Pathfinding to Starfinding

Thursday, August 10, 2017

Since the announcement of the Starfinder Society Roleplaying Guild, us members of the Organized Play team have been getting a lot of questions about the differences between Starfinder Society and Pathfinder Society. So, we agreed that it was probably a good idea to do a blog on some of the major changes. And awaaaaaaaay, we go!

Starship Combat

Let's start with something big. Spoiler Alert: Starfinder has starships. In fact, starship combat is a major part of the Starfinder Core Rulebook, and it's something that the Organized Play team was keen on incorporating into Starfinder Society play. We're aiming to keep starship combat a fairly relevant part of the campaign and look to include such encounters at about a "one out of every four scenarios" ratio. In fact, three of our five Gen Con release events include starship combat.

While Starfinder has robust rules for creating and customizing starships, those rules don't necessarily translate well into an organized play environment. It can sometimes take a lot of time to introduce yourself and your character, let alone spending time customizing a completely new starship for every scenario you play! To alleviate some of this stress, the Starfinder Society Roleplaying Guild employs a duo of robust starship frames that players can select during the course of play: the Drake and the Pegasus. In a scenario involving starship combat, the PCs select one of these two starship frames at the same time they would slot their boons. Once selected, the PCs can further modify the Drake and Pegasus with additional modifications via the starship boon slot.

The Pegasus is a ship in line with Starfinder ideals, as it includes expansion bays that house a science lab and a tech workshop for out-of-combat assistance. It's also a faster ship, capable of quick speeds and easy turning during starship combat. The Drake is a different breed of starship, capable of filling the stars with missiles. We wanted to give players two distinct options: a lighter faster ship with some added expansions, and another ship that was all about taking a beating and retorting with overwhelming firepower. Given that missiles have a limited firing capability, you might want to consider taking a look at the Abundant Ammunition boon we previewed in an earlier blog.

The Organized Play team is excited to see how starship combat turns out in the campaign. John and I have both run playtest games to test out the system, and it really proved to be quick to pick up for our players, but also had a lot of intricacies for players to really dig into. And for those of you who are on the hunt for super unique boons... suffice it to say, I don't think the Drake and Pegasus will be only the available starships in the campaign for very long.

Alignment & Infamy

Alright, let's just get it out of the way right away—you can't play an evil character in the Starfinder Society Roleplaying Guild.

The Organized Play team knows that many players want to dance around the darker ends of the alignment spectrum, but we also know that it can be a real detriment to the enjoyment of other players at the table. One thing Starfinder Society let us experiment with is the idea of letting PCs make ignoble decisions. To that end, the Starfinder Society Roleplaying Guild tracks alignment infractions into a new system that we refer to as Infamy.

A PC can have anywhere from 0 to 3 Infamy. A character starts with 0 Infamy, but that score rises it if the PC partakes in any evil actions. Wanton acts of destruction, murder, and even unsanctioned thievery are all potential sources of Infamy. Since Starfinder lacks an atonement spell, Infamy acts as a means of tracking a character's progression towards evil. Each point takes the PC a step closer to becoming irredeemable and ineligible for future missions within the Starfinder Society Roleplaying Guild. Luckily, Infamy is not permanent, and can be bought off using Fame. The cost for such expenditures is fairly steep (about two scenarios worth of Fame), but some faction boons help assuage the cost. If a PC (NOT player) has 3 Infamy at the end of a scenario, she's barred from participating in the Starfinder Society Roleplaying Guild unless she spends Fame to reduce her Infamy score at the end of the session. If that character can't afford to pay off the Infamy, then that character is permanently retired from play.

Some of you folks out there might be thinking of ways to maximize this system, and you might be thinking "So I can accrue Infamy up to 2 and then just buy off whenever I decide to be a jerk after that?" While this is certainly an option, there is one last part of Infamy that's going to keep the wise PC away from accruing it. Infamy directly impacts PC purchasing power; the more Infamy a PC has, the lower her effective level is for the purpose of acquiring gear. A PC touting 2 Infamy will find that she can only purchase equipment listed on a Chronicle sheet at a reasonable level, while ordinarily available gear suddenly becomes nearly impossible to find!

