DM Avian Aloft |
one rope wont run all the way down but its still enough to give the rest a +2 boost. If you run a guideline all the way down it will eliminate the need for a check. The total distance is 120 feet.
The pipes don't come up anywhere that is obviously evident... Until you notice the windmill. Just on the other side of the dividing line that separates the dilapidated side of the ruins from the side that simply looks abandoned you notice a functioning windmill. Within, the pipes rise out of the ground and the windmill pumps the water into a cistern and irrigation system.
Selen Desaru of Daikitsu |
Climb: 1d20 + 0 ⇒ (18) + 0 = 18
Selen climbs up the stairs easily thanks to the ropes strung up, getting to the top she remarks, "We might want to add some permanent ropes there to help us out on those stairs."
DM Avian Aloft |
You move into the strange field that separates the area and feel the tingle of the magic and feel the moisture almost being sucked out of you as the heat on the other side hits you like a wall. As you make your way into the windmill it seems to be in good condition, but inside is like a sauna. While it isn't hot enough that it should the water seems determined to evaporate, but there is so much of it even the magic of this place can't remove it all. The water itself is the same temperature as the room but it gives off clouds of steam. You note that it is pumped into a series of stone encasings just below the floor level, that presumably lead elsewhere.
It is also pumped into wooden aqueducts. Some that flow onto what may have once been fields on this side of the boundry. The ones that cross the boundary seem to have suffered the aging effect and rotted away or collapsed, blocking them off, though you find a few trickles that show water is still getting through. If the blockage was cleared it is possible they could be rebuilt.
You manage to avoid the few carnivorous plants you see, the ones of the barren side are all stunted as you'd seen before. You do come across the remains of one that appears to have been chewed upon on the fertile side. Possibly by a large squirrel.
DM Avian Aloft |
Selen Desaru of Daikitsu |
Selen sits around, fidgeting with a rock on the ground as she waits.
"I wonder who built these things. Actually..I wonder what plan we are on..." she muses.
Arrahska Simik |
"Or whether it would mean anything to us if we knew...", Arrahska has also sat down and massages her tail. "But it's probably just this universe's version of Golarion. For whatever that is worth."
Selen Desaru of Daikitsu |
Tossing the rock into the pool of water, she stands up and begins looking around, seeing if there is anything interesting.
"It does not look to be abandoned for too long, maybe theres something we can find to use!"
Selen will take the time necessary to take 20
DM Avian Aloft |
Most of the goods have been taken, but your thorough search does turn up something interesting. A pair of well made buckets, their rope handles torn, had been left in a cupboard. With a little effort the handles could be repaired. As you are searching the cupboards you notice one seems shallower than the others. A few moments of prying and you reveal a hidden compartment.
You pull out 3 linen wrap bundles.
The first is a full set of very well crafted silverware.
The second contains an oiled leather pouch filled with some strange looking powder.
The last contains a belt pouch with some odd coins. Hexagonal in shape each has a hollow center. You estimate they weigh roughly the same as yours and are made of the same metals. 35:CP 10:SP 15:GP 5:PP
Slobad Ironbelly |
"Well, we could still walk in the same direction to see what we can found..." Slobad will look around to see if he finds some tracks, a hint of civilization or something...
Maybe this will help
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Selen Desaru of Daikitsu |
"Hey look! Buckets and money!" Selen exclaims, taking over what she found to the rest.
"cant say it is helpful, but hey....I found something."
Slobad Ironbelly |
"Found this road but seems to dissapear by all this vegetation, seems to lead north west, want to keep trying walking that direction?" Slobad asks the others.
Is there a way to know what time is it? If is going to become dark I said we go back to the squirrel nest and try to do something about a stair in there.
"Zero" Aden Serwalis |
Zero will throughly search the building for anything of use befor he returns to the others.
"It seems whoever used to live here does so no longer and haven't for some time. But This place is curious. I wonder what caused this place to be like it is and what happened to the old residents."
Selen Desaru of Daikitsu |
"Perhaps they left because of that wierd magical anomaly." Selen says, gesturing out to the magic wall.
"I think we should follow the road, it might lead us to survivors! I will bring the buckets." she says, lashing the buckets to Leaf.
DM Avian Aloft |
1d100 ⇒ 39
1d20 + 9 ⇒ (13) + 9 = 22
You have been travelling nearly an hour. The road is visible every so often but the rapid growth of the vegetation has taken over most of it.
Something moves in the underbrush, a flash of blue grey heading straight for you 30 feet out. A strange creature, like a rabbit made of gears and springs is streaking towards you.
DM Avian Aloft |
1d4 ⇒ 3
1d20 + 3 ⇒ (12) + 3 = 15
Out of nowhere a small gray bundle flies into Selen's arms, gripping so tightly it hurts. The tiny creature shakes as if from terror. It appears to be much like a rabbit, made of fur and gears. It looks up at her imploringly as it clutches her arm.
Take 1 point of nonlethal damage
Selen Desaru of Daikitsu |
Selen screams in surprise as the ball of something flies out and attaches to her.
"Ah! Why does everything here want me?!"
Waving her arm to try and shake it, "Ow! Ow! Ow! What is this thing?!"
Arrahska Simik |
"The curious creatures certainly don't stop coming. Is that thing mechanical?" holding her spear ready Arrahska looks around carefully for anything that might have been chasing the little creature.
DM Avian Aloft |
The parties caution seems unwarranted after a few minutes as nothing appears, the strange creature does not seem to want to let go though, as much as Selen flails. Upon closer inspection it appears to be wearing a ragged collar, possibly a lost pet or misplaced toy? Hard to determine it's true nature as it looks so odd.
Arrahska Simik |
Arrahska eases up and slides closer to Selen to inspect the creature. She tries to sense its magical aura while carefully reaching out to it, attempting to calm it down.
Casting sense magic
Charisma Check: 1d20 + 4 ⇒ (13) + 4 = 17
Selen Desaru of Daikitsu |
Tries prying the creature off.
"Perhaps. Or we can continue walking around and find out why everything is attaching to me."
Looking around, Selen tries to figure out the best way to continue, "Keep going on our route?"
Slobad Ironbelly |
"I'm kind of worried that maybe this world met the same fate our world will meet, and only wild creatures survived..." Slobad keeps walking on the same direction, he will be alert.
Perception: 1d20 + 2 ⇒ (20) + 2 = 22