Cloak of Energy Reversal


Open Call: Design a wondrous item

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

Cloak of Energy Reversal
Aura faint conjuration (healing) and necromancy; CL 5th
Slot shoulders; Price 3,000 gp; Weight 1 lb.
Description
Although it appears at a glance to be gray, this cloak is woven with an intricate pattern of black and white threads. A cloak of energy reversal switches the effects of positive and negative energy on the wearer; whichever energy type would otherwise harm her will heal her instead, and vice versa (possibly granting a Will save to reduce or negate damage, depending upon the effect in question).

Note that this does not influence whether or not the wearer would be affected by a given energy effect in the first place. For instance, if a cleric channels positive energy to harm undead, an ordinary human wearing this cloak is unaffected, as normal; if instead the positive energy was channeled to heal living creatures, such a wearer is harmed instead of healed.
Construction
Requirements Craft Wondrous Item, cure moderate wounds, inflict moderate wounds; Cost 1,500 gp

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

--- WARNING --- : Lots of puzzling over this one...

I'm confused by this item. It sort of grants negative energy affinity or positive energy affinity to a creature...which makes it a bit of a monster ability-in-a-can item. But not entirely...

Let's think through these scenarios:

1) A living creature is wearing this cloak. Normally, they'd be healed by positive energy. Now, they'll be damaged by it. A cleric channels positive energy to harm undead rather than heal his allies. And this guy gets to ignore it, because the cleric isn't trying to heal. He's using his power as an attack meant to harm, not heal.

2) Same situation. This time, an evil cleric channels negative energy in an attempt to heal a bunch of undead allies. Normally, the guy wearing this cloak would be unaffected by that. Now, he'll be healed along with them.

3) Now, an undead creature is wearing this cloak. Normally, they'd be healed by negative energy. They'll be damaged by it now. An evil cleric channels negative energy to harm living subjects. The undead creature won't be affected by it, because it's harming rather than healing.

4) Same situation. This time, a good cleric channels positive energy in an attempt to heal his alliles. Normally, an undead creature wouldn't be affected by that. Now, they'll be healed along with the living creatures.

At its core, I'm not sure I understand the principle use of this item. Since it doesn't protect from channeled energy meant to harm as part of a special attack, you couldn't don this thing thinking you'd be able to withstand a bunch of nega-bombs from an opposing cleric. Likewise, an undead creature wearing this thing isn't protected from positive energy meant to harm him as part of a special attack, either.

Instead, it just flips whether you're healed by channeled energy ordinarily meant to heal you. So, in the words of Sean..."who would want this thing?" An undead creature (or dhampir) that wanted to be healed by positive energy like his living companions? A living necromancer/priest who wants to be healed along with all his undead minions?

I guess this does away with the hard choice evil channelers make where they're alive, but all their undead servants aren't and they keep having to flip back and forth between positive energy channelings for themselves and negative energy channelings for their unliving minions to keep everyone in a fight. It saves them an action in that regard by letting them heal along with the rest of the undead. Same deal for a dhampir (or other creature with negative energy affinity) who's adventuring with an entire party who relies on positive energy to heal and he's the odd guy out.

Is that worth 3,000 gp? Perhaps. It certainly helps with the economy of actions in a stand-up fight where you know the party cleric or NPC cleric is going to have to do a lot of channeled healings to keep his allies on their feet.

I guess, given all that, it holds up mechanically. It's a hard item to wrap your head around at first (at least for me), because you have to separate out the channelings that are meant to harm. Those still work like normal on whoever wears this cloak. It's only the healing channelings that reverse the polarity. Seems kind of weird from a "physics of channeled energy" perspective. But I see the in-game need for it, even if it's a bit niche.

So...it's a decent idea. It fills an innovative niche in that regard. Flawless presentation and attention to detail in using the provided template. Could have been worded a little better, both in mechanical description and flavor text. I'm not super-keen on the name, but it does give an indication of what the item can do for you.