Like all of our new systems, the Organized Play team is excited to see Infamy in action. Personally, I've been enjoying seeding in some Infamy situations into scenarios, and I think it's entirely possible that we'll end up with NPCs and boons that change based on how much Infamy a PC has collected.

Lightning Round!

Finally, I wanted to give some quick overviews of other pertinent changes between the Pathfinder Society Roleplaying Guild and the Starfinder Society Roleplaying Guild.

Scenario Tags: Each scenario now has a tag, located on the table of contents page, that details some key rules associated with the scenario. This is where you'll be able to tell if a scenario includes starship combat, is repeatable, if it has a faction mission, and several other options!

Registering Characters: The Starfinder Society Roleplaying Guild will use the same player numbers as Pathfinder. The only difference is that your character number will start with in the 700's, such as -701, -702, et cetera.

Adventure Path Play: Since Starfinder Adventure Paths are shorter than their Pathfinder counterparts, the entirety of the Starfinder Adventure Path adventures are sanctioned for Organized Play. Our first sanctioned adventure is Starfinder Adventure Path #1: Incident at Absalom Station, which should be ready in time for Gen Con!

Purchasing: As hinted at above, purchasing works a bit different in Starfinder. Since most equipment is based on item level, PCs will have access to equipment based on their relative level compared to the item. Items found on Chronicle sheets will be accessible sooner than items from the Starfinder Core Rulebook or alternate sources.

That's it for our first Gen Con release previews. We'll be posting a few more in the coming days, so stay tuned!

Thurston Hillman
Starfinder Society Developer

More Paizo Blog.
Tags: Kenneth Camaro Organized Play Starfinder Society
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Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Huzzah!


Will the new starship frames be available for free if non-society players want to use them? Or will they be included in one or more of the scenarios?

Paizo Employee 5/5 Starfinder Society Developer

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Luke Spencer wrote:
Will the new starship frames be available for free if non-society players want to use them? Or will they be included in one or more of the scenarios?

Multiple Tiers (2, 4, 6, 8, 10, and 12 to be precise) of the Drake and Pegasus will be available in the Starfinder Roleplaying Guild Guide—a free PDF product! :)


Thurston Hillman wrote:
Luke Spencer wrote:
Will the new starship frames be available for free if non-society players want to use them? Or will they be included in one or more of the scenarios?
Multiple Tiers (2, 4, 6, 8, 10, and 12 to be precise) of the Drake and Pegasus will be available in the Starfinder Roleplaying Guild Guide—a free PDF product! :)

Awesome thanks! I don't have any society groups near me but I love to get my hands on some sweet sweet rules!

4/5

Is Infamy based solely on individual PC actions? I rather dread the thought that I could end up with unwanted Infamy if a particularly overzealous player beside me did unmentionable things.

Paizo Employee 5/5 Starfinder Society Developer

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Serisan wrote:
Is Infamy based solely on individual PC actions? I rather dread the thought that I could end up with unwanted Infamy if a particularly overzealous player beside me did unmentionable things.

It applies to a PC who willingly performs, contributes to, or agrees with such actions. No being punished for another PC's actions. :)


One more question, will the afforementioned guide be available on launch?

Paizo Employee 4/5 Organized Play Lead Developer

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Thurston Hillman wrote:
Serisan wrote:
Is Infamy based solely on individual PC actions? I rather dread the thought that I could end up with unwanted Infamy if a particularly overzealous player beside me did unmentionable things.
It applies to a PC who willingly performs, contributes to, or agrees with such actions. No being punished for another PC's actions. :)

One of the fun—and sometimes productively vexing—aspects of working with people who have lots of organized play experience and exposure is that we tend to bring up classic problem situations while brainstorming. Mine tend to begin with "Okay, so let's say I sit down alongside Mr. Treacherous Jackal who's playing his –4 character named Captain Wannabe Antipaladin IV..." Ensuring that the worst efforts of a bad apple at your table don't spoil your own pristine Infamy score was an issue we identified and addressed very early in our Infamy discussions.

