Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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The guard turns away in disgust as Arakan abases himself. "You're pathetic. Just get down the stairs before I throw up." He waves them towards the exit.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen turns to do as they say, hoping for an opening before this gets too out of hand.


The adventurers make haste down the stairs before the guards change their minds.

I'm tempted to give some xp for Arakan's sweet talking, but I'd only have to take it away again for Jareen putting his foot in it.

Alright, narrow escape there. And I had all sort of unpleasantries lined up while you dangled in those cages. Ah well, a DM is not the total master of his world. What's the plan? It's now nighttime so going to bed and hoping more misfortune doesn't visit you before morning is probably valid.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Indeed, it is most likely valid.


No one has said anything else, so we'll go with that option.

The adventurers bed down for the night. In the morning, the caravan is ready to move on. The templar from Draj returns from his stay up in the tower and is seen off by Coyotl. However, there seems to be a lot of activity from the guards. They are moving around, asking questions, although none have made it over to the party yet.

Streetwise, DC 15:

Spoiler:
You pick up the rumour from one of the mekillot drivers - apparently there were some murders in the enclave last night. The guards are looking for the perpetrators.

Tawfik again puts the group on point duty. They are the first to ride out on their crodlus, the rest of the caravan close behind. As they head through the narrow canyon that leads to the open desert, a group of six guards stop them.

"Who are you? Where are you going?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Streetwise: 1d20 + 7 ⇒ (6) + 7 = 13

Jareen will settle back to let Arakan do the talking. He's in a foul mood and has been quiet all night, and most of the morning.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Streetwise 1d20 + 10 ⇒ (9) + 10 = 19

DM:
Arakan does what he can to sow rumor that someone heard some other person, at some time, say that the guards at the bottom of the stairs last night were complaining about some group of people. Something along the lines of, "I hate those sickos and their grinder? Whatever that means. Something about sneaking over and getting rid of them, and try to make it look like an accident. That's just what I heard, someone tell somebody else they heard from someone or other." Ending with a shrug, like, 'maybe it's related'.

Bluff 1d20 + 13 ⇒ (5) + 13 = 18

----------------------

As they approach the guards at the canyon, he is pleased to see Jareen give him a chance to speak. "We are the advance guard of a caravan. We are leaving the nearby oasis, to continue our trek. Sadly, we are headed for the brutal open desert to get back on the road toward the next stop on our route. Why, is something wrong?"

Diplomacy 1d20 + 12 ⇒ (5) + 12 = 17


Silver Spring is the next stop.

"We're looking for some people that look a lot like you. Get down so we can talk to you."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan balks, but talks as he begins to slowly comply. Once off his mount, he folds his hands behind his back. "I'm sorry, but those are oddly non-specific instructions. 'People that look a lot like you' could very easily match any traveler that you choose to stop. How do we know you are legit?" He tries to buy them all a little more time if necessary, as he speaks, he tries to subtly draw his hand crossbow unseen.

Diplomacy 1d20 + 12 ⇒ (10) + 12 = 22
Thievery (to sleight of hand his hand crossbow behind his back where his allies can see) 1d20 + 10 ⇒ (19) + 10 = 29


"Some members of the House were killed last night. A big brawl, it looked like. One of those killed was seen talking with a half-elf, and with him a 'kreen, a mul, a half-giant and an old guy. Then they all left together, and next thing there's a load of dead people. So where were you last night?"

Meanwhile, Arakan gets his crossbow ready without being seen.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

"Members of the House? You mean, up atop the cliff? We were up there, yes, but only to ask a request of an advisor to Coyotl. We were given our answer, and then sent away from his presence. There were guards everywhere. What would we have to gain, much less be able to survive if we had attacked the most honorable advisor?" He keeps the details vague, yet honest, hoping that admitting to their second meeting will draw them away from thinking they were involved in the first.

Diplomacy 1d20 + 12 ⇒ (19) + 12 = 31


"That was you?" The guard snorts in amusement, and the others snigger. "Can't see you lot murdering anyone. Alright, on your way." The guards step out of the way, and Tawfik's men on point are allowed to ride on into the open desert.

200xp each.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal bristles a bit at being laughed at. Normally it would lead to axes, screams, and blood... lots of blood. But when the clutchspeaker seems to react as if this is the desired outcome, 'Kal relaxes.

Nice Diplomacy roll!


Putting the Tsalaxa enclave behind them, the caravan continues its trudge towards Silver Spring. The next stretch of the journey is probably the most dangerous, for it is here that the bandit attacks are most frequent.

You've had a decent extended reast so you are all back to full strength. Silver Spring is about sixty miles away, which means roughly two days travel.

The hills recede behind and the grit-blown Tablelands reassert themselves again. Flat-topped buttes punctuate the landscape and wind-carved boulders lie by the roadside. The few patches of scrub and cactus with their dusty grey-green leaves relieve what is otherwise a monotony of red, brown and orange rock. Large birds circle high in the warm updrafts, and at one point the huge shape of a cloud ray drifts through the sky, a long-tailed black shape against the blue. But the behemoth shows no interest in what is going on at ground level, and slowly disappears in the distance.

The day wears on and eventually the group are relieved from scouting duty by another team, and they take their place in the main part of the caravan. Tawfik gestures from his howdah that the group should come up and see him, and his mekillot is briefly halted and a climbing net draped over the side to help them up.

"There was some bad business back at Ablath, some senior people in the house getting killed." Tawfik narrows his eyes. "Anything to do with you? Don't give me any inix-sh1t."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"We've never killed a soul that didn't try to kill us first. What would it mean to you if we did?"

Aubs:
What's up with Jareen and his filth fever, he's had it for a good long time, not sure if anything should have come of it yet?


