Meet the Iconics: Thaleon

Friday, June 24th, 2022

Thaleon was born in the deserts of Rahadoum, in a time before the sands had come to claim Manaket.

A member of the nomadic vourinoi, the elves of the desert, Thaleon was born from two worlds: one parent a woman from the forested elven homeland of Kyonin, the other a kala-shei elf who had always called the dunes their home. As a child, Thaleon traveled from oasis to oasis, learning to appreciate the beauty of the passing landscapes. He was taught to navigate by the stars and find safe water, when to travel, and when to hide from the sun, but most of all, he was taught of an ideal almost too abstract for his young mind to grasp—the quest for a moment of clarity his people called the Brightness. Each described it differently—the windsinger spoke of it as a pure note before dawn, the cook said it felt like the first taste of a family meal—but their anecdotes had one thing in common: to find his Brightness, Thaleon would need to wander the world and make his own path.

While Thaleon was still a child, the vourinoi ventured to the coastal city of Manaket, known for its lush gardens and academic learning, to relay a warning. Through their wanderings, they had studied the subtler patterns of climate and weather playing out over decades and centuries, more noticeable over their elven lifespans. In these patterns, they’d seen a rapid spread of desertification in Rahadoum, with long-verdant shelters now exposed to the desert’s wrath. Working together over several years, the vourinoi and various Manaketi scholars predicted a great storm of dust and sand would envelop the city, choking the sky and devastating crops. Yet government officials wouldn’t take their warnings seriously; they were too focused on shorter-term priorities to risk their popularity by proposing expensive measures to prevent some potential future disaster.

While his parents researched, Thaleon was thrilled to explore a new place filled with wildly different peoples, though he chafed under Manaket’s rigid structure. Why should such a trifling thing as a property line tell him he couldn't perch on a roof to enjoy the starlight? Why would one leave an object in a common area if they didn't mean for anyone to pick it up? Why would one hold an interesting conversation in a public place if they wanted it to remain private? The boy was ever inquisitive and prone to getting swept up in the moods of those around him, taking part in their enthusiasm and wonder, as well as their frustration and pain.

Thaleon, the iconic psychic. Art by Wayne Reynolds
Thaleon, the iconic psychic, dressed in white and blue clothes with an orange sash

Thaleon’s teachers were quick to label him a problem child due to his tendency to break rules and encourage classmates to do the same, as well as for the strange incidents that regularly happened around him. Confiscated toys hovered back to his fingers as soon as a teacher’s back was turned. Distracting sounds would fill the room during boring lessons. While unfamiliar to Thaleon’s vourinoi family, his Rahadoumi teachers were well acquainted with psychic power, given the country’s tradition of magic that sprung from mortal will. Though his instructors thought it best to place Thaleon in a strict, isolated program to discipline his mind and powers, Thaleon’s parents realized the boy was too free-spirited to flourish in a regimented Rahadoumi classroom. Instead, they set challenges for their son to channel his energy. Find the fastest way from the city gate to the fountain. Detail the journey of a fish from egg to stewpot. Lure a scorpion into a trap without getting stung. Capture a mirage in bluest ink. This last challenge sung the most to Thaleon’s heart, and the boy quickly took up painting, his portraits filled with vibrant colors and complex expressions that always managed to capture a subject’s deeper feelings, even ones they had only hinted at aloud.

One sunset, while Thaleon was putting the finishing touches on a portrait of a fruit seller, he felt oddly tense, his brush quavering in his hand. As tension deepened into apprehension, then fear, he realized the emotion wasn’t his own. The people in the marketplace turned eastward, staring at an unfamiliar cloud on the horizon, one that rushed toward them with unnerving speed. Street dogs howled and birds fell silent. Thaleon knew instantly what it was. The long-predicted storm, come at last.

Drawing a scarf over his mouth, he tried to direct the crowd to safety, but his voice couldn’t rise above the panic, a thousand scrawls of stark white closing in from every direction. The desire to protect the crowd grew in Thaleon’s mind until it finally spilled forth, unleashing itself in a flash of color. For the first time, Thaleon painted with his mind instead of his brush, and soothing lights flickered into existence, drawing attention away from the storm for a few critical moments. In the momentary calm, Thaleon’s voice had a chance to carry as he directed the market indoors and underground.

To Thaleon’s relief, the crowd took shelter, yet the merchant he’d been painting remained frozen in place as the storm approached. The canopy of his stall snapped, sending a heavy beam of wood straight for his head. In that moment, Thaleon felt only one emotion: the desire to protect his friend. As he dashed to the merchant’s side, colors wove together into a dome of telekinetic force, covering them both. The debris crashed against it just as the storm descended. Sand and wind raged, but the barrier held, and in the swirling reds, blues, and yellows, for the briefest second, Thaleon glimpsed a color he’d never seen before, one he couldn’t describe… but he knew it was bright.

