paizo.com Recent Threads in Advicepaizo.com Recent Threads in Advice2024-03-28T07:14:20Z2024-03-28T07:14:20ZForums: Advice: Goblin ancestry with aiuvarin heritagelerenielhttps://paizo.com/threads/rzs43yl2?Goblin-ancestry-with-aiuvarin-heritage2024-03-28T06:45:24Z2024-03-28T06:45:24Z<p>Hello, I am new to the forums and fairly new to PF as well. As far as I have understood, in 2e I can create a globin character with elven ancestors. I have some questions regarding this.</p>
<p>How much would the physical appearance of the goblin change? From the description:
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<div class="messageboard-quotee">Quote:</div><blockquote>You have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage.</blockquote><p>Apart from the ears, could that goblin be taller and slimer, for example?
<p>And also, in PF world, how could a goblin have an elf as an ancestor? I thought goblins could reproduce only with a restricted number of other ancestries. Is there anywhere in the online rules (I'm using archive of nethys for now) where I can check "reproduction" rules?</p>
<p>Please excuse my english as it's not my native language.</p>Hello, I am new to the forums and fairly new to PF as well. As far as I have understood, in 2e I can create a globin character with elven ancestors. I have some questions regarding this.
How much would the physical appearance of the goblin change? From the description:
Quote:You have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage.
Apart from the ears, could that goblin be taller and slimer, for example? And also, in PF...lereniel2024-03-28T06:45:24ZForums: Advice: Where did I see this?Pagan priesthttps://paizo.com/threads/rzs43ykw?Where-did-I-see-this2024-03-28T01:54:12Z2024-03-28T01:54:12Z<p>I just recently decided to get into PF2, so I have been reading everything I could get my hands on. A lot of info to digest. Unfortunately, in doing that, I came across an amusing ability, but now I can't find the source.</p>
<p>I saw a feat that allows the character to throw cards from a regular deck, attacking as if they were darts. I know I saw this, and I almost never hallucinate about interesting feats, but I cannot locate it. I don't even know what book I should be looking at. I've searched the Archives of Nethys site repeatedly using every variation of "throw cards" I can think up.</p>
<p>Any help would be greatly appreciated, so I can build an offbeat monk with the Gambler background.</p>I just recently decided to get into PF2, so I have been reading everything I could get my hands on. A lot of info to digest. Unfortunately, in doing that, I came across an amusing ability, but now I can't find the source.
I saw a feat that allows the character to throw cards from a regular deck, attacking as if they were darts. I know I saw this, and I almost never hallucinate about interesting feats, but I cannot locate it. I don't even know what book I should be looking at. I've searched...Pagan priest2024-03-28T01:54:12ZForums: Advice: Long term concealment for Familiar of Stalking NightCaptain Morganhttps://paizo.com/threads/rzs43yk3?Long-term-concealment-for-Familiar-of2024-03-26T13:50:34Z2024-03-26T13:50:34Z<p>While Shroud of Night is a the go-to option to make the familiar concealed, I don't always want to need to use it turn 1 because I have other hexes I may want rolling sooner. Prebuffing blur and invisibility are things, but not reliable. Revealing Light is a thing which can apply to multiple enemies, which is nice. A shadow familiar can almost always roll to Hide, but it is hard to get Independent on it and its stealth bonus isn't great. Imp with its own invisibility is better, but costs even more abilities. </p>
<p>Anyone know how to get relatively permanent concealment on a familiar?</p>While Shroud of Night is a the go-to option to make the familiar concealed, I don't always want to need to use it turn 1 because I have other hexes I may want rolling sooner. Prebuffing blur and invisibility are things, but not reliable. Revealing Light is a thing which can apply to multiple enemies, which is nice. A shadow familiar can almost always roll to Hide, but it is hard to get Independent on it and its stealth bonus isn't great. Imp with its own invisibility is better, but costs even...Captain Morgan2024-03-26T13:50:34ZForums: Advice: Chime-Ringer vs Marshal for Champion ClassHiwamarihttps://paizo.com/threads/rzs43yk1?ChimeRinger-vs-Marshal-for-Champion-Class2024-03-26T09:11:32Z2024-03-26T09:11:32Z<p>I'm working on a new PC Champion for Stolen Fate (Free Archetypes Allowed) and I was wondering which archetype would work better for a defensive front-liner (Redeemer) and/or an offensive front-liner (Tyrant).</p>
<p>All feedbacks are appreciated in advance.</p>
<p>Thanks!</p>I'm working on a new PC Champion for Stolen Fate (Free Archetypes Allowed) and I was wondering which archetype would work better for a defensive front-liner (Redeemer) and/or an offensive front-liner (Tyrant).
All feedbacks are appreciated in advance.