Jareen:

Spoiler:
I forgot to do anything about it when it mattered. Assume you had a nasty bout of diarrhoea and got over it.

Tawfik snorts. "House Tsalaxa are murderous bastards. I'm pretty sure they sponsor half the bandit raids that go on along this road, and then fence then proceeds. I don't care what happens to them as such. I just don't want any trouble if we can avoid it, especially if it has repercussions for the caravan."

He looks out thoughtfully along the road. "The Black Sands Raiders are active along here. They are the worst. Keep your eyes open."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"I'd rather avoid any trouble like that myself. Is there anything about the Black Sands we should look out for?"


"Looking out is the main thing I want you to do. And if you see any, kill them."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Of course. I meant, do they usually strike from the North, or in the morning, or some such. We will be wary."


"Their tactics vary. Just be alert."


The group are dismissed and climb back down from the mekillot. The caravan rumbles on. A hour or so later, Tawfik calls down, "The scouts are signalling! Go and see what the problem is!"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen nods up at Tawfik and moves off.

Init: 1d20 + 2 ⇒ (11) + 2 = 13 Just in case....


A bit early for that.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I'm sure the entire group follows to check on the issue...

Th'Kal takes his place near the front of the group with his senses keen to danger, axe ready to swing...
Perception Check: 1d20 + 7 ⇒ (16) + 7 = 23


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel moves with the others to investigate.


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Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan of course grumbles as he rides forward. They come off of scout duty, to do what, go see what the scouts on duty want? He'll have to remember that next time they are ahead. He didn't realize, when there was trouble they should just call the other scouts up to se what the problem is. Despite this, all the others hear is some muttering under his breath.


Th'Kal:

Spoiler:
They are wearing the same armour and riding the same mounts. But as you get closer, you can see that the people up ahead are not the scouts that were sent out this morning.

You are about 200' from the faux scouts and about 1/4 mile (about 1,300' for reference, not that I intend to map it in 5' squares) away from the caravan.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

As the group gets within a few hundred feet of the scouts, Th'Kal notices something not entirely correct.

<zzzzZZZst> Th'Kal makes his best impression of the human version of a quiet <psst> noise to get the group's attention. Without slowing up his crodlu or making any other obvious change to his ride, 'Kal tries to comment to those behind him without shouting.
<brrzt> "Those scout up ahead are not our scouts. It is the corrects armor and mounts, but they are not the same people of the caravan. Ride normal until we gets close enough to spring the hunt upon them."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan decides he will take his preferred spot at the back of the group, furthest from whatever threat these fake scouts are playing at. All the same, he draws his hand crossbow, loads it, then returns it to the spot in the small of his back where he keeps it. Openly, though, he keeps his hand on the hilt of his widow's knife. He starts looking around for any signs or locations where someone might prepare an ambush. His attention seems more focused on keeping his mount behind his allies, away from the threat he can see.

Perception 1d20 + 7 ⇒ (4) + 7 = 11


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Understanding that the others have a plan for enemy contact, Cahel rides along near the middle of the group. Having no typical weapon he needed to ready, he merely used his totem as a prod for his mount, when needed.


The adventurers ride closer. The masquerading scouts sit patiently, waiting for them to arrive, hands casually on weapon hilts.

There's five of them, humans, riding kanks. They aren't making any aggressive moves at the moment.

OK, what's the plan?


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen will hang back a little leaving our big hitters take the lead. He will call out when he's close enough to shout though.

"Hey, why have we stopped?"


Jareen's doing the talking again - bound to end messily.

"We found something up ahead!" one of them yells back, "Come up and have a look!"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

To be fair, on Athas, what *doesn't* end messily?

"We found something. You get us out of bed for that? We are supposed to be off duty and you want to show us your pretty arses. You found something, deal with it! Or bring it back. Who the hell are you anyway? I don't recognise you from the camp."


The scouts glance at one another. "What do you mean?"

You are still riding forward. You are now 100' away.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"I mean, exactly what I said. Who are you? Who's paying you? Who do you work for. And why, if you can casually sit there and chat do you need us?"


50' away.

"Don't you recognize us?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel looks around, thinking these guys might be a diversion, possibly related to the head-swapper.

perception: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"No. Should we?"

Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Streetwise: 1d20 + 7 ⇒ (17) + 7 = 24
Insight: 1d20 + 11 ⇒ (8) + 11 = 19

Not really sure which to notice what they may be up to ;)


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan stops his crodlu at just within his hand crossbow's close range, roughly right when asked if they are recognized. "No, no we don't. If we did, would we ask? You clearly aren't with us, so you better start talking before things get uglier than some of my team here."

Stop at the 50' mark
Intimidate 1d20 + 10 ⇒ (14) + 10 = 24


"Hey, hey, no need for that!"

Just checked the rules, you need to Intimidate each of them with a separate roll.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Not trying to get them all, just the one that's speaking for them.


The one Arakan threatens leans back in his saddle. Another one says, "Aw, f*$# it!" and urges his mount to a charge, drawing his weapon.

Roll initiaitve please. Map to follow.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Init: 1d20 + 2 ⇒ (6) + 2 = 8


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

init: 1d20 + 2 ⇒ (14) + 2 = 16


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Init 1d20 + 5 ⇒ (5) + 5 = 10


Someone should roll for Th'Kal and Furio.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Th'Kal: initiative: 1d20 + 5 ⇒ (8) + 5 = 13

Furio: initiative: 1d20 + 3 ⇒ (13) + 3 = 16


Da map.

Nothing complicated. A road, a bit of desert, and some rocks. The PC are approaching from the right side of the map. Right now Arakan is addressing Bandit 1 from 50' away and he is the nearest. Please place yourselves on the map somewhere on the road at R or points rightward. Don't forget you are mounted so you occupy 10' squares.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

w/x - 7/8

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