I'm a Weak Keep.

Contributor

Neil's breakdown of the four possibilities is exactly my thinking. I read it and went, "wait... what?" but wisely skipped ahead to Neil's comment, which saved me a lot of typing.

This item would be a LOT simpler if it just flipped whether you counted as undead or alive. That would make it a lot more useful, and wouldn't have quite the brain-teaser of figuring out exactly what it's supposed to do in each of the four circumstances.

Of course, it then becomes a no-brainer for dhampir characters, or for the enemy who's secretly undead and wants to hang out with positive-channels and not be exposed as an undead.

As written, it's a decent try.

Keep... but worker harder in the next round.

Legendary Games, Necromancer Games

Same. Weak keep. I presume this guy has a dhampir character somewhere :)


Awesome! Neuter the cleric in the big fight at the end vs. the undead villain NPC! How fun!

I do not recommend that you vote for this designer.

Legendary Games, Necromancer Games

I agree with Ryan this is more of a monster item. The few times a PC would want it (dhampir, for example) is far outweighed by its application for monsters or npcs. And its cost is so low for something so serious.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

I disagree. I think a lot of players will want it for their PCs, primarily those who play evil PCs or neutral PCs who select channeling negative energy rather than positive energy. There are a lot more people who play this way than you might think. Their preferred tactic is to summon, create, or otherwise control lots of undead minions as fodder to take into encounters. The drawback to that is that they didn't have channel positive energy to heal themselves, only channel negative energy to heal their undead minions. Now, they can heal themselves along with them. While you might think that'd be an NPC cleric kind of item reserved more for GMs, I can tell you there'll be a lot of players who'll want this for their negative energy channeling clerics, as well. And that's not even touching on the fans of goth dhampir PCs.

Here's an example of where I'd personally want this item. Let's say I've decided to play a cleric of Gorum (a CN god of war). In the Pathfinder system, a neutral-aligned cleric gets to choose whether he channels positive or negative energy. Instead of healing wounds on the battlefield, let's say I decide I want my cleric to be able to leech the life from his foes with judicious channelings of negative energy instead. Once I've selected negative energy for his channel ability, it means the only way I can heal myself is if I stop to cast an actual cure spell. But, if I'm wearing this cloak, I can now heal myself with my channeled negative energy...just like an undead cleric would be able to do.

As I go up in levels, I'll likely gain the ability to animate and control undead. I may even take the Command Undead feat. This will let me animate the corpses of those slain on the battlefield so they can fight on. Additionally, because I've selected negative energy for my channel ability, it means I can heal those undead allies with a burst of channeled negative energy whenever I need. And, because I'm wearing this cloak, I can have that energy heal me, too. So, this becomes a great "economy of actions" item for such a character. And it's very easy to design such a concept for a neutral-aligned cleric who doesn't mind animating, supporting, and healing undead minions to carry out the will of his god. You've just got to make sure your neutral-aligned deity doesn't frown on undead and you're good to go.

Legendary Games, Necromancer Games

I came back to this to potentially change my vote, but I am convinced by your pitch, Neil. I agree with you. There are more who would like to use it than I am envisioning. I'll leave my vote as weak keep.

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

After comparing this item to several others in the Keep folder, I've come to the conclusion that it just isn't exciting enough for me. It's technically proficient, but it just lacks mojo and Superstar quality. It might still make it through as a "golden ticket" or an alternate, however. In fact, I may decided to come back to it and spend one of my own "golden tickets" on it. But, for now, I'm going to change my vote to a...

...Weak Reject.

RPG Superstar 2011 aka Ignotus

A little boring flavor-wise, but I see what this does for the game – lets a cleric who channels negative energy heal some party members or himself. It’s also cool that undead bad guys could wear this as cleric-protection, and yet PCs might still have uses for it when they strip it off the body.

