paizo.com Recent Posts by Aeolus Wind Kingpaizo.com Recent Posts by Aeolus Wind King2023-02-08T20:09:55Z2023-02-08T20:09:55ZRe: Forums: Rules Questions: Aid another. What kind of attack roll?Aeolus Wind Kinghttps://paizo.com/threads/rzs4328k?Aid-another-What-kind-of-attack-roll#32020-06-04T22:37:35Z2020-06-04T22:37:35Z<p>so if you have multiple natural attacks just pick one?</p>so if you have multiple natural attacks just pick one?Aeolus Wind King2020-06-04T22:37:35ZRe: Forums: Rules Questions: Magus Combat Maneuver Arcana - Do I have to have Combat Expertise?Aeolus Wind Kinghttps://paizo.com/threads/rzs4328i?Magus-Combat-Maneuver-Arcana-Do-I-have-to#22020-06-04T21:58:28Z2020-06-04T21:58:28Z<p>I definitely can't find what you are talking about. Links would be appreciated. Or more specifics. The statement "Combat Maneuver (Trip) Arcana" doesn't help me find anything. I can't find a Magus Arcana that gives trip, nor one that gifts a combat maneuver, nor one that gives a combat feat related to trip.</p>
<p>The best I can find is Maneuver Mastery, which lets you select a single combat maneuver (Such as trip) and use your magus level as your BaB for that maneuver. However this feat doesn't give you any bonus feat that requires combat expertise to get and doesn't give you any other bonus.</p>I definitely can't find what you are talking about. Links would be appreciated. Or more specifics. The statement "Combat Maneuver (Trip) Arcana" doesn't help me find anything. I can't find a Magus Arcana that gives trip, nor one that gifts a combat maneuver, nor one that gives a combat feat related to trip.
The best I can find is Maneuver Mastery, which lets you select a single combat maneuver (Such as trip) and use your magus level as your BaB for that maneuver. However this feat doesn't...Aeolus Wind King2020-06-04T21:58:28ZForums: Rules Questions: Aid another. What kind of attack roll?Aeolus Wind Kinghttps://paizo.com/threads/rzs4328k?Aid-another-What-kind-of-attack-roll#12020-06-04T21:50:08Z2020-06-04T21:50:08Z<p>When a creature or PC uses the aid another action to add AC or an Attack Bonus to their allies what kind of attack roll against AC 10 are they making? Is it just BaB+Str. Do things like weapon focus or weapon finesse apply. How about animal companions using this with weapon finesse applied to natural attacks?
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[Spoiler omitted]</p>When a creature or PC uses the aid another action to add AC or an Attack Bonus to their allies what kind of attack roll against AC 10 are they making? Is it just BaB+Str. Do things like weapon focus or weapon finesse apply. How about animal companions using this with weapon finesse applied to natural attacks?
[Spoiler omitted]Aeolus Wind King2020-06-04T21:50:08ZForums: Rules Questions: Rounding up or DownAeolus Wind Kinghttps://paizo.com/threads/rzs42g7s?Rounding-up-or-Down#12019-01-29T13:10:11Z2019-01-29T13:10:11Z<p>So if a player goes down to 0 and starts to die they loose a resolve point on each of their turns till they stabilize or die. The rules say that they need to use 1/4 of their maximum resolve to stabilize. But is that rounding up or down? If they have 5 maximum resolve would they need to use 2 points to stabilize or just the 1.</p>So if a player goes down to 0 and starts to die they loose a resolve point on each of their turns till they stabilize or die. The rules say that they need to use 1/4 of their maximum resolve to stabilize. But is that rounding up or down? If they have 5 maximum resolve would they need to use 2 points to stabilize or just the 1.Aeolus Wind King2019-01-29T13:10:11ZRe: Forums: Homebrew and House Rules: Science Fantasy born of the sole stimulus, Rule of CoolAeolus Wind Kinghttps://paizo.com/threads/rzs2utvq?Science-Fantasy-born-of-the-sole-stimulus#22018-01-18T11:58:23Z2018-01-18T10:41:05Z<p>Okay so I didn't read that. Before I do could you use some formatting to break it up a little. <b> BOLD </b> could be helpful and also probably some spoilers. Gives you less of a </p>
<p>MAAAAAASSSSSSIIIIIVVVVEEE
<br />
TEEEEEEEXXXXT
<br />
BLOOOOOCCCCKK</p>
<p>sort of feel to it.</p>Okay so I didn't read that. Before I do could you use some formatting to break it up a little. BOLD could be helpful and also probably some spoilers. Gives you less of a
MAAAAAASSSSSSIIIIIVVVVEEE
TEEEEEEEXXXXT
BLOOOOOCCCCKK
sort of feel to it.Aeolus Wind King2018-01-18T10:41:05ZRe: Forums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#112018-01-17T05:33:14Z2018-01-17T05:33:14Z<p>Updated for changes above. I'm also trying to think of racial class archetypes that would be good for a Tunner. Perhaps a ranger built around their swim speed and natural water adaptations? Thoughts?</p>Updated for changes above. I'm also trying to think of racial class archetypes that would be good for a Tunner. Perhaps a ranger built around their swim speed and natural water adaptations? Thoughts?Aeolus Wind King2018-01-17T05:33:14ZRe: Forums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#102018-01-17T05:19:04Z2018-01-17T05:19:04Z<div class="messageboard-quotee">Pizza Lord wrote:</div><blockquote> <b> A Lot </b> </blockquote><p>Okay now this is some crazy good feedback. Thanks for the editing work turning what I wanted into proper rules jargon as I've had trouble in the past getting my rules lingo up to snuff. I especially appreciate the attention paid to the actual rave description and possible issues there with consistency and clarity.
<p>So nearly all of the changes you suggested will be updated as I agree with most all of them. You were spot on with the assumption that built for the elements was so weirdly worded as I was looking to not stack with endurance.</p>
<p>I did not mean for there to be a blinding effect at all on lunar blast (since renamed) it was simply the wording I chose and didn't think about it's overlap with game terms. </p>
<p>My only argument is with accomplished swimmer. I suppose I wanted it to be a feat that typically wasn't good but supports the race and would be quite good for a specific archetype. I think I am going to combine your idea with it and reduce it to being able to be taken once and giving the 90 degree turn durring a charge while swimming.</p>Pizza Lord wrote: A Lot
Okay now this is some crazy good feedback. Thanks for the editing work turning what I wanted into proper rules jargon as I've had trouble in the past getting my rules lingo up to snuff. I especially appreciate the attention paid to the actual rave description and possible issues there with consistency and clarity. So nearly all of the changes you suggested will be updated as I agree with most all of them. You were spot on with the assumption that built for the...Aeolus Wind King2018-01-17T05:19:04ZRe: Forums: Homebrew and House Rules: Homebrew "Gentle Fist" archetype.Aeolus Wind Kinghttps://paizo.com/threads/rzs2uts9?Homebrew-Gentle-Fist-archetype#62018-01-17T05:02:09Z2018-01-17T05:02:09Z<div class="messageboard-quotee">Red Creeper wrote:</div><blockquote> <div class="messageboard-quotee">CactusUnicorn wrote:</div><blockquote> In the unarmed damage section you say that he applies his dexterity to unarmed strikes. Is that attack, damage, or both. It looks pretty good </blockquote>I was thinking both. </blockquote><p>Just for the purpose of cutting down on feats make sure this is treated as having weapon finesse for the purpose of qualifying for feat prerequisites.