Paizo Employee 4/5 Organized Play Lead Developer

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Luke Spencer wrote:
One more question, will the afforementioned guide be available on launch?

Should be a little before launch.

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Fame, and not Prestige? That's an interesting take on it. Looking forward to seeing what else you guys have dreamed up.

4/5

I do hope we get to play with the smaller fighters at some point, and also being able to buy your own ship would make much more sense in Starfinder than the ship boon in Pathfinder does.

Liberty's Edge 4/5

Just to clarify...

Quote:
Purchasing: As hinted at above, purchasing works a bit different in Starfinder. Since most equipment is based on item level, PCs will have access to equipment based on their relative level compared to the item.

Does that mean that if the item does not show up on a chronicle sheet, your character level must be equal to or greater than the item in order to purchase it? Or does the purchase limit of character level +2 in large cities/stations from the CRB apply?

Basically do you have to hit 3 xp before buying a level 2 item unless its on your chronicle?

1/5 * RPG Superstar Season 9 Top 16

So the whole group has to decide which ship to use? Here I was hoping for a Starfox-like thing where we all fly a squadron of small fighters.

I'm not sure how I feel about Infamy considering that many PFS scenarios railroad you into doing evil things.


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Pathfinder Rulebook Subscriber

Modern ships... they all look like electric razors.


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Stone Dog wrote:
Modern ships... they all look like electric razors.

great ghost of taargick

blasphemy

when torag comes back he'll be mad mad mad

Paizo Employee 4/5 Organized Play Lead Developer

2 people marked this as a favorite.
Cyrad wrote:
So the whole group has to decide which ship to use? Here I was hoping for a Starfox-like thing where we all fly a squadron of small fighters.

In our playing around with the system, starship combat seems to lend itself especially well to having the whole group on board a single starship. We've wanted to experiment with how a squadron might function, though in all likelihood this would be with two PCs per ship (it's much nicer to have a pilot and a gunner). This would also mean that having one person good at piloting wouldn't be enough, and there would need to be multiple competent pilots on the team. I have no doubt that a group could build to this dynamic, but that's a dangerous assumption to make in the organized play setting.

The especially tricky element? Escape pods require expansion bays. Tiny starships and half of the Small starships don't get those. Lower starship hull points plus a lack of an escape clause make squadron fighting a cool concept that might run into serious roadblocks—especially for Starfinder Society.

Liberty's Edge 4/5

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John Compton wrote:

In our playing around with the system, starship combat seems to lend itself especially well to having the whole group on board a single starship. We've wanted to experiment with how a squadron might function, though in all likelihood this would be with two PCs per ship (it's much nicer to have a pilot and a gunner). This would also mean that having one person good at piloting wouldn't be enough, and there would need to be multiple competent pilots on the team. I have no doubt that a group could build to this dynamic, but that's a dangerous assumption to make in the organized play setting.

The especially tricky element? Escape pods require expansion bays. Tiny starships and half of the Small starships don't get those. Lower starship hull points plus a lack of an escape clause make squadron fighting a cool concept that might run into serious roadblocks—especially for Starfinder Society.

Sounds like something to try out in an exclusive/special some time in the future. Finding pilots seems pretty easy though. Seems like everyone can do it at some level.

Liberty's Edge 4/5 5/55/5 **

Thanks a lot! Many very nice things. And it is so good that you did the fine effort of not doing Pathfinder in space, but created a true new game (even if the origins are recognizable).

I am a little wary of what problems Infamy might bring (but I am only talking about GM-player problems, ie. getting into 'arguments' about whether the PC's action merits getting an Infamy point and losing time ; in pure game mechanics, it sounds like another super interesting element you have added).