That said, this is just damn confusing as written (see Neil’s analysis). I foresee a lot of back and forth at the table for the first half-dozen times this gets used. And there are some things I’m still not sure of. If I’m undead, and I’m wearing the cloak, and I get hit with a “harm undead” use of positive energy, am I healed or just unaffected? Neil seems to be operating under the assumption that the distinction is whether the cleric intends to harm vs heal, but I think the item text is ambiguous enough that the relevant distinction might be living/unliving.

I would rather see this without the restriction as Sean put it; if it needs a drawback, give it something else. Meh.

RPG Superstar 2011 Top 4 , Dedicated Voter Season 6, Star Voter Season 7 aka Jatori

Welcome to the Top 32!

I'm not so sure about this item. It starts off with a good description (I like the mix of black and white threads) and I'm rather fond of neutral-aligned negative energy clerics. As Neil mentioned, many PC builds would find this useful. However, I believe that the choice to play a living negative energy cleric (or positive energy dhampir cleric) should be a hard choice to make. Numerous elements help define a cleric's mechanical build, personality, and play style, including her deity and choice between positive or negative channeling. This item makes choosing easier as it provides a cheap and effective workaround.

That said, I do appreciate the effort you took to explain the item's mechanics. Despite my concerns, it is still an interesting item and I'm looking forward to your organisation. Good luck for round 2.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean

What I like: I like the nice, simple description. And likewise, the construction requirement spells are clear, simple, and make perfect sense as well.
What I love:
The effect itself is quite unique; I feel like I may have seen ideas like this before somwhere, but I think this presents the negative/positive reversal better than any prior instances that might have crossed my path. But, that's just for the base effect itself; unfortunately, right after that, things get a little more complicated...
What needs a little sumptin' sumptin'...
While this item should be really simple, something about it just winds up feeling a little more complex than it should be. I think it's your second paragraph there, specifying that a user isn't affected by a use of channeled energy that wouldn't have affected him in the first place. That's... just odd, to me. I think it would have been easiest just to reverse the polarity of how one is affected without that particular caveat. Otherwise, I can see it constantly being questioned at the table: 'Wait, is this a use that affects me?'
All in all...
This one's a little weird; I'd be leery of having a character of mine actually wear one for fear of getting blasted by the party cleric. Unless I was playing an odd race like a dhampir or something, maybe. (Side note: after going through and reading Neil's well-detailed analysis, I concede that this is going to be useful for a number of players. I'm just not one of them.) But it's still a pretty novel idea, so full credit where it's due there. Congratulations and welcome to RPG Superstar!

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

EEEEEEEEEEEEEEEIMADEITIMADEITIMADEIT!!!!!

*ahem*

Wow. I... Wow.

So, it's alright for me to discuss my item now, right?

Contributor, RPG Superstar 2009, RPG Superstar Judgernaut

Yes. You're free to comment at this stage of the game. And welcome aboard, Jacob. I look forward to critiquing your future work. Just make sure you give us something that requires a little less mindbending analysis than this entry... ;-)

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

Heh, "in by the skin of my teeth" is still "in", amirite? ;)

Anyway, this item was supposed to be mechanically simple yet complicated in application. (Judging from the comments, I apparently failed in that respect.)

Here's the idea:
There's a reason I didn't just grant negative energy affinity - I wanted the effect to be even more simple and basic than that. It flips exactly one switch: the "healed/harmed" switch. Doesn't touch the "affected/not affected" switch, or anything else related to undead or whatever.

Part of the apparent disconnect between my mind and all of yours' seems to be based on my reading of Channel Energy: "Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric."

I've always read it to mean that the only choice you make when you channel is whether to affect living or undead creatures. Not whether to heal or harm (that would be an automatic result of each affected creature's response to energy of the type channeled), just whom to affect.

