Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

The dust bunny failed to grapple me. So...

Janosz runs down the stairs to create some distance between him and his opponent.

Move to F17 before firing on my personal cloud of dust. I'm using Manyshot, Rapid Shot and, should it matter, Clustered Shots.
Attack roll 12+19+1(PBS)=AC 32, damage 2d8+6+=16 + 8 fire + 8 electricity.


Runzyl is similarly ungrappled. He promptly goes nuts on the dust bunny. He is not raging yet.

5' step to N16. All attacks are magical, slashing and, most importantly Ghost touch.
Attack 1: 10+23=AC 33, damage 5+11=16.
Attack 2: 15!+18=AC 33, confirm roll 10+18+4(critical focus)=AC 32, damage 5+11=16x2=32.
Attack 3: 12+13=AC 25, damage 4+11=15.
Attack 4: 9+23=AC 32, damage 4+7=11.
Attack 5: 12+18=AC 30, damage 3+7=10.

Gil.


Gelb's magic missiles pass straight through the dust cloud and then explode harmlessly. Janosz's arrows and Runzyl's blade similarly have no effect. But Nevharath manages to slip the grip of his cloudy attacker.

I'll update the map soon - promise!

Knowledge (Religion), DC 20:

Spoiler:
These animated dust motes are often associated with undead known as dust ghouls. These are powerful undead that are made up of grave dirt, and which can create these dust creatures to hinder their foes. The dust creatures themselves do not inflict harm but only hold the dust ghoul's victims in place. The dust ghoul's themselves have wicked claws.

If you got 25 or more on the above roll:

Spoiler:
Although the animated dust creatures are immune to virtually all attacks, a large enough quantity of water will destroy them. The dust ghouls themselves have the power of flight and a shriek that can paralyse its victims with fear.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

know religion
1d20 + 16 ⇒ (18) + 16 = 34


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"These are dust ghouls. We need lots of water, fast, to destroy them."

read the spoilers, gents!!!


Gil.

Map updated.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Can you create water? Isn't that the province of the gods?"

Tried to check your spells, but I'm not sure how your character sheet is set up.

Gil delays waiting for the cleric's response. She could use shadow conjuration to bring water, but that seems like overkill.

"Anyone else have the ability to bring forth water?"


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"Just let me drop my breeches and I can bring forth water."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

don't have create water memorized.


Initiative
Gelb 21
Janosz 18+
Nevharath 18-
Runzyl 16
Ezreal 13
Dust bunnies 9
Rod 8
Gil (delaying)

Map updated.

Ez.


Ezreal.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Question: Is our understanding that the water is the way to destroy the dust bunnies or the ghouls?


Ezreal struggles to escape the grip of the dust.

CMB: 1d20 + 5 ⇒ (12) + 5 = 17.

Dust bunnies


A spine curdling shriek echoes through the room, and then another. Then two emaciated figures trailing dust float down from the ceiling, seeming to pass through it as if it wasn't there.

All characters, make a DC 19 Will save. If you pass the first, then make another DC 19 Will save. If you fail either, you are paralysed. This is both a Fear and a Sonic effect. If you are paralysed, you can try a new save on each of the the ghouls' subsequent turns - a single save is sufficient to remove the paralyisis effect.

Map updated. The ghouls are hovering level with the landing, so about 30' above the floor level at the bottom.

Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

1d20 + 14 ⇒ (10) + 14 = 24

1d20 + 14 ⇒ (18) + 14 = 32


Good - your turn.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Cast holy smite on them; 4d8 ⇒ (7, 8, 5, 4) = 24 and blinds them;
wil for half damage and to negate blindness.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

KL 14-15 intersection; maybe it'll take out the dust bunnies.....Janosz is the only one out of the radius.

Sorry, if Gelb's evil......


What's the save DC?


Male Kalashtar Psychic Warrior 6 / War Mind 5

will: 1d20 + 13 ⇒ (7) + 13 = 20 +2 if [Mind-affecting]
will: 1d20 + 13 ⇒ (19) + 13 = 32 +2 if [Mind-affecting]


The changeling rogue finds himself paralyzed, hurt, blind and still wracked in pain.

Will: 1d20 + 4 ⇒ (1) + 4 = 5.
Will: 1d20 + 4 ⇒ (4) + 4 = 8.

Will (holy smite): 1d20 + 4 ⇒ (5) + 4 = 9.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Save dc 19 wil.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

oops!
Sorry Gelb....


Ezreal
Will: 1d20 + 10 ⇒ (10) + 10 = 20.
Will: 1d20 + 10 ⇒ (18) + 10 = 28.
Will (holy smite): 1d20 + 10 ⇒ (3) + 10 = 13.
Ez takes 12 damage from holy smite.

Runzyl
Will: 1d20 + 5 ⇒ (14) + 5 = 19.
Will: 1d20 + 5 ⇒ (17) + 5 = 22.
Will (holy smite): 1d20 + 4 ⇒ (20) + 4 = 24.
Runzyl takes 6 damage from holy smite.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

S$$*; I thought it was evil.....read too quickly.


