Modifying Sandara Quinn


Skull & Shackles


Good Morning Good Folks

I'm just about to kick off the S&S AP with my gaming group - which amongst other classes, includes both a cleric and inquisitor of Besmara.

The question I want to ask is - is it worth modifying Sandara Quinn to reflect this - for example, make her a rogue instead of a cleric?

Just looking for thoughts


not.... such a good idea. Essentially because Sandara is the main outside healer on board the "Wormwood", which usually helps out the PCs to some important degree (especially with lesser restoration). Especially if the group is weak on heals, or the groups own healer gets incapacipated ( easy enough, if you play with the Rum-rules as given, or having the the popor sod whipped to shreds )

Her being a cleric of Besmara also adds some credence to her background as a "helpful" pirate...sort of proof positive.

If you want to make her morerogueish, have her advance (slowly) with the PCs and add some rogue levels later )

I also stand in wonder at the concept of an inquisitor of Besmara... how is he/she supposed to enforce the sheer chaos embodied by Besmara in her "none too stringent" followers ? But that's your campaign


yeah unless you're party has a srong healer I would leave her as she is, the players will need her through the first book. I agree with Vikingson, level her up later with a few rogue levels if you wish.


I changed her to a Cleric of Calistria.


That fits but blimey...floating brothal springs to mind lol


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I modded her to Holy Gun, but I'm weird. Also, we have yet to see how that goes. : /


BigFriendlyDave wrote:

Good Morning Good Folks

I'm just about to kick off the S&S AP with my gaming group - which amongst other classes, includes both a cleric and inquisitor of Besmara.

The question I want to ask is - is it worth modifying Sandara Quinn to reflect this - for example, make her a rogue instead of a cleric?

Just looking for thoughts

Just be careful that whatever you modifier her into, you differentiate her from Tessa Fairwind who comes up in Book 3 - she is also supposed to be a long-term ally of the groups and there's only so many seductive, buxom, red-headed devil-may-care types you can have running around... or so my wife tells me.

:(

At any rate, my group had two long-term romantic interactions during the AP - our female captain and Tessa Fairwind became VERY close over the course of the campaign while our Barbarian/Master-at-Arms and Sandara were inseparable almost from the get-go. Sandara played a HUGE role in our campaign as the group's primary healer and also from an RP angle and Tessa is important enough that you don't want her to be Sandara 2.0...

Just a few thoughts. Personally, if you have adequate healing and you;re going to use firearms a good bit (we didn't), I absolutely love the idea of Sandara as a gunslinger.


Damocles Guile wrote:

there's only so many seductive, buxom, red-headed devil-may-care types you can have running around... or so my wife tells me.

:(

LOL!

I have a question about leveling Sandara on from her level 3 beginnings.

I've rebuilt her as closely as I can, and I can't reconcile her skill points. As far as I can tell she should have a grand total of six skill points by level three (2 skill points per level as a cleric, no int bonus, and she's rocking a +1 hp per level, so she's obviously using her favoured class bonus on hits). However, after building her skills as shown in her stat block I'm coming up with thirteen. So something's wrong.

I get that perhaps this is a little picky, but if she's going to level with the party (as I would sort of like her to), I'd like her not to be above or below the 'fair' curve. Anyone got any idea where these skill points are coming from? Is my math screwy? Or are you all looking at me in bewilderment as to why I could possibly care about such a miniscule detail?


Pathfinder Adventure Path Subscriber

She has at least 3 more by being human. And possibly other bonuses like from her magic hat, which if memory serves me right adds 2 to two skills... and that would be the missing ranks.


Seannoss wrote:
She has at least 3 more by being human. And possibly other bonuses like from her magic hat, which if memory serves me right adds 2 to two skills... and that would be the missing ranks.

You're a genius! I totally overlooked the human thing, and of course - the magic hat! Which she gives away at the end of book 1, and I'd absolutely forgotten about.

THANK YOU! :)

Silver Crusade RPG Superstar 2014 Top 16

I turned her into a Warpriest of Besmara, and she's turned out to be really useful for the PCs both in and out of combat. My Swashbukler player decided to take her as his Leadership cohort, and that's also turned out pretty well so far.


The best thing about these fully realized NPCs in my campaign was as replacement characters for players whose original press-ganged PC died. The NPCs were such colorful characters that the players loved the idea of being able to play them. Ambrose Kroop was taken over and remade as an Alchemist (he has unfortunately also died since), and Sandara Quinn was taken over, remade, and is still being played as an Inquisitor and First Mate of the PCs' ship.

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