High-Level Wizard Gear?


Advice

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>

1 person marked this as a favorite.

I'm putting together a 17th-level wizard, and have basically 615,000 to spend.

What equipment would your high-level wizard feel naked without?


Off the top of my head:

+6 Int item.
Blessed book(s) (spell book(s))

Don't worry too much about armor class, because you'll never keep up. Just be sure to have some defensive spells, like displacement etc. Also, have a clone ready.

You'll spend A LOT of money on spell components and such, so do that early.

That's basically it. Everything else is just bonus.


Robe of the archmagi
Staff of Power
+6 Headband

The Staff and Robe provide AC, saves and +2 bonus to overcome spell resistance.


+6 Int item
Metamagic rods as suitable for your favoured spells, consider Quicken metamagic although it is expensive.
Reserve some money for Wish spells, you may want to increase your Int by use of Wish spells.
Cloak of Resistance

It is very hard to keep up AC, so usually use spells for defense and stay out of melee range. Quickened dimension doors are good for that, hence the metamagic rod.

Otherwise your choice of spells should influence what you want. Persistent metamagic is good for Save or Suck/Die while Maximise/Empower/intensify are good for Blasting, and Extend is always useful

Pearls of power can be useful to increase the effective number of high level spell slots


4 people marked this as a favorite.

That's a pretty good amounnt for a 17th level wizard

I made one not long ago at lvl 15 I think. I don't have the sheet with me but i have my notes, so here's the stuff I picked (the prices , as much as I remember, included the discount for crafting feats):

Robe of archmagi 37.500gp (you can get a better AC with an enchanted Haramaki and better saves with a cloak of resistance but you'd lose out the +2 caster level to overcome SR, which is the real gem here)

Belt of physical might (con/dex)+4 20000gp

Headband of vast intellect +6 45000gp

Handy haversack 2000gp + Gloves of storing 5000gp (to manage your meta rods and scrolls)

Annihilation spectacles 12500 gp (transmutation flexibility? Yes please)

Mithral buckler +5 (26000gp? better check it out)

Cracked dusty rose prism ioun stone 500gp (you're doing a divination specialist already right?)

Pearls of power: one of each from level 1 to 4 (15000gp, you can afford higher levels)

Dweomer's essenceX10 2500gp (take this even if you're an elf with all the good feats, it's a must have)

Metamagical gems (silent, quicken, empower one of each) (forgot to write down prices)

Lesser empowering rod 9000 gp
Lesser silent rod 3000 gp
Lesser selective rod 3000 gp
Pick others as needed to suit your style (A blaster might want maximize lesser for his fireballs, a controller will want to play with the devastating dazing effect)

Various scrolls and wands for me and my familiar including the prerequisites needed in order to craft most of my stuff (pick opposed school ones for your familiar)

Since you have much more money than I do, go for a Tome of clear thought +4 at 110000 gp (above all if the "wish" spell was your level 9 pick and you have the craft wondrous item feat)

Go for the Belt of physical might +6 too, "only" 25.000 above the +4

Maybe swap the Headband of vast intell for a Headband of mental prowess, pumping your Intell AND Wisdom by +6 is a great expenditure of your money


In place of Archmagi, consider Otherworldly Kimono for double the CL check bonus applying to all CL checks. Along with Maze 1/day, I think it's something to take into consideration.


DominusMegadeus wrote:
In place of Archmagi, consider Otherworldly Kimono for double the CL check bonus applying to all CL checks. Along with Maze 1/day, I think it's something to take into consideration.

Damn I missed that one...I would definitly have crafted this one instead! (the Armor bonus and the SR are useless at this level)

Grand Lodge

1 person marked this as a favorite.
Booloo wrote:
DominusMegadeus wrote:
In place of Archmagi, consider Otherworldly Kimono for double the CL check bonus applying to all CL checks. Along with Maze 1/day, I think it's something to take into consideration.
Damn I missed that one...I would definitly have crafted this one instead! (the Armor bonus and the SR are useless at this level)

You can craft Variant Archmagi Robes. I always craft mine without the SR or Armor. I put +1 CL (like orange Ioun stone) and I add the ability from the robe of Runes.