Pretty much everyone in the group is neutral aligned except for Rod and Janosz.

You've pretty much hit everybody with your smite. Hell, you even centered it on Nev and he'll have to roll to save (half damage on fail, quarter damage on success).


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m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

everybody needs to go to church. I've been slacking in my clerical role.


Male Kalashtar Psychic Warrior 6 / War Mind 5

will again: 1d20 + 13 ⇒ (10) + 13 = 23

6 damage


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Will save 1: 12+8=20. Will save 2: 11+8=19. Phew!


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Will vs Ghoul 1: 1d20 + 9 ⇒ (11) + 9 = 20

Will vs Ghoul 2: 1d20 + 9 ⇒ (5) + 9 = 14

Will vs Smite: 1d20 + 9 ⇒ (4) + 9 = 13

Before she can try her spell, Gil finds herself unable to move.


Janosz's turn as Gelb is paralyzed and will not be able to make a save until it's the ghouls' turn.

Just to get it out of the way...
Will: 1d20 + 4 ⇒ (20) + 4 = 24.

Gelb will be able to act once it's the ghouls' turn.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

No move. I'm firing on Ghoul 1 using Manyshot, Rapid Shot and, should it matter, Clustered Shots.
Attack 1: 11+19+1(PBS)=AC 31, damage 2d8+6+2(PBS)=20 + 10 fire + 3 electricity.
Attack 2: 10+19+1=AC 30, damage 1d8+3+1=7 + 4 fire + 2 electricity.
Attack 3: 12+14+1=AC 27, damage 1d8+3+1=10 + 5 fire + 1 electricity.
Attack 4: 11+9+1=AC 21, damage 1d8+3+1=5 + 2 fire + 5 electricity.

Nev, then Runzyl.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath will back up 5ft (one square right) and spend 5 PP to manifest Call Weaponry to call forth an astral Composite (+5) +1 Longbow with 3d6 ⇒ (4, 3, 2) = 9 arrows. He will nock an arrow. turn over


Shouting a curse to face him in combat, Runzyl reluctantly sheathes Falla Caesenri and draws his masterwork composite (+4) longbow.

Move action: sheathe double scimitar. Provokes AoO.
Move action: draw longbow.

Ezreal


Realizing that he might not be able to escape, Ezreal elects to help his companions with his magic.

Cast Command Undead at Ghoul 2. Will DC 20 negates.
Concentration check (DC 12 + dust CMB): 1d20 + 11 + 8 + 4 ⇒ (15) + 11 + 8 + 4 = 38.

Dust Ghouls


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Impressive bit of collateral damage there. And there I was expecting him to turn them.


Will saves v Rod's spell
G1 1d20 + 10 ⇒ (1) + 10 = 11
G2 1d20 + 10 ⇒ (9) + 10 = 19

Will saves v Ez's spell
G2 1d20 + 10 ⇒ (8) + 10 = 18

Pfft - short fight this'll be.

Janosz pumps arrows into the nearest ghoul. It shrieks again as its eyes explode like popping stones and then it disintegrates into a cloud of dirt which settles on the floor.

The other ghoul turns to Ezreal with a look af malevolence. "What would you have me do, wizard?" it grates.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I'll bust out the CLW wands asap.


Ez has control of the ghoul - what does he want to do?


"A small, spine-covered creature ran through here. Where is she headed?", Ezreal asks the ghoul.

In the very least, we should have the ghoul describe our current neighbourhood.


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"Beyond lies the mortuary temple and its attendant. And then there is the Shrine of the Reaper before you reach the Halls of Futility," it croaks.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"What's in the shrine of the reaper?"


"The Reaper, of course."


And?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"F~!# this guy. Let's kill it and push onwards."


Male Kalashtar Psychic Warrior 6 / War Mind 5

"may his spirit find the light that it has been denied."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Yeah; do we have to roll to waste him?


Yes, since saying "Let's waste the guy," negates the spell.

The ghoul howls and flies at Janosz.

1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26 to hit, damage 1d8 + 6 ⇒ (6) + 6 = 12

OK, now you can waste him.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

He missed me. I take a 5' step away from it and start shootin'. I'm using Manyshot, Rapid Shot and, should it matter, Clustered Shots.
Attack 1: 11+19+1(PBS)=AC 31, damage 2d8+6+2(PBS)=14 + 9 fire + 4 electricity.
Attack 2: 10+19+1(PBS)=AC 30, damage 1d8+3+1=10 + 5 fire + 3 electricity.
Attack 3: 11+14+1(PBS)=AC 26, damage 1d8+3+1=9 + 5 fire + 1 electricity.
Attack 4: 12+9+1(PBS)=AC 22, damage 1d8+3+1=8 + 4 fire + 1 electricity.


Someone else ought to have a go - it's not dead yet.

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