Kobold

Adam Laux's page

Organized Play Member. 11 posts (471 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


The Exchange

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from scratch is a bit much in my honest opinion, got some great art, some solid concepts for how combat is ran, and interesting set up for character creation. i think big changes can still happen (remember from back during the original pathfinder playtest, still vexed athletics wasnt a skill :-p) but the developers have to REALLY think the player base isnt gonna get on board.

The Exchange

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Are you ok with a 10th level Wizard untrained in athletics with a 10 strength, ie +8 routinely beating a level 1 barbarian with 18 strength, +5 in an arm wrestling match? Are we ok with every single higher level character obsoleting the other specialists lower level accomplishments. Are we ok with a high level character being better at everything than any lower level specialist, often untrained?

This specifically is game killer to me. destroys immersion. adding levels to everything removes customization, nerfs skills characters, and was a major reason i cant seem to get into dungeons and dragons recently. i know we are trying to do something different here...but lets not copy my most hated version of D&D please...

The Exchange

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N. Jolly wrote:
MisterDoug wrote:
My ideal party composition is 6 or fewer people who get along and can have fun playing the game. Class composition is secondary.
Thank you for completely disregarding the idea behind this thread, this was a useful addition to this conversation.

Fighter type: Paladin: great evil slaying power and self heal.

Rogue type: Archeologist Bard: top tier trapsmith plus great lore

Arcanist type: this ones tricky and controversial but i would go Sage Sorcerer, I prefer spontanious Caster with well oiled spell choices. sometimes you need to spam a spell.

Cleric type: Merciful Healer Cleric: fantastic healing potential (used to be Life oracle but really like the 50% boost to healing spells.

The Exchange

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anyone think that some of these abilities are horribly balanced? i ki for one ROUND of power attack is not balanced with MINUTES of barkskin. all of the spelllike abilities with durations are by far better (minus maybe whirlwind)

will anyone take powerattack as it stands?

The Exchange

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you havent had a powermonkey in your game if you havent seen the 3.5 archer cleric. elf domain gives you point blank shot and cats grace as a second level spell. war domain gave you proficiency in the longbow and a weapon focus. as a human you can pick up precise shot and rapid shot. bam you have as good of a archer as a Fighter ( you have 4 feats, he has 3 at first level) you also have divine favor, magic weapon, truestrike (its from the elf domain) unbuffed your archery skills are equal(the fighter having all the same feats minus weapon focus and a +1 base attack bonus, the cleric having the weapon focus to make up for the base attack bonus)
buffed, you are a nasty little piece of artillery. and as the Fighter picks up...multishot and specialization. your gaining bull strength, cats grace AND SUMMONS. Thats just the first 4 levels, divine favor just keeps getting better for you and makes up for your lesser BAB ( +6 to attack and damage, there goes your greater weapon focus, specialization, greater specialization AND 20 levels of primary BAB...and your still down 2 damage) Divine favor is a FIRST LEVEL SPELL, so you can just drop one on you without a second thought (you going to cast cure light at 16 level?

i played in a game as a Fighter/Ranger with all the archery feats and this jerk cleric outshined me in every way (i had a few more hitpoints and some melee feats because i ran out of archery feats to buy!)

...I remember back in 3.0 when magic weapon stacked between arrows AND the bow, greater magic weapon on both and your +10/+10