Paizo Employee 5/5 Starfinder Society Developer

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Infamy generally works along the same schema as Pathfinder 'Alignment Infractions'. Basically, PCs shouldn't be collecting Infamy unless they end up doing something particularly heinous that would (in Pathfinder) result in an alignment infraction. This also gives a little more leeway in "You're evil. Get an atonement."

Similarly, it lets us put some call-outs into scenarios for exactly the situations where a scenario might encourage an 'evil act'. This way, we can give some written sections on what could cause an Infamy gain. Unless things radically change, I don't see us publishing a scenario where gaining Infamy is a requirement to succeed at the mission.

I also like the potential design space for PCs getting some benefits out of having a point or two of Infamy. This might translate to a skill bonus when interacting with another organization, or even fit into some future boons. Again, this system is meant to give development more flexibility with alignment, rather than the current Pathfinder system of Yes/No.

As with anything we're testing out. We'll be monitoring it and course correcting as necessary!

Liberty's Edge 1/5 5/55/55/55/5 ** Venture-Captain, Illinois—Fairview Heights

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For the folks who cannot make GenCon (regrettably, myself included) that are planning to play on the evening of the 17th, I would like to ask when will character registration on the site will become available. Also, will our -700 series characters be allowed to use the same name as a -1 series character?

Liberty's Edge

The listed examples for accruing Infamy seem to punish Chaotic as well as Evil. I fervently hope this will be clarified before GMs whose personal take also confuse Chaos and Evil start punishing Chaotic PCs

Paizo Employee 5/5 Starfinder Society Developer

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The Raven Black wrote:
The listed examples for accruing Infamy seem to punish Chaotic as well as Evil. I fervently hope this will be clarified before GMs whose personal take also confuse Chaos and Evil start punishing Chaotic PCs

Once again, in terms of application, this system follows several of the existing Pathfinder Society guidelines. A GM must inform the player that his or her PC will receive Infamy for performing an action. The PC always has the option to avoid gaining the point.

4/5 5/55/55/55/5 ****

John Compton wrote:
The especially tricky element? Escape pods require expansion bays. Tiny starships and half of the Small starships don't get those. Lower starship hull points plus a lack of an escape clause make squadron fighting a cool concept that might run into serious roadblocks—especially for Starfinder Society.

Could remote-control of a squadron from a base/ship (a la Ender's Game) be a possibility, though?

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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the Drake and the Pegasus both look awesome!

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

GM Thrawn wrote:
Sounds like something to try out in an exclusive/special some time in the future. Finding pilots seems pretty easy though. Seems like everyone can do it at some level.

Space combat definitely favors the skilled pilot over a character who can get you from point A to point C.

And to be a skilled point does take a dedicated effort.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

The Penecontemporaneous One wrote:
Could remote-control of a squadron from a base/ship (a la Ender's Game) be a possibility, though?

Having read through the rules a couple times, I didn't see anything that would allow remote-control of other ships. It could be added, but nothing out the gate.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Space Combat is going to be a blast!

It is different than what we are use to in Pathfinder but can be picked up pretty quickly.

Grand Lodge

John Compton wrote:
Cyrad wrote:
So the whole group has to decide which ship to use? Here I was hoping for a Starfox-like thing where we all fly a squadron of small fighters.

In our playing around with the system, starship combat seems to lend itself especially well to having the whole group on board a single starship. We've wanted to experiment with how a squadron might function, though in all likelihood this would be with two PCs per ship (it's much nicer to have a pilot and a gunner). This would also mean that having one person good at piloting wouldn't be enough, and there would need to be multiple competent pilots on the team. I have no doubt that a group could build to this dynamic, but that's a dangerous assumption to make in the organized play setting.