Robe of Runes wrote:
as a free action, up to four levels of spells per day that he had prepared and then cast. Each time a spell is recalled and prepared again in this manner, the sudden rush of magical energy infuses the wearer with power. For 1 round after recalling a spell, the wearer's spell save DCs and attack rolls made with spells gain a +2 enhancement bonus.

I personally like these Items:

Variant Archmagi Robes
Blessed Book
Handy Haversack (for Scrolls, books, gold and items)
Efficient Quiver (for Rods and wands)
Luck Stone
Belt of Dex and Con (+2-+4 is enough...+6 is overkill.)
Cracked Dusty Rose Prism
Fog Cutting Lenses (I like cloudkill w/ Life bubble on my group.)
Necklace of Adaptation (Did I mention I Like Cloud Kill? Lots of DMs do too.)
Boots of Teleportation (3/day teleport YES please)
Staff of the Master
Mask, Medusa (cheap to make. Adds Untyped +4 bonus on all saving throws against visual effects, including gaze attacks and sight-based illusions....sometimes gaze effects can be Fortitude saves like Flesh to stone from a Medusa)
Cloak of Resistance +5 (Pair with Greater Heroism, Luckstone, and Reroll from Plague rat belt and you have pretty good saves)
Lesser rod of Toppeling (Cause Empowered Toppling Magic Missiles are fun)
Rod of Extend Spell and a Lesser. (I like to have 2 of theses..one for 4-6 lvl spells and the other for 1-3 level spells.)
Rod of Quicken spell (I like to Quicken 6th level spells with it...the greater rod costs too much...this one is right on the boarderline)
Ring of Invisiblity
Ring of Wizardry III or Ring of Telekinesis (I like this as my bonded object...makes it half priced without needing a feat)
Metamagical gems
Dweomer's essence
Wands (never going over 2nd level...wasting GP doing so...Wand of Lesser restoration to be paired with Blood money+Limited wish)
Scroll library

Spell components

Or you could beg your DM to let y'all use Automatic Bonus progression and take half wealth and skip over the typical Big 6 items of stat boosters and focus on more awesome flavor stuff (which I prefer cause boring ass cloak of resistance is boring compared to a cloak of Displacement or Monteblanc)


I would do the following:

Robe of the Archmagi 75,000
add effects of Otherworldly Kimono: 67,000 + 33,500 (50% for stacking)
Add effects of Robe of Components: 5,000 + 2,500 (50% for stacking)

total = 182,000 gp

Headband of Mental Superiority : 144,000
Add effects of Helm of Comprehend Languages and Read Magic : 5,200 + 2,600 (50% for stacking)

Ring of Protection +5: 50,000
Add effects of Ring of Wizardry Type III : 70,000 + 35,000 (50% for stacking)
Add Effects of Ring of Invisibility : 20,000 + 10,000 (50% for stacking)

Total = 185,000 gp

Ring of Wizardry Type II : 40,000
Add effects of Ring of Sustenance : 2,500 + 1,250 (50% for stacking)
Add effects of Ring of Freedom of Movement: 40,000 + 20,000 (50% for stacking)

Total = 103,750 gp

Amulet of Magecraft : 20,000
add effects of Amulet of natural Armor +5 : 50,000 +25,000 (50% for stacking)
Add effects of Amulet of Spell Mastery : 22,000 + 11,000 ( 50% for stacking)
Add effects of Golembane Scarab : 2,500 + 1,250 (50% for stacking)
Add effects of Necklace of Adaptation : 9,000 + 4,500 (50% for stacking)
Add effects of Swarmbane Clasp : 3,000 + 1,500 (50% for stacking)

Total = 149,750 gp


Some nice suggestions!

