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Silver Crusade

I know this topic has come up, but when I searched through the threads, it wasn't explicitly spelled out to a point I was completely clear on. So here goes (starts praying thread doesn't blow up)...

Can an unarmed fighter have something in his hands and still perform an unarmed strike?

My confusion comes from under the monk class, it states specifically:

wrote:
A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full.
Under the combat section when referencing an unarmed strike it states:
wrote:
Striking for damage with punches, kicks, and head butts ...

The scenario I'm envisioning is the unarmed fighter has an object in one hand (alchemist fire, potion, gun, teddy bear, cookie, you name it) and an opponent engages him in melee. He doesn't want to ditch his item yet but instead chooses to attack his new opponent and goes for an unarmed strike.

They way I read it, I interpret it as something special for monks since it's stated specifically. But I could try to infer that an unarmed fighter could do it based on the combat section wording, which I don't know if that is a proper interpretation. I may be overthinking this one...

Shadow Lodge

So I'm attempting a gunslinger for Society play and I'm looking for some other opinions. I've done some research here among the message boards. A lot of what I find is related more to maximizing as many shots per round as possible. Though I like high damage output (and find the related rules useful), since this character is for Society play I'm trying to be more well rounded. Where I get hung up on is whether to do an archetype or not, and then of course feats. Personally, with the concept I'm designing I see myself more with pistols than muskets. I see the appeal and potential sniper fun with going Musket Master, I wanted to see if I could do Pistolero. That being said, I'm leaning towards the following:

Human Gunslinger (Pistolero)
Str - 10
Dex - 16
Con - 10
Int - 14 (I find multitude of skills useful in PFS)
Wis - 16
Cha - 10

I've only thought through level 5 for feats, but would like to map it out further. With this concept I'm leaning Dodge, Mobility at level 1, picking up Deft Shootist at level 3, Rapid Reload at Level 4, Deadly Aim at level 5. So my question is: Has anyone had experience running a character like this? Was it good, bad, or just plain ugly? Am I way off base trying to run an "up close" gun-fighter?