paizo.com Favorited Posts by Aldarcpaizo.com Favorited Posts by Aldarc2022-06-24T05:24:21Z2022-06-24T05:24:21ZRe: Forums: Rules Discussion: Wizards and Skills: Once again they have "Wizards are smart" skill penalty.Aldarchttps://paizo.com/threads/rzs42pg4?Wizards-and-Skills-Once-again-they-have#112019-08-19T22:51:51Z2019-08-14T10:53:27Z<p>Smart/Knowledgeable =! Skillful </p>
<p>Wizards are smart, but they are dedicating their initial smarts to learning magic and writing their Arcane Thesis.</p>Smart/Knowledgeable =! Skillful
Wizards are smart, but they are dedicating their initial smarts to learning magic and writing their Arcane Thesis.Aldarc2019-08-14T10:53:27ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Razmir's FutureAldarchttps://paizo.com/threads/rzs42pbk?Razmirs-Future#172019-08-14T15:17:53Z2019-08-14T10:44:28Z<p>Since Razmir and Tar-Baphon are both "pet characters" for Jason Bulmahn, I doubt that their lives or presence in the setting will be threatened in any meaningful way.</p>Since Razmir and Tar-Baphon are both "pet characters" for Jason Bulmahn, I doubt that their lives or presence in the setting will be threatened in any meaningful way.Aldarc2019-08-14T10:44:28ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?Aldarchttps://paizo.com/threads/rzs42h5g&page=5?What-aspect-of-the-Pathfinder-universe-do-you#2342019-08-11T15:44:58Z2019-08-11T10:05:44Z<div class="messageboard-quotee">zimmerwald1915 wrote:</div><blockquote> <div class="messageboard-quotee">Aldarc wrote:</div><blockquote> I'm not a big fan of Golarion having elves as a race in decline</blockquote>This isn't actually a thing. Elvendom is thriving in Garund and under the seas. The group in decline are the hyper-Aryans who abandoned the world for their own gated-community refuge, and good riddance to them. </blockquote><p>I feel that Pathfinder 2 missed the memo, since the entry for elves say, "Elven culture is deep, rich, and on the decline." Even if they are back and rebuilding, the flavor texts says that they have already peaked and on the decline. Telling me about elves elsewhere that aren't doesn't really work for me when the flavor text for all elves without reference to Kyonin say that elves are on the decline.zimmerwald1915 wrote:Aldarc wrote: I'm not a big fan of Golarion having elves as a race in decline
This isn't actually a thing. Elvendom is thriving in Garund and under the seas. The group in decline are the hyper-Aryans who abandoned the world for their own gated-community refuge, and good riddance to them. I feel that Pathfinder 2 missed the memo, since the entry for elves say, "Elven culture is deep, rich, and on the decline." Even if they are back and rebuilding, the flavor texts says...Aldarc2019-08-11T10:05:44ZRe: Forums/Pathfinder Second Edition: General Discussion: Really hope Inquisitor comes back soon.Aldarchttps://paizo.com/threads/rzs42onj?Really-hope-Inquisitor-comes-back-soon#82019-08-19T15:22:39Z2019-08-07T14:40:52Z<p>Inquisitor would, IMO, make for a good cleric doctrine.</p>Inquisitor would, IMO, make for a good cleric doctrine.Aldarc2019-08-07T14:40:52ZRe: Forums: Paizo Products: Speculation BEYOND The Advanced Player's GuideAldarchttps://paizo.com/threads/rzs42oez?Speculation-BEYOND-The-Advanced-Players-Guide#452019-08-07T21:24:33Z2019-08-06T14:19:17Z<div class="messageboard-quotee">Lanathar wrote:</div><blockquote><p> For Kineticist you gave one line “needs it own class”</p>
<p>Can I be devils advocate and ask “Why?”</blockquote><p>Because Erik Mona has made statements about bringing the Kineticist back because of how much he likes Occult Adventures.
<p>Inquisitor: I like the idea of making the Inquisitor a cleric doctrine. That would also open up more paths to the cleric than the binary cloistered priest or war priest choice. </p>
<p>Magus: Sure, you can MC Fighter/Wizard or Wizard/Fighter, but it will take a bit before you can actually get your concept to function properly. Not only that, but a Magus will likely have trained to coordinate efficiently their spells and strikes in conjunction with the new action economy. </p>
<p>I am also hoping that we will get new classes and not just re-hashes of PF1 classes. With the expansion of Runes and Runic magic, perhaps Paizo could try their hand at a rune-caster/priest/thane.</p>Lanathar wrote:For Kineticist you gave one line “needs it own class”
Can I be devils advocate and ask “Why?”
Because Erik Mona has made statements about bringing the Kineticist back because of how much he likes Occult Adventures. Inquisitor: I like the idea of making the Inquisitor a cleric doctrine. That would also open up more paths to the cleric than the binary cloistered priest or war priest choice.
Magus: Sure, you can MC Fighter/Wizard or Wizard/Fighter, but it will take a bit before...Aldarc2019-08-06T14:19:17ZRe: Forums: Paizo Products: Where do you think we’ll see Neutral Champions?Aldarchttps://paizo.com/threads/rzs42og8?Where-do-you-think-we-ll-see-Neutral-Champions#22020-05-19T13:39:27Z2019-08-05T20:41:20Z<p>Switzerland.</p>Switzerland.Aldarc2019-08-05T20:41:20ZRe: Forums/Lost Omens Campaign Setting: General Discussion: 2e - with improvements to Mwangi, the Varisians/Sczarni look even worseAldarchttps://paizo.com/threads/rzs42o07?2e-with-improvements-to-Mwangi-the#472019-09-11T17:27:34Z2019-08-05T11:48:50Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><p>That may be the case. My goal there was to include them specifically to pull back on the stereotype. This section went through a lot of massage and rewriting, but in the end I fear that the small window of text availalbe for them may indeed have done more harm than good... (originally, this chapter in the book was about a page longer but that extra text, which included a bit more info on all of the organizations to help round them out, had to be trimmed to make space for the domain information on page 441). </p>
<p>In hindsight, I should have cut the word "Varisian" from the Sczarni description entirely in the Sczarni, since they SHOULD include dwarves and goblins and Taldans and whatever as well. I'll see if we can't get that fixed in a reprint. </blockquote><p>Hmmm...if you are going for more of a Spanish flair in the culture but also a bit of Robin Hood, then why not provide a Varisian folk hero "the Fox" who exists as a legendary Zorro figure for the people?James Jacobs wrote:That may be the case. My goal there was to include them specifically to pull back on the stereotype. This section went through a lot of massage and rewriting, but in the end I fear that the small window of text availalbe for them may indeed have done more harm than good... (originally, this chapter in the book was about a page longer but that extra text, which included a bit more info on all of the organizations to help round them out, had to be trimmed to make space for...Aldarc2019-08-05T11:48:50ZRe: Forums: Paizo Products: Advanced Player's Guide playtest announced for October!Aldarchttps://paizo.com/threads/rzs42o7p&page=3?Advanced-Players-Guide-playtest-announced-for#1302019-11-05T15:48:16Z2019-08-04T10:22:17Z<div class="messageboard-quotee">lakobie wrote:</div><blockquote> I highly doubt we'll see Paizo break their "Core Only" rule for iconics, so I'd put my money on the replacment iconic being a Goblin </blockquote><p>What I'm hearing is that kobolds should be core.lakobie wrote:I highly doubt we'll see Paizo break their "Core Only" rule for iconics, so I'd put my money on the replacment iconic being a Goblin
What I'm hearing is that kobolds should be core.Aldarc2019-08-04T10:22:17ZRe: Forums: Paizo Products: Advanced Player's Guide playtest announced for October!Aldarchttps://paizo.com/threads/rzs42o7p&page=3?Advanced-Players-Guide-playtest-announced-for#1272019-10-21T20:45:35Z2019-08-04T09:15:33Z<div class="messageboard-quotee">Mark Moreland wrote:</div><blockquote> <div class="messageboard-quotee">Joana wrote:</div><blockquote> <div class="messageboard-quotee">Rysky wrote:</div><blockquote> It'd probably be Freiya if I have to guess, but then I'm not happy since design wise I love her, but then I love all of them. </blockquote>They specifically said Feiya was safe, so that leave Quinn, Lirianne, and Alahazra and her huge hat. </blockquote>What would you say if I told you that we've already illustrated the new iconic and you've <i>all</i> seen them? And no, we're not updating an existing NPC to iconic status. </blockquote><p>So which kobold have we seen before will become the new iconic?Mark Moreland wrote:Joana wrote: Rysky wrote: It'd probably be Freiya if I have to guess, but then I'm not happy since design wise I love her, but then I love all of them.
