Scheming Fencer

Amélie Herveaux's page

246 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


About Amélie Herveaux

Amélie

Name: Amélie Herveaux

Race:Human
Class: Swashbuckler (Inspired blade) 6/ Gunslinger (Pistolero) 1

Align:Neutral Good
Init +7 ; Senses Perception:+1
Favoured Class:Swashbuckler
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Defense
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AC 22, touch 15, flat-footed 17
hp 62 Current: 62
Fort +4, Ref +10, Will +2 (+3 vs Fear) (+3 to any 4/day)
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Offense
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Speed .30
Combat:
Melee: +1 Keen Rapier +10 Damage 1d6+6 15-20 x2 (+1 to confirm)
Melee: Precise strike +10 Damage 1d6+12 15-20 x2 (+1 to confirm)
Ranged: Pistol +10 Damage 1d8 x4 20ft Misfire 1 (+1 to confirm)

Statistics
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STR 12(+1) DEX 16(+3) CON 12(+1) INT 14(+2) WIS 10(+0) CHA 16(+3)
Base Atk +7; CMB +8;CMD 21
Feats: Weapon Focus Rapier, Weapon Finesse (Class bonus), Weapon Specialization Rapier(class bonus), Improved initiative, Extra Panache, Dodge, Improved Critical (Rapier only), Weapon proficiency (one handed firearm), Quickdraw

Traits
Anatomist
You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital organs.
Benefit: You gain a +1 trait bonus on all rolls made to confirm critical hits.

Contagious Mettle
Benefits: If you follow this code, you gain a +1 trait bonus on Will saves against fear. In addition, any allies adjacent to you receive a +1 morale bonus on Will saves against fear.

Skills: Acrobatics 13, Bluff 9, Climb 5, Craft , Diplomacy 10 ,Escape Artist 10, Intimidate 8, Knowledge (engineering) 5 Knowledge (local) 11, Knowledge (nobility) 7, Perception 4, , Profession (City Watch) 8, Ride 8, Sense Motive 10, Sleight of Hand 7, Stealth 5, and Swim 6

Languages: Common, Valarian
Armor: +1 Elven chain +6 max dex +4 armor check –1 acts as light armor
Misc Gear: Ring of feather falling, Belt of mighty Constitution +2

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Special Abilities
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Panache/Grit pool :10 Used:
Inspired Finesse
Charmed life (add Charisma mod to any save) 4/day
Nimble+1
Rapier training
Bonus feats,
Deed: Dodging Panache (Ex)
: At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (+3 AC) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Deed:Precise Strike (Ex)
: At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. +6 damage To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn't multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike's damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed's cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).
Grit
Regain: Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.
Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.
Up Close and Deadly (Ex) At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level.
The cost of using this deed cannot be reduced with the Signature Deed feat, the true grit class feature, or any similar effect. This precision damage stacks with sneak attack and other forms of precision damage.
This deed replaces the deadeye deed.
Gunslinger’s Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Gunsmith

Details: Pregnant