 to all saving throws per adjacent ally
Shield of Swings During a full-round attack with a 2-handed weapon, you may halve your damage to gain +4 AC and CMD until the beginning of your next turn.
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Battle Herald in training.

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