They specifically said Feiya was safe, so that leave Quinn, Lirianne, and Alahazra and her huge hat. What would you say if I told you that we've already illustrated the new iconic and you've all seen them? And no, we're not updating an existing NPC to iconic status. So which kobold have we seen before will become the new...Aldarc2019-08-04T09:15:33ZRe: Forums: Paizo Products: Advanced Player's Guide playtest announced for October!Aldarchttps://paizo.com/threads/rzs42o7p?Advanced-Players-Guide-playtest-announced-for#482019-10-21T20:45:35Z2019-08-03T23:56:23Z<p>It's time for a KOBOLD ICONIC!!!</p>It's time for a KOBOLD ICONIC!!!Aldarc2019-08-03T23:56:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Fail ForwardAldarchttps://paizo.com/threads/rzs42mlb&page=5?Fail-Forward#2442019-07-15T23:42:56Z2019-07-15T23:24:21Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote>I am not going to speak for John, but my continued issue with this model of fail forward is the assumption that the initial challenge was only interesting to the story if it was accomplished successfully.</blockquote><p>IMHO, that's not an accurate way of framing it. As others have mentioned, a lot of fail forward approaches usually only recommend calling for a roll if there are interesting possible consequences for success AND failure. So it is quite the opposite assumption than "the initial challenge was only interesting to the story if it was accomplished successfully." It may even be more interesting if failure occurs. Either way, it will push the fiction forward.
<div class="messageboard-quotee">Quote:</div><blockquote><p>Weren’t the guards always out patrolling below? Doesn’t that mean the party needed to climb quickly and stealthily from the beginning? In that instance, couldn’t the climb check mean that the party has to make another stealth check to go unnoticed before they can make another climb check?</p>
<p>I don’t understand how tying the guards to the climb check is an example of failing forward and just tying multiple skill checks into one roll.</blockquote><p>A minor quibble: I have said nothing about a party, as I spoke only of a singular thief.
<p>A lot of advice around "fail forward" typically embraces the idea of following the fiction. Were the guards always there? I would say that they were a potential possibility that existed in the fiction so it is not necessarily that the GM is arbitrarily willing them into existence. We could even imagine that the thief succeeds and then the GM narrates that the thief sees guard patrols below who don't manage to see him. The GM may have felt that it would heighten the sense of success for the thief: they successfully dodged a bullet. Has the GM arbitrarily willed them existence? Possibly, but the GM has always had tremendous latitude when it comes to these things (e.g., wandering monster table rolls anyone?). </p>
<p>Then why didn't the thief stealth? I don't think that that following the rabbit hole of how the fiction reached this point is pertinent. As to whether or not an additional stealth check was needed once the guards appear, then I would say that largely depends on the fiction and what the GM regards as the best call. But then calling for an additional skill checks because the guards entering the fiction is a narrative complication triggered by the initial climbing failure. Use your best judgment call. </p>
<p>That said, I know a number of old school GMs who prefer "atomic rolls," where every action requires an associated roll. There are a number of games and GMs that prefer tying in a series of ideas and stakes into a singular skill roll. So for example in Blades in the Dark you are likely rolling for more than a binary climbing check (prowl?), but for whether or not you can ascend the wall with your loot. This ties stakes and intent into the roll, and a number of narrative complications can arise from this. </p>
<p>Fail forward a general GMing principle and not a hard-fast causal code of "if X happens, do Y." </p>
<div class="messageboard-quotee">Quote:</div><blockquote>Over and over again it seems like “fail forward” is being described as the GM deciding what needs to happen next on a failed check, rather than asking the players what they want to do now that the first check failed.</blockquote><p>It's not so much "the GM deciding what needs to happen next on a failed check" and more about how failure pushes the fiction forward in new ways.Unicore wrote:I am not going to speak for John, but my continued issue with this model of fail forward is the assumption that the initial challenge was only interesting to the story if it was accomplished successfully.
IMHO, that's not an accurate way of framing it. As others have mentioned, a lot of fail forward approaches usually only recommend calling for a roll if there are interesting possible consequences for success AND failure. So it is quite the opposite assumption than "the initial...Aldarc2019-07-15T23:24:21ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Paizo Blog: Eye of DreadAldarchttps://paizo.com/community/blog/v5748dyo6sgpl&page=3?Eye-of-Dread#1502019-07-27T00:45:35Z2019-06-19T14:46:40Z<div class="messageboard-quotee">Captain Morgan wrote:</div><blockquote><p>The first page of the player's guide to the AP says: </p>
<p><i>Theme: Survival Horror
<br />
The overall theme of Tyrant’s Grasp is survival horror. The player characters will often find themselves in desperate circumstances with limited resources, particularly during the first few adventures. Terrible tragedies are destined to occur as the events of Tyrant’s Grasp unfold; often, your objective isn’t to prevent these disasters, but to survive them and to display heroism and resourcefulness in their wake. Circumstances will compel the player characters to leave Roslar’s Coffer much sooner than you might expect, so characters prepared to travel across Lastwall and beyond are the best fit for this Adventure Path.</i></p>
<p>Players are pretty much told to expect the worst from the outset. If that's not satisfying to your group, survival horror isn't your jam and you should play a different AP. I had this issue with my players in Carrion Crown and we abandoned it.</blockquote><p>Sure, but this also sounds like this horror desperation theme is frontloaded more towards the beginning. Tragic disasters and such will occur later, but heroism is still a prevalent aspect. I don't necessarily think that an AP ending with confronting on a lich attacking Rome-Jerusalem to ascend to godhood would fall within the expectations of horror survival. That IMHO leans more heavily into Paizo's superheroic sort of feel.
<div class="messageboard-quotee">Malk_Content wrote:</div><blockquote><p>I can't help but feel the outrage must be put on a bit by people who don't want to like anything PF2 related. I mean coming into a post about changes to the setting complaining about spoilers is like going to a reddit thread titled "The future of the MCU now we know Endgame's events" and complaining about Endgame spoilers.
