When the mysterious lighthouse called Gauntlight glows with baleful light, the people of Otari suspect that it’s an ominous prelude to sinister events. Heroes must explore the ruins around the lighthouse and delve into the dungeon levels below. Hideous monsters, deadly traps, and vengeful ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults!
If you are new to Pathfinder or an Adventure Path, welcome! The Abomination Vaults Adventure Path Player's Guide is your spoiler free introduction for getting started. Inside you will find the following three chapters:
- The Abomination Vaults Adventure Path begins near the small town of Otari on the southern shore of the Isle of Kortos. A robust and spoiler-free description of the town can be found in this player’s guide. While this gazetteer does mention things that aren’t frequently discussed in polite company (such as the rough crew that hangs out at the Crook’s Nook), the contents of this gazetteer are considered common knowledge among Otari’s citizens. It’s possible for some (or even all) of the heroes to hail from Otari, but that isn’t necessary. Although most of the campaign’s action takes place in the dungeon about a half hour to the north in the swampy Fogfen, the heroes will return to Otari many times and should come to rely on its people.
The heroes might or might not know each other, but all of them should have a friend in common: the town’s eccentric oddities merchant, Wrin Sivinxi.
Cosmic Caravan Pantheon
- As friends of Wrin Sivinxi, the heroes all know that she follows a pantheon of deities collectively known as the Cosmic Caravan. Any hero who wants to can also follow this pantheon. The rules for following a pantheon are set forth on page 92 of Pathfinder Lost Omens Gods and Magic.
- Otari is a thriving, diverse lumber town and trade port with a storied past and its fair share of sinister secrets. Founded by a group of adventurers over 400 years ago, the town has weathered attacks from kobolds and strange monsters, economic woes and windfalls, and cycles of prosperity and strife. Today, the town is a prosperous community and one of the largest settlements along the island’s southern coast, other than the metropolis of Absalom.
Content Warning from Volume One, Ruins of Gauntlight
While Ruins of Gauntlight contains typical Pathfinder action and adventure, it also presents themes of suicide. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.
Planning For The End
The Abomination Vaults Adventure Path takes characters from 1st level to 10th level and concludes at about 11th level. There are certainly opportunities to continue the campaign (such as with the Fists of the Ruby Phoenix Adventure Path, which starts at 11th level and begins in the next volume after Abomination Vaults concludes). As such, keep in mind that if you’ve got your eye on a particular 12th-level feat or 15th-level class feature, it’s not something you’ll likely get the chance to select during the Abomination Vaults Adventure Path.
The Abomination Vaults Adventure Path Player's Guide is by Ron Lundeen, with James Jacobs. The cover artist is Kiki Moch Rizky.
Learn more about the Abomination Vaults Adventure Path.
A Light in the Fog: Abomination Vaults Player's Guide
Friday, January 15, 2021