Thanks!Hiwamari2024-03-26T09:11:32ZForums: Advice: Fortifying Cozy CabinCaptain Morganhttps://paizo.com/threads/rzs43yje?Fortifying-Cozy-Cabin2024-03-25T12:43:12Z2024-03-25T12:43:12Z<p>After the 89th night time ambush thanks to Kingmaker's broken random encounter frequency, I'm fed up and my witch is taking cozy cabin when she hits level 5 next session. It should at least slow enemies down enough for people to stand up and grab weapons. But how else can we optimize this hmnee home defense plan? </p>
<p>We will use this map for the species of the cabin, which means two windows in the back wall and a window on each of the side walls, but no windows on the front door wall. </p>
<p>https://www.reddit.com/r/battlemaps/comments/104yb0p/cozy_cabin_8x8/</p>
<p>We have a cleric, a sorcerer, and a trident throwing champion in addition to my Starless Shadow witch. Lots of magic to throw at the problem, but no one with Snares sadly. </p>
<p>Current ideas:</p>
<p>Putting Alarm and/or Glyph of Warding (maybe with Fire Ray if the GM lets us undercast focus spells) at the front door. </p>
<p>Sticking s poor quality lock on the inside. Enemies won't be able to pick it so the lock quality doesn't matter. </p>
<p>Possibly boarding over the windows, or hanging curtains over them at least. </p>
<p>Placing Light spells around the perimeter to make it easier to spot attackers. (This should be a bad idea because it makes the cabin easier to spot, but the random encounter rules don't account for that.) </p>
<p>What else can we do?</p>After the 89th night time ambush thanks to Kingmaker's broken random encounter frequency, I'm fed up and my witch is taking cozy cabin when she hits level 5 next session. It should at least slow enemies down enough for people to stand up and grab weapons. But how else can we optimize this hmnee home defense plan?
We will use this map for the species of the cabin, which means two windows in the back wall and a window on each of the side walls, but no windows on the front door wall.
...Captain Morgan2024-03-25T12:43:12ZForums: Advice: Required familiar abilities for a catRavingdorkhttps://paizo.com/threads/rzs43yiw?Required-familiar-abilities-for-a-cat2024-03-24T15:36:27Z2024-03-24T15:36:27Z<p>As a GM what familiar abilities would you require your player select to have their familiar represent a basic cat, if any?</p>
<p>Why?</p>
<p>I'm asking as a player who wants to avoid potential surprises while making my witch character.</p>As a GM what familiar abilities would you require your player select to have their familiar represent a basic cat, if any?
Why?
I'm asking as a player who wants to avoid potential surprises while making my witch character.Ravingdork2024-03-24T15:36:27ZForums: Advice: Spells vs undead as a clericThe Total Packagehttps://paizo.com/threads/rzs43yit?Spells-vs-undead-as-a-cleric2024-03-24T05:13:42Z2024-03-24T05:13:42Z<p>Looking for some effective spells to prepare vs undead. We are currently level 14. We will be battling quite a few undead and I am wondering if Divine Wrath is a good spell if not, what are some good ones you all recommend?</p>Looking for some effective spells to prepare vs undead. We are currently level 14. We will be battling quite a few undead and I am wondering if Divine Wrath is a good spell if not, what are some good ones you all recommend?The Total Package2024-03-24T05:13:42ZForums: Advice: I planned an encounter for a party of 6 but is it too much?Bluemagetimhttps://paizo.com/threads/rzs43yis?I-planned-an-encounter-for-a-party-of-6-but2024-03-24T00:41:24Z2024-03-24T00:41:24Z<p>In my version of Golarion a section of the Chitterwood just south of Umok in Isger has been consumed by first world influences. Three fey sisters have been in a not overtly/completely intentionally malicious manner making this section of forest more like home using a weakened veil between planes as a means to transform the area well beyond their normal power. They have been there for several years and exhort Umok gnomes for gifts and celebrations in their honor. (This story has the Chitterwood as a place where a broken section of startower lies buried underground (very ancient with a layer of jiksa ruins on top, and ruins of an old Taldan outpost on top of that long since abandon), the divide between planes is weaker in the area and all sorts of other planar beings have the ability to do more in the material plane near it. I don't yet even understand how this works yet but its the plan is that recent events stirred up ancient things in the star tower buried in the ground weakening the.. well you get it where i am going)
<br />
The fey sisters that have been warping the area south of Umok had a run in with a medusa that turned them to stone (being unused to how things work in the material plane they were caught off guard by the permanence of the effect). The forest in this area is eerie with subtle changes to the landscape happening on a whim and less subtle changes the closer you go toward where the stone statues of the fey sisters reside. The medusa has taken this spot as her lair and coerced remnants of a local goblin tribe into her service to raid Umok.