</p>
</blockquote><p>I wish that you would have helped but feeling that since I am a person who is otherwise thrilled about many things that are PF2 related. But I suppose it's easier for you to badmouth others than attempt a modicum of understanding.Captain Morgan wrote:The first page of the player's guide to the AP says:
Theme: Survival Horror
The overall theme of Tyrant’s Grasp is survival horror. The player characters will often find themselves in desperate circumstances with limited resources, particularly during the first few adventures. Terrible tragedies are destined to occur as the events of Tyrant’s Grasp unfold; often, your objective isn’t to prevent these disasters, but to survive them and to display heroism and...Aldarc2019-06-19T14:46:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Paizo Blog: Eye of DreadAldarchttps://paizo.com/community/blog/v5748dyo6sgpl&page=2?Eye-of-Dread#562019-07-27T00:45:35Z2019-06-12T14:11:28Z<p>It's not the spoilers that I mind, but having Tar Baphon essentially free on the Isle of Dread after the AP does not seem like a psychologically rewarding payoff. You "defeat him" much in the same manner of a Saturday morning cartoon where the villain gets away after you thwart their plans and plots their revenge for later. </p>
<p>At the very least, I hope there will be an AP for PF2 that involves hunting down his phylacteries and ending him for good. Liches can be fun, but they can also overstay their welcome.</p>It's not the spoilers that I mind, but having Tar Baphon essentially free on the Isle of Dread after the AP does not seem like a psychologically rewarding payoff. You "defeat him" much in the same manner of a Saturday morning cartoon where the villain gets away after you thwart their plans and plots their revenge for later.
At the very least, I hope there will be an AP for PF2 that involves hunting down his phylacteries and ending him for good. Liches can be fun, but they can also overstay...Aldarc2019-06-12T14:11:28ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Paizo Blog: Eye of DreadAldarchttps://paizo.com/community/blog/v5748dyo6sgpl?Eye-of-Dread#332019-07-27T00:45:35Z2019-06-12T10:17:48Z<div class="messageboard-quotee">Franz Lunzer wrote:</div><blockquote><p> That seems like a general problem with PF2 and it's main Setting canon now advancing with our time. I agree it is especially spoilery with the tyrants grasp AP being the last PF1-AP and being ongoing right through PF2 release.
</p>
</blockquote><p>It's not just a bit spoilery, it's also something of a buzzkill.Franz Lunzer wrote:That seems like a general problem with PF2 and it's main Setting canon now advancing with our time. I agree it is especially spoilery with the tyrants grasp AP being the last PF1-AP and being ongoing right through PF2 release.
It's not just a bit spoilery, it's also something of a buzzkill.Aldarc2019-06-12T10:17:48ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What aspect of the Pathfinder universe do you dislike?Aldarchttps://paizo.com/threads/rzs42h5g&page=3?What-aspect-of-the-Pathfinder-universe-do-you#1392019-07-19T13:07:58Z2019-06-10T22:24:47Z<p>I'm not a big fan of Golarion having elves as a race in decline, giant swaths of mustache-twirling diabolic kingdoms, or how non-humans play second fiddle to humans.</p>I'm not a big fan of Golarion having elves as a race in decline, giant swaths of mustache-twirling diabolic kingdoms, or how non-humans play second fiddle to humans.Aldarc2019-06-10T22:24:47ZRe: Forums/Paizo: General Discussion: Paizo Blog: Help Paizo Celebrate Kingmaker's 10th Anniversary!Aldarchttps://paizo.com/community/blog/v5748dyo6sgmf&page=3?Help-Paizo-Celebrate-Kingmakers-10th-Anniversary#1232019-05-03T17:36:49Z2019-05-03T10:16:09Z<p>Releasing a bestiary for 5e seems like it is sending mixed messages about the future of PF2 even before it has been released.</p>Releasing a bestiary for 5e seems like it is sending mixed messages about the future of PF2 even before it has been released.Aldarc2019-05-03T10:16:09ZRe: Forums: Ancestries & Backgrounds: Goblins.... +2 Dex... +2.... Cha?!Aldarchttps://paizo.com/threads/rzs2vaz0&page=3?Goblins-2-Dex-2-Cha#1142018-10-04T23:46:40Z2018-10-04T12:57:52Z<div class="messageboard-quotee">Snickersnax wrote:</div><blockquote> <div class="messageboard-quotee">Aldarc wrote:</div><blockquote><p> Anyone proposing anything other than a +2 X, +2 Y, -2 Z spread or +2 X and +2 Y spread for a core PHB race are being delusional.
</p>
</blockquote>+1 for goblins not being a core race </blockquote><p>And that is a separate argument entirely.Snickersnax wrote:Aldarc wrote:Anyone proposing anything other than a +2 X, +2 Y, -2 Z spread or +2 X and +2 Y spread for a core PHB race are being delusional.
+1 for goblins not being a core race And that is a separate argument entirely.Aldarc2018-10-04T12:57:52ZRe: Forums: Ancestries & Backgrounds: survey and races you want to see.Aldarchttps://paizo.com/threads/rzs42a2l&page=2?survey-and-races-you-want-to-see#542018-09-29T07:23:23Z2018-09-28T12:14:19Z<p>Kobold
<br />
Tieflings
<br />
Lizardfolk
<br />
Aasimar</p>Kobold
Tieflings
Lizardfolk
AasimarAldarc2018-09-28T12:14:19ZRe: Forums: Classes: Paladin once again forced to be LGAldarchttps://paizo.com/threads/rzs2vajs&page=4?Paladin-once-again-forced-to-be-LG#1762018-09-19T16:23:17Z2018-09-19T15:52:12Z<p>I vote for paladins of any alignment, and I indicated as much on my survey. I would be okay with any good, but LG only is a no-go for my group.</p>I vote for paladins of any alignment, and I indicated as much on my survey. I would be okay with any good, but LG only is a no-go for my group.Aldarc2018-09-19T15:52:12ZRe: Forums: Ancestries & Backgrounds: Half-Orc/Half-ElfAldarchttps://paizo.com/threads/rzs2v9p9&page=3?HalfOrcHalfElf#1092018-08-14T13:54:09Z2018-08-14T12:10:37Z<div class="messageboard-quotee">Asuet wrote:</div><blockquote>Because the entry is in the human section they can't walk between worlds? So if they got their own entry ••but would work mechanically exactly the same•• that would be somehow different? That makes no sense whatsoever.</blockquote><p>Erroneous assumption detected.
<div class="messageboard-quotee">Quote:</div><blockquote>The pathfinder setting is not that of Eberron or D&D, although you can certainly use these settings for your homebrew pathfinder campaign.</blockquote><p>I recognize that, but people have been using Pathfinder 1 to continue their D&D 3.X and Eberron campaigns. They have been using it as a D&D 3.X game for their own homebrew settings. I know that PF2 wants to stick more closely to its Golarion setting, but it risks alienating others that want a more setting neutral approach. And I can tell you now that this current approach risks alienating many in my own group.
<div class="messageboard-quotee">Quote:</div><blockquote><p>This is how half-elves are depicted in pathfinder:
</p>
"The life of a half-elf can be difficult, marked by a struggle to fit in. Half-elves don’t have their own homeland on Golarion, nor are populations of half-elves particularly tied to one another, since they often have very disparate human and elven heritages. Instead, most half-elves attempt to find acceptance in either human or elven settlements. Despite this innate appeal, many half-elves have difficulty forming lasting bonds with humans or elves due to the disconnection they feel from both peoples as a whole." (p.36)</blockquote><p>Cool. And how are goblins depicted?
<div class="messageboard-quotee">Quote:</div><blockquote>This might not fit your personal preferences but you can always do your homebrew campaign and change aspects of the game. Just don't expect that your personal view needs to be canon and be reflected in the rules. </blockquote><p>Need? No. Want? Of course. But I will continue to reflect that my play group collectively dislikes this change to the half-races and that this will undoubtedly affect their decision about whether to pick Pathfinder 2 up or not. Though I imagine that makes no sense whatsoever for you.Asuet wrote:Because the entry is in the human section they can't walk between worlds? So if they got their own entry **but would work mechanically exactly the same** that would be somehow different? That makes no sense whatsoever.
Erroneous assumption detected. Quote:The pathfinder setting is not that of Eberron or D&D, although you can certainly use these settings for your homebrew pathfinder campaign.