So with that in mind, I thought applying the effect of the cloak would be simple, as only one thing gets changed. So if a human wears it and a cleric channels to affect living, he'll be affected. The heal/harm switch is flipped for him, but the "affects living" channel is still affecting the living wearer. Similarly, if a zombie wears it and a cleric channels to affect undead, he'll be affected, with only the final result being modified by the cloak.

I'll add commentary on possible uses later when I have more time. Hopefully my explanation helps a bit in the meantime. :)

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

So the idea for the practical application of this item:

I did intend for it to require some thought (which would perhaps have been more welcomed had its mechanics not already twisted people's brains), as I don't like auto-grabs very much (like the saying that Power Attack might as well be written on every fighter's character sheet by default). I wanted people to have to think about when/if to use this item and have the answer not always be the same.

Uses:
If your party cleric is a negative channeler who likes to blast living creatures as an AoE, he can use this to gain extra value when he makes that blast. Similarly, his allies can use this cloak as an upgrade from mere exclusion via Selective Channeling (or fill in the gap if the Selective Channeler's CHA mod isn't high enough to cover the whole party).

Alternatively, if you know that your campaign's main villain is an evil cleric, you can wear this cloak as a countermeasure - when he tries to blast your party (or poke them in the eye with inflict serious wounds or harm or whatever), cloak-wearing PCs will leave said villain with egg on his face.

On the other hand, it isn't a "gimme" for every party. If you don't expect to be blasted by a lot of negative energy (and aren't playing a dhampir PC), you might consider just taking this to Ye Olde Magic Shoppe. If you don't expect to be blasted by a lot of negative energy and you have a positive-energy cleric in your party who likes to heal in combat, then it's right out as it'd be a hindrance rather than a help.

The need to make a decision about whether to use a Cloak of Energy Reversal was intentional. I believe that many (most?) wondrous items should be a good choice in some situations and a poor choice in others.

Hopefully all this commentary helps people understand (and/or appreciate) what I was going for with this item. If not, well, there's always Round 2. :)

Thanks for the comments everyone, and thanks to the judges for picking my item and making my day!

Marathon Voter Season 6

I'm trying to wrap my head around how a level 8 dhampir cleric of the death domain with this item would work. The Death domain's level 8 ability is basically this ability. So when they channel negative energy, they'd heal themselves from the dhampir ability. Then they'd hurt themselves from this cloak. Then they'd heal themselves from the death domain ability? Weee....

Congrats Jiggy!

Star Voter Season 6, Star Voter Season 9

Jacob, with that last bit of commentary, the wording of your item makes a lot more sense. That said, try to make sure you clear up your phrasing in future rounds.

I also do think that this might be a bit cheap of an item for what the effect is. But, that's minor, really.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

RonarsCorruption wrote:
I also do think that this might be a bit cheap of an item for what the effect is. But, that's minor, really.

Yeah, I really had no idea how to price this one. Out of curiosity, what method would you (or anyone else) have used to price it?


Hmmm. Interesting.

I'm not very stoked about it, though I can see the appeal to someone that faces people that bust off negative energy often. Dhampirs too, put on the cloak, get healed, take it off. There was mention of N to E clerics with Channel Negative Energy, and how it would be useful, and I can see that but I wouldn't outfit a whole party with these things when there are some nice, other cloaks out there that are less specific.

The name doesn't really grab me either. I was actually expecting something involving elemental energy or something of the sort when I first read it, and was surprised.

I do look forward to seeing what you're going to bring out for Round 2 and congrats on landing a spot!

Star Voter Season 6, Star Voter Season 9

Well, seeing as there's no limit on the amount of energy that can be reversed, or the times per day, I would have placed it about 10k, I think.

Or, alternately, broken it down into two items, one with a limit, and one without. But it is really tricky, because this is ultimately an item that you could want at any level. 3000gp is a pittance to a 20th level character, but not something you could easily afford until 4th or 5th level.

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

Congratulations Jacob,
I was disappointed this was positive/negative and not fire/ice, but I know several of my players would like it. :) It might be complicated to adjudicate, but I think on the rewrite it improves. Good luck!