The Efficient Quiver is fantastic, that's just the sort of thing I am looking for! (I wish I had known about it when I was playing my oracle, since for spontaneous casters, it neatly solves that "perpetually holding a metamagic rod because you don't know when combat will start and I can't draw and use it in the same round" problem.)

Here's a current list I'm planning on:

(67K) Otherworldly Kimono
(36K) Headband of Vast Intelligence +6
(1K) Quick Runner's Shirt
(40K) Ring of Freedom of Movement
(36K) Belt of Mighty Constitution +6
(34K) Spell-Storing Determination +1 Silken Ceremonial Armor storing Piercing Frigid Touch (I figure this is a good way to avoid being full-attacked, by staggering the attacker after one hit, and if I do go down hopefully it can save my life.)
(20K) Luckstone
(137K) Tome of Clear Thought +5
(2K) Handy Haversack
(7.5K) Permanent Arcane Sight
(12.5K) Blessed Book
(30K) Orange Prism Ioun Stone
(2.5K) Ring of Sustenance
(30K) Staff of the Master

Any other suggestions?


Don't buy the Tome of Clear Thought. Just Wish 5x, which is a bit cheaper (125k, instead of 137k). Tomes are for people who can't cast Wish.

Hang on to maybe 25-30k in diamonds. You never know when you'll need to bust out a wish/limited wish.

If you're evil, stock up on onyx.

Also remember to leave maybe 5k so that you could buy expensive focuses, like the scrying mirror and whatnot.


Consider some personal spells made Permanent as well ... See Invisibility, Darkvision, etc..


A Goz Mask or similar is a good idea; or a Steel-Mind Cap. Depending on which you think you're most likely to need, they take the same slot.

Dweomer's Essence (several doses) sounds like an archmage's favorite consumable.

I don't think you can afford truesight goggles, but they'd be nice to have.

You've got permanent arcane sight. Is there some reason you haven't got permanent see invis./darkvision/tongues?


avr wrote:

A Goz Mask or similar is a good idea; or a Steel-Mind Cap. Depending on which you think you're most likely to need, they take the same slot.

Dweomer's Essence (several doses) sounds like an archmage's favorite consumable.

I don't think you can afford truesight goggles, but they'd be nice to have.

You've got permanent arcane sight. Is there some reason you haven't got permanent see invis./darkvision/tongues?

Goz Mask is tempting, but Steel-Mind Cap seems a little too weak considering the price. Confused is a pretty crummy condition. I am leaning towards a Cap of the Free Thinker for the head slot, but perhaps I'll see if I can graft on a Goz Mask.

Dweomer's Essence has been banned by my GM for being too OP. But, for anyone else out there, YES YES YES YES that stuff rocks.

Truesight Goggles were so so so so so tempting. But three reasons I decided against that luxury was (1) they're a budget-killer, (2) I'll be taking the Fortune Teller feat (mostly for fluff) and so I can cast True Seeing for free, and (3) I thought it might just annoy the GM since it's kind of an insta-win against lots of things.

Permanent See Invisibility was an oversight, thanks for catching that! Permanent Tongues I'm not taking because I'll be a Scroll Scholar and get automatic Permanent Comprehend Languages, and I'll know tons of languages anyway. Permanent Darkvision seems not terribly useful, since it can't see through Deeper Darkness, but I could be convinced.


1 person marked this as a favorite.

If you can fit in a Ring of Continuation, consider casting Shapechange in the morning.


My Self wrote:
If you can fit in a Ring of Continuation, consider casting Shapechange in the morning.

This guy gets it. Dragon, raven, giant flytrap and everything in between, anytime you like.

