Spirit (Su) A shaman forms a mystical bond with the spirits of the world. She forms a lasting bond with a single spirit, which grants a number of abilities and defines many of her other class features.
At 1st level, a shaman gains the spirit ability granted by her chosen spirit. She adds the spells granted by that spirit to the list of spells that she can cast using spirit magic. She also adds the hexes possessed by that spirit to the list of hexes that she can use with the hex and wandering hex class features.
====Spirits and Hexes===
Life Spirit Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier.
Rhamphorhynchus (swoop lizard)
N Tiny animal
Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.
Spirit Animal The shaman’s spirit animal appears to be a beautiful and very healthy version of its species, and seems especially vibrant and full of life. Her animal companion gains fast healing 1; if the spirit animal already has fast healing, instead its fast healing increases by 1.
Class Skills A pilferer treats Disable Device, Escape Artist, and Sleight of Hand as class skills.
Nondetection (Sp) A pilferer is under the constant effect of nondetection with a caster level equal to its master’s class level. The DC of the caster level check to penetrate the nondetection effect is equal to 15 + the master’s caster level.
This ability replaces improved evasion.
Sneak At 3rd level, a pilferer gains a competence bonus equal to 1/2 its master’s class level on Sleight of Hand and Stealth checks.
Sawback Machete 13 gp
Survival knife (masterwork Survival tool) 52 gp
Familiar Satchel 25 gp
Signal horn 2 gp
Smelling Salts 25 gp
Lined with waterproof bag
2 gallons of water
2 weeks trail rations
Craftsman's tools (leatherworking and bowmaking) 10 gp
block of obsidian
Soap 2 sp
Shaman's Kit (15 gp) backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kitUE, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.