<br />
Though the fey sisters had been a burden on Umok's resources in the past, the goblin raids and occasional gnome becoming a statue has been far worse. Twin NPC fey touched gnomes the party has already become familiar with are from Umok. One of them will have gone into the forest to scout the medusa's lair while the other has come to the party for their aid.</p>
<p>I have a big group of players. 6 players and the 1 gnome twin that got them here (I want to keep the NPC out of the fighting but story-wise they would want to be part of saving their twin that has not returned from the forest.)
<br />
The party will be level 5 when they get to this point. (not much to negotiate as the aims of the medusa and the party should be at complete odds, maybe at a certain point she can be convinced to release her stone affect and leave in exchange for her life as an option. After releasing the fey sisters there will be plenty of negotiating possible depending on the outcome the party is going for)</p>
<p>Main encounter this should be a sever encounter - 180xp for a 6 member party. But does the NPC add more xp to the budget? I could just story cancel the NPC by having them turned to stone through exposition to start the encounter? But that might not work depending on how the party chooses to engage the situation. maybe the twin runs ahead or gets separated by the shifting forest ending up at the medusa lair sooner then the party?</p>
<p>I wanted the core of the main encounter to have the medusa and a basilisk. 120XP
<br />
I also wanted goblin adds but wasnt sure if they should be elite versions for 15 xp each or the level 1 versions for 10 each.
<br />
Goblins are pretty low level for a level 5 party but could add some interesting complications. Goblin Pyros for example can be as likely to set the forest on fire as attack the players. Saving nature is going to be a priority for several of the party members based on edicts.
<br />
Goblin warchanters have bless and soothe which could be useful if they are left alone to use it on the medusa and basilisk.</p>
<p>I did want at least a Pyro goblin + basilisk encounter to come before this main fight to introduce the fire and petrify threat.</p>
<p>i am hoping for this to be a fun encounter and allow the landscape to shift every round or so but i am not sure how that will affect the challenge of the fight. It could be a random table of effects including raising a section of terrain, or trees or bushes growing in an area. The affects could be beneficial or harmful depending on positioning and the roll outcome. Or I can have predetermined shifts of the landscape by round planned out which will at least give me a better idea of what will happen. It will still feel random to the players i think.
<br />
is this all too much?</p>In my version of Golarion a section of the Chitterwood just south of Umok in Isger has been consumed by first world influences. Three fey sisters have been in a not overtly/completely intentionally malicious manner making this section of forest more like home using a weakened veil between planes as a means to transform the area well beyond their normal power. They have been there for several years and exhort Umok gnomes for gifts and celebrations in their honor. (This story has the...Bluemagetim2024-03-24T00:41:24ZForums: Advice: Animal Companion Attack Bonus too low?ElementalofCutenesshttps://paizo.com/threads/rzs43ybh?Animal-Companion-Attack-Bonus-too-low2024-03-11T01:50:07Z2024-03-11T01:50:07Z<p>Is having 2 Attack lower then my main character too low? I have had many instances of an animal companion missing because it's roll was -1 or -2 lower then the enemy's AC. has anyone else felt Animal Companion Attack is far too low?</p>Is having 2 Attack lower then my main character too low? I have had many instances of an animal companion missing because it's roll was -1 or -2 lower then the enemy's AC. has anyone else felt Animal Companion Attack is far too low?ElementalofCuteness2024-03-11T01:50:07ZForums: Advice: Magnificent Menagerie: A PF2e Remaster Familiar GuideRitunnhttps://paizo.com/threads/rzs43x51?Magnificent-Menagerie-A-PF2e-Remaster2023-12-21T22:57:16Z2023-12-21T22:57:16Z<p>Hello there!</p>
<p>I've been working on a comprehensive guide to familiars over the past couple of days, doing my best to offer ratings and advice regarding their usage, with the new additions and changes in the PC1. Hopefully, you find it useful. If you have any suggestions for changes, I'd love to hear it! Thanks a ton.</p>
<p><a href="https://docs.google.com/document/d/107_A6a9VmBwPVgIihj7I3gvOToGYzaSB7jh5gNFzLlw/edit?usp=sharing" target="_blank" rel="nofollow">Magnificent Menagerie: A PF2e Remaster Familiar Guide</a></p>Hello there!
I've been working on a comprehensive guide to familiars over the past couple of days, doing my best to offer ratings and advice regarding their usage, with the new additions and changes in the PC1. Hopefully, you find it useful. If you have any suggestions for changes, I'd love to hear it! Thanks a ton.
Magnificent Menagerie: A PF2e Remaster Familiar GuideRitunn2023-12-21T22:57:16Z