Magic Items



Suggestion for New Resonance: No 1 / Day Charge Stuff Please

Paizo stream: Resonance, Focus, Items and (!) Class Powers.

Magic Weapons Damage Dominance

Magic staves with potency runes

Losing RP Due to the Bullheaded Mutagen

Sleep Arrow Crafting Design Questions

Lesser Ring of Wizardry Limited to 66%

Staves and Exchanging Charges

Magic Ammunition Quantities

Holy Water and Ring of the Ram

Proposal: make a generic skill bonus magic item

Question about Spellstrike Ammunition

Extra damage dice leave d4 weapons in the dust

An Ethical Solution To The Healing Problem

What if everyone became a caster through magic items?

Does the Philosopher's Stone Auto-Grant the Elixir of Rejuvenation?

Tanglefoot bags are broken

How do you use the Climbing Bolt?

Potion of Disguise Typo

No Potency For the Lion's Shield

How Can a Gorget of the Primal Roar Even Work?

What Does Ghost Ammo Come Back As?

Improving a Gloom Blade

Shields are too easily destroyed.

Awesome knick-knacks and hidden gems

A thought on Resonance.

Experienc with resonance points

Ideas for improving shields!

Resonance: Designing it to be rewarding (The carrot, not the stick)

Downtime healing - perhaps a different approach?

Potion Miscibility: A Solution to Resonance?

Wand!

Magic Staff charges

Treasure Level vs. Item Level

What creatures are weak to silver?

Elven / Mithral Chain item level inconsistency.

Resonance Specifically At Low Levels

Traveler's Any tool

Bracers of armor and Ring of Wizardry

Rules clarification on "Dispel Magic"

Resonance: Making it more flexible could provide balance

change sword critical effect

Heavy Magic Armor should not be "Higher Level"

Weapon Maths, including magic +5

An alternative to Resonance: Spell Sickness and Rituals

Handwraps of Mighty Fists Without Runes

Why can you not etch runes into shields?

General thoughts and questions on treasure and specific items

Example of how bad crafting magic items currently is

Potency Crystal (PRB 402)

Bracers of Armor Verbiage

Should weapon proficiency and magic weapons swap effects?

Rune bombs?

Permanent 1st level items

The extra costs for heavy armor add extra complication

Magic weapon / armor pricing

Deadmanwalking's Magic Item Problems Thread

Necklace of Fireballs - Resonance Points and Operate Activation

Selling Magic Items

Transfering Runes

Observations on resonance after first playtest

Armor is too weak / almost pointless

Specific weapons and armor vs magic staves

Magic weapons are now virtually required to be effective.

Bows needs a critical effect

owlbear claw - is an unarmed strike a weapon

Various questions and corrections

[Resonance] Why I like it and how I think it can be improved.

Character wealth / treasure tables and permanent items at low levels

Suggested Weapon Changes

Bag of Holding

Potion Pricing

"Items by level" doesn't work as a concept

Unshackling Damage from Magic Weapons

*Spoilers* Doomsday Dawn Magic Item question

Missing Magic Items

Magic armor and weapons: investment and activation

Looking at magic item resonance use and cost

Are +1, +2 etc. magic weapons boring?

Potent keyword

Formulas make crafting cost more than market price?

Bracers of Armor is too much of a power spike for Monks

Elven Chain strangeness

Crafting items over 100gp = character retirement?

Why are most magic items so useless?

Special Materials: Vastly more expensive, or SP / GP mixup?

Darkwood special material cost table missing expert cost.

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