<p>Also just a note from me but it seems like giving all these abilities at lvl 1 is very powerful. Although they are full round actions they are still save or suck sort of actions. Meaning either the player wastes their turn making 1 attack or completely cripples the opponent. I think there needs to be some kind of scaling with this ability outside of just adding more attacks if you want it for general use. </p>
<p>However if it's just for your one game you should be able to balance around it with no issue. The real worry is that I can dip a level into this and gain all these abilities immediately. </p>
<p>Now as a Naruto fan I have to point out there is no mention of rotation?!?!?! Or something regarding the lion fist techniques, or something vaugely like the byakugan. Got to say a bit disappointed at nothing on those</p>Red Creeper wrote:CactusUnicorn wrote: In the unarmed damage section you say that he applies his dexterity to unarmed strikes. Is that attack, damage, or both. It looks pretty good
I was thinking both. Just for the purpose of cutting down on feats make sure this is treated as having weapon finesse for the purpose of qualifying for feat prerequisites. Also just a note from me but it seems like giving all these abilities at lvl 1 is very powerful. Although they are full round actions they are...Aeolus Wind King2018-01-17T05:02:09ZRe: Forums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#82018-01-17T04:24:23Z2018-01-17T04:24:23Z<div class="messageboard-quotee">Mass Kneebreaker wrote:</div><blockquote><p> Humanoid Otters? Granted, didn't expect that, but not bad. Keen intellect seems a bit too much though. </p>
<p>Also, Tunner? how did you come up with that name? </blockquote><p>The name I cannot remember. Of the 9 races I'm building this is the only one I've used in campaigns before. It's got to be 3 or 4 years old. The name and antlers are about the only thing that's stuck around.
<p>What part of keen intellect is a bit much in your eyes? The ability to use knowledge checks untrained or the +2 bonus. I suppose this is better than a lvl 1 bard but my though was that it never scales up so it's only a minor buff in the long run.</p>Mass Kneebreaker wrote:Humanoid Otters? Granted, didn't expect that, but not bad. Keen intellect seems a bit too much though.
Also, Tunner? how did you come up with that name?
The name I cannot remember. Of the 9 races I'm building this is the only one I've used in campaigns before. It's got to be 3 or 4 years old. The name and antlers are about the only thing that's stuck around. What part of keen intellect is a bit much in your eyes? The ability to use knowledge checks untrained or the +2...Aeolus Wind King2018-01-17T04:24:23ZRe: Forums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#72018-01-17T04:19:28Z2018-01-17T04:19:28Z<p>Okay so I gave them a -2 to dex. My rational is that as a water based race they wouldn't be as graceful on land and their size bonus to AC means this won't be a huge detriment. I was thinking about doing strength but I'm worried it wouldn't be that much of a negative as the only skills it effects they have a massive bonus to 1 and they aren't exactly going to be pushing much damage being small sized anyways. Don't want to discourage strength based builds too much, plus small size favors Dex based builds already.</p>
<p>I changed moon glow to just be an (Ex) ability. Honestly I wasn't aware that these abilities had any effect in magical darkness of they did not dispel it. That's a misreading of the rules on my part.</p>
<p>Swim speed reduced to 40 ft as I would like them to be at least a little bit above average at swimming.</p>
<p>Otters aren't rodents! Shhgfedzsawfvhynmonb yup messed that up. Guess I just assumed.</p>
<p>Any further suggestions for feats or favored class bonuses? Having trouble being creative there.</p>Okay so I gave them a -2 to dex. My rational is that as a water based race they wouldn't be as graceful on land and their size bonus to AC means this won't be a huge detriment. I was thinking about doing strength but I'm worried it wouldn't be that much of a negative as the only skills it effects they have a massive bonus to 1 and they aren't exactly going to be pushing much damage being small sized anyways. Don't want to discourage strength based builds too much, plus small size favors Dex...Aeolus Wind King2018-01-17T04:19:28ZRe: Forums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#22018-01-17T00:35:11Z2018-01-17T00:35:11Z<p>Any ideas on equipment, possible feats, favored class bonuses. Stuff that looks out of balance. Just looking for any feedback</p>Any ideas on equipment, possible feats, favored class bonuses. Stuff that looks out of balance. Just looking for any feedbackAeolus Wind King2018-01-17T00:35:11ZRe: Forums: Homebrew and House Rules: Thoughts on homebrew summoning list for Skull n' ShacklesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut70?Thoughts-on-homebrew-summoning-list-for-Skull#32018-01-14T04:03:01Z2018-01-14T04:03:01Z<p>It seems thematic but honestly I don't think I can help. I don't use summoning in my games as I feel it ends up with the GM fighting themselves. So I really don't have any meaningful input other than they look to be on CR for their caster level and they all seem fun and thematic for the setting. I do like skull and shackles and just that part of golarion in general.</p>
<p>Sorry no one posted on your post. I get the feeling. Sometimes I guess people just don't have anything to contribute?</p>
<p>It may be helpful to give people built in links to each of these creatures online? So they don't have to look it up to judge</p>It seems thematic but honestly I don't think I can help. I don't use summoning in my games as I feel it ends up with the GM fighting themselves. So I really don't have any meaningful input other than they look to be on CR for their caster level and they all seem fun and thematic for the setting. I do like skull and shackles and just that part of golarion in general.
Sorry no one posted on your post. I get the feeling. Sometimes I guess people just don't have anything to contribute?
It may...Aeolus Wind King2018-01-14T04:03:01ZRe: Forums: Homebrew and House Rules: Adjusting a race for gameAeolus Wind Kinghttps://paizo.com/threads/rzs2utaa&page=2?Adjusting-a-race-for-game#782018-01-13T13:01:24Z2018-01-13T13:00:26Z<p>I'd set the dc at 10+1/2 character level+either con or cha. You seem to be leaning cha. However is also qualify it with a once every 1d4 rounds. Space it out a little. At 5th level that's a pretty great effect for a fighter or the like so giving the 1d4 rounds means they can't always just spam it one after another. Other than that seems balanced.</p>I'd set the dc at 10+1/2 character level+either con or cha. You seem to be leaning cha. However is also qualify it with a once every 1d4 rounds. Space it out a little. At 5th level that's a pretty great effect for a fighter or the like so giving the 1d4 rounds means they can't always just spam it one after another. Other than that seems balanced.Aeolus Wind King2018-01-13T13:00:26ZForums: Homebrew and House Rules: First Race of 9Aeolus Wind Kinghttps://paizo.com/threads/rzs2utlv?First-Race-of-9#12018-01-17T11:08:17Z2018-01-13T05:24:52Z<p>So I'm building up a number of races for my homebrew campaign and was looking for feedback on the most complete of the 9 that I am working on. Link to the google doc is <a href="https://docs.google.com/document/d/1qultf2VuxrVdNGrbkAALux3x3vTPGq88FojcNb6h2kA/edit?usp=sharing" target="_blank" rel="nofollow">here</a></p>
<p>I could use feedback on the various racial traits I've selected and created on my own. I believe if I have done my math correctly the race comes out to 12 RP on the race builder but I could be off as I've altered a number a bit and I'm estimating on others.</p>
<p>So yeah just tell me what you all think. I'm looking for a balance level that is on par with core races and would love suggestions for further racial feats, favored class bonuses, or racial spells. Thanks for the help ahead of time everyone.</p>So I'm building up a number of races for my homebrew campaign and was looking for feedback on the most complete of the 9 that I am working on. Link to the google doc is here
I could use feedback on the various racial traits I've selected and created on my own. I believe if I have done my math correctly the race comes out to 12 RP on the race builder but I could be off as I've altered a number a bit and I'm estimating on others.
So yeah just tell me what you all think. I'm looking for a...Aeolus Wind King2018-01-13T05:24:52ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#352018-01-10T02:29:42Z2018-01-10T02:29:42Z<p>Enlarge person, dominate person, charm person, hold person, reduce person. These are the easy ones I can think of off the top of my head. But I'm sure there are more. Just anything that specifically targets humanoids.</p>Enlarge person, dominate person, charm person, hold person, reduce person. These are the easy ones I can think of off the top of my head. But I'm sure there are more. Just anything that specifically targets humanoids.Aeolus Wind King2018-01-10T02:29:42ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#332018-01-10T00:36:10Z2018-01-10T00:36:10Z<p>Just to be 1000% sure you are aware that making skull kids fey does count out a number of spells and effects that could effect them. Both positively and negatively.</p>Just to be 1000% sure you are aware that making skull kids fey does count out a number of spells and effects that could effect them. Both positively and negatively.Aeolus Wind King2018-01-10T00:36:10ZRe: Forums: Homebrew and House Rules: Predatory Cloud OozeAeolus Wind Kinghttps://paizo.com/threads/rzs2ut7y?Predatory-Cloud-Ooze#32018-01-09T04:53:31Z2018-01-09T04:53:31Z<p>First off incorppreal the UMR grants a +1 deflection bonus to a.c. as default.</p>
<p>The larger version or even a small collection of these would be fun a few levels in but at low levels (read 1-4) these would be a little save or suck. The issue with incorppreal is that players can either kill them or simply can't. And sometimes at lower levels only 1 or 2 party members can touch them and this makes it frustrating for the rest. However this seems fairly well balanced at higher levels with most everyone will habe a way to hit them.</p>First off incorppreal the UMR grants a +1 deflection bonus to a.c. as default.