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

Curaigh wrote:
I was disappointed this was positive/negative and not fire/ice

I very much considered it, and would consider homebrewing such an item were I running a home game. But in the end, my Orzhov roots from my MtG days won out. :)

Dedicated Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9 aka OwlbearRepublic

Minor nitpick first: I don't think you're meant to put subschools in your Aura entry.

I see this item's utility, but I think that an obvious patch on an obvious problem requires more flavor than this to wow the reader. The gray-that's-really-black-and-white is logical, but still leaves you with a gray cloak. I would craft this item (and in fact, I'm playing a crafter in a campaign with a dhampire, so I probably will craft this item), but I'd throw on a different flavor and maybe use a different slot. There's nothing in this entry that I'd want in my campaign except for the novel mechanical effect, and that's unfortunate.

This is sort of the reverse of the swashbuckler's cloak. That item is great fluff pasted onto existing magic items; this item is a new and useful effect stuck in Just Another Cloak. In the future, maybe you should spend a little more time with your mechanics brain shut off and just brainstorm your entry's visual appeal, concept, etc. You've got to lure us in with razzle-dazzle before you can pummel us with your rules-fu. :)

Congratulations and good luck.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8 aka Jiggy

OwlbearRepublic wrote:
Minor nitpick first: I don't think you're meant to put subschools in your Aura entry.

Hm, you might be right - I'll have to browse my CRB.

Quote:

I see this item's utility, but I think that an obvious patch on an obvious problem requires more flavor than this to wow the reader. The gray-that's-really-black-and-white is logical, but still leaves you with a gray cloak. I would craft this item (and in fact, I'm playing a crafter in a campaign with a dhampire, so I probably will craft this item), but I'd throw on a different flavor and maybe use a different slot. There's nothing in this entry that I'd want in my campaign except for the novel mechanical effect, and that's unfortunate.

This is sort of the reverse of the swashbuckler's cloak. That item is great fluff pasted onto existing magic items; this item is a new and useful effect stuck in Just Another Cloak. In the future, maybe you should spend a little more time with your mechanics brain shut off and just brainstorm your entry's visual appeal, concept, etc. You've got to lure us in with razzle-dazzle before you can pummel us with your rules-fu. :)

I did wonder if it should be a cloak or not, but an effect that modifies the effects of energy that gets sent surging through your whole body felt like it should be a "whole-body" item: a cloak. Would've felt weird as a helm or ring or whatever. Maybe an amulet? Oh well. Let me know what exactly your dhampir ends up crafting! :)

Quote:
Congratulations and good luck.

Thanks!

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Ant Health Warning: this year, I really worked hard on technical execution of my item, so these reviews will likely reflect template use. Brace yourselves for the template fu - it can sting.

Template Use: 9.5/10

template fu sees old edition "and" usage, growls "faint conjuration (healing), faint necromancy;", docks half a point and eats it.

Slot affinity: 7/10

Hmm, so in the same price range, I would have to give up my Cloak of Resistance? For me, thats a hard choice as that affects all my saves and not one specific type.

Abuseability: 8/10
I can see DM's abusing this - the dracolich doesnt just have one in his hoard, he's got it on his back!

Desirability: 7/10
As a player, it would be unlikely I would want to wear one. Even if my healer buddy chose "the dark side", he would still normally use healing spells to heal his buddies and that's just plain ouchy this way.

Originality: 8/10
I can see what you were trying for here and like the thought processes involved.

Ant Score: 39.5/50 (79%)

Dedicated Voter Season 8

First, congratulations and second, good luck!

Here we go again...

My Impression of this item I'll put my overall impression here this time, not just my first reaction, it's starting to seem like pretty much the same anyway. So, for your item, I want to like it, I do. I like dhampirs, and evil character options once in a while as a chance of theme. But this doesn't do it for me. It's confusing and not all that impressive.