I recognize that, but people have been using Pathfinder 1 to continue their D&D 3.X and...Aldarc2018-08-14T12:10:37ZRe: Forums: Ancestries & Backgrounds: The Problems with AncestryAldarchttps://paizo.com/threads/rzs2vb21?The-Problems-with-Ancestry#42018-08-29T14:31:00Z2018-08-13T14:17:36Z<div class="messageboard-quotee">Arnim Thayer wrote:</div><blockquote> I can agree with you. It takes up to 17th level to gain all the Dwarven Ancetry abilities you start out with at 1sy level of PF 1... and I’d be okay with that if the base Ancestry compared equally across the board. Deadmanwalking has an excellent comparison of all the listed Ancestry options for PF 2 <a href="http://paizo.com/threads/rzs2v9qf&page=2?Deadmanwalkings-Reaction-Thread" target="_blank" rel="nofollow">HERE</a> for those interested. Looking at that, the proposed change to add an extra Ancestry feat at 1st level STILL doesn’t balance the playing field. </blockquote><p>The dwarf base package in PF1 was STACKED! and it's not something that I would like to see replicated in PF2.Arnim Thayer wrote:I can agree with you. It takes up to 17th level to gain all the Dwarven Ancetry abilities you start out with at 1sy level of PF 1... and I’d be okay with that if the base Ancestry compared equally across the board. Deadmanwalking has an excellent comparison of all the listed Ancestry options for PF 2 HERE for those interested. Looking at that, the proposed change to add an extra Ancestry feat at 1st level STILL doesn’t balance the playing field.
The dwarf base package in...Aldarc2018-08-13T14:17:36ZRe: Forums: Pathfinder Playtest General Discussion: And PF2 just lost us...Aldarchttps://paizo.com/threads/rzs2va2d&page=6?And-PF2-just-lost-us#2712018-08-09T14:15:00Z2018-08-09T09:30:33Z<p>In therms of GNS Theory, Simulationism =! Realism. Simulationism is about simulating a genre or source material rather than any notions of "simulating realism." This is what makes a wildly different game system such as Fate also "simulationist" in how it often seeks to approach a variety of genres.</p>In therms of GNS Theory, Simulationism =! Realism. Simulationism is about simulating a genre or source material rather than any notions of "simulating realism." This is what makes a wildly different game system such as Fate also "simulationist" in how it often seeks to approach a variety of genres.Aldarc2018-08-09T09:30:33ZRe: Forums: Pathfinder Playtest General Discussion: And PF2 just lost us...Aldarchttps://paizo.com/threads/rzs2va2d&page=4?And-PF2-just-lost-us#1662018-08-08T16:25:48Z2018-08-08T14:08:01Z<div class="messageboard-quotee">Jim Sharples wrote:</div><blockquote><p> Basically I brought my kids into role playing after a long hiatus from it myself (old AD&D player) with the pathfinder beginner box.</p>
<p>We played through the entirety of Rise of the Runelords, started Kingmaker, and the finished with Wrath of the Righteous where my son “broke” the system and we stopped PF1.</p>
<p>My kids have learnt and played D&D 5e, Iron Kingdoms RPG, fantasy flights Star Wars RPG, Cypher system, and even a couple of OSR games.</p>
<p>We are bowing out. Good luck Paizo, we love your APs and will keep playing them for years to come, but PF is not for us. </blockquote><p>I will stick around to offer my playtest feedback, but based upon this initial draft, I am inclined to agree with you. However, I am not dealing with children but with adults who love roleplaying but hate wading through . They don't care for game philosophy or 90 percent of the internet debates I read about here on tabletop game theory or design theory. They just want to play. They (mostly) enjoyed the Cypher System, Fate, D&D 5e, 7th Sea (1e), Index Card RPG, and Fantasy Age's Titansgrave. Several are playing Warhammer RPG. We have Blades in the Dark on our to-play docket.
<p>I shudder thinking about their reactions if I ever handed them this playtest pdf as a hardcopy book. Yet, I would feel confident with handing them a copy of D&D 3e, Pathfinder 1, or D&D 4e. This games does not explain itself well. It's a problem of layout. It's a problem of jargon. It's a problem of the writing style. </p>
<p>I hope that Paizo considers adopting clearer language and making another pass at the layout.</p>Jim Sharples wrote:Basically I brought my kids into role playing after a long hiatus from it myself (old AD&D player) with the pathfinder beginner box.
We played through the entirety of Rise of the Runelords, started Kingmaker, and the finished with Wrath of the Righteous where my son “broke” the system and we stopped PF1.
My kids have learnt and played D&D 5e, Iron Kingdoms RPG, fantasy flights Star Wars RPG, Cypher system, and even a couple of OSR games.
We are bowing out. Good luck...Aldarc2018-08-08T14:08:01ZRe: Forums: Ancestries & Backgrounds: Half-Orc/Half-ElfAldarchttps://paizo.com/threads/rzs2v9p9&page=2?HalfOrcHalfElf#542018-09-03T16:33:57Z2018-08-07T14:08:45Z<div class="messageboard-quotee">Grimcleaver wrote:</div><blockquote>I hadn't heard any of that. The canon as far as I knew was that halfbreed + human = human and halfbreed + elf/orc = elf/orc. If it's otherwise, then Pathfinder is taking a page from 4e D&D and I'd expect to see more halfbreed communities in Golarion than there seem to be. It seems like overall it's a world of humans with a few pockets of other stuff.</blockquote><p>That would not so much be taking a page from 4e D&D, but, rather, from 3.5e D&D courtesy of Eberron. In Eberron, half-elves were originally born from the union of Aereni elves and Sarolonian humans on the continent of Khorvaire thousands of years ago, but nowadays most half-elves have half-elf parentage and live in half-elf communities. Many even insist on being called 'Khoravar' rather than half-elves, as they see themselves as the true "children of Khorvaire." Half-elves are fairly populous on the continent of Khorvaire with communities all across the Five Nations. They are common in Breland, Aundair, Thrane, and Valenar. They even have two of the twelve Dragonmarked Houses: House Lyrander and House Medani.
<p>Eberron also made half-orcs relatively common, though less so, due to the intermingled populations of peaceful druidic orcs and outlander humans of the western Shadow Marches. </p>
<p>I would say that 4E likely took a page from Eberron by turning them into a true-breeding "race" rather than simply the offspring of a tragic interracial love story.</p>Grimcleaver wrote:I hadn't heard any of that. The canon as far as I knew was that halfbreed + human = human and halfbreed + elf/orc = elf/orc. If it's otherwise, then Pathfinder is taking a page from 4e D&D and I'd expect to see more halfbreed communities in Golarion than there seem to be. It seems like overall it's a world of humans with a few pockets of other stuff.
That would not so much be taking a page from 4e D&D, but, rather, from 3.5e D&D courtesy of Eberron. In Eberron, half-elves...Aldarc2018-08-07T14:08:45ZRe: Forums: Pathfinder Playtest General Discussion: Inclusiveness also for metric system usersAldarchttps://paizo.com/threads/rzs2van5?Inclusiveness-also-for-metric-system-users#132018-08-06T10:13:55Z2018-08-06T09:21:15Z<div class="messageboard-quotee">Hythlodeus wrote:</div><blockquote><p> See, Autrians don't play games that are clumsily translated into German, because we are capable or reading English and don't have the patience to ignore a lot of the translation errors and weird translation choices.</p>
<p>Also, just because SOME of the products get translated, the vast majority of them doesn't </blockquote><p>Pretty much. Most Austrian gamers I know will usually pick up the English versions of titles. One of the local game stores even stocks both, and there is more game variety in the English-language books. My first gaming group here in Austria were entirely Austrians (plus little ole American me), and they told me that they played Pathfinder using English.Hythlodeus wrote:See, Autrians don't play games that are clumsily translated into German, because we are capable or reading English and don't have the patience to ignore a lot of the translation errors and weird translation choices.