The larger version or even a small collection of these would be fun a few levels in but at low levels (read 1-4) these would be a little save or suck. The issue with incorppreal is that players can either kill them or simply can't. And sometimes at lower levels only 1 or 2 party members can touch them and this makes it frustrating for the rest. However this seems fairly well balanced at higher levels with most...Aeolus Wind King2018-01-09T04:53:31ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#252018-01-09T01:42:27Z2018-01-09T01:42:27Z<div class="messageboard-quotee">Spyder25 wrote:</div><blockquote><p> I don’t see how being Fey would keep skull kids from being certain classes? I have never seen races be restricted from any class. And there is nothing in the Wild shap ability to stop a fey druid. As for the twili, should I drop Dissalision’s Child and give them Shadow Travel?</p>
<p>And thank you Jader7777! And use it all you want, that’s the reason I’m working on this. Well that and using for my self as well lol. </blockquote><p>Oh sorry i had fey immunities mixed up with plant immunities. Plants are immune to polymorph effects and therefore don't get use wildshape. Suppose fey type just makes any spell that designated the target as a huminoid as off limits. Such as enlarge person.Spyder25 wrote:I don’t see how being Fey would keep skull kids from being certain classes? I have never seen races be restricted from any class. And there is nothing in the Wild shap ability to stop a fey druid. As for the twili, should I drop Dissalision’s Child and give them Shadow Travel?
And thank you Jader7777! And use it all you want, that’s the reason I’m working on this. Well that and using for my self as well lol.
Oh sorry i had fey immunities mixed up with plant immunities. Plants...Aeolus Wind King2018-01-09T01:42:27ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#112018-01-08T06:05:24Z2018-01-08T06:05:24Z<p>I'd say that fey blooded is pretty powerful in certain circumstances but actually keeps the Skull Kid race from being able to be a number of classes as it will negate their class features for not being humanoid. I believe the biggest issue here is druids and wildshape? But it may be a few others. They would be immune to enlarge person and a few other key buff spells.</p>
<p>Outside of that the skull kid looks good. Thumbs up.</p>
<p>The Twili look like they should work as is but I would probably swap out some features and give them a bonus to magics of with the Teleportation descriptor as that is something that every twili has shown to be capable of.</p>I'd say that fey blooded is pretty powerful in certain circumstances but actually keeps the Skull Kid race from being able to be a number of classes as it will negate their class features for not being humanoid. I believe the biggest issue here is druids and wildshape? But it may be a few others. They would be immune to enlarge person and a few other key buff spells.
Outside of that the skull kid looks good. Thumbs up.
The Twili look like they should work as is but I would probably swap out...Aeolus Wind King2018-01-08T06:05:24ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#92018-01-07T20:42:19Z2018-01-07T20:42:19Z<p>Link hasn't updated</p>Link hasn't updatedAeolus Wind King2018-01-07T20:42:19ZRe: Forums: Homebrew and House Rules: Beast Heart - A "Beast Tamer" ClassAeolus Wind Kinghttps://paizo.com/threads/rzs2usz2?Beast-Heart-A-Beast-Tamer-Class#142018-01-06T08:53:28Z2018-01-06T08:50:45Z<p>If you have a companion already while gaining a new one then does the class get one at 1st level? If they don't you still run into the same issues at 1st level.</p>
<p>Also you should really clarify that companions gained this way that are not listed on the base and extended druid companions are not eligible for the Feat boon companion. SERIOUS THIS CLASS GETS REALLY REALLY BROKEN WITH BOON COMPANION. Just to tell you Boon Companion raises the effective animal companion level of your animal companion by 4. Up to your character level.</p>
<p>In addition if you are looking at this class being able to have a number of different animal companions and not a lot else there isn't much effective difference between this class and a hunter pack master with good RP skills. I've had in my own personal games that I run my wife playing a Pack Master Hunter, when she went to gain a new companion she decided to use her RP skills to slowly gain the trust of a Dire Serval (Treated as a large Cat companion) and add it to her group. In effect this acts the same way but allows all your companions to be with you at the same time in combat. In that a Beast Heart would be strictly less powerful then a Hunter Pack Master and is filling only a slightly different niche then they would. Plus they get spells, and companion tricks, and hunter aspects, and bonus teamwork feats. Along with pretty much everything else you've already got.</p>
<p>The real bonus that you've come up with for this class is the ability to use the local creatures for local environments. Something that will always put you at a distinct advantage as they will be adapted to that environment. Like a mammoth having resistance to cold, or a monkey being able to climb and guide you through a ruined temple, or a beast of the sea helping to find air for you in an underwater maze. The possibilities of that are amazing. Dragging your companion from the last region or area into the new one runs into the same issues as the typical ranger/hunter/druid where their animal companion is usually (With the notable exception of winged creatures) at a disadvantage in certain environments. Examples are large creatures in cramped spaces, companions that can't scale or climb over things players will, heavy companions being harder to get over large gaps, most companions are useless in the water, the majority of the elemental planes are entirely off limits to most non-native animals. The possibilities of quickly picking up a companion in the new environment, and then being able to dismiss or hold onto that bond as you move to another environment is a huge bonus. </p>
<p>I completely get what you want to do with the class. And I respect that idea that you've got in mind for it. However if you try and execute it in that way it will simply end up outclassed at what it does by another subset of classes. Referring to the idea of having a small subset of companions and otherwise just having animals and beasts be friendly to him as he wanders about. Honestly at that point its just a Pack Lord Druid that only goes around with one companion and summons creatures to serve them in combat. But its worse because you can't just summon them and you don't get your extra animal companions automatically. And you can't have them all in combat at the same time.</p>If you have a companion already while gaining a new one then does the class get one at 1st level? If they don't you still run into the same issues at 1st level.
Also you should really clarify that companions gained this way that are not listed on the base and extended druid companions are not eligible for the Feat boon companion. SERIOUS THIS CLASS GETS REALLY REALLY BROKEN WITH BOON COMPANION. Just to tell you Boon Companion raises the effective animal companion level of your animal...Aeolus Wind King2018-01-06T08:50:45ZRe: Forums: Homebrew and House Rules: LoZ: Breath of the Wild RacesAeolus Wind Kinghttps://paizo.com/threads/rzs2ut3y?LoZ-Breath-of-the-Wild-Races#22018-01-04T09:29:07Z2018-01-04T09:29:07Z<p>Honestly I like all of them. They seem a bit on the heavy side as far as the race builder is concerned but they are all very well balanced with one another. You think about including races from other LoZ games or just leave it here.</p>
<p>Oh and I think you should change the Rito's class skills from acrobatics and perception to <b>Fly</b> And perception. I have a different write up for the Rito myself but it's a bit more complicated. It's based around giving players the fly ability slowly as they level so as to avoid how overpowered it is at lower levels.</p>
<p>Seriously though all of this looks great. I'd love to see more race adaptations from you.</p>Honestly I like all of them. They seem a bit on the heavy side as far as the race builder is concerned but they are all very well balanced with one another. You think about including races from other LoZ games or just leave it here.
Oh and I think you should change the Rito's class skills from acrobatics and perception to Fly And perception. I have a different write up for the Rito myself but it's a bit more complicated. It's based around giving players the fly ability slowly as they level...Aeolus Wind King2018-01-04T09:29:07ZRe: Forums: Homebrew and House Rules: Beast Heart - A "Beast Tamer" ClassAeolus Wind Kinghttps://paizo.com/threads/rzs2usz2?Beast-Heart-A-Beast-Tamer-Class#122018-01-04T03:09:00Z2018-01-04T03:09:00Z<div class="messageboard-quotee">nerdamus wrote:</div><blockquote><p> Sorry, one more thought for all who care to read it.</p>
<p>Because I have such a varied view of what the class should do, other than that I want it to be able to recruit a variety of companions, maybe I can write it as a feat chain instead? This would allow any class with an animal companion (or maybe any class? hmmm...) to recruit new beasts that they encounter, and keep a small group of companions (but still only one with them at a time). For example, a druid could take this feat chain to basically gain the <b>Beast's Pact</b> class feature. This would allow the player to be druid, a ranger, a hunter, etc. but still get the roaming beast empath idea. </p>
<p>Thoughts? How might I format this feat chain? How many feats to make it completely functional? Is <b>Beast's Pact</b> too strong as a single feat? </blockquote><p>So definitely not a good idea to do it as a feat. The idea sounds good but falls into the same path as a lot of other feats, they are either overpowered, or no one wants them.