On that day, Thaleon’s power became more than a source of entertainment and whimsy. It became a way for him to make the world a better place. A century has passed since the day Manaket’s gardens withered in the sandstorm, but the spark of Thaleon’s curiosity and his desire to help others hasn’t diminished. Like his parents before him, Thaleon left home to wander the world in search of his Brightness, determined to make his own path.

Linda Zayas-Palmer
Development Manager

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Tags: Dark Archive Meet the Iconics Pathfinder Roleplaying Game Pathfinder Second Edition
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David knott 242 wrote:
UnArcaneElection wrote:
Alex Speidel wrote:
Quote:
Yet government officials wouldn’t take their warnings seriously; they were too focused on shorter-term priorities to risk their popularity by proposing expensive measures to prevent some potential future disaster.
completely unrealistic, ruined my immersion, this story is great and I love Thaleon!

Unfortunately, none of our equivalents of Thaleon have super-powers. Must be Earth's anti-magic field . . . .

Any astronomer will be able to tell you that this anti-magic field extends well beyond Earth....

Nice to know that Golarion is outside the obervable Universe.

Paizo Employee Senior Designer

18 people marked this as a favorite.
keftiu wrote:


But sidelining established women of character is a bummer.

We've also graduated one white iconic and one non-human, white-coded iconic in favor of adding more women of color to the game, and put a nonbinary iconic whose outfit is literally done in the colors of the nonbinary pride flag in the slot many expected to be occupied by a prior edition white male iconic. As well as replacing a white-coded iconic who was part of a trope that was harmful to people with conditions like DID and replacing him with a character who directly challenges established fantasy tropes rife with racist undertones.

Iconics are tricky; there's a finite amount of them that are likely to be introduced in the game in any given edition, and we want to make sure each one accomplishes a few different goals:

1) Tells the truest story of the class they represent. As iconics, the characters should tell an iconic story that shows other people who play that class how their character fits into the world. This can mean that classes that evolve significantly between editions no longer align with characters whose stories were based on paradigms that no longer exist or were heavily modified.

2) Provide touchpoints that make people feel welcome and seen in the world. It's not uncommon for older fantasy characters who might have provided some positive representation along one vector to have also inherited negative and outdated fantasy tropes that lead to negative representation along a different vector.

3) Are original and unique. Maybe we could have slotted a different South Asian woman into the same slot as Rivani with a story that better fits the paradigms of the new psychic or just rewritten Rivani, but frankly the implications of such a move (that women of color and their stories are entirely fungible as long as they check the right boxes) are pretty gross, at least IMO.

This is a list that could actually go on for quite a bit. Every iconic and change in an iconic is a matter of a group discussion between teams of stakeholders and no decision is made lightly. Good representation that provides inroads for underrepresented communities to see themselves in our game while avoiding harmful tropes or stereotypes is always at the forefront of these discussions.

And yeah, sometimes that can be a bummer when the discussion leads to the conclusion that a previously established character no longer fits the current mold, especially when that character was presenting positive representation for at least one vector of their identity. There's not many iconics that have ever been presented in either edition of this game who weren't a reflection of someone's sincere desire to make a more interesting world open to as many players as possible.

Odds are pretty good that at some point in this edition or many years down the road in the next we'll have to revisit other iconics and some number of them will also be graduated for a new reason related to needs of either mechanical or social representation, possibly alongside other reasons like ease of miniature production. One of the kind of cool things now is that even when that happens, the graduated iconics are still available for use via Pathfinder Infinite; that presents a pretty neat opportunity to ensure that these characters' stories continue to grow and be shared with new people for years to come, even if their role in the main product art and stories has been reduced. (I, for one, would be very interested in seeing someone with more insight into the affected communities than I have challenge some of the unintentionally ableist and anti-atheist elements of Alahazra's origin story via long-form storytelling in a novel or series of novellas.)


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Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

"Graduated"? Not sure what you mean by that. "Retired" maybe?


While I don't know the origin, this is not the first time I've seen Graduated used as an alternative way of saying a character is being retired, or at least moved to a less fore-front role.

Paizo Employee Senior Designer

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Ed Reppert wrote:
"Graduated"? Not sure what you mean by that. "Retired" maybe?

Essentially yeah--"no longer THE iconic for that class"--but we found using "retired" or similar was kinda giving the impression they weren't characters anymore or had boxed up the sword/staff/etc to go start a bakery or something. Very much not the case, I'm sure Lirianne is out there shooting golems or Rivani is floating while she mind blasts some monsters, and we wanna leave the door open for if it's ever good to check in on the character in a fiction, art piece, etc!


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Shinigami02 wrote:
While I don't know the origin, this is not the first time I've seen Graduated used as an alternative way of saying a character is being retired, or at least moved to a less fore-front role.

"Graduated" is certainly a term often used in sports anime/manga fan circles when 3rd year high school characters have to stop going to their club to focus on finals and literally graduate from high school. The closest thing to "death" in those types of series (severe injuries superseding it dramatically).

Scarab Sages

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Ed Reppert wrote:
"Graduated"? Not sure what you mean by that. "Retired" maybe?