RPG Superstar 2012 Top 16

Shoga wrote:

I would do the following:

Robe of the Archmagi 75,000
add effects of Otherworldly Kimono: 67,000 + 33,500 (50% for stacking)
Add effects of Robe of Components: 5,000 + 2,500 (50% for stacking)

total = 182,000 gp

Headband of Mental Superiority : 144,000
Add effects of Helm of Comprehend Languages and Read Magic : 5,200 + 2,600 (50% for stacking)

Ring of Protection +5: 50,000
Add effects of Ring of Wizardry Type III : 70,000 + 35,000 (50% for stacking)
Add Effects of Ring of Invisibility : 20,000 + 10,000 (50% for stacking)

Total = 185,000 gp

Ring of Wizardry Type II : 40,000
Add effects of Ring of Sustenance : 2,500 + 1,250 (50% for stacking)
Add effects of Ring of Freedom of Movement: 40,000 + 20,000 (50% for stacking)

Total = 103,750 gp

Amulet of Magecraft : 20,000
add effects of Amulet of natural Armor +5 : 50,000 +25,000 (50% for stacking)
Add effects of Amulet of Spell Mastery : 22,000 + 11,000 ( 50% for stacking)
Add effects of Golembane Scarab : 2,500 + 1,250 (50% for stacking)
Add effects of Necklace of Adaptation : 9,000 + 4,500 (50% for stacking)
Add effects of Swarmbane Clasp : 3,000 + 1,500 (50% for stacking)

Total = 149,750 gp

Your Ring of Wiz 3 and Amulet are priced wrong.

The most expensive item is always the BASE item. So, it would be Ring of wiz 3, 70 k, + Ring of Prot+5 (50k+25k), which saves you 10k, and
Amulet of Nat Armor +5, 50k, + Magecraft (20k+10k) which saves you another 15k.

==Aelryinth

RPG Superstar 2012 Top 16

Note that if you hollow out staves and stack coins inside them, an Efficient quiver can hold more coins then a bag of Holding (~720 coins/'staff' at 10 coins to the inch), and since you aren't using that compartment anyways...

==Aelryinth


Oh yeah, don't forget a Bag of Holding filled with sheets covered in Explosive Runes. Dump them all out, then get a friend to cast (and fail) with a wand of Greater Dispel Magic.

Oh yeah, and maybe you want to invest in a permanent demiplane (fast time with fast healing for all). It's a good fallback and turns your planar travel spells into handy bug out/heals.

For your GM's sanity's sake, we'll assume you don't have any Simulacrum Efreeti.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For a straight wizard, I'd look at the following items.

The basics:

(armor) +5 deathless mirrored haramaki (49,153 gp); +6 AC, +5 of which works vs. ranged touch attacks, plus protection vs. negative energy effects; no max. Dex, spell failure, or armor check penalty
(shield) +5 mirrored mithral buckler (37,505 gp); another +6 AC, +5 of which works vs. ranged touch attacks; no spell failure or armor check penalty
(ring) ring of force fangs (8,000 gp)
(ring) ring of protection +5 (50,000 gp)
staff of the master (30,000 gp) in school of specialty (or, even better, in an opposition school)
(body) otherworldly kimono (67,000 gp)
(chest) snakeskin tunic (8,000 gp); +2 Dex and +2 on saves vs. poison
(hand) glove of storing (10,000 gp) with a metamagic rod
(headband) headband of vast intelligence +6 (36,000 gp)
(shoulders) minor cloak of displacement (24,000 gp); the kimono grants a good save bonus, so a constant 20% miss chance is worth it
at least one blessed book (12,500 gp)
handy haversack (2,000 gp)

Optional:

(belt) elemental earth belt (24,000 gp)
(eyes) if a transmuter, annihilation spectacles (25,000 gp); otherwise, lenses of figment piercing (12,000 gp)
(feet) either boots of escape (8,000 gp) or boots of striding and springing (5,500 gp)
(head) magician's hat (20,000 gp)
(neck) either amulet of natural armor +4 (32,000 gp) or hand of glory (8,000 gp) to wear an extra ring (ring of sustenance is a good choice)
scabbard of many blades (5,000 gp) to store multiple rods and/or staffs (can switch between them as a move action; or a swift action with Quick Draw)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
My Self wrote:
wand of Greater Dispel Magic.

Does not exist. Wands are limited to 4th-level spells or less.