<p>The class feature is fat too powerful to be a single feat. It would need to be at least 3 or have a high number of fairly irrelevant (not ones players are already taking) to get. Think of it this way. To get improved familiar bond (A feat that gives you a full familiar no matter your class) you have to take iron will and familiar bond first. This means you've at least got to dump 2 if your feats into it just to get a familiar, assuming you wanted iron will. </p>
<p>Most players only get to maybe lvl 11 or 12. Long long games can go to higher or start higher but these are a lot rarer. I just don't think it would have value as a feat chain that is enough to justify the typical player to take it. I'm not a supporter of min maxing but it's honestly what a lot of people do.</p>
<p>I'd highly suggest you keep it as a class.</p>
<p>Also to further explain why I shortened the time it is because without shortening the time that means for 6 days (3 checks 2 days per check) the beast is actually less useful then a summoned creature in many ways. Having them be able to communicate with you and guide you is nice but also less useful then a survival check to find your way and casting speak with animals. Unless they have a way of actively using that animal in combat or scouting within a few hours of setting out the majority of parties are going to have a faster way to accomplish the same task. That's the only reason I changed it honestly. You need to have the Beast Heart bring more to the table in the immediate sense. In the long term you've got it down. But short term (combat length, 1 round, hours, minutes, ect) it brings very little and none of the short term benefits won't be overshadowed by other members. </p>
<p>Oh and I don't just mean wizards and clerics will overshadow. I get they can do just about everything.</p>nerdamus wrote:Sorry, one more thought for all who care to read it.
Because I have such a varied view of what the class should do, other than that I want it to be able to recruit a variety of companions, maybe I can write it as a feat chain instead? This would allow any class with an animal companion (or maybe any class? hmmm...) to recruit new beasts that they encounter, and keep a small group of companions (but still only one with them at a time). For example, a druid could take this feat...Aeolus Wind King2018-01-04T03:09:00ZRe: Forums: Homebrew and House Rules: Beast Heart - A "Beast Tamer" ClassAeolus Wind Kinghttps://paizo.com/threads/rzs2usz2?Beast-Heart-A-Beast-Tamer-Class#72018-01-03T10:59:28Z2018-01-03T10:58:44Z<p>Sorry it took so long I just got off work 2 hours ago! Anyways!</p>
<p>So full write up time.</p>
<p>First off I agree with the above two comments. Especially with the fact that you should really choose between magic means of accomplishing tasks and skill means. Being a class that I believe should be charisma based I would recommend skill based.</p>
<p>So my general view of this class is that it is a great idea and I really want to make it work and test it out. The idea of traveling around picking up animal companions as you go is something I've been interested in ever since the various Pack Master achetypes. But I have a few things I think you might want to look at to both balance out its power and increase the fun a player would have with it in play.</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>So the idea behind my alterations to the Beast's Pact ability are to try and make it much more flexible to the idea of traveling from area to area and forming alliances with Beasts and Animals as you travel. The idea of a check taking 2 days does make sense from a making friends with them way but no party ever will want to wait around for them to do that everywhere they go. So I have reduced it to 2 hours. Still a long amount of time but the sort of thing that can be done on a down day or in preparation for something specific. This lets the GM come up with events that can involve the entire party in the acquisition of a new Beast's Pact companion.[Spoiler omitted] This allows the Beast's Pact companions to become more then just a mechanical feature and a swap out companion. They become a creature that the entire party knows and has likely helped them. Like an NPC that doesn't directly talk and the GM doesn't really have to keep track of.</p>
<p>Player "Well what has the snow leopard been up to?"</p>
<p>Gm "Well hes a snow leopard. Sooooo yeah. Hunting? Not much."</p>
<p>I also want to reiterate that I agree with the above sentiment that giving the ability to take a 10 at lvl one is crazy, and taking a 20 and lvl 11 is insane. Those definitely need drastically increased.</p>
<p>The level for casting dominate person but with animals also needs increased. To at least 10th level. And you should clarify that it uses their Cha bonus+their class lvl for the save.</p>
<p>However that's only if you keep it. Honestly I would remove the lesser Geas and the dominate animal parts and just give other bonuses to making friends with local animals. Perhaps having a bond with the a local animal or beast gives you a rangers favored terrain bonus at a low level equivalent when traveling with them.</p>
<p>My final question is why do they start at lvl 0 with the pact? Is this a method to allow them to be continually upgrading companions they get at low levels and yet be able to pick up higher CR creatures as they go along and keep them all relatively balanced? Just looking for clarification.</p>Sorry it took so long I just got off work 2 hours ago! Anyways!
So full write up time.
First off I agree with the above two comments. Especially with the fact that you should really choose between magic means of accomplishing tasks and skill means. Being a class that I believe should be charisma based I would recommend skill based.
So my general view of this class is that it is a great idea and I really want to make it work and test it out. The idea of traveling around picking up animal...Aeolus Wind King2018-01-03T10:58:44ZRe: Forums: Advice: Deaghnàth LaceAeolus Wind Kinghttps://paizo.com/threads/rzs2usz4?Deaghnath-Lace#32018-01-03T09:55:14Z2018-01-03T09:55:14Z<p>Could I get some help from someone more money experienced in money value in pathfinder? Its actually the one thing I've had to completely throw out in my home games as I just can seem to get a handle on how money should work and what all stuff should cost via typical pathfinder rules.</p>
<p>I would definitely say using the circle to make a wand or other magic item shouldn't be a huge deal. The item would cost the same amount as it only lowers the spell slot that spell uses. It doesn't make Fireball's level 2. It just lets you use a 2nd level spell slot to cast it.</p>
<p>You did specifically say that a prepared caster would make use of this. I definitely think that prepared casters gain a much larger benefit from this as they can take their spells and head off again. As far as spontaneous casters does anyone have suggestions to make this better for them? Maybe something that lets them store those lower slots?</p>Could I get some help from someone more money experienced in money value in pathfinder? Its actually the one thing I've had to completely throw out in my home games as I just can seem to get a handle on how money should work and what all stuff should cost via typical pathfinder rules.
I would definitely say using the circle to make a wand or other magic item shouldn't be a huge deal. The item would cost the same amount as it only lowers the spell slot that spell uses. It doesn't make...Aeolus Wind King2018-01-03T09:55:14ZRe: Forums: Advice: Kasatha Titan Mauler Barbarian BuildAeolus Wind Kinghttps://paizo.com/threads/rzs2usx3?Kasatha-Titan-Mauler-Barbarian-Build#22018-01-02T04:09:55Z2018-01-02T04:09:55Z<p>so barb lvl 5 gives you +5. While raging you get +4 strength so +2. +4 for your normal Str. Weapon focus +1. -6 for main hand and -10 for all off hands with multiweapon fighter. +2 from accurate stance while raging. I would assume you are getting masterwork weapons for each so +1 (Pretty cheap for you level. Only 1200 to masterwork all 4). And Joutungrip gives you a -2 for weilding them all one handed. So the numbers come out to 5+4+2+1+2+1-6-2 for main hand and 5+4+2+1+2+1-10-2 for the other three hands.</p>
<p>So it should be +7 on your main hand and +3 for all off hand attacks. But this is only while raging. If you are not raging these bonuses drop by 4 each between strength and accurate stance putting you at +3 and -1 respectively.</p>
<p>Honestly I would suggest that you don't put any levels past unlocking jotungrip into barbarian. If you've already done these 5 in Barbarian I'd say go over to fighter for further levels. This will allow you to pick up bonus combat feats and qualify for things like greater weapon focus and weapon specialization and things of that nature. Honestly all the fighter abilities to spec very hard into one particular weapon would do you an amazing amount of good when it comes to buffing your attack and damage rolls.</p>so barb lvl 5 gives you +5. While raging you get +4 strength so +2. +4 for your normal Str. Weapon focus +1. -6 for main hand and -10 for all off hands with multiweapon fighter. +2 from accurate stance while raging. I would assume you are getting masterwork weapons for each so +1 (Pretty cheap for you level. Only 1200 to masterwork all 4). And Joutungrip gives you a -2 for weilding them all one handed. So the numbers come out to 5+4+2+1+2+1-6-2 for main hand and 5+4+2+1+2+1-10-2 for the other...Aeolus Wind King2018-01-02T04:09:55ZRe: Forums: Homebrew and House Rules: Beast Heart - A "Beast Tamer" ClassAeolus Wind Kinghttps://paizo.com/threads/rzs2usz2?Beast-Heart-A-Beast-Tamer-Class#22018-01-02T03:42:05Z2018-01-02T03:40:44Z<p>Hey so I did a massive write up of this and my computer just randomly died for no apparent reason before I could post it. So give me a bit and I'll have it back up. Big question before I write the whole thing up is this.</p>
<p>The general idea here is that the Beast Heart travels from location to location gathering animals companions through sheer force of will. Getting different ones in different ares as needed correct?</p>
<p>Also above all I want to say I love this class idea and can't wait to work on it. And pooossssibly use it in my own home games if you don't mind</p>Hey so I did a massive write up of this and my computer just randomly died for no apparent reason before I could post it. So give me a bit and I'll have it back up. Big question before I write the whole thing up is this.
