All the above posts are valid. Nihimon wrote:
I believe Nihimon is correct with this statement in relevence to your question about new settlements/nations. There is a planned system called 'influence' that is accumulated and used in actions at the company and settlement level mechanics that is used almost like a currency. This 'currency' of sorts will be used as a cost component to wars, buildings, POI building, territory claiming, etc. It may also be a factor in settlement/nation upkeep, of which details have yet to be released. So, large territories (like those held by the larger alliances of EVE) may not be an economical choice. They'll be picking only needed hexes for important resources and not wasting upkeep on hexes that are unused and are not producing anything of worth. Influence will be the key factor in a settlement's growth rate (and possibly their sustainability). The kicker is that the 'old-timers' will generate influence at a lower rate than a new player. New players will act as a potential influence income source and will be more valuable that any goods they produce or the materials they mine or gather. As influence becomes harder to accumulate from aging characters, you'll see the expansion of settlements and nations slow almost immediately without a steady influx of recruits to join the said organization. It will be late in Early Enrollment before settlements are even fully introduced. By Open Enrollment (launch), many settlements will still be at the stage where they are still ironing out their initial infrastructure for their settlement's main functions and may have anywhere from 1-4 extra hexes claimed for outside resources. Settlements will take a great deal of time to develop and shape. I don't think that a fledgling company/settlement/nation will not have a problem finding a place to call their own and continue to expand.
Nihimon wrote:
Maybe something like a Bar Master for a tavern, Cleric for a shrine, etc. When their active ingame providing services, they activate a passive buff when they are performing their duties onsite and lasts for 12-24hrs.
I like the idea of military or strategic outbuildings that offer a strategic buff to the hex it resides. Possibly as a sub-building upgrade to a fort or watchtower. Watchtower + armory = upgraded storage
Once upgraded to a fort other upgrades become available. Fort + Hospital/Shrine = healing/regen buff
Just to name a few possibilities. Naturally, there would only be two slots for an outbuilding upgrade.
Slightly unrelated, but if a settlement manager wants to oversee multiple companies' POIs, could he/she be able to be a member of each company if said companies are all sponsored by the same settlement. I remember it being said that you can be in something like 3 companies at once, one being sponsored. However, if another becomes sponsored you need to chose one or the other to stay with. Does that still apply to two companies that you belong to, become sponsored by the same settlement? |