Analysis
Name: Hmm, okay, I don't like this one, for some reason. X of the y, tells me what it does, so it's decent, but no, I don't think it's exiting, "Energy Reversal" bother me a little for some reason. Perhaps I just don't like that it's a cloak.

Template: Looks fine enough. What needs saying has been said.

Effect and Use: Honestly, the effect gets too confusing. And it seems that the characters who might use are loosing one of the essentials of why they chose to be what they are. I have a Dhampir Oracle of Life, and the center of that character is the conflict of it's nature and abilities. And honestly, while it might be neat to remove this penalty from it now and then, I prefer the flavor as it is.
To summarize that up: I just don't think this item makes a lot of sense. Sure, I might put it on all my undead villains, but no, I don't think that'll be fun for anyone.

Description/Clarity: You could have gotten it across clearer, but that's mostly the effect being really weird.

Anyway, Good luck with the rest of the competition.

RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 , Marathon Voter Season 6, Star Voter Season 8

I like that you designed an item dealing with positive and negative channeled energy. I think there is a lot of room for game elements that deal with this power.

Personally, as I DM I would enjoy using this item and pulling some surprises on the player characters.

Congratulations and good luck!

RPG Superstar 2012 Top 8

Negative energy channeling clerics are certainly a common occurrence in games I've run and being able to circumvent the problems caused when they need to do some healing is a definite boon. A cleric in my current game who uses Channel Smite to get his negative energy into his opponents would really benefit from this.

I think it fixes a problem that negative energy clerics have, without being so good that you'd always choose this over the alternative of channeling positive energy. So, well done!

Liberty's Edge Contributor, RPG Superstar 2012 , Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9

Congratulations, Jacob! (uh, 1)

While I can see how this could be a buzzkill to a cleric who has maxed out on his ability to damage undead, it's definitely an appropriate item for an undead "boss" to have. Plus, it's a great item for certain PCs. You did a great job creating something which will work quite differently depending on who is using it.

Good luck with the next round!

RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo

Threat Analysis

You could be serious competition because.... you've demonstrated an ability to design something that will have obvious appeal to a particular subset of players. Going into the voting rounds, I suspect you'll be able to identify and develop memes that will be popular with voters.

You could become an even bigger threat in future rounds if... you start moving away from monster-ability-in-a-can territory and into uncharted waters.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9 aka motteditor

Jacob, just re-read the judges' comments and they kind of put you on a bit of a roller-coaster ride there. I think you're playing with a neat mechanic that for certain characters will create a must-have item, while for others will mostly be an NPC item. That said, with its low cost, even if PCs always choose to sell it off when they get one, it's not going to give them a massive trove to go out and buy the sword of Hitler-killing.

Looking forward to seeing what you bring for Round 2.


Very confusing. Seems like it would slow down the game trying to constantly figure out how this thing actually works.

Dark Archive

Congrats on Top 32!

Just to share, pricing wondrous items is one of the toughest things for me to do.

I used the formula in the Core Rulebook for magic item creation for last year's submission, comparing it to similar items and their prices, and even though it was more expensive than any of those other items it seems from the feedback I had received that I'd shot way too low, because the sum of the item's abilities made it worth more than what each of those abilities would have been if separated into individual items (it also made it too "munchkin" for the judge's tastes by having too many abilities and flirting with SAK).

This year, I actually seemed to have done a better job on pricing. The feedback I received last year made it seem to me that if I was going to have to mess with the price it would be better to err on the side of more expensive than too cheap, so I started at the same point as I start with anything (back in the same section in the Core Rulebook) and when applying the applicable formula I actually came out with a price that was too expensive. Comparing the item to other items that I thought were of similar power, I decide to round down to a lower price that was still expensive enough to justify the item's relative power level, and I believe (from the feedback received so far) that this was a much better approach.

Hope that helps give you a different perspective on pricing.