The general idea here is that the Beast Heart travels from location to location gathering animals companions through sheer force of will. Getting different ones in different ares as needed correct?
Also above all I want to say I love this class idea and can't wait to work...Aeolus Wind King2018-01-02T03:40:44ZRe: Forums: Homebrew and House Rules: Shamans and Witches without familiars?Aeolus Wind Kinghttps://paizo.com/threads/rzs2usyw?Shamans-and-Witches-without-familiars#142018-01-02T02:35:09Z2018-01-02T02:34:42Z<p>So would you be okay with a reskining of the familiars to be more in line with your setting? Something more spirit like or something of that nature.</p>
<p>Or would you rather a complete rework around them and edit them out of the class entirely? </p>
<p>Just looking for final clarification before I buckle down and try and figure this out</p>So would you be okay with a reskining of the familiars to be more in line with your setting? Something more spirit like or something of that nature.
Or would you rather a complete rework around them and edit them out of the class entirely?
Just looking for final clarification before I buckle down and try and figure this outAeolus Wind King2018-01-02T02:34:42ZForums: Advice: Deaghnàth LaceAeolus Wind Kinghttps://paizo.com/threads/rzs2usz4?Deaghnath-Lace#12018-01-02T00:12:55Z2018-01-02T00:11:39Z<p>Hey so I posted this whole thing in the homebrew section but was looking for feedback. And honestly it seems like that community is rather inactive? Don't know maybe they just weren't interested.</p>
<p>So this is a material I am trying to develop for my homebrew setting and I've got it pretty much hacked out but I'm looking for more feedback from more experienced GM's and players. (I've only played for about 4 years)</p>
<p>So I'd like to say I'm sorry about how I had to reformat the tables. I tried to make them work in the forums but that just wouldn't transfer or space out properly. But this should be a fairly finished write up of my idea. Sorry if some stuff doesn't have any context but a lot of the fluff is history stuff and racial stuff from my setting. But none of it matter mechanically so here we go!</p>
<p>[Spoiler omitted]</p>
<p>What I'm looking for is for people to take a look at this and help me hash out what issues there would be with the current write up. E.G. particularly powerful or game breaking spells with this method, whether as a PC you would even be interested in this sort of set up and why or why not, if you as a GM would run this what would you change and what would you be hesitant about, and overall how would you suggest to balance this out if you think its unbalanced. I would like to say I want to keep at least some element of being able to reduce spell levels and not just swap it with another effect. Although severely limiting this effect or blending it with metamagic sounds extremely interesting and I'd love to hear peoples ideas.</p>
<p>I will try and update with a new post in Spoilers anytime we update something and I'm hoping to let this develop a bit as a community project to figure out the most optimal way to write up this material. Thanks for the time to read this super long post!</p>Hey so I posted this whole thing in the homebrew section but was looking for feedback. And honestly it seems like that community is rather inactive? Don't know maybe they just weren't interested.
So this is a material I am trying to develop for my homebrew setting and I've got it pretty much hacked out but I'm looking for more feedback from more experienced GM's and players. (I've only played for about 4 years)
So I'd like to say I'm sorry about how I had to reformat the tables. I tried to...Aeolus Wind King2018-01-02T00:11:39ZRe: Forums: Homebrew and House Rules: Shamans and Witches without familiars?Aeolus Wind Kinghttps://paizo.com/threads/rzs2usyw?Shamans-and-Witches-without-familiars#62018-01-01T23:15:02Z2018-01-01T23:15:02Z<p>So just to be super clear you want to keep familiar like bonuses, like those you get from a bonded item, but specifically get rid of the small animal following them around? What is exactly the issue with this small animal friend so we know how we can go about removing them without intersecting without some other issue</p>So just to be super clear you want to keep familiar like bonuses, like those you get from a bonded item, but specifically get rid of the small animal following them around? What is exactly the issue with this small animal friend so we know how we can go about removing them without intersecting without some other issueAeolus Wind King2018-01-01T23:15:02ZRe: Forums: Homebrew and House Rules: Changing the Scavenger(Inquisitor) for an AlchemistAeolus Wind Kinghttps://paizo.com/threads/rzs2usx1?Changing-the-Scavenger-for-an-Alchemist#22018-01-01T07:40:05Z2018-01-01T07:40:05Z<p>So a few things. I like this as an archetype quite a bit. Doesn't seem too overpowered compared to stuff we already have. But it does still keep in mind the balance issues that come up when trying to have a construct companion. But I think you overlooked that Alchemists do not get Mending or Make Whole, spells basically required to have construct companions, by default. I would recommend adding them and similar spells such as jury-rig (For small constructed items), and perhaps a few more thematic spells. Perhaps pull some stuff from the Artifice domain?</p>
<p>My other thought is something similar to the way a certain cleric archetype (Can't remember the exact one but I believe it was in the tech guide) had the ability to heal constructs with healing type spells (Cure, Heal, ECT...). They split the healing they did in half for any of these spells, no matter the target. But this healing could affect constructs as if they were living creatures. That should make it much easier to repair and heal your construct buddy. Which is a huge issue in pathfinder if your GM is running the rules without a lot of homebrewing, because Constructs cost a load of money and don't have a load of health and are much lower CR then they should be in my opinion for their cost.</p>So a few things. I like this as an archetype quite a bit. Doesn't seem too overpowered compared to stuff we already have. But it does still keep in mind the balance issues that come up when trying to have a construct companion. But I think you overlooked that Alchemists do not get Mending or Make Whole, spells basically required to have construct companions, by default. I would recommend adding them and similar spells such as jury-rig (For small constructed items), and perhaps a few more...Aeolus Wind King2018-01-01T07:40:05ZRe: Forums: Homebrew and House Rules: Material that reduces Spell levelAeolus Wind Kinghttps://paizo.com/threads/rzs2uswj?Material-that-reduces-Spell-level#82018-01-01T06:44:01Z2018-01-01T06:44:01Z<p>So I'd like to say I'm sorry about how I had to reformat the tables. I tried to make them work in the forums but that just wouldn't transfer or space out properly. But this should be a fairly finished write up of my idea. Sorry if some stuff doesn't have any context but a lot of it is history stuff and racial stuff from my setting. But none of it matter mechanically so here we go!</p>
<p>Deaghnàth Lace:
<br />
This rare metal is one of the most expensive materials known to the mortals of Elrahst. Its harvesting is a very expensive and difficult process that involves the smelting of the heavy metal Bismuth together with trace amounts of lead and gold. After this metal is heated until molten crystals specifically aligned with the elemental or outer planes are inserted into it in a very precise orientation. After this the metal needs to be treated with the blood of a Hyade, meaning the creation of this metal is entirely limited to willing Hyade donating their blood for profit, or from far less reputable sources. Due to this ability Deaghnath Lace has always had a mixed history of its legality to buy or even own. In the current age the Lace is well controlled by the empire in both its production and its sale but it is available for high costs. However its military use means that those who wish to use it to create ritual circles outside of buildings directly under empire control must obtain a special contract to even obtain the metal. Deaghnath Lace has the ability to assist in the channeling of the arcane or even divine energies needed to cast spells. It accomplishes this by channeling power into the caster with a much greater focus and force than the typical process of drawing energy from the planes and various natural forces. The material has gained its name from the extremely fine designs and sigils that are crafted out of it to form ritual circles. The effects of Deaghnath Lace are determined by the kind of attunement used within its crystals, the type of ritual circle, and the size of the ritual circle.</p>
<p>A. Level of Ritual Circle
<br />
B. Cost
<br />
C. Reduced by 1
<br />
D. Reduced by 2
<br />
E. Size Required for Ritual Circle</p>
<p>A. 1
<br />
B. 35,000 GP
<br />
C. Level 2
<br />
D. N/A
<br />
E. 10x10 FT circle</p>
<p>A. 2
<br />
B. 95,000 GP
<br />
C. Level 3&lower
<br />
D. N/A
<br />
E. 15x15 FT circle</p>
<p>A. 3
<br />
B. 225,000 GP
<br />
C. Level 5&lower
<br />
D. Level 3&lower
<br />
E. 25x25 FT circle</p>
<p>A. 4
<br />
B. 350,000 GP
<br />
C. Level 7&lower
<br />
D. Level 4&lower
<br />
E. 40x40 FT circle</p>
<p>A. 5
<br />
B. 750,000 GP
<br />
C. Level 9&lower
<br />
D. Level 5&lower
<br />
E. 60x60 FT circle</p>
<p>Attunement of Crystals
<br />
Spell Schools, Subtypes, and Descriptors Effected by the Circle</p>
