Half-Fiend Minotaur

Ajax Scarhorn's page

No posts. Alias of Doomed Hero.

Strength 17
Dexterity 14
Constitution 16
Intelligence 8
Wisdom 16
Charisma 10

About Ajax Scarhorn

Minotaur Life Shaman 3


Background, History and Personality:

Other Character Details:


===== Defense =====


1 AC (
1 FF
1 Touch


+ Fort (+1 shaman
+ Ref (+1 shaman
+ Will (+3 shaman



BaB +0, CMB +3


Sawback Machete, +3, 1d6+3, 19-20/x2 crit
...+1 dmg if used 2 handed
Dagger, +3, 1d4+3, 19-20 crit

Snag Net, -1, no damage, Touch attack, Entangle on hit, Trip weapon

=====Traits and Feats=====



Combat Reflexes (1st)
Toughness (3rd)

Weapons: Simple
Armor: Light, Medium



4 Shaman, -1 int, +2 background
Total: 15
Max Ranks 3

ACP -1

Perception (3 rank, +3 wis
+9 Survival (3 ranks, +3 wis, +3 class)
+8 Heal (2 ranks, +3 wis, +3 class)
+7 Swim (1 rank, +3 str, +3 class)
+2 Linguistics (3 ranks, -1 int)
+6 Handle Animal (3 ranks, +3 class)

=====Spells and Consumables=====


-Shaman Spells Prepared-
Spirit spells marked in bold
Wandering Spirit spells marked in Italics[/i]

--0th (3 per day, at will)
Create Water
Purify Food and Drink
Dancing Lights
Know Direction

--1st (1 per day, +1 bonus, +1 spirit)
Detect Undead
Heightened Awareness

Healer's Kit (10)

=====Race Abilities=====


Favored Class Bonuses-
1) +1 HP

=====Shaman Abilities====


Spirit (Su) A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit, which grants a number of abilities and defines many of her other class features.

At 1st level, a shaman gains the spirit ability granted by her chosen spirit. She adds the spells granted by that spirit to the list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to the list of hexes that she can use with the hex and wandering hex class features.

====Spirits and Hexes===


Life Spirit
Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier.



Pilferer Familiar
Rhamphorhynchus (swoop lizard)
N Tiny animal

Init +3;
Senses low-light vision, scent
Perception +6

AC 16, touch 15, flat-footed 12 (+3 Dex, +2 size, +1 natural)
5 hp (1/2 masters)
Fast Heal 1

Fort +2,
Ref +5
Will +2

Space 2-1/2 ft.; Reach 2-1/2 ft.
Speed 10 ft., fly 40 ft. (good)

Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 9

Melee bite +0 (1d3–2)

Special Attacks sudden swoop

Feats Flyby Attack, Improved Steal

[i]master's ranks marked with Astirix*)

+15 Fly (1 ranks, +3 dex, +3 class, maneuverability +4, size +4)
+1 Use Magic Device (1 ranks)

+6 Perception (1 ranks*, +3 class, +2 wis)
+17 Stealth (1 ranks*, +3 class, +3 dex, +8 size, +2 pilferer)
+7 Swim (1 rank*, +3 class, +3 dex)
+7 Climb (1 rank*, +3 class, +3 dex)
+7 Disable Device (1 ranks*, +3 dex , +3 class)
+6 Survival (1 rank*, +2 wis, +3 class)
-1 Knowledge Nature (1 ranks*, -2 int)
-1 Craft Boyer/Fletcher* (1 ranks, -2 int)
-1 Craft Leatherworking* (1 rank, -2 int)

Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.

Spirit Animal The shaman’s spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, instead its fast healing increases by 1.

Class Skills A pilferer treats Disable Device, Escape Artist, and Sleight of Hand as class skills.

Nondetection (Sp) A pilferer is under the constant effect of nondetection with a caster level equal to its master’s class level. The DC of the caster level check to penetrate the nondetection effect is equal to 15 + the master’s caster level.

This ability replaces improved evasion.

Sneak At 3rd level, a pilferer gains a competence bonus equal to 1/2 its master’s class level on Sleight of Hand and Stealth checks.

This ability replaces deliver touch spells.




-Worn/In Pouches/On belt/in quiver-

Sawback Machete 13 gp
Survival knife (masterwork Survival tool) 52 gp
Familiar Satchel 25 gp
Signal horn 2 gp
Smelling Salts 25 gp


Lined with waterproof bag
2 gallons of water
2 weeks trail rations
Spare clothing
Craftsman's tools (leatherworking and bowmaking) 10 gp
block of obsidian
Waterproof tarp
Soap 2 sp

Shaman's Kit (15 gp) backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kitUE, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.


WBL: 4k