Agath

Quentin Kroft's page

36 posts. Alias of Ken Hart.


Full Name

Quentin Kroft

Race

| HP 13/13 | AC 17, t 14, ff 13 | CMB +0, CMD 14 | Fort +6, Ref +6, Will +2 (+4 to disbelieve illusions) | Init +10 | Perc +6, SM +7

Gender

Male NG Human Kineticist (Chaokineticist) 1

Size

Medium

Age

32

About Quentin Kroft

Quentin Kroft
Male Human Kineticist 1
NG Medium Humanoid
Height: 5’9"
Weight: 142 lbs
Age: 32
Init +10; Spd 30 ft.; Senses Perception +6, Sense Motive +7
Wealth 6 CP, 9 SP, 83 GP, 0 PP

Defense:
AC 17, touch 14, flat-footed 13
HP 13/13 (1d8)
Fort +6, Ref +6, Will +2 (+4 to disbelieve illusions)

Offense:
Speed 30 ft.
Melee sickle +0 (1d6+0)
Ranged n/a
Space 5 ft.; Reach 5 ft.
Special Attacks n/a
Spell-Like Abilities Kinetic (Negative) Blast +4 (1d6+2); Range: 120 ft

Statistics:
Str 11, Dex 18, Con 19, Int 13, Wis 14, Cha 7
Base Atk +0; CMB +0; CMD 14
Favored class (Kineticist) +1 hit point
Languages Common, Draconic, Hallit

Skills, Feats, and Traits:
Skills
Heal +6
Knowledge (Dungeoneering) +5
Perception +6
Sense Motive +7
Stealth +7
Use Magic Device +2

Background Skills
Linguistics +2
Lore (Green Hags) +2

Feats
1st: Improved Initiative
Bonus (Human): Skill Focus (Sense Motive)

Traits
Reactionary (You've become adept at anticipating sudden attacks. You gain a +2 trait bonus to Initiative.)
Malevolent Temptations (You escaped the temptations of a disguised hag, and you learned much from the encounter. You gain a +1 bonus on Sense Motive checks, and you have a +2 trait bonus on saves to disbelieve illusions.)

Class Abilities:

Element: Void (Negative Energy)
Basic Manipulation: A chaokineticist gains basic chaokinesis (see below)
Defense Wild Talent: n/a
Form Infusion: Extended Range (see below)
Burn: 1/1 per round | Burn available: 7 per day

Basic Chaokinesis
Level 1, Burn 0
You can create a shadow that protects a target from bright light. You can also change gravity to increase a creature’s carrying capacity by half or grant a creature a +4 bonus on Acrobatics checks to jump.

Each benefit lasts 1 hour or until you use basic chaokinesis again.

Negative Blast
Element void; Type simple blast (Sp); Level —; Burn 0
Blast Type energy; Damage negative energy; Range 30 ft.

You blast your foe with negative energy. This blast and its composite blasts never heal creatures, even if they would normally be healed by negative energy (though such creatures still take no damage).

Extended Range
Element(s) universal; Type form infusion; Level 1; Burn 1
Associated Blasts any
Saving Throw none
Your kinetic blast can strike any target within 120 feet.

Appearance:
The pale, gray eyes are the first thing you notice about Quentin Kroft. He has short, wavy blonde hair and a ruddy, weathered complexion, with a noticeable scar across his right cheek and upper lip. As a result, Quentin often seems to have a look of distaste. Truth be told, however, the scar probably doesn't make a difference.

A tattoo of a black-haired woman with snakelike skin adorns the right side of his neck. He wears a silk black shirt and black trousers, along with a gray-and-red studded leather vest. His left hand has a gold ring with a tiger-eye gem.

Portrait: On Pinterest

Personality:
Quentin is pithy, choosing to speak briefly yet forcefully, and he appreciates people who do the same. While he may come across as unsociable, he actually prefers the company of others. Being alone for too long causes his mind to wander down unpleasant corridors. He's an occasionally fatalistic yet always curious explorer.

Background:
Quentin had made a successful living as a guide to artifact hunters and other people who risked exploring within Ustalav. One year ago, while relaxing at a riverfront inn with his wife, Jenna, he met a beautiful woman named Silviana. He quickly became infatuated with this enchanting woman. The following night, he angrily left his shocked wife and went to Silviana's cottage in the woods. He and Silviana were soon locked in passion for hours. After he renounced his love for Jenna, Silviana revealed herself to be a green hag! She intended to keep him locked up with the bodies of her previous lovers, as a prelude to some occult ritual. Quentin - in a burst of desperation - was able to get past her and out the door, but not before she had raked her claws across his face and thrown a hex at him.

Bleeding, mostly naked, and thoroughly ashamed, Quentin could not bear the thought of returning home, especially since the hag would likely strike at Jenna if he did so. He gathering what belongings he could from the inn and left the area.

That next night, Quentin dreamt feverishly of Silviana's seductive form and horrific nature. When he awoke, he felt ill, but he knew he'd survived the brunt of her hex - or had he? He soon discovered that he had strange, new abilities, including control of negative energy. Much more disturbingly, though, there was a new tattoo on his neck: a beautiful, black-haired woman with snakelike skin.

He doesn't know what it means, but he's convinced he'll meet that woman one day. And when he does, it'll be the end of his life.