<p>The 9 Hells
<br />
Evil, Law, Fire, Enchantment</p>
<p>The Abyss
<br />
Darkness, Evil, Chaos, Necromancy</p>
<p>Heaven
<br />
Good, Law, Light, Abjuration</p>
<p>Elysium
<br />
Good, Chaos, Divination, Cold</p>
<p>Plane of Fire
<br />
Fire, Evocation, Light, Healing</p>
<p>Plane of Air
<br />
Electric, Illusion, Air, Creation</p>
<p>Plane of Water
<br />
Cold, Water, Evocation, Darkness</p>
<p>Plane of Earth
<br />
Earth, Transmutation, Creation, Scrying</p>
<p>Astral Plane
<br />
Force, Pattern, Teleportation, Universal</p>
<p>Positive Energy Plane
<br />
Healing, Light, Glamer, Conjuration</p>
<p>Negative Energy Plane
<br />
Necromancy, Darkness, Shadow, Figment</p>
<p>The creation of a Ritual Circle made from Deaghnàth Lace is a long and drawn out process that involves a number of expensive magical rituals (Cost included in the costs above) that take place over the course of a number of days or even weeks. The time it takes is equal to 1 day x the level of ritual circle squared. The crafting of this circle requires a Knowledge Arcana check once a day during its creation. The DC of this check is equal to 15+(5x the level of circle doubled). It also requires a single DC 20 Craft or Profession check in a related field to the material the Ritual Circle is being set into (Such as Craft(Stone) when set into a castle tower). In addition once one of these circles in constructed specifically for the location in question as it must be built in such a way as to tap into and redirect the natural leylines and other sources of magical energy in the area. In rare cases these circles can be transported to new locations and altered slightly to work. This however requires a DC 30 Knowledge Arcana check and has only a 10% chance of working at all, and once altered in this way the circle can never be relocated again without being entirely rebuilt. If a circle is rebuilt from the remains of an old circle of the same level it can be done much more easily, only costing a 1/4th as much as creating a brand new ritual circle. However the remade circle must be of the same planar attunement as the circle it has taken its materials from.</p>
<p>A Ritual circle reduces the level of spells listed under its Planar Attunement by either 1 or 2 levels as determined by its level. No spell may be reduced in this manner or with a combination of other feats or spells to a level under 1st. Thus no spell that was not already a 0-level spell can be made to act as a 0-level spell. A caster must be within the confines of the ritual circle to spontaneously cast spells at these lower levels. In addition a spontaneous caster may only cast a number of spells per day in this fashion equal to their caster level. Prepared casters garner slightly more use from these circles but have a harder time holding their power in. Prepared casters that take the time to prepare their spells within the confines of a ritual circle can prepare up to ½ their caster level (Minimum 1) worth of spells in spell slots with their new adjusted level. These spells remain in these slots even if the caster moves outside of the ritual circle.</p>So I'd like to say I'm sorry about how I had to reformat the tables. I tried to make them work in the forums but that just wouldn't transfer or space out properly. But this should be a fairly finished write up of my idea. Sorry if some stuff doesn't have any context but a lot of it is history stuff and racial stuff from my setting. But none of it matter mechanically so here we go!
Deaghnàth Lace:
This rare metal is one of the most expensive materials known to the mortals of Elrahst. Its...Aeolus Wind King2018-01-01T06:44:01ZRe: Forums: Homebrew and House Rules: Material that reduces Spell levelAeolus Wind Kinghttps://paizo.com/threads/rzs2uswj?Material-that-reduces-Spell-level#62018-01-01T05:16:34Z2018-01-01T05:16:34Z<div class="messageboard-quotee">GM Rednal wrote:</div><blockquote><p> In fairness, you can powergame pretty hard even with just the CRB. XD God Wizards, yo.</p>
<p>Specific rules text definitely helps if you want a reaction. I might add something about "attuning" to a given location - for, say, a month - before it works at all. That should pretty firmly discourage attempts to cart it around. </blockquote><p>Now attuning is something I didn't even think about. Okay I'll get a rough idea wrote up in what little bit of rules text I actually speak and post it up here tonightGM Rednal wrote:In fairness, you can powergame pretty hard even with just the CRB. XD God Wizards, yo.
Specific rules text definitely helps if you want a reaction. I might add something about "attuning" to a given location - for, say, a month - before it works at all. That should pretty firmly discourage attempts to cart it around.
Now attuning is something I didn't even think about. Okay I'll get a rough idea wrote up in what little bit of rules text I actually speak and post it up here...Aeolus Wind King2018-01-01T05:16:34ZRe: Forums: Homebrew and House Rules: Material that reduces Spell levelAeolus Wind Kinghttps://paizo.com/threads/rzs2uswj?Material-that-reduces-Spell-level#42017-12-31T23:33:40Z2017-12-31T23:33:40Z<p>would it be better for me to propose possible effects for the material and gauge the reaction of the community?</p>would it be better for me to propose possible effects for the material and gauge the reaction of the community?Aeolus Wind King2017-12-31T23:33:40ZRe: Forums: Homebrew and House Rules: Material that reduces Spell levelAeolus Wind Kinghttps://paizo.com/threads/rzs2uswj?Material-that-reduces-Spell-level#32017-12-31T23:29:34Z2017-12-31T23:29:34Z<p>Honestly because I like the idea of players being able to upgrade their base or hideout or castle or what have you in such a way as to make spells easier to cast inside this location. It also has interesting applications from a world building perspective in military campaigns and the like. I'm really just looking for advice on how to make sure it doesn't get very easily broken. I'm aware we are playing pathfinder which means if the players want to break the game they very well can. Saying "Oh well if you are worried about it being broken why make it?" Is like saying "Well if you are worried about people power gaming why not just ban everything but the CRB?"</p>
<p>Its a homebrew message board. We aren't here to not take risks.</p>Honestly because I like the idea of players being able to upgrade their base or hideout or castle or what have you in such a way as to make spells easier to cast inside this location. It also has interesting applications from a world building perspective in military campaigns and the like. I'm really just looking for advice on how to make sure it doesn't get very easily broken. I'm aware we are playing pathfinder which means if the players want to break the game they very well can. Saying "Oh...Aeolus Wind King2017-12-31T23:29:34ZForums: Homebrew and House Rules: Material that reduces Spell levelAeolus Wind Kinghttps://paizo.com/threads/rzs2uswj?Material-that-reduces-Spell-level#12017-12-31T08:01:09Z2017-12-31T08:01:09Z<p>So I working up homebrew materials for my campaign setting. I came upon the idea of a material that, while rather expensive, could be used to reduce the level of a cast spell.</p>
<p>Now I'm not saying you carry around X rock and now you've got 2nd level fireball or cantrip shocking grasp. I'm well aware that will fail horrifically and end with spellcasters being even more powerful. My thought it that it would be based in the idea that this material had to be in a set location and you need quite a lot of it to do much of anything. </p>
<p>So as it stands the ideas I have are as follows.</p>
<p>-The material would be prohibitively expensive to get enough of it to make a real difference. Think level 8-10 to even get enough of it to reduce a spell by a single level.</p>
<p>-The material would merely channel magic through it and as such requires a very very specific alignment to its placement to do much of anything. Think of a ritual circle made of the stuff sitting in an arch-mages tower.</p>
<p>-The material would be very very dense and heavy for its weight. In addition ritual circles made from it would need to be rather large. The idea here is to prohibit PC's from strapping the things to the sides of animal companions or just getting a rather large wagon to carry this slab of magic about. Another alternative to this is that the material could be fairly toxic to be around for long periods of time, requiring specific rooms in bases and castles to mitigate its effects.</p>
<p>The big idea is that this material would be used in large castles, mage towers, perhaps in extremely large magical siege weapons, and anywhere else the PC's would go through the trouble of placing it. It would then be used to cast spells at lower levels to enable their abuse in defense of these structures (Or in the case of siege weapons attacking another structure, or even buffing an attacking army)</p>
<p>So I'm wondering how I would go about this? What possible exploits could we work around in this materials creation? What costs could you see associated with it? Would it be better to let people convert spells to rituals with this material? What risks are run using this material in a game with min max sort of PC's? However we can work out this concept I'm down for, even if it ends up being much more minor then reducing spell levels.</p>So I working up homebrew materials for my campaign setting. I came upon the idea of a material that, while rather expensive, could be used to reduce the level of a cast spell.
