Slayer Class Discussion



Mark Quarry is awkward and situational.

How do I theme the trophy mechanic so it's less grisly?

Consecrated Panoply

Filling Your Trophy Case

Relentless vs. Reactive Strike

Trophies need to do more.

Crossbow Slayer Might Do Better With Weapon Group

Tip of the Tongue, Assurance and Monster Lore

On The Hunt problems

Infinite On the Hunt and Thralls

Yuri's Slayer playtest impressions

Your best quarry is one of your allies

Monster Lore and Giants

Trophy Traits

Maybe Slayer Trophies Should Take Some Influence from PF1

Chymist’s Eye and Starting Trophies

challenge to push the class to it's limits

Slayer Must-Have Options

Quid's Slayer Builds

Notes from the playtest: Slayer

Get Weird With It

The Slayer, Pop Culture, and Class Fantasies

All Knowing, All Slaying?

On The Hunt being Quicken is a little awkward

Maybe Reinforcing Arsenal Should Be More Frequent

Warded mail and heavy armor.

Arm Bloodburst Phial is too much

The Angry Tree Catapult: a funny ranged slayer

More ideas on the use of trophies and tools

Chymist's Eye and Solid Opaque Cover

Catalyzing Flask issue

Pre-game Slayer feedback, Slayer's Tricks feat line

Slayer Impressions and Notes

Shifting Combination no explicit double MAP increase

Bounty Hunter archetype feats

Introducing your Nemesis

Reducing GM Dependency (Trophy Selection)

Slayer Review - First Impressions

Slayer vs. Battlezoo’s Vestage Hunter, Monster Mage, and Monster Parts System

Relentless casting

Slayer Playtest First Impressions

Thoughts on Bloodseeking Blade

Keeping the trophy loop going long term.

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