Dragonchess Player wrote:
My Self wrote:
wand of Greater Dispel Magic.
Does not exist. Wands are limited to 4th-level spells or less.

Whoops, my bad. Scroll, then.

Shadow Lodge

You've come to the right place. How much of that money do you have left?


Jingasa of the fortunate soldier
Dusty rose prism ioun stone, both normal and cracked
Pale green prism ioun stone, cracked, bonus to saves

All told, 14.500 for:
+1 competence bonus to saves and initiative
+1 insight bonus to AC
+1 luck bonus to AC
Plus the ability to negate a critical hit or sneak attack 1/day.

In all likelihood, this will stack with everything else you have.

Also, of course, the luck stone, which gets you luck bonuses to saves, ability checks and skill checks. With the jingasa and fate's favoured, you have a neat bonus turn into serious power (total +3 to saves, +1 init, +3 AC, +2 ability/skill checks for 34.500 and a trait). As a wizard, also consider getting more than a few orange prism ioun stones. They do stack.

Shadow Lodge

I bet they do implants and tattoos at that store too.


The Starting equipment for high-level adventurers store has what you need, honey.


Sissyl wrote:
As a wizard, also consider getting more than a few orange prism ioun stones. They do stack.

Interesting, I would have assumed they don't stack. Is the idea that a "+1 bonus to caster level" would not stack, but "+1 caster level" stacks?

RPG Superstar 2012 Top 16

RumpinRufus wrote:
Sissyl wrote:
As a wizard, also consider getting more than a few orange prism ioun stones. They do stack.
Interesting, I would have assumed they don't stack. Is the idea that a "+1 bonus to caster level" would not stack, but "+1 caster level" stacks?

She is mistaken. Unless expressly noted, ioun stone benefits do NOT stack (same source rule).

Actually, I believe there is only one Ioun stone with effects that DOES stack. Specifically spelled out in its description. One of the stat raisers.

I've never seen ANYONE else argue that Orange stones stack. See something new every day.

==Aelryinth


Shoga wrote:

I would do the following:

Robe of the Archmagi 75,000
add effects of Otherworldly Kimono: 67,000 + 33,500 (50% for stacking)

Shoga...so the stats for the robe would be:

+5 Bonus to AC
+8 Resistance Bonus on all savings throws
Spell Resistance 18
+6 Bonus (+8 with animal thingy) on Caster Level checks

...I just want to make sure I am reading this right.


Aelryinth wrote:
RumpinRufus wrote:
Sissyl wrote:
As a wizard, also consider getting more than a few orange prism ioun stones. They do stack.
Interesting, I would have assumed they don't stack. Is the idea that a "+1 bonus to caster level" would not stack, but "+1 caster level" stacks?

She is mistaken. Unless expressly noted, ioun stone benefits do NOT stack (same source rule).

Actually, I believe there is only one Ioun stone with effects that DOES stack. Specifically spelled out in its description. One of the stat raisers.

I've never seen ANYONE else argue that Orange stones stack. See something new every day.

==Aelryinth

I would REALLY like a reference on that rule, Aelryinth. Further, I challenge you to find ioun stones that give untyped bonuses. The Amber Spindle (I believe, the one with resistance bonus to AC), and the few stat bonus stacking ones, are specifically stated to stack because two bonuses of the same type usually do not stack. Orange prism stones give a +1 caster level, not even a bonus. Do tell me why this wouldn't stack.


Look here.


Anyway a decently builded Foresight Diviner Wizard will rock initiative and own the fight.


My Self wrote:
Look here.

Sum total: BONUSES from the same source do not stack. The orange prism doesn't give a bonus. Anyone else?

The balancing factor here is that at 30 kgp, a +1 CL might not be worth all that much to you. Most spells have damage caps and it is a lot of money.

RPG Superstar 2012 Top 16

An untyped or unnamed bonus is still a bonus. +1 CL is an untyped bonus. Just because it doesn't say "Untyped +1 Bonus to CL" doesn't mean it's not a bonus. That's like saying a +1 Sword doesn't have an enhancement bonus because it wasn't specifically mentioned. "My +1 Sword is DIFFERENT!" is not an argument.

