Lantern Bearer

Alandrian Verium's page

521 posts. Alias of DarkestHeart.


Current Campaigns


hallowsinder's Untitled Campaign


Blood and Gold - The Changing Tide Skulls and Shackles Team Three


This Campaign is Team Three for Changing Tides Skulls and Shackles, the Sinking Ship edition.

Breakin Chains and Takin Names - Skulls and Shackles


Do you long for adventure? A life on the open seas, working with exciting people on the decks of a ship? Are you just itching to become a Pirate and join our crew?

No?

Too bad. Welcome aboard!

Once Upon a Time in Golarion


A Kingmaker game with an emphasis on politics and the mundane

Resources:
Loot, NPC, and Misc Tracker
Kingdom Tracker Spreadsheet
Settlement Tracker: Horace

Map of the Greenbelt
Kingdom Building Rules

Current Encounter Map:
Lair of the Troll King

Skulls and Scallywags - The Changing Tide Team 2


This Campaign is a Skulls and Shackles campaign for The Changing Tides Team 2.

Call of the Abyss (inactive)


Loneliness... It's only companion... a slow degradation of sanity. In the dark of space there lies an endless sea of possibilities, both wonderful and insidious...

Finding The Fall: Moral Decay in Taldor (inactive)


A few goodly adventurers in the Duchy of Mulcrow in Taldor, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, are doomed to become tainted and jaded through their ambitious adventures, only to tragically find that they have Fallen from grace into depravity, nefariousness, and villainy.

Giants of Autumn Twilight (inactive)


* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map

Hogwarts (inactive)


Knight of the Round (inactive)


Song of Ice and Fire: Dragons at War (inactive)


Spire City (inactive)


Beauty, mystery and horrific murder.

Treasurefox's Rise of the Runelords (inactive)


Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).

Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP (inactive)


The Journey Through Ustalav

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Allizsah [dice]1d20 + 2[/dice]
Murnau [dice]1d20 + 9[/dice]
Murza [dice]1d20 + 8[/dice]
Rosalind [dice]1d20 + 8[/dice]
Thulmerë [dice]1d20 + 8[/dice]
Veldrin [dice]1d20 + 8[/dice]

Perception:

Dramatis Personae
Allizsah [dice]1d20 + 4[/dice]
Murnau [dice]1d20 + 12[/dice]
Murza [dice]1d20 + 9[/dice]
Rosalind [dice]1d20 + 10[/dice]
Thulmerë [dice]1d20 + 24[/dice]
Veldrin [dice]1d20 + 16[/dice]