Millech the Hump

Josiah Oates's page

76 posts. Alias of LastNameOnEarth.


Classes/Levels

Wounds 0 | Bennies 3/3 | Parry: 4; Tough: 13(6) | Notice: d6, Drive d8, TW d12, Repair d12+5, Occult d12 | 20/20 PPE | Active Conditions: None

About Josiah Oates

Appearance:

Height:
Weight:
Eyes:

Attributes

Agility: d6
Smarts: d12
Spirit: d6
Strength: d4
Vigor: d6

Derived Stats:
Charisma:
Parry: 4
RATN: 4
Pace: 5
Toughness: 5
Armoured Toughness: 13 (6)

Hindrances:
(Minor) Habit
(Minor) Ugly
(Major) Elderly
Quirk: Is convinced Machines are self-aware, and have personalities. Tends to name every one of them.

Edges:
Hindrance: Master of Magic
Hindrance:
N1 Increase Smarts
N2 Power Points
N3 Rich
S1 Increase Smarts
Heroic Journey: +1 Die Repair and Mr. FixIt
Heroic Journey: Choose a spell off the list.
Ace

Techno-Warrior:
Arcane Background: Techno-Wizard

Abilities:
Arcane Machinist: 6/day
Machine Maestro

Powers:
Growth/Shrink
Healing
Teleport
Speed

Powers Accessed through Gear:

Skills:
Athletics d4
Common Knowledge d6
Notice d6
Persuasion d4
Stealth d4

Techno-Wizardry d12
Electronics d6
Occult d12
Repair d12
Science d6
Driving d8
Pilot d6
Shooting d8

Heroes Journey:

Narrative Hook: 1d20 ⇒
Armour: 1d20 ⇒ 15 = Multioptics Helment
Armour: 1d20 ⇒ 7 = Designed for Concealment
Armour: 1d20 ⇒ 20 = Choose any
Armour: 1d20 ⇒ 3 = Exchange Starting Armour
Ranged Weapon: 1d20 ⇒ 19 = Choose any Result
Ranged Weapon: 1d20 ⇒ 3 = Choose any Personal Ranged Weapon

[ooc]

Gear:

Nova Rifle Shooting d8+1 Damage 4d8 AP 8 30/60/120 MBT RoF 1 w/Red Dot
TK Revolver Shooting d8+1 Damage 3d6 AP 2 12/24/36 w/ Laser Sight
T-13 Mechanic Light EBA +6 Armour +2 Toughness +2 on Repair
NG-52 Survival Pack
Tool Kit


NG-52 Survival Pack:
∙One two-person tent, insulated against up to −40 degrees Fahrenheit. It has water collection capabilities, capturing ambient humidity and evaporating water from occupants, thus extending water supplies by 20%.
∙One sleeping bag, also insulated.
∙One flashlight, with a concealed pocket knife. Miniaturized solar panels give it near-infinite operation under typical conditions.
∙One biometric compass/inertial mapper. Body motion provides the necessary power, and the system lets the user know how far and in what direction he’s traveled over time (+2 to Survival rolls related to land navigation). A mirrored back allows for reflective signaling to other if the sun is out.
∙One short-range radio, five mile range. One first aid kit, provides +1 to Healing checks. It has three uses before it needs to be replenished (300 credits).
∙One hunter/fisher kit, containing wires, line, hooks, and other elements necessary for fishing and small game trapping. This provides +1 to Survival checks where food gathering is concerned.
∙Three saw wires, composed of serrated, high tensile strength wire and two ring handles. Capable of slicing through wood, stone, and even non-Mega metals.
∙One fire starter, a combination solar powered ignition cell and flint sparker (with six extra flints).
∙One survival knife, one small hatchet, and one wooden cross.
∙Four signal flares.
∙One climbing kit with 30 feet of lightweight cord, a pair of climbing gloves, four ceramic spikes, and a small mallet.
∙One bar of soap and a sterilized cloth.
∙One canteen.
∙Two weeks worth of minimal sustenance survival rations in sealed pouches.

Planned Advances:

Elsie:

NG-HCH-2000 Tractor Hover Truck: Size 8 (Huge)
Handling +1*
175 MPH
Toughness 42 (20)
Crew 2+2
Remaining Mods 0
Notes: ECC, Hover, MDC Armor, Nuclear Powered, STS, Reinforced Chassis x3, Mobile Mechanical Bay.

Heavy Laser (Forward Fixed Mount)
4d10+4 AP 30
150/300/600

Duel NG-303 Rail Guns (Top Pintle Mount)
2d10+4 AP 6
30/60/120

All-Purpose Trailer/Boxcar: Size
8 (Huge), Handling −1, 0 MPH,
Toughness 30 (8), Crew 0, Remaining
Mods 25
ECC (8 Mods) 16k
Armour (8 Mods) 16k per: Toughness 46 (24)
Mods 9 remaining

*Typically tows one to three cargo boxcars (see APT above) −1 Handling and −25 MPH each fully loaded APT.