It's not a cash balance issue. +1 CL is worth a lot of money, else Casters wouldn't be so eager to buy them. Note that in every other instance of bonuses stacking, the price INCREASES as they do.

==Aerlyinth


Why do you say it is an untyped bonus? Do you have RAW to back that up? I mean, sure, it is untyped, and it's a positive for the character, but when something is a bonus, it is spelled out. And yes, magical weapons use enhancement bonuses.

RPG Superstar 2012 Top 16

No, it's short hand. The +1 alone indicates it's a bonus.

Precedent and prior application does the rest. There's a reason it's hard to stack stuff in the game.

==Aelryinth


Sorry, not seeing it.


Sissyl wrote:
My Self wrote:
Look here.

Sum total: BONUSES from the same source do not stack. The orange prism doesn't give a bonus. Anyone else?

The balancing factor here is that at 30 kgp, a +1 CL might not be worth all that much to you. Most spells have damage caps and it is a lot of money.

This seems to be an ongoing question. By strictest RAW interpretation, you (Sissyl) are may be technically right.

However, I sincerely doubt most DM's would allow it to stack. If you need a specific rule beyond DM discretion to allow it I'd go with p208 of the core book under magical effects.
At minimum I'd call the orange prism effect "other attributes."

Either way, if you can get a DM to allow it, bully for you.

core rules pg.208 wrote:
"Spells and Magical effects"
...
Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves.
...
(or from effects other than spells)


You can also read this.


Good, good. Now we know that in 3.5, it was not intended to stack, and PF errata has been determined not to be necessary. That, by itself, does not mean it is RAW, of course. I am prepared to accept it, though. It just didn't particularly hurt things to let them stack when we tried it.

RPG Superstar 2012 Top 16

Go read Holy Word, and then consider buying 4 of these.

Extremely Abusable comes rapidly to mind.

==Aelryinth


So what? PCs routinely face off against stuff with far more HD than they have at high levels. If abusability is what you base your argument off, and which doesn't make it RAW anyway, holy word doesn't sound to me like even a very good option. We are talking about 120 kgp, which could probably have been used for some other neat stuff, like, I dunno, most of what 5 inherent bonus to your main casting stat would cost (125 kgp). That would get you a +2/3 to your save DCs, more spells, etc. Not to mention that at level 13, where you can start throwing around holy word as a cleric, your expected WBL is 140 kgp. It MAY be that you want other gear worth more than 20 kgp...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Do you have any item creation feats? If so, which ones? That could easily double your list of items.


I DECLARE ANY DISCUSSION OF ORANGE PRISM IOUN STONES TO BE OVER.

If anyone wants to continue talking about that, they can necro RD's thread from 2010. It seems clear to me from that thread that they don't stack.

@RD, I took Craft Wondrous and of course have Scribe Scroll. But, I only actually have 410,000 to spend, and I'm allowed to spend half my gold crafting, which is why I put 615,000.

After allocating, though, I have spent about 250,000 on items I can't craft, so my total effective gold is now more like 570,000.

Grand Lodge

I still think you get more bang for the Buck by crafting the Robes of the Archmagi and making it Variant.

+1 CL is important. I think replacing the SR with the +1 CL will net you a good amount of savings. Plus it is Untypes +1 CL which stacks with the +2 enhancement to CL for overcoming SR. so basically you will be getting +3 to your CL for overcoming SR + any feats (Spell Pen)

Replacing the AC is another thing I replace because a High level Wizard could care less about assigning a Level 1 spell to Mage Armor for 17 hours of Armor. Sure its not +5 but AC on a Wizard is not as important as DR, Miss chance, Temporary Hit Points, and Contingencies. You could easily put the effect of a luck stone or even the Otherworldly Kimono's Maze effect in its place...all it costs is Gold and you have plenty of it.