This DEFINITELY sounds like a future SFS starship model! :D

Silver Crusade 5/5 5/5 **

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Thurston Hillman wrote:
Unless things radically change, I don't see us publishing a scenario where gaining Infamy is a requirement to succeed at the mission.

That scenario would likely be my "Rage quit" scenario.

Your blog post is already making me nervous since it sounds like you're deliberately trying to build in "Traps" into the scenario.

Paizo Employee 5/5 Starfinder Society Developer

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As mentioned above, yes, a GM must inform the PC that an action will result in Infamy. The wording here is almost identical to what already exists in Pathfinder Society.

The term "Traps" is wholly inapplicable here. We're specifically calling out certain actions that could result in Infamy to assist GMs who might be concerned about certain PC actions. In our first batch of five scenario, we have three Infamy call-outs; two of which can roughly be equated to "Hey, if PCs decide to try and kill these non-combatants, then apply Infamy." The other Infamy-related event is something similarly scummy, but not quite on the scale of pre-meditated murder of a noncombatant.

I've been getting some messages with regards to Pathfinder comparisons, especially in terms of some events in Pathfinder Society Season 4. One of the reasons this system really appealed to the Organized Play team, is because it lets us have a system for handling situations where the PCs might find a less-savory solution to a problem. Rather than leaving more obvious "evil decisions" up to GM-fiat on how to handle, putting in an Infamy header lets us give further guidance on how to handle those situations. Taking the burden (and potential personal conflict) off the GM's hands.

Paizo Employee 5/5 Starfinder Society Developer

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Also, I want to call-out that "Fighter Squadrons" are certainly in my headspace! :)

One of the key assumptions for Starfinder, is that that PCs end up working together on a single ship. Since that's the assumption, we wanted to start with that. It also makes way more sense for the PCs to be exploring the galaxy in a larger ship with (frame-depending) some extra expansion bays with appropriate labs and systems.

We want to get these rules locked in place before we start tinkering with things outside of the core assumption. That being said, John and I have already been discussing some interesting potential for different types of starship combat encounters, including fighters and some other (perhaps far larger) ships. For now, I do hope the players start to get a feel for the Drake & Pegasus... as well as any other ships that might get introduced in the not-so-distant future. :)

1/5

The artwork for the two ships above is excellent.

Grand Lodge 2/5 5/55/5

Thurston Hillman wrote:
Luke Spencer wrote:
Will the new starship frames be available for free if non-society players want to use them? Or will they be included in one or more of the scenarios?
Multiple Tiers (2, 4, 6, 8, 10, and 12 to be precise) of the Drake and Pegasus will be available in the Starfinder Roleplaying Guild Guide—a free PDF product! :)

Where can we find the above guide?

Thanks.

Liberty's Edge Contributor

3 people marked this as a favorite.
Thurston Hillman wrote:

As mentioned above, yes, a GM must inform the PC that an action will result in Infamy. The wording here is almost identical to what already exists in Pathfinder Society.

The term "Traps" is wholly inapplicable here. We're specifically calling out certain actions that could result in Infamy to assist GMs who might be concerned about certain PC actions. In our first batch of five scenario, we have three Infamy call-outs; two of which can roughly be equated to "Hey, if PCs decide to try and kill these non-combatants, then apply Infamy." The other Infamy-related event is something similarly scummy, but not quite on the scale of pre-meditated murder of a noncombatant.

I think their may have been miscommunication here. From your example, Thursty, what you are saying is that scenarios in which events may be more likely to allow the players to have their PCs take actions that would lead to the accrual of Infamy will have call-outs.

But, correct me if I'm wrong, you're not saying that we will see the intentional creation of situations in which the PCs are likely to gain Infamy.

It can seem like fun to create a "moral dilemma" in which the expedient course of action would be Infamy-inducing. However, such scenarios need to be very careful to present at least one clearly feasible alternative, even if that option is more difficult. If "good-aligned" alternatives aren't clear, many players are likely to feel like they are being forced into gaining Infamy.

