Shieldbreaker

Agrym Sandslag's page

1 post. Alias of Gyrwynt.


Full Name

Agrym SandSlag

Race

AC 15, Touch 11, FF 13 | Fort+6 Ref+3 Will+2 | CMD 11 (15 vs Bullrush/Trip)

Classes/Levels

Perception+6: Darkvision 60 ft |Init +3 |

Gender

hp 17/17 [0 burn/non-lethal]

Size

medium

Age

37

Alignment

LN

Deity

Rivethun worship

Location

???

Languages

Common, Dwarven, Terran, Goblin

Strength 9
Dexterity 12
Constitution 18
Intelligence 15
Wisdom 14
Charisma 8

About Agrym Sandslag

Agrym Sandslag:
LN Dwarf Arakineticist//Geminate invoker 1
Init+3; Senses Darkvision 60ft; Perception+6
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Defense
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AC 15, touch 11, Flat-Footed 13; (+3 Armor, +1 Dex, +1 Shield)
hp 17 (12[Class]+4[Con]+1[FCB]) [0 Burn]
Fort+6, Ref+3, Will+2
+2 vs Poison, Spells and Spell-Like Abilities [Hardy]
+2 vs mind-effecting effects [Deathtouched]
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Offense
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Speed 30 ft
Melee Heavy Pick +1 (1d6-1)
Ranged Negative Blast +1 vs.Touch (1d6+2)
Kineticist Wild Talents Known
Infusions-Energize Weapon
Utility-Basic Chaokinesis
Barbarian Trance 8/day, +4 Con; +2 Reflex and Will, Gain Diehard
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Statistics
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Str 9 Dex 12 Con 18 Int 15 Wis 14 Cha 8
Base Atk +1; CMB+0; CMD 11 (+4 vs Bullrush/Trip, when on solid ground)
Feats Point-Blank Shot
Traits Twitchy, Deathtouched, Pragmatic activator
Adventure Skills Knowledge (Arcana, Planes) +3, Knowledge (Religion) +6 [+8 to identify undead], Perception +6, Stealth +5, Survival +4, UMD +6
Background Skills Appraise +6 [+8 vs nonmagical goods; Metal or Gemstones], Knowledge (Engineering) +3, Knowledge (History) +6
Dwarven Racial Traits: Greed, Stability, Hardy, Slag Child, Barrow Scholar
Languages Common, Dwarven, Terran, Goblin
SQ: Burn (1 point/round, Max 7), Fast movement, gather power, Trance (8 rounds/day)
Combat gear Heavy Pick
Other Gear Leather Armor, Armored Kilt, Buckler, String [50 ft], 136 GP, 9 SP, 9 CP
Carry Capacity 30+15[Basic Chaokinesis]: 45 lb light. Total Gear weight: 41.5 lb

Background:
Although he hails from the Five King's mountains, his lineage is a new addition to the population, as his great-grandpappy was a Pahmet Dwarf native to the foreign nation of Osiron. Growing up, young Agrym had no fabled heritage, no familial tree to respect, and none of the clout passed between generation to generation of the native Dwarfs. According to his father, Great grandpappy Algrytut used to guard the ancient tombs of the pharaohs- Though fled to the Five Mountains for reasons unknown.
However, where his friends begin growing their first beards, and becoming adults when the young Agryms body began to decay, and his bedroom- His only place of respite- began to crumble apart. Dwarven Clergy became horrified to learn Agrym was dying- morphing and twisting to become a Dwarven Mortic known as a Relictner. His Great Grandpappy Algrytut had likely survived a Mummies curse- But was exiled and banished from the land. Agrym was jailed- His life would fade in a month, before the Priests of Torag would mercifully end his new, undead existence as a Relictner. After all, to let a Relictner wander the Five mountains would shame all of Dwarven kind.

His few friends offered their condolences, a few priests tried to lift the mummies curse- But all failed to help the young Dwarf in any meaningful way. Filled with distress, Agrym used his growing powers of decay to break free and escape, fleeing far from his former home.

Far away from civilization, Agrym was prepared to die until he met a old hermit, a Rivethun Shaman living the life of solitude. The Shaman, practiced in mysterious magyks and rituals, took the Curse-riddled Dwarf in, and taught him how to live. His hereditary curse from a vengeful mummy would no longer be a life-threatening affliction, but a powerful tool to wield: And with that, Agrym returned home, confident his newfound health and vigor would relief his family and friends- And perhaps offer the priesthood of Torag new insight on how to cure Dwarven Mortics from their sorry state...

But... Waking up in an asylum, Agrym cannot recall what happened next- Hell, the amnesiac dwarf can barely remember his great-grandpappy's name: All else is illusive, indistinct and hazy.

Appearance and Personality:
Agrym Sandslag is pale, even for a Dwarf: And his brush with mortic heritage has left him thin and bald: His bones press up against his skin, and he remains unable to grow a proper dwarven beard.

Quiet and twitchy, Agrym has a paranoia about structural collapse, fearing his grip on the Relictner curse might not be as steady as he hopes- Often scanning the roof and walls of any particular room in fear they might come tumbling down. However, this paranoia is unsubstantiated- After all, with his Arakineticist training, the extent of his mortic heritage only extends towards that granted to him via class features.

About Relictners:
Sometimes, when a dwarf survives the affliction of a
mummy’s curse, a sliver of that dread power remains in
her blood, lying dormant for years or even generations.
The curse mutates, and its host mutates in turn to become the half-dead creature known as a relictner. The two grow
together in a kind of twisted symbiosis, until it becomes
hard to tell where the relictner ends and its curse begins.
Removing a relictner’s curse (possible only with wish or
miracle) kills it instantly, as the curse has long since taken
over the host’s vital biological functions.