Also, just because SOME of the products get translated, the vast majority of them doesn't
Pretty much. Most Austrian gamers I know will usually pick up the English versions of titles. One of the local game stores even stocks both, and there is more game variety...Aldarc2018-08-06T09:21:15ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Born of Two WorldsAldarchttps://paizo.com/community/blog/v5748dyo5lkyt&page=15?Born-of-Two-Worlds#7052018-07-31T20:57:27Z2018-07-27T22:25:21Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote><p> Hey there all,</p>
<p>So we went back and forth a number of times on how the half-elf and half-orc were going to work in the Playtest. This version gave us the flexibility we wanted at the right cost. </p>
<p>The heritage feats to be a half-elf or half-orc make you better than human, in small but meaningful ways. Opening up both Ancestry lists really does allow you to make a character that is the best of both worlds, which is a pretty big benefit. We played around with only giving partial lists, but it was too restrictive and made the future of ancestry feats complicated and fraught with pitfalls.</p>
<p>We have heard folks call for an additional ancestry feat at 1st and it is something we will consider, but until you have had a chance to play with the whole ruleset and get a sense of how it flows, I am not going to spend much time on it right now.</p>
<p>Anyway.. thanks for having some patience with us on this one. This is a tricky topic and one that we are going to be sure to take the time to get it right. </blockquote><p>I'm sorry, but this seems like it does a massive disservice to the legacy and identity of half-elves and half-orcs alike. I don't play a half-elf or a half-orc to be a "slightly better human"; I play them to be half-elves and half-orcs. It turns standard racial/ancestry options into feat taxes. Not cool.
<p>This kinda ruins how I tend to run half-elves and half-orcs in my campaigns. </p>
<div class="messageboard-quotee">Kalindlara wrote:</div><blockquote><p> I'm woefully disappointed in this. I'd like the half-folk to actually have their own identity, like they used to. Mix it up somehow, but still let them be their own thing.</p>
<p>I guess I understand the whole "if every ancestry is nothing but feats, getting the best of two lists for free is too good". (To me, that seems like an issue caused by stripping ancestries down to just ability score modifiers, a speed stat, and an HP base... something else that worried me.)</p>
<p>So, yeah. This is one of the bigger disappointments of the new system. And given how many people are okay with it, I guess it's what we're going to get.</p>
<p>I dunno. I guess half-elves and tieflings will still exist in other games. </blockquote><p>Same. This is what I like about half-elves in Eberron. They were turned into their own pure-breeding ancestry and given their own cultural identity.Jason Bulmahn wrote:Hey there all,
So we went back and forth a number of times on how the half-elf and half-orc were going to work in the Playtest. This version gave us the flexibility we wanted at the right cost.
The heritage feats to be a half-elf or half-orc make you better than human, in small but meaningful ways. Opening up both Ancestry lists really does allow you to make a character that is the best of both worlds, which is a pretty big benefit. We played around with only giving...Aldarc2018-07-27T22:25:21ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Monk Class PreviewAldarchttps://paizo.com/community/blog/v5748dyo5lkv3&page=7?Monk-Class-Preview#3182018-06-19T21:01:30Z2018-06-19T10:12:20Z<p>At first glance, it seems weird that both Ki and Monk weapons are gated behind feats. I know that feats will be given out like candy, but it still seems like there might be a bit too much rev-up time in purchasing feats.</p>At first glance, it seems weird that both Ki and Monk weapons are gated behind feats. I know that feats will be given out like candy, but it still seems like there might be a bit too much rev-up time in purchasing feats.Aldarc2018-06-19T10:12:20ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Theories about Goblin InclusionAldarchttps://paizo.com/threads/rzs2v1a1&page=10?Theories-about-Goblin-Inclusion#4602018-06-06T17:36:21Z2018-06-06T12:10:52Z<div class="messageboard-quotee">Deadmanwalking wrote:</div><blockquote><p><b>To be Core, something must be recognizable to the majority of fantasy fans who've never actually played or engaged with D&D and Pathfinder. </b></p>
<p>Since that makes Core vastly more accessible to people who have not previously played the game. D&D violates this, but I feel that's a mistake.</p>
<p>By that definition, Aasimar and Tieflings are inappropriate as a Core Ancestry. They will prvoke reactions like 'What's a Tiefling?'</p>
<p>Tieflings and Aasimar are both unsuitable to meet this requirement as well. </blockquote><p>Tiefling and Aasimar are fairly esoteric as terms outside of D&D/PF, but I would suggest that the concept of "Planetouched" are not. For example, you could say that "Dragonborn" are alien outside of D&D/PF, but the moment that you call them something akin to "Dragonmen," it doesn't take a college degree to get the gist of the concept. A lot is wrapped up in a name. What is a Tabaxi? But the moment you say "Catfolk," then people will get it (and then roll their eyes and groan).Deadmanwalking wrote:To be Core, something must be recognizable to the majority of fantasy fans who've never actually played or engaged with D&D and Pathfinder.
Since that makes Core vastly more accessible to people who have not previously played the game. D&D violates this, but I feel that's a mistake.
By that definition, Aasimar and Tieflings are inappropriate as a Core Ancestry. They will prvoke reactions like 'What's a Tiefling?'
Tieflings and Aasimar are both unsuitable to meet this...Aldarc2018-06-06T12:10:52ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Is there any value in the Law vs Chaos axis?Aldarchttps://paizo.com/threads/rzs2v4xh&page=3?Is-there-any-value-in-the-Law-vs-Chaos-axis#1352018-05-11T20:23:46Z2018-05-11T12:49:23Z<div class="messageboard-quotee">Arachnofiend wrote:</div><blockquote> Torag's the god for you if you want your Paladin to be really racist. He doesn't even accept surrender from the enemies of dwarfkind! </blockquote><p>All I have gotten out of your contributions to this thread is that you have a major beef with Torag.Arachnofiend wrote:Torag's the god for you if you want your Paladin to be really racist. He doesn't even accept surrender from the enemies of dwarfkind!
All I have gotten out of your contributions to this thread is that you have a major beef with Torag.Aldarc2018-05-11T12:49:23ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Is there any value in the Law vs Chaos axis?Aldarchttps://paizo.com/threads/rzs2v4xh?Is-there-any-value-in-the-Law-vs-Chaos-axis#292018-06-03T16:55:12Z2018-05-09T15:07:30Z<p>One of my problems with the 4-Axes is that Law/Chaos is more often than not subserviated or marginalized to Good/Evil, which does a massive disservice to Law/Chaos. </p>
<div class="messageboard-quotee">Melkiador wrote:</div><blockquote>That might be good, but my argument here is that there is no such thing as an actual difference between Law and Chaos. And more importantly, what would the difference look like if there was one. </blockquote><p>I would argue that in terms of D&D terminology, Law/Chaos was a far more important concern in the mythos of ancient cultures than Good/Evil, though "Law" does have a presumed positive value judgment and, likewise, "Chaos" a negative one. There is a reason why the motif of the Chaoskampf is so preeminent in a lot of ancient mythologies. "Order" was closely associated with "Creation." This is particularly clear in Genesis 1 creation account where establishing order from chaos /is/ creation. Dieties in Canaanite, Mesopotamian, Egyptian, and Greco-Roman mythologies are frequently depicted as forces that triumph over the cosmological forces of chaos (often personified in rival dieties/titans/etc.) to establish creation through order.