Paizo Employee 5/5 Starfinder Society Developer

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Paris Crenshaw wrote:
I think their may have been miscommunication here. From your example, Thursty, what you are saying is that scenarios in which events may be more likely to allow the players to have their PCs take actions that would lead to the accrual of Infamy will have call-outs.

It's not our goal to intentionally create situations where the PCs should feel compelled to perform actions that result in Infamy. Instead, we're adding in text to support situations where the PCs might decide to take radical action (players being players). This way, there's some guidelines on how to handle it.

Here's some examples of how we're employing this.

Mock Example of Infamy:
The players end up in a shoot-out in an apartment complex. During this encounter, the PCs come across the locked safe belonging to a noncombatant in the a random apartment. Because of the chaos, it's entirely possible for a PC to crack open that safe while the owner (someone entirely unaffiliated with the PCs' mission) is away. The PCs can open the safe and take that person's hard earned credits. This would be an evil action and probably involves an Infamy call-out in running text.

Similarly, the PCs might encounter an NPC who requires some service or skill checks in order to accomplish a mission for. If the PCs instead decide to kill that NPC to "save themselves the trouble", that might be a solution, but likely results in gaining some Infamy. These are all situations that could arise in a game of Pathfinder Society, but in Starfinder Society we're codifying some actual repercussions instead of letting the GM get stuck with the bag on debating evil actions.

In the above examples, you'll note that one example is entirely a malicious act (breaking into a safe unrelated to your mission), while the other involves a situation where the PCs could provide a service/skills to overcome. It's our intent to call these out as best we can in text. We're extremely cognizant of avoiding situations where PCs feel they "need" to gain Infamy to complete an encounter. That being said, if a group recognizes an encounter could be easier if they "muderhobo" a key NPC to save time, then we want there to be repercussions.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Eleazzar wrote:

Where can we find the above guide?

Thanks.

That is the question that all of the GMs running Starfinder is wondering about. It is not out yet.

Best answer is Soon TM.

Liberty's Edge Contributor

Thurston Hillman wrote:
In the above examples, you'll note that one example is entirely a malicious act (breaking into a safe unrelated to your mission), while the other involves a situation where the PCs could provide a service/skills to overcome. It's our intent to call these out as best we can in text. We're extremely cognizant of avoiding situations where PCs feel they "need" to gain Infamy to complete an encounter. That being said, if a group recognizes an encounter could be easier if they "muderhobo" a key NPC to save time, then we want there to be repercussions.

That's exactly what I thought. Thanks for taking the time to clarify!

4/5 5/55/55/55/5 ****

Gary Bush wrote:
The Penecontemporaneous One wrote:
Could remote-control of a squadron from a base/ship (a la Ender's Game) be a possibility, though?
Having read through the rules a couple times, I didn't see anything that would allow remote-control of other ships. It could be added, but nothing out the gate.

I was referencing something that does exist, but in a way that doesn't spoil anything ;-)

Silver Crusade 5/5 5/5 **

Thurston Hillman wrote:

As mentioned above, yes, a GM must inform the PC that an action will result in Infamy. The wording here is almost identical to what already exists in Pathfinder Society.

The term "Traps" is wholly inapplicable here.

...

it lets us have a system for handling situations where the PCs might find a less-savory solution to a problem. Rather than leaving more obvious "evil decisions" up to GM-fiat on how to handle, putting in an Infamy header lets us give further guidance on how to handle those situations. Taking the burden (and potential personal conflict) off the GM's hands.

From this (and your other posts) it is obvious that I misinterpreted your earlier post. Thank you for the clarification. Sorry for misinterpreting/overreacting


Hmmm. Infamy looks fine, as long as the rule about the GM needing to warn ahead of time that an act is evil/Infamous act still stands.

Levelgating Equipment though is terrible. Price is already an effective levelgate, and in those incredibly rare (though breathlessly talked-about) instances where characters spend all their gold on a single item, that's what fame limits are for.