Now to your item: I also submitted an item that plays with the channel energy mechanic, and that is a recurring theme I am noticing from many of the good items I've seen so far this year. The clarification paragraph almost makes the item seem more complicated, but unfortunately without it the "targeting" issue of channeling energy isn't resolved sufficiently. I'm sure there's a better way to word it than you did, but the mechanics about it are sound (once puzzled over and figured out).

Kudos to you sir, and best of luck in later rounds!

RPG Superstar 2012 Top 32

I’ll admit to being a bit confused by this one, but I like the core concept. Being able to invert positive/negative’s effects would be handy any time your energy affinity is in the party minority or you’re going into an environment heavy on the wrong type for your nature.


Jacob Kellogg wrote:

Cloak of Energy Reversal

Aura faint conjuration (healing) and necromancy; CL 5th
Slot shoulders; Price 3,000 gp; Weight 1 lb.
Description
Although it appears at a glance to be gray, this cloak is woven with an intricate pattern of black and white threads. A cloak of energy reversal switches the effects of positive and negative energy on the wearer; whichever energy type would otherwise harm her will heal her instead, and vice versa (possibly granting a Will save to reduce or negate damage, depending upon the effect in question).

Note that this does not influence whether or not the wearer would be affected by a given energy effect in the first place. For instance, if a cleric channels positive energy to harm undead, an ordinary human wearing this cloak is unaffected, as normal; if instead the positive energy was channeled to heal living creatures, such a wearer is harmed instead of healed.
Construction
Requirements Craft Wondrous Item, cure moderate wounds, inflict moderate wounds; Cost 1,500 gp

Disclaimer:

This post constitutes the views of a (very advanced) CE aligned succubus. Being such, Ask A RPGSupersuccubus is at complete liberty to change her mind on anything without giving any notice whatsoever. For those of you who missed last year (or as a reminder for those whose memories have failed) Ask A RPGSupersuccubus subscribes absolutely to balance, fairness, and logic in these reviews – in the sense that balance is what a couple of mortals on opposite ends of a plank pivoted on a rocky spire above a drop of several hundred feet into a pool of molten basalt frantically try to do, fairness is a term applicable to assessing either hair colour or more general beauteousness and logic is something which proves anything a demon of adequate status and charm requires it to demonstrate.

Note:
Ask A RPGSupersuccubus acknowledges the efforts of the ready supply of willing victims on the ‘Nine Blazing Months’ items thread, who inadvertently contributed to the development of weapons-grade questions for use in this round.

Fair is foul and foul is fair supposedly (trust a mortal to make up a piece of complete mumbo-jumbo – it is of course generally impossible to get anything much fairer in any context which actually matters than a succubus). Basically, though, does this item have any useful application in a spa?
It's cheap, and since there's nothing to the contrary I assume it's composed of unimpressive plain materials, like dyed cotton. Basically there's no point to having one of these in a spa, unless one likes to be generally prepared for assassination attempts by energy-channelling types.

Assuming for a moment that it’s more convenient to pay taxes than to circumvent the system, does this item look likely to be a tax-deductible business expense for a succubus art-dealer?
Given succubi tend not to engage in the sort of god-bothering necessary to master channelling energy, and given that most god-botherers have better things to do than act as minions for a succubus art-dealer, this item isn't justifiable as any kind of tax deductible expense in most circumstances.

Is the item useful in a strawberries-and-cream-tea context?
No. This is not something which has any place on most romantic dates. The ones it could be applicable on, it's probably best not to detail here.

Other Comments?
Given the insanely low price, and the potential protection this offers against extreme environments (hello there, negative energy plane, just for a start...) I'm almost tempted to revive last year's world domination rating just for this item. Oh what the heck:
World Domination Potential: Mwuahaha!

Gollum Rating:
Ratings of items are prosaic and unfashionably conventional this year. Although rules are there to be broken (so long as they do not involve the dread lord, Orcus) as a general rule no items will thus be rated this year.

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