Magic Items

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Shields are too easily destroyed.

Roxley's Resonance System

Improving a Gloom Blade

A thought on Resonance.

Ideas for improving shields!

Why is Celestial Armor the same level as a Breastplate of Command?

Magic Ammunition Quantities

Question about Spellstrike Ammunition

Does the Philosopher's Stone Auto-Grant the Elixir of Rejuvenation?

What Does Ghost Ammo Come Back As?

Experienc with resonance points

Magic Staff charges

Traveler's Any tool

Bracers of armor and Ring of Wizardry

Rules clarification on "Dispel Magic"

Resonance: Making it more flexible could provide balance

Handwraps of Mighty Fists Without Runes

Transfering Runes

Various questions and corrections

Suggested Weapon Changes

Looking at magic item resonance use and cost

Losing RP Due to the Bullheaded Mutagen

What's the Point of Spell Caps?

Thoughts and suggestions on the new focus system

Potion of Disguise Typo

Bracers of Armor Verbiage

Selling Magic Items

Specific weapons and armor vs magic staves

*Spoilers* Doomsday Dawn Magic Item question

Magic armor and weapons: investment and activation

Special Materials: Vastly more expensive, or SP / GP mixup?

Darkwood special material cost table missing expert cost.

Are Bracers of Armor almost always inferior to Leather Armor?

Scrolls and Potions

Elven / Mithral Chain item level inconsistency.

Sleep Arrow Crafting Design Questions

Lesser Ring of Wizardry Limited to 66%

Holy Water and Ring of the Ram

Treasure Level vs. Item Level

Resonance Specifically At Low Levels

Magic weapon / armor pricing

Necklace of Fireballs - Resonance Points and Operate Activation

Potent keyword

How Can a Gorget of the Primal Roar Even Work?

Spellstrike ammo timing?

What creatures are weak to silver?

General thoughts and questions on treasure and specific items

Permanent 1st level items

How do you use the Climbing Bolt?

No Potency For the Lion's Shield

Potency Crystal (PRB 402)

Potion Pricing

Why are most magic items so useless?

Effect of Quality and Potency on Item Level

Magic Weapons Damage Dominance

Downtime healing - perhaps a different approach?

"Items by level" doesn't work as a concept

Magic staves with potency runes

Bracers of Armor is too much of a power spike for Monks

Elven Chain strangeness

Crafting items over 100gp = character retirement?

What if everyone became a caster through magic items?

Staves and Exchanging Charges

Formulas make crafting cost more than market price?

Resonance Test: Do Staves Have Charges or Not?

Monk Equipment Woes

Awesome knick-knacks and hidden gems

Character wealth / treasure tables and permanent items at low levels

Missing Magic Items

Let's talk speculate wildly about building shops and settlements.

An alternative to Resonance: Spell Sickness and Rituals

Should weapon proficiency and magic weapons swap effects?

Heavy Magic Armor should not be "Higher Level"

Item slots still a problem

Bows needs a critical effect

Proposal: make a generic skill bonus magic item

owlbear claw - is an unarmed strike a weapon


Observations on resonance after first playtest

Weapon Maths, including magic +5

Potion Miscibility: A Solution to Resonance?

change sword critical effect

The extra costs for heavy armor add extra complication

Tanglefoot bags are broken

Suggestion for New Resonance: No 1 / Day Charge Stuff Please

Armor is too weak / almost pointless

Deadmanwalking's Magic Item Problems Thread

Automatic Bonus Progression: Second Edition

Rune bombs?

Why can you not etch runes into shields?

Are +1, +2 etc. magic weapons boring?

Wands Still Get Exhausted: Boo

Unshackling Damage from Magic Weapons

Example of how bad crafting magic items currently is

What is the rationale behind item levels?

[Resonance] Why I like it and how I think it can be improved.

Resonance: Designing it to be rewarding (The carrot, not the stick)

Extra damage dice leave d4 weapons in the dust

An Ethical Solution To The Healing Problem

Paizo stream: Resonance, Focus, Items and (!) Class Powers.

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