"Retired" is a misnomer, since PF1's iconic flame oracle is still around, just not as an iconic.


NECR0G1ANT wrote:
Ed Reppert wrote:
"Graduated"? Not sure what you mean by that. "Retired" maybe?
"Retired" is a misnomer, since PF1's iconic flame oracle is still around, just not as an iconic.

Yeah, I asked a similar question about whether or not Mios the Thaumatheurge will be replacing the iconic Occultist (answer: no), and every iconic is still around, simply meeting new people.

Good luck forcing us to accept a Dwarven Gunslinger over a Human one, when both are fine. We can have a cattle rancher and a pirate with guns :P

Now, Rivani meeting Thaleon, THAT would be a treat XD


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I just want the teenage Yoon we saw in the last PF1 Player's Companion to show up somewhere again.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Can confirm, Rivani was in one of the art pieces for LO: Impossible Lands at PaizoCon. So they aren't gone, they simply aren't the focus. Far as I can tell, the Iconics tend to swap out from party to party between them all. So I imagine they are all still adventuring, likely with one another.

I'm curious to see if Shardra will be replaced as the Iconic Shaman, should we get one, since she was referred to simply as "Rivethun Dwarf" in LO: World Guide. Very possible, since it has been discussed that Shaman will be more culturally accurate, should it come. That said, I hope to see Mios and Shardra interact at some point. Seeing them in the same room would be a very powerful image I feel.

Paizo Employee Senior Designer

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PossibleCabbage wrote:
I just want the teenage Yoon we saw in the last PF1 Player's Companion to show up somewhere again.
Ly'ualdre wrote:
I'm curious to see if Shardra will be replaced as the Iconic Shaman, should we get one, since she was referred to simply as "Rivethun Dwarf" in LO: World Guide. Very possible, since it has been discussed that Shaman will be more culturally accurate, should it come. That said, I hope to see Mios and Shardra interact at some point. Seeing them in the same room would be a very powerful image I feel.

While I know that the iconic character lineups mean a lot to many people, I also need to note that everything after these comments is moving pretty off topic from an explanation of what factors went into choosing THIS iconic into speculation on what hypothetical future iconics might be. This is Thaleon's (and Linda's!) moment, and future iconics will get their blogs in the spotlight when the time is right!


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I love the small moment of cultural exchange in this story.

Vourinoi: Sooooooooo, we suspect magic, but don't know what kind.
Rahadoumi: Oh, he's psychic. Let us teach him; we've got classrooms and acadamies and all sorts.
Vourinoi: Appreciate it, but could we just get some textbooks to take home?
Rahadoumi: Oh sure. We got you fam.

I like to imagine that, while Thaleon was quite possibly the first psychic among his people, he's far from the last one. Likewise I imagine there is some Rahadoumi youth out there who just doesn't get the strict rules of the local psychic tutors, but understands the more freeform approach to education the elves have. It's heartwarming to see helpful cultural exchanges like that.


4 people marked this as a favorite.
Perpdepog wrote:

I love the small moment of cultural exchange in this story.

Vourinoi: Sooooooooo, we suspect magic, but don't know what kind.
Rahadoumi: Oh, he's psychic. Let us teach him; we've got classrooms and acadamies and all sorts.
Vourinoi: Appreciate it, but could we just get some textbooks to take home?
Rahadoumi: Oh sure. We got you fam.

I like to imagine that, while Thaleon was quite possibly the first psychic among his people, he's far from the last one. Likewise I imagine there is some Rahadoumi youth out there who just doesn't get the strict rules of the local psychic tutors, but understands the more freeform approach to education the elves have. It's heartwarming to see helpful cultural exchanges like that.

The idea that Rahadoum has a less ableist education system than my country in the real world makes my heart swoon. Flexibility in learning styles is always really, really cool.

Paizo Employee Customer Service Representative

Removed some posts for being off topic.


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Pathfinder Lost Omens, Rulebook Subscriber

I will say once again that I loved this story, the paint like magic, the Thaleon was supported, and how Thaleon reminds me of some people in my life that I care for greatly. Well done.


Ignis Fatuus wrote:
David knott 242 wrote:
UnArcaneElection wrote:
Alex Speidel wrote:
Quote:
Yet government officials wouldn’t take their warnings seriously; they were too focused on shorter-term priorities to risk their popularity by proposing expensive measures to prevent some potential future disaster.
completely unrealistic, ruined my immersion, this story is great and I love Thaleon!

Unfortunately, none of our equivalents of Thaleon have super-powers. Must be Earth's anti-magic field . . . .

Any astronomer will be able to tell you that this anti-magic field extends well beyond Earth....

Nice to know that Golarion is outside the obervable Universe.

Come to think of it, you don't need THAT much distance to escape notice. If somebody COULD use magic around another star, it would escape notice by our astronomers unless they did something really weird like violate the Equivalence Principle on at least a planetary scale (like Triaxus).

Individual Thaumaturges, Wizards, and Clerics would be completely invisible to our technology at a distance of even just a few light years.

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