Now I'm not saying you carry around X rock and now you've got 2nd level fireball or cantrip shocking grasp. I'm well aware that will fail horrifically and end with spellcasters being even more powerful. My thought it that it would be based in the idea that this material had to be in a set location and you need quite a...Aeolus Wind King2017-12-31T08:01:09ZRe: Forums/PaizoCon: General Discussion: First timer questionsAeolus Wind Kinghttps://paizo.com/threads/rzs2tvxz&page=4?First-timer-questions#1582017-05-27T06:36:12Z2017-05-27T06:36:12Z<p>Is there a good place to trade boons or know what all boons are available this year? Preferably by number to facilitate trading here at the con</p>Is there a good place to trade boons or know what all boons are available this year? Preferably by number to facilitate trading here at the conAeolus Wind King2017-05-27T06:36:12ZRe: Forums: Organized Play: [PaizoCon 2017] #8-19: Treacherous Waves PFS(1ed):Aeolus Wind Kinghttps://paizo.com/events/v5748mkg0buac#72017-05-26T17:16:35Z2017-05-26T17:16:35Z<p>Hey for some reason myself and my wife were taken off this game although we signed up. We'll be there and hopefully we haven't beven replaced</p>Hey for some reason myself and my wife were taken off this game although we signed up. We'll be there and hopefully we haven't beven replacedAeolus Wind King2017-05-26T17:16:35ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3292017-05-25T18:37:35Z2017-05-25T18:37:35Z<p>In the hotel. Where the hell am I going?</p>In the hotel. Where the hell am I going?Aeolus Wind King2017-05-25T18:37:35ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3142017-05-18T02:28:53Z2017-05-18T02:28:53Z<div class="messageboard-quotee">W E Ray wrote:</div><blockquote><p> Rob Knop, TheHeadCase, RyanH, Jhaeman — How about we go to Chinooks and play <b>"Forged in Flame p2: Cleansed with Fire"</b>?! I'll invite Erik Mona, Wolfgang Baur, James Jacobs, Greg Vaughan, Mark Moreland and Lisa Stevens to join us. Oh, and Todd Stewart, Paris Crenshaw, Marc Radle, DM Khel, Jessica Redekop, Majuba, TOZ (I think his name is "Jon."), Silbeg, Leg o' Lamb, Connor, Tineke, Hmm, um, who else? We'll have a big group, yes?</p>
<p>;)</p>
<p></blockquote><p>I'm down as long as the wife is up to go. Love me some seafoodW E Ray wrote:Rob Knop, TheHeadCase, RyanH, Jhaeman -- How about we go to Chinooks and play "Forged in Flame p2: Cleansed with Fire"?! I'll invite Erik Mona, Wolfgang Baur, James Jacobs, Greg Vaughan, Mark Moreland and Lisa Stevens to join us. Oh, and Todd Stewart, Paris Crenshaw, Marc Radle, DM Khel, Jessica Redekop, Majuba, TOZ (I think his name is "Jon."), Silbeg, Leg o' Lamb, Connor, Tineke, Hmm, um, who else? We'll have a big group, yes?
;)
I'm down as long as the wife is up to go....Aeolus Wind King2017-05-18T02:28:53ZRe: Forums/PaizoCon: General Discussion: PFS 0-17: "Perils of the Pirate Pact" Thurs 6:30-11:30 (DM Majuba)Aeolus Wind Kinghttps://paizo.com/threads/rzs2ucjv?PFS-017-Perils-of-the-Pirate-Pact-Thurs-6301130#42017-05-18T01:56:32Z2017-05-18T01:56:32Z<p>Aeolus Nerzi lvl 1 Archeologist Bard. Maybe a bit behind you all but will carry his own weight through RP if not quite mechanically. Scarab sages member and fresh from an old life of unsavory business practices he is looking to make good on a promise he made to use his talents for good. </p>
<p>Specialized in high knowledge checks supplemented by my Sage Familiar, Zephyr. Between her and I we'll be able to figure out just about any puzzle or riddle. If we arent too busy reading. </p>
<p>(Hopefully you all don't have to carry me too much)</p>Aeolus Nerzi lvl 1 Archeologist Bard. Maybe a bit behind you all but will carry his own weight through RP if not quite mechanically. Scarab sages member and fresh from an old life of unsavory business practices he is looking to make good on a promise he made to use his talents for good.
Specialized in high knowledge checks supplemented by my Sage Familiar, Zephyr. Between her and I we'll be able to figure out just about any puzzle or riddle. If we arent too busy reading.
(Hopefully you all...Aeolus Wind King2017-05-18T01:56:32ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3082017-05-17T20:04:37Z2017-05-17T20:04:37Z<div class="messageboard-quotee">Silbeg wrote:</div><blockquote> <div class="messageboard-quotee">Aeolus Wind King wrote:</div><blockquote><p> Awesome. Still need a game Friday evening, and sunday evening. Anyone else have anything planned that could take on another?</p>
<p>Put myself on for 0-17:Perils of the Pirate Pact for Thursday evening so that's set. Plus pirates are cool. See im.playing with W E Ray as well. Hopefully you don't carry me too much </blockquote>Friday night still has a bunch of slots open. Sunday night is the special, but it is technically full, though I would expect you'd be able to get in. </blockquote><p>What's open Friday that I can get credit as a lvl 1 playing? Sorry to ask but I've been combing through and I think I'm just blindSilbeg wrote:Aeolus Wind King wrote:Awesome. Still need a game Friday evening, and sunday evening. Anyone else have anything planned that could take on another?
Put myself on for 0-17:Perils of the Pirate Pact for Thursday evening so that's set. Plus pirates are cool. See im.playing with W E Ray as well. Hopefully you don't carry me too much
Friday night still has a bunch of slots open. Sunday night is the special, but it is technically full, though I would expect you'd be able to get in....Aeolus Wind King2017-05-17T20:04:37ZRe: Forums: Third-Party and Fan Events: [PaizoCon 2017] Creating Welcoming Game Spaces - Saturday afternoon, 1:00-2:00 pm, 2017Aeolus Wind Kinghttps://paizo.com/events/v5748mkg0buwx#32017-05-20T20:22:39Z2017-05-17T05:47:24Z<p>On the flip side of the above question I'd love to know ways to properly turn around toxic gaming spaces without entirely having to avoid certain shops and venues. Unfortunately in my home town there is quite the backwards notion that women and girls either shouldn't be involved in gaming or should be make out as objects in such circles. Been put off dozens of games due to other players and even Gms tolerating or perpetrating such behavior.</p>
<p>So I suppose the hard question is whether or not anything can be done to nudge (or forcibly shove) these games or cultures in the correct direction?</p>On the flip side of the above question I'd love to know ways to properly turn around toxic gaming spaces without entirely having to avoid certain shops and venues. Unfortunately in my home town there is quite the backwards notion that women and girls either shouldn't be involved in gaming or should be make out as objects in such circles. Been put off dozens of games due to other players and even Gms tolerating or perpetrating such behavior.