<p>The inverse of order and creation can likewise be seen in the Noahide/Great Deluge account where "Chaos" is a symptom of human failure in their obligation to preserve "order" in the world, thus letting the world fall to violence, entropic corruption, and decadence. Pure "chaos" is a lack of "creation." Here, there are close parallels between the cosmological Chaoskampf of creation/order constantly combating entropic un-creation and the human activity of civilization-making combating the wilderness. And here, kings and priests were frequently envisioned as contributors to the preservation of "order, law, creation" in this Chaoskampf. (There is a positive value to "Law" over against "Chaos" because it preserves the things that these ancient cultures valued: life, civilization, cities, stability/peace.• </p>
<p>• Here wars are often envisioned as rulers establishing greater peace, stability, etc. for their realms. This is even depicted commonly in a lot of the iconography, monuments, etc. that commemorate military victories over rebellions or foreign powers. Gardens (and zoos) are frequently symbols rulers use to show their propriety for rulership through their mastery over the chaotic wilderness, establishing a beautific order. Likewise, depictions of rulers hunting conveys a similar Chaosmotif of a "civilized ruler" defeating the wilderness and/or placating chaotic forces. </p>
<p>In this schema, I have found several useful analogies to teach the ancient sense of Law/Creation and Chaos/Entropy: your room or your personal hygiene. "Creation" procedes out of establishing order to your body or room. You maintain its well-kept appearance. You ensure that it continues thriving. You can find things easily in your room, because they have a place. Your hair and teeth are regularly cleaned and proporly groomed. "Chaos" is what happens when you fail to maintain order and allow that your room and/or hygiene to fall into disarray. </p>
<p>If you are potentially looking for a game setting that conveys Law/Chaos well, then I cannot recommend Tekumel/Empire of the Petal Rose enough. The deities are aligned primarily in terms of the Gods of Stability and the Gods of Change.</p>One of my problems with the 4-Axes is that Law/Chaos is more often than not subserviated or marginalized to Good/Evil, which does a massive disservice to Law/Chaos.
Melkiador wrote:That might be good, but my argument here is that there is no such thing as an actual difference between Law and Chaos. And more importantly, what would the difference look like if there was one.
I would argue that in terms of D&D terminology, Law/Chaos was a far more important concern in the mythos of ancient...Aldarc2018-05-09T15:07:30ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Perhaps its time to retire the rogue, the paladin and other subclassesAldarchttps://paizo.com/threads/rzs2v4vz?Perhaps-its-time-to-retire-the-rogue-the#162018-05-09T21:22:44Z2018-05-09T13:47:07Z<div class="messageboard-quotee">Shadow Kosh wrote:</div><blockquote>Rogue/thief didn't exist in the original edition of D&D until it was added in a supplement. </blockquote><p>Regardless, "rogue/thief" has become a lot more core to fantasy archetypes than even the cleric, as it often features in arguably the most "core" holy trinity of fantasy archetypes: warrior, mage, rogue.Shadow Kosh wrote:Rogue/thief didn't exist in the original edition of D&D until it was added in a supplement.
Regardless, "rogue/thief" has become a lot more core to fantasy archetypes than even the cleric, as it often features in arguably the most "core" holy trinity of fantasy archetypes: warrior, mage, rogue.Aldarc2018-05-09T13:47:07ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Paladin Class PreviewAldarchttps://paizo.com/community/blog/v5748dyo5lkrq&page=12?Paladin-Class-Preview#5522018-05-09T05:40:09Z2018-05-08T12:13:28Z<div class="messageboard-quotee">Vidmaster7 wrote:</div><blockquote>Which is odd to me that people feel that way since its pretty well status quo. Its like well you played PF1 with it that way so why is it staying the same the fact that makes you drop pathfinder. I get not being what you wanted but if it was a game breaker shouldn't it of been a game breaker in PF1 too?</blockquote><p>Well, for some of my players, it was a dealbreaker, especially after 5E paladins became a breath of fresh air for them. This being "status quo" does not necessarily make preserving the "status quo" satisfactory for me or my players anymore. And alignment restrictions and flavors for classes have persistently been a sore sticking point for my players. It was tolerable in 3.5 and PF, but the moment that 5E dropped it, my players found their personal freedom.Vidmaster7 wrote:Which is odd to me that people feel that way since its pretty well status quo. Its like well you played PF1 with it that way so why is it staying the same the fact that makes you drop pathfinder. I get not being what you wanted but if it was a game breaker shouldn't it of been a game breaker in PF1 too?
Well, for some of my players, it was a dealbreaker, especially after 5E paladins became a breath of fresh air for them. This being "status quo" does not necessarily make...Aldarc2018-05-08T12:13:28ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Paladin Class PreviewAldarchttps://paizo.com/community/blog/v5748dyo5lkrq&page=11?Paladin-Class-Preview#5312018-05-11T11:06:43Z2018-05-08T11:20:43Z<p>This design diary is unfortunate. The fact that Paizo has decided that core rulebook paladins will essentially be Lawful Good locked is a pretty big sign that Pathfinder 2 will not be the game for me or my players.</p>This design diary is unfortunate. The fact that Paizo has decided that core rulebook paladins will essentially be Lawful Good locked is a pretty big sign that Pathfinder 2 will not be the game for me or my players.Aldarc2018-05-08T11:20:43ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: All About SpellsAldarchttps://paizo.com/community/blog/v5748dyo5lkpv&page=10?All-About-Spells#4592018-04-20T01:28:25Z2018-04-17T14:25:10Z<div class="messageboard-quotee">Dragon78 wrote:</div><blockquote> Maybe there will be "positive" versions of animated skeletons and zombies:) </blockquote><p>They exist in Eberron as the Undying. The Elves of Aerenal preserve their living dead via positive energy and faith in their undying ancestors.Dragon78 wrote:Maybe there will be "positive" versions of animated skeletons and zombies:)
They exist in Eberron as the Undying. The Elves of Aerenal preserve their living dead via positive energy and faith in their undying ancestors.Aldarc2018-04-17T14:25:10ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fuzzy Feet and Voles to MeetAldarchttps://paizo.com/community/blog/v5748dyo5lkpm&page=9?Fuzzy-Feet-and-Voles-to-Meet#4162018-04-16T17:10:39Z2018-04-16T08:11:46Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote>If I remember correctly, there was a stage of PF1 beta where Jason had been considering giving halflings +2 Wisdom instead of Charisma to be more different than gnomes but it got changed due to passionate feedback in favor of Charisma, so there's certainly precedent for changing the ability adjustments due to feedback! </blockquote><p>I hope so, because having all three small races having bonuses to Charisma is a little too much to bare. I would be on board with giving Halflings a bonus to Wisdom (resist the One Ring!) and Gnomes a bonus to Intelligence (illusionists!). Anything that made the small ancestries feel less "samey" in their stats. While the floating bonus can be placed anywhere, people aren't going to be getting their impression of the ancestries from floating numbers, but from the hardwired bonuses.Mark Seifter wrote:If I remember correctly, there was a stage of PF1 beta where Jason had been considering giving halflings +2 Wisdom instead of Charisma to be more different than gnomes but it got changed due to passionate feedback in favor of Charisma, so there's certainly precedent for changing the ability adjustments due to feedback!