Let's not forget the main reason 4E failed in the first place: Designers who were too obsessed with "Game Balance" at the expense of fun.


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Howard197 wrote:

Hmmm. Infamy looks fine, as long as the rule about the GM needing to warn ahead of time that an act is evil/Infamous act still stands.

Levelgating Equipment though is terrible. Price is already an effective levelgate, and in those incredibly rare (though breathlessly talked-about) instances where characters spend all their gold on a single item, that's what fame limits are for.

Let's not forget the main reason 4E failed in the first place: Designers who were too obsessed with "Game Balance" at the expense of fun.

Don't worry, I got the book and things look pretty fun. The leveled equipment is actually really nice, and much more fun than the old enhancement bonus advancement.


The link to the full-sized image of the Pegasus is broken.

Sovereign Court 3/5

I'm getting a very FTL vibe from the starship stuff and I like it.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

QuidEst wrote:
Howard197 wrote:

Hmmm. Infamy looks fine, as long as the rule about the GM needing to warn ahead of time that an act is evil/Infamous act still stands.

Levelgating Equipment though is terrible. Price is already an effective levelgate, and in those incredibly rare (though breathlessly talked-about) instances where characters spend all their gold on a single item, that's what fame limits are for.

Let's not forget the main reason 4E failed in the first place: Designers who were too obsessed with "Game Balance" at the expense of fun.

Don't worry, I got the book and things look pretty fun. The leveled equipment is actually really nice, and much more fun than the old enhancement bonus advancement.

I concur. And it means that chronicle sheet loot may actually be once again relevant...

* Contributor

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The Mad Comrade wrote:
The artwork for the two ships above is excellent.

I agree! I'm also excited to be involved in naming them! I proposed a lighter "Pegasus class" ship and a heavier "Drake class" ship in my outline for Into the Unknown, and I'm happy to see them become so critical to the Starfinder Society.

Shadow Lodge 4/5 5/55/55/55/5 ****

Ron Lundeen wrote:
The Mad Comrade wrote:
The artwork for the two ships above is excellent.
I agree! I'm also excited to be involved in naming them! I proposed a lighter "Pegasus class" ship and a heavier "Drake class" ship in my outline for Into the Unknown, and I'm happy to see them become so critical to the Starfinder Society.

Into the Unknown is a pretty awesome Quest series, Ron! I'm excited to get to run it during (and by popular demand, immediately after) Gen Con!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Howard197 wrote:

Hmmm. Infamy looks fine, as long as the rule about the GM needing to warn ahead of time that an act is evil/Infamous act still stands.

Levelgating Equipment though is terrible. Price is already an effective levelgate, and in those incredibly rare (though breathlessly talked-about) instances where characters spend all their gold on a single item, that's what fame limits are for.

Let's not forget the main reason 4E failed in the first place: Designers who were too obsessed with "Game Balance" at the expense of fun.

On levelling equipment; this is the equivalent of fame limits. It also means that if a character is consistently bad at earning prestige, they aren't equipment limited.

I would be shocked if the equipment limit isn't level + something

1/5

Ron Lundeen wrote:
The Mad Comrade wrote:
The artwork for the two ships above is excellent.
I agree! I'm also excited to be involved in naming them! I proposed a lighter "Pegasus class" ship and a heavier "Drake class" ship in my outline for Into the Unknown, and I'm happy to see them become so critical to the Starfinder Society.

It would be interesting to see ship nomenclature follow along a similar vein. Pegasus, Griffon or Gryphon, Hippogriff with Alicorn at the top of the chain. Drake, Manticore, Wyvern with Dragon at the end.

2/5

1 person marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Stone Dog wrote:
Modern ships... they all look like electric razors.

So true. So much so I now can't unsee it!

"I liked it so much I bought the squadron"

Dark Archive 4/5

It's humorous that infamy will only hurt melee based character's. Caster's will only be slightly inconvenienced.
Har Har Har

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