So I myself would Disregard any Armor listed...if your going to spend money on a Mithral Haramaki I would not go over a +2 enchantment for +1 Spellstoring (as it increases action economy and acts like a minor Contingency) Anything more than that is a complete waste when you have access to Mage Armor + Shield. 1st Level spells are not as highly prized like your Higher Level Spells.


I feel naked without my +2 Backscratcher


Aelryinth wrote:
Shoga wrote:

I would do the following:

Robe of the Archmagi 75,000
add effects of Otherworldly Kimono: 67,000 + 33,500 (50% for stacking)
Add effects of Robe of Components: 5,000 + 2,500 (50% for stacking)

total = 182,000 gp

Headband of Mental Superiority : 144,000
Add effects of Helm of Comprehend Languages and Read Magic : 5,200 + 2,600 (50% for stacking)

Ring of Protection +5: 50,000
Add effects of Ring of Wizardry Type III : 70,000 + 35,000 (50% for stacking)
Add Effects of Ring of Invisibility : 20,000 + 10,000 (50% for stacking)

Total = 185,000 gp

Ring of Wizardry Type II : 40,000
Add effects of Ring of Sustenance : 2,500 + 1,250 (50% for stacking)
Add effects of Ring of Freedom of Movement: 40,000 + 20,000 (50% for stacking)

Total = 103,750 gp

Amulet of Magecraft : 20,000
add effects of Amulet of natural Armor +5 : 50,000 +25,000 (50% for stacking)
Add effects of Amulet of Spell Mastery : 22,000 + 11,000 ( 50% for stacking)
Add effects of Golembane Scarab : 2,500 + 1,250 (50% for stacking)
Add effects of Necklace of Adaptation : 9,000 + 4,500 (50% for stacking)
Add effects of Swarmbane Clasp : 3,000 + 1,500 (50% for stacking)

Total = 149,750 gp

Your Ring of Wiz 3 and Amulet are priced wrong.

The most expensive item is always the BASE item. So, it would be Ring of wiz 3, 70 k, + Ring of Prot+5 (50k+25k), which saves you 10k, and
Amulet of Nat Armor +5, 50k, + Magecraft (20k+10k) which saves you another 15k.

==Aelryinth

Please, reference where it states that the most expensive item is always first.

Please, tell me that if I bought the Robe of components for 5,000 gp first but later I wanted to add the effects of Otherworldly Kimono, I would have to have them make me a different robe/kimono then add effects of the robe of components to it. Seems like it would be more expensive in the long run.

Shoga

RPG Superstar 2012 Top 16

Prices are calculated the most efficient way for you. It's simply the way it has always been done.

It doesn't matter which effect is 'first'. the +50% is the cost for the one effect to work with the other. Naturally, you want to pay it on the cheaper effect.

==Aelryinth


Nobody Important wrote:
Shoga wrote:

I would do the following:

Robe of the Archmagi 75,000
add effects of Otherworldly Kimono: 67,000 + 33,500 (50% for stacking)

Shoga...so the stats for the robe would be:

+5 Bonus to AC
+8 Resistance Bonus on all savings throws
Spell Resistance 18
+6 Bonus (+8 with animal thingy) on Caster Level checks

...I just want to make sure I am reading this right.

Sorry, I have limited access to the internet so I am not able to respond very quick. Unfortunately, I don't think the resistances stack but heres the rundown:

+5 armor bonus to AC
Spell resistance 18
+4 resistance bonus on all saving throws
+2 enhancement bonus on caster level checks made to overcome spell resistance
+4 bonus on all caster level checks
"Trap Victim"( See Otherworldly Kimono)

Still a very effective combination. SR is a bit low but it could still save you. The bonus's on CL checks are the main attraction. Add Piercing Spell Feat to a spell and the enemy's SR will not protect them.

Shoga


Level 20 conjurer wizard complete with full gear that is all linked

Obviously not an all-inclusive or perfect list, but it should give a lot of good ideas.

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / High-Level Wizard Gear? All Messageboards

Want to post a reply? Sign in.