I hope so, because having all three small races having bonuses to Charisma is a little too much to bare. I would be on board with giving Halflings a bonus...Aldarc2018-04-16T08:11:46ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Fuzzy Feet and Voles to MeetAldarchttps://paizo.com/community/blog/v5748dyo5lkpm&page=6?Fuzzy-Feet-and-Voles-to-Meet#2592018-04-16T13:14:42Z2018-04-14T13:12:59Z<p>Though I previously liked most of what I have seen so far from PF2, I will join the chorus of people expressing their disdain for how all of the small PHB races are getting a +2 bonus to Charisma. I LOATHE this.</p>Though I previously liked most of what I have seen so far from PF2, I will join the chorus of people expressing their disdain for how all of the small PHB races are getting a +2 bonus to Charisma. I LOATHE this.Aldarc2018-04-14T13:12:59ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Resonance - What is it?Aldarchttps://paizo.com/threads/rzs2v1q3?Resonance-What-is-it#192018-04-11T07:53:39Z2018-04-10T14:35:08Z<div class="messageboard-quotee">GRuzom wrote:</div><blockquote>I'm not sure about my fighter having to have a magical resource, but we'll see how it works.</blockquote><p>My general interpretation is that although your fighter character may be "mundane," they are bombarded constantly by the ambient magic of the world. (This only increases as you put yourself in your adventures in the way of magic, magical creatures, magical planes, etc.) And being able to use magic items requires that they tap into the ambient magic that is infused within themselves, which is determined by Charisma (at least per default), which was also the stat for Use Magic Device.GRuzom wrote:I'm not sure about my fighter having to have a magical resource, but we'll see how it works.
My general interpretation is that although your fighter character may be "mundane," they are bombarded constantly by the ambient magic of the world. (This only increases as you put yourself in your adventures in the way of magic, magical creatures, magical planes, etc.) And being able to use magic items requires that they tap into the ambient magic that is infused within themselves,...Aldarc2018-04-10T14:35:08ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Why 2E?Aldarchttps://paizo.com/threads/rzs2uydt?Why-2E#292018-04-12T23:45:03Z2018-04-10T13:43:19Z<div class="messageboard-quotee">Kenneth.T.Cole wrote:</div><blockquote>The whole point was the character I wrote in 2009 should still be playable in 2059.</blockquote><p>And it will be, just as a PC created during the days of AD&D is still playable with groups who play AD&D.
<div class="messageboard-quotee">Kenneth.T.Cole wrote:</div><blockquote>But, it still comes down to "why do they need to?" I've just not seen an explicable reason given yet that logically supersedes the "more money" explanation.</blockquote><p>The Pathfinder of 2018 is not the same as the Pathfinder of 2009, nor is the Paizo of 2018 the same as the Paizo of 2009. Paizo via Pathfinder attempted to apply numerous band-aids and patches to the core 3.X system, which was itself repeatedly hospitalized and patched for its duration. Paizo gave classes a face lift, added traits, archetypes, numerous new core classes, hybrid classes, alternative racial features, super alternative core classes to patch sub-par ones, and so much everything else. However, there is only so much bloat that an old, leaking boat can handle.
<p>So it's fairly clear that Paizo wants the opportunity to take a step back from everything, catch their breath, take everything awesome about Pathfinder in, and then re-focus their efforts into a more cohesive product. What I think we are seeing with PF2 is Paizo's opportunity to make Pathfinder its own thing and more than just a patched-up 3E D&D clone. While we can disagree about whether you or I "need" an update to Pathfinder, I suspect that the developers of Paizo felt like they "needed" to update Pathfinder for their own sake (and sanity).</p>Kenneth.T.Cole wrote:The whole point was the character I wrote in 2009 should still be playable in 2059.
And it will be, just as a PC created during the days of AD&D is still playable with groups who play AD&D. Kenneth.T.Cole wrote:But, it still comes down to "why do they need to?" I've just not seen an explicable reason given yet that logically supersedes the "more money" explanation.
The Pathfinder of 2018 is not the same as the Pathfinder of 2009, nor is the Paizo of 2018 the same as the...Aldarc2018-04-10T13:43:19ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Theories about Goblin InclusionAldarchttps://paizo.com/threads/rzs2v1a1&page=3?Theories-about-Goblin-Inclusion#1022018-04-11T04:14:00Z2018-04-10T11:52:09Z<div class="messageboard-quotee">graystone wrote:</div><blockquote>That's my understanding too... which makes it super, super odd that psycho-pyro's that prefer human/gnome flesh get a huge shift in ten years. It's a HUGE shift. The shortest lifespan of the core races is 60+ years so everyone is still going to recall is bob got eaten by goblins or goblins burned down jim's barn.</blockquote><p>I will echo the sentiment expressed earlier that it appears that some people have a head canon about goblins that they are unwilling to give up.graystone wrote:That's my understanding too... which makes it super, super odd that psycho-pyro's that prefer human/gnome flesh get a huge shift in ten years. It's a HUGE shift. The shortest lifespan of the core races is 60+ years so everyone is still going to recall is bob got eaten by goblins or goblins burned down jim's barn.
I will echo the sentiment expressed earlier that it appears that some people have a head canon about goblins that they are unwilling to give up.Aldarc2018-04-10T11:52:09ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Big Beards and Pointy EarsAldarchttps://paizo.com/community/blog/v5748dyo5lkoy&page=6?Big-Beards-and-Pointy-Ears#2962018-04-07T22:10:58Z2018-04-07T11:15:29Z<div class="messageboard-quotee">CraziFuzzy wrote:</div><blockquote>Based on how 'generic' half-elves in pf1 are, I can't see how simply choosing human with the elf-blooded feat, or vice versa, in pf2 would turn people away. The same could be said for half-orcs (choosing orc with the human-blooded, or vice versa). What this DOES do is allow DWORCS and DWELFS, right out of the core, which I have seen homebrewed so many times that it's odd that the devs didn't look in that direction. </blockquote><p>Though on some rational level see your point regarding how "half-races" could be expressed through one or more parent species via ancestry feats, I still would like to keep half-elves around as its own ancestry due to my own selfish desire to potentially use PF2 for a Eberron campaign. In Eberron, the Khoravar ("half-elves") are mostly children of other Khoravar, and they have their own culture, traditions, and several dragonmarked houses.CraziFuzzy wrote:Based on how 'generic' half-elves in pf1 are, I can't see how simply choosing human with the elf-blooded feat, or vice versa, in pf2 would turn people away. The same could be said for half-orcs (choosing orc with the human-blooded, or vice versa). What this DOES do is allow DWORCS and DWELFS, right out of the core, which I have seen homebrewed so many times that it's odd that the devs didn't look in that direction.
Though on some rational level see your point regarding how...Aldarc2018-04-07T11:15:29ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Big Beards and Pointy EarsAldarchttps://paizo.com/community/blog/v5748dyo5lkoy&page=2?Big-Beards-and-Pointy-Ears#812018-04-08T01:08:31Z2018-04-06T20:23:04Z<p>I will second the proposition that dwarves should get a -2 Dexterity penalty rather than Charisma.</p>I will second the proposition that dwarves should get a -2 Dexterity penalty rather than Charisma.Aldarc2018-04-06T20:23:04ZRe: Forums: Pathfinder Playtest Prerelease Discussion: What Changes Should Happen in Golarion?Aldarchttps://paizo.com/threads/rzs2v1gt?What-Changes-Should-Happen-in-Golarion#252018-04-06T16:39:34Z2018-04-06T15:56:28Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote> Yeah, changes should include in-lore reason for Goblins to not be kill-on-sight (that isn't locked behind playing a certain yet-to-be-published PF1 AP), and why Resonance just became a thing. </blockquote><p>And also they should explain explictly in lore how people suddenly can only do three actions every six seconds and why they now have more feats than they did previously.Darksol the Painbringer wrote:Yeah, changes should include in-lore reason for Goblins to not be kill-on-sight (that isn't locked behind playing a certain yet-to-be-published PF1 AP), and why Resonance just became a thing.
