Running the Game

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Hyenas can knock over Dragons? OR - What's up with Knockdown

Massive GM Sheet (Google Sheets)

Converting Ironfang Invasion to playtest rules. (spoiler)

Table 10-2 is a GM's Nightmare

"Your previous action must have been" on the same turn?

Basketball is UnPossible - OR 10' move to even try and jump?

Surprise round questions

Converted Rise of the Runelords Playtest

Need help with some ideas on Fighting encounters that are roleplayed!

Converting a Homebrew Setting to the New Rules

Totally unused actions

Liquid Leap

Request for section on Spell Perception

GM Laments: Char list is hard to interact, Actions\activities are complicated to remember, entry barrier for new players is high... (And some thoughts about solving)

Adapting "Red Flags" for 2 Players

Initiative, Exploration, and Narration

Fortitude DC?

Ongoing Feedback - Home Campaign - Not Doomsday Dawn

What if there was a "minor" action 1 / round for things like shifting grip?

Speed up combat with less HP?

Home Brew Recap: Sessions 0, 1 & 2.

How does Unconscious work when it's not caused by dying?

Suggestion: Hero Points

Bard's Counter Performance vs. the Suggestion spell

New - Exploration Tactic - "Setting an ambush"

Attacking a creature grappling you

Re-rolling failed checks.

Starting Wealth for PFS Playtest Scenarios?

Dropping to 0 HP while transformed

Smoke / Fog and Concealment and Sensed and Unseen

New to GM, using spells in general and Making shops?

Sneak Attack, Hunted Shot (or Flurry of Blows, maybe), Critical Hits

Flanking and Threatening

Poison, zero onset, one round interval

Creating a Help Hound

Adapting "Heroes of Undarin" for fewer than 4 players.

Form Fill-able Character Sheet

Assorted House Rules

Bleed and Undead

Suggestion: Middle ground between "AoO for all" and "AoO for select few"

Heroes of Undarin - Photoshop Digital Map

Brew Bird's Home-brew Campaign Report (Finally!)

A matter of light

Exploration time and Forced March

How can I help my player abandon his first class?

Spell Target 'Willing Ally'

Dying - Healing Cycle

Homemade DM Screen

Bulk rules different

Homemade DM Screen

Converting APs: Adjusting +1 weapons / armor?

Hazards unclear

Slaughtering Sacred Cows: Hex Map

Has any one noticed Secret Checks? Taking player agency away

Misread Rules That Worked Better

Handling Treasure for creature encounters

Animal Companions

Why I Don't Trust This Game: A Rant

Causing Death & TPKs? Grouped Initiative

Hypercognition, Dubious Knowledge and other Recall Knowledge interactions

New Skill DC Difficulty Chart Boggles

GM Advice - CR, Healing and Assumption of a Clock

Initiative: Stealth vs. Perception

Difficult terrain - is there a better way?

DC to identify Magic Items?

Let's Talk about table 10-2 and scaling DC's.

Multiple Spells

Paralyzed has no affect on Reflex saves?

GM Reference Sheets / Crib Notes

Shield Block Reaction damage

Adventuring Day Expectations

Clarification on Wounded

Half Races

Need Advice for Changing the Proficiency System.

Demonskunk's PF2 Feedback So Far

Please consider adding One Hour Healing Rituals

Dying & Recovery Saves

Confusion about vision - Roll20 solutions

Suprise Round???

Secret Rolls

Converting PF1 adventure to PF2, Treasure gold amounts.

Doomsday Dawn custom maps [spoilers]

Healing Issues

Awkward gap in the Dying rules (Updates 1.2)

Condition cards

Saves and Persistent Damage

Late Level Scaling

How do players roll for knowledge on monsters?

General thought and questions from the running the game chapter

Knowledge Skills Into Feats Instead

Alternative death and dying rules

Pathfinder 2 Initiative - to see or not to see, that is the question

Dying rules are going to lead to a lot of coup-de-grâce actions.

General thought and questions from the game mastering chapter

Poison - how exactly does it work?

XP for avoiding encounters?


What is a bonded animal anyway?

Too Old School? XP, Encounter Building, and Party Level

Hero points by session

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