So I suppose the hard question is whether or not...Aeolus Wind King2017-05-17T05:47:24ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3062017-05-17T06:04:45Z2017-05-17T05:41:30Z<p>Awesome. Still need a game Friday evening, and sunday evening. Anyone else have anything planned that could take on another?</p>
<p>Put myself on for 0-17:Perils of the Pirate Pact for Thursday evening so that's set. Plus pirates are cool. See im.playing with W E Ray as well. Hopefully you don't carry me too much</p>Awesome. Still need a game Friday evening, and sunday evening. Anyone else have anything planned that could take on another?
Put myself on for 0-17:Perils of the Pirate Pact for Thursday evening so that's set. Plus pirates are cool. See im.playing with W E Ray as well. Hopefully you don't carry me too muchAeolus Wind King2017-05-17T05:41:30ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3042017-05-17T01:23:35Z2017-05-17T01:23:35Z<div class="messageboard-quotee">MisterSlanky wrote:</div><blockquote> <div class="messageboard-quotee">Aeolus Wind King wrote:</div><blockquote> <div class="messageboard-quotee">MisterSlanky wrote:</div><blockquote><p> Following Walter's lead on format (since it's good):</p>
<p>I am running a session of 8-01 Portent's Peril (1-5) on Thursday May 25th from 1-6 PM.</blockquote>I'm down to play if you'll have me. Any word on how much xp this gives. Mad quest for xp before Monday so I can qualify for my game. Still looking to play though </blockquote>Link to sign up is the same one that was in the post (and has been going around elsewhere). </blockquote><p>Signed up and good to go. Are these precon games taking place in the same hotel or another location?MisterSlanky wrote:Aeolus Wind King wrote: MisterSlanky wrote:Following Walter's lead on format (since it's good):
I am running a session of 8-01 Portent's Peril (1-5) on Thursday May 25th from 1-6 PM.
I'm down to play if you'll have me. Any word on how much xp this gives. Mad quest for xp before Monday so I can qualify for my game. Still looking to play though Link to sign up is the same one that was in the post (and has been going around elsewhere). Signed up and good to go. Are these...Aeolus Wind King2017-05-17T01:23:35ZRe: Forums: Organized Play: [PaizoCon 2017] #8-12: Tyranny of the Winds, Part 3: Caught in the Eclipse PFS(1ed):Aeolus Wind Kinghttps://paizo.com/events/v5748mkg0bugt#52017-05-17T00:26:21Z2017-05-17T00:26:21Z<p>And my quite sassy familiar, Zephyr the sage familiar cat. Knowledge checks twice on all the things! When she isn't busy readding of course</p>And my quite sassy familiar, Zephyr the sage familiar cat. Knowledge checks twice on all the things! When she isn't busy readding of courseAeolus Wind King2017-05-17T00:26:21ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=7?Precon-games-for-2017#3012017-05-16T23:07:24Z2017-05-16T23:07:24Z<div class="messageboard-quotee">MisterSlanky wrote:</div><blockquote><p> Following Walter's lead on format (since it's good):</p>
<p>I am running a session of 8-01 Portent's Peril (1-5) on Thursday May 25th from 1-6 PM.</p>
<p>I have the following two players:
<br />
1. Leg 'o Lamb
<br />
2. Keith A.
<br />
3. Jeremy P.</p>
<p>Still need one more, room for three! </blockquote><p>I'm down to play if you'll have me. Any word on how much xp this gives. Mad quest for xp before Monday so I can qualify for my game. Still looking to play thoughMisterSlanky wrote:Following Walter's lead on format (since it's good):
I am running a session of 8-01 Portent's Peril (1-5) on Thursday May 25th from 1-6 PM.
I have the following two players:
1. Leg 'o Lamb
2. Keith A.
3. Jeremy P.
Still need one more, room for three!
I'm down to play if you'll have me. Any word on how much xp this gives. Mad quest for xp before Monday so I can qualify for my game. Still looking to play thoughAeolus Wind King2017-05-16T23:07:24ZRe: Forums: Organized Play: [PaizoCon 2017] #8-12: Tyranny of the Winds, Part 3: Caught in the Eclipse PFS(1ed):Aeolus Wind Kinghttps://paizo.com/events/v5748mkg0bugt#32017-05-16T22:53:39Z2017-05-16T22:53:39Z<p>I have since hatched a plan to pick up 4XP before my game. Allowing me to have enough that my Saturday Sunday part 1 and 2 of this will get me to level 3. Each of them gives me 1 xp right?</p>
<p>I'll be playing an Archeologist Bard. Knowledge and charisma checks for days.</p>I have since hatched a plan to pick up 4XP before my game. Allowing me to have enough that my Saturday Sunday part 1 and 2 of this will get me to level 3. Each of them gives me 1 xp right?
I'll be playing an Archeologist Bard. Knowledge and charisma checks for days.Aeolus Wind King2017-05-16T22:53:39ZRe: Forums/PaizoCon: General Discussion: First timer questionsAeolus Wind Kinghttps://paizo.com/threads/rzs2tvxz&page=3?First-timer-questions#1312017-05-16T06:33:32Z2017-05-16T06:33:32Z<div class="messageboard-quotee">BretI wrote:</div><blockquote> <div class="messageboard-quotee">Aeolus Wind King wrote:</div><blockquote>Okay so If I pick up enough side games for 3 XP I'll get to level 3 and be able to play. </blockquote>I would suggest looking for a module. Emerald Spire level 1 is quick and gives 3 XP. </blockquote><p>Awesome. I found someone on the pre-game list who was looking for people to GM for a game. That should knock out 3XP and get me to level 2 (While also fitting in quite well with my character background) now I just need one more XP and I should be able to hit level 3 and finish out tyrany of the winds part 3. SOOOOOO Excited.
<p>Anyone have suggestions for either friday or sunday evening to get that last 1 in?</p>BretI wrote:Aeolus Wind King wrote:Okay so If I pick up enough side games for 3 XP I'll get to level 3 and be able to play.
I would suggest looking for a module. Emerald Spire level 1 is quick and gives 3 XP. Awesome. I found someone on the pre-game list who was looking for people to GM for a game. That should knock out 3XP and get me to level 2 (While also fitting in quite well with my character background) now I just need one more XP and I should be able to hit level 3 and finish out...Aeolus Wind King2017-05-16T06:33:32ZRe: Forums/PaizoCon: General Discussion: Precon games for 2017Aeolus Wind Kinghttps://paizo.com/threads/rzs2u1fe&page=6?Precon-games-for-2017#2962017-05-16T06:27:23Z2017-05-16T06:27:23Z<div class="messageboard-quotee">Valandros wrote:</div><blockquote><p> Hey guys. Anyone interested in playing some of the higher level Emerald Spire adventures on Thursday. I can run any floor up to 14.</p>
<p>Floor. Character Levels
<br />
10. 8-10
<br />
11. 8-10
<br />
12. 9-11
<br />
13. 9-11
<br />
14. 10-12</p>
<p>I can do low level floors to if needed. </blockquote><p>Hey is anyone else up to play a low level version of this with me to help round out a party so I can continue my power leveling quest.Valandros wrote:Hey guys. Anyone interested in playing some of the higher level Emerald Spire adventures on Thursday. I can run any floor up to 14.
Floor. Character Levels
10. 8-10
11. 8-10
12. 9-11
13. 9-11
14. 10-12
I can do low level floors to if needed.
Hey is anyone else up to play a low level version of this with me to help round out a party so I can continue my power leveling quest.Aeolus Wind King2017-05-16T06:27:23Z