And also they should explain explictly in lore how people suddenly can only do three actions every six seconds and why they now have more feats than they did previously.Aldarc2018-04-06T15:56:28ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Thank you Paizo developers, for replacing race with ancestryAldarchttps://paizo.com/threads/rzs2v1cf&page=3?Thank-you-Paizo-developers-for-replacing-race#1392018-04-06T15:09:57Z2018-04-06T14:25:56Z<div class="messageboard-quotee">Corvo Spiritwind wrote:</div><blockquote>For most others it's simply a 30+ year old game term and that's that. I've actually yet to experience someone show any form of emotion at the the word use of "What race did you pick for your new character?". Next we'll change "Class" to "Profession" or "Role" because there's still class systems in certain regions of the world.</blockquote><p>There are games and systems that have already made such changes without a hitch. Guild Wars 1 & 2 both use the term "profession" for their equivalent of "classes." People adapt to the new nomenclature and move on with their lives.
<div class="messageboard-quotee">Quote:</div><blockquote>It's just mincing words to evade offending people.</blockquote><p>As opposed to you mincing offense to evade having to learn words?Corvo Spiritwind wrote:For most others it's simply a 30+ year old game term and that's that. I've actually yet to experience someone show any form of emotion at the the word use of "What race did you pick for your new character?". Next we'll change "Class" to "Profession" or "Role" because there's still class systems in certain regions of the world.
There are games and systems that have already made such changes without a hitch. Guild Wars 1 & 2 both use the term "profession" for their...Aldarc2018-04-06T14:25:56ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Here's hoping they drop the next blog earlyAldarchttps://paizo.com/threads/rzs2v1aq?Heres-hoping-they-drop-the-next-blog-early#222018-04-06T14:32:33Z2018-04-06T08:29:46Z<p>All I know that this community will treat every new blog entry as the worst apocalypse since the last blog entry.</p>All I know that this community will treat every new blog entry as the worst apocalypse since the last blog entry.Aldarc2018-04-06T08:29:46ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Goblins!Aldarchttps://paizo.com/community/blog/v5748dyo5lkog&page=31?Goblins#15172018-04-06T05:08:31Z2018-04-05T08:32:15Z<div class="messageboard-quotee">Tangent101 wrote:</div><blockquote>Third: Why did you choose Wisdom instead of Strength as the Stat Flaw, and why give Goblins a bonus to Charisma instead of Intelligence (seeing that in essence Goblins are getting a +4 net shift in Charisma as a result)?</blockquote><p>If you don't mind me speculating... I suspect that we would first need to look at their original write-up in PF1. Goblins received a +4 Dex, which required some counter stat modifiers. Strength would have been fairly easy to choose for a small-builded ancestry. But Charisma was likely thrown in just because. In some retrospect, Wisdom works better as a flaw given Goblin Fact #6: Goblins are a little crazy. They are easily distracted and don't make the wisest of choices, such as hiding in an oven. (Of course, I also think that just giving small ancestries bonuses to Dexerity or flaws to Strength makes for repetitively lazy, if not boring, design.)
<div class="messageboard-quotee">Quote:</div><blockquote>Fourth: Will other Ancestries get some level of bonus hit points? (It seems almost like this is to help reduce the vulnerability of 1st level characters which is quite handy to be honest... and one reason why I always start people off at 2nd level.) </blockquote><p>I recall them saying 'yes' to that.
<div class="messageboard-quotee">Quote:</div><blockquote>Fifth: How set in stone are you with existing Ancestries, seeing a number of people have suggested Half-Breed to encompass half-orcs and half-elves (and also Aasimar and Tieflings) and this actually sounds like a very good idea you might consider enacting?</blockquote><p>Though merging half-elves and half-orcs into human, orc, or elf ancestries would likely make a lot of sense, I suspect that Paizo wants to preserve familiarity with their past ancestries. So if you were playing a half-elf/orc in PF1, they likely would want players to have an easy time just selecting that as a full-feature ancestry rather than having to discern where their half-elves/orcs went.
<div class="messageboard-quotee">Orville Redenbacher wrote:</div><blockquote>4E did it. It wasnt universally well received. </blockquote><p>One of the core problems with 4E in regards to its ancestries was that it also left some out of the first PHB: i.e., half-orc and gnome. So there was a lot of resentment towards the ancestries that - in their mind - gave the PHB1-excluded ancestries the shove: e.g., tieflings, eladrin, dragonborn. And yet 5E, which has been widely well-received, kept the old (e.g., half-orcs, gnomes), preserved many of those new ancestries (e.g., dragonborn, tieflings), and included new ones, including core drow.
<div class="messageboard-quotee">KingOfAnything wrote:</div><blockquote> I didn’t realize how much goblins have been getting just a little bit tamer over the years until I started researching rebuttals for this thread. It really has been a long time coming, and I think I’ve convinced myself that goblins should be core. </blockquote><p>Could you say more about this, please?Tangent101 wrote:Third: Why did you choose Wisdom instead of Strength as the Stat Flaw, and why give Goblins a bonus to Charisma instead of Intelligence (seeing that in essence Goblins are getting a +4 net shift in Charisma as a result)?
If you don't mind me speculating... I suspect that we would first need to look at their original write-up in PF1. Goblins received a +4 Dex, which required some counter stat modifiers. Strength would have been fairly easy to choose for a small-builded...Aldarc2018-04-05T08:32:15ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Theories about Goblin InclusionAldarchttps://paizo.com/threads/rzs2v1a1?Theories-about-Goblin-Inclusion#352018-04-12T16:13:33Z2018-04-04T14:39:47Z<div class="messageboard-quotee">graystone wrote:</div><blockquote><p>It's the implication that they are as common and expected in the base unaltered game as humans, elves and dwarves which is a huge/major departure from the canon currently produced and seeming not in line with their assertion that there is NOT going to be any major event between editions.</p>
<p>IMO something earthshaking is going to have to take place in the lore to make goblins a common sight in urban areas. </blockquote><p>From my understanding, in current canon elves are a dying race that are dwindling from the face of the earth, and goblins seem to be everywhere and far more numerous than a number of the core races (e.g., half-elves, half-orcs, elves, etc.). And we can't deny that goblins made it to space.graystone wrote:It's the implication that they are as common and expected in the base unaltered game as humans, elves and dwarves which is a huge/major departure from the canon currently produced and seeming not in line with their assertion that there is NOT going to be any major event between editions.
IMO something earthshaking is going to have to take place in the lore to make goblins a common sight in urban areas.
From my understanding, in current canon elves are a dying race that are...Aldarc2018-04-04T14:39:47ZRe: Forums: Pathfinder Playtest Prerelease Discussion: I just had the horrible realization ...Aldarchttps://paizo.com/threads/rzs2v1a2?I-just-had-the-horrible-realization#492018-04-08T05:54:53Z2018-04-04T14:38:11Z<div class="messageboard-quotee">TheFinish wrote:</div><blockquote><p>Styx is also an assassin who gleefully kills people and jokes about it. He's only a "hero" in the loosest sense of the word. </p>
<p>In that sense, a goblin acting like Styx would be very in keeping with Golarion (well, a very smart, focused Goblin, but still) but you'd run into the problem of it being disruptive in most parties.</blockquote><p>The world that Styx inhabits is not one of Styx killing good honest people, but of surviving in a world of equally bad, if not worse, people. Styx lives in a world where humans, dwarves, and elves have conquered, oppressed, and enslaved the orcs and their lands.TheFinish wrote:Styx is also an assassin who gleefully kills people and jokes about it. He's only a "hero" in the loosest sense of the word.
In that sense, a goblin acting like Styx would be very in keeping with Golarion (well, a very smart, focused Goblin, but still) but you'd run into the problem of it being disruptive in most parties.
The world that Styx inhabits is not one of Styx killing good honest people, but of surviving in a world of equally bad, if not worse, people. Styx lives in...Aldarc2018-04-04T14:38:11Z