Fly Free or Die: Opportunity Cost

Wednesday, October 28, 2020

Eline Reisora knew an opportunity when she saw one. That’s how she’d gotten out of a grimy orphanage on Absalom Station and adopted by a rich family; it was why she’d busted her ass to graduate at the top of her class, and it was why she’d rejected a cushy position at her father’s bank for an EJ Corp middle-management gig. But after all her hard work and careful planning, here she was on Sovall’s Folly, a good-for-next-to-nothing jungle planet in the Vast. Officially her assignment was supervising medical research into the weird flora and fauna that made up this world’s biosphere; EJ Corp hoped to find a promising cure or medicinal that would rationalize the high cost of investing in this planet in the first place. Unofficially, she babysat scientists and occasionally accompanied a patrol, just to stretch her legs. And that’s how she’d gotten into her current situation.

A dart as long as her forearm hissed out of the jungle, burying itself in the tree Eline was hiding behind. One of her escorts was already a corpse flat on the ground, a similar dart rising from his neck like a flagpole. Another member of her security team had fled when the ambush occurred. The last of Eline’s employees fired wildly into the brush, filling the leaves and the darkness with laser bursts. Eline gripped her arc pistol with both hands but didn’t waste a shot. She waited for an opportunity.

There. As her man paused to reload, Eline saw a glimpse of orange through the trees. It was one of the locals, the indigenous population of Sovall’s Folly. They called themselves blicanders, but EJ Corp personnel just called them bleeks. As the bleek rose up from a crouch to spit a three-foot needle, Eline spun around the tree and took the shot. Both projectiles hit their mark: lightning struck the bleek in the center of its body and it collapsed, limbs convulsing, and Eline’s employee staggered backward, the long dart having pierced both his armor and his heart. But Eline was alive, and that’s what mattered.

Slowly she stepped towards the bleek corpse. It was huge, with a long proboscis, a quiver of darts slung over its hulking body, and a simple amulet around its neck. Its skin was decorated with symbols drawn in a golden dye. They didn’t usually travel alone. This one must have heard Eline and her soldiers coming and seized the chance to spring a trap. She wanted a memento, a trophy. Crouching down, she lifted the amulet from around the bleek’s neck and slid it off the creature’s long, flexible head.

Noise. More of them. Drawn by weapons fire, probably. Quickly, she dropped the amulet over her head and started to run. Bleeks moved fast, they had good hearing, and they knew the jungle. She didn’t like her chances. Sure enough, she soon heard them in the brush behind her. Faster, girl, faster. But as she opened up her stride to sprint, her right foot caught a root and she fell, tumbling into a ravine. Pain lanced through her leg as she tried to catch herself, but it was a long slide. Out of the darkness she saw the ravine floor, a bright gray stone. She was going to hit. This was it. Time to die on a good-for-next-to-nothing jungle world in the Vast.

But she didn’t. She didn’t die. She didn’t even hit the stone. One instant she was falling toward the ravine floor, then there was a freezing cold blackness, and an instant later she plunged into cool water. Her panic changed from fear of having her skull crushed to fear of drowning, but with a kick she found air. Everything was dark. Where was she? What had happened? Why wasn’t she dead?

There was a metallic taste on her lips. Blood? No, it was in the water. Her personal comm was still at her waist; finding it, she turned on the light and looked around.

She floated in a subterranean lake. Above her was a silvery dome—the floor of the ravine. Somehow she had slipped through it, fallen twelve feet, and landed in the lake.

“That,” she muttered to herself, “makes no sense at all.”

Eline glided to the edge of the lake and found her footing. In the light from her comm she could see the same gray stone everywhere. But there were also markings: pictographs and the images of animals native to this planet, drawn with the same golden dye Eline had seen on the dead bleek.

A human woman stands in a dark cave of gray stone. The only illumination comes from her handheld comm unit, which casts a harsh shadow on the wall behind her.

Illustration by Wero Gallo.

This must be a religious site for them, she realized. Sensing opportunity, she took a closer look. As she knelt down before a large stone, the amulet around her neck clinked against it and she realized it wasn’t stone at all. That silvery appearance wasn’t just moisture and a trick of the light. It was metal. The amulet, too. Eline had a chemalyzer; the scientists were always asking her to take samples when she left the compound, in case she found something that might be useful. For an instant she was afraid it might have been damaged in the fall but no, there it was, on her belt. Still working. It took only a moment for the device to return its verdict.

Inubrix. Ghost iron. A starmetal used in everything from miniaturization to null-space chambers. And the entire cavern was made of the stuff. From the top of the dome to the bottom of the lake.

She checked the amulet. Yes, that was inubrix too.

That must have been how she got in. The bleeks must use the amulets to pass through the walls of the cavern, she thought. And who knew how far the vein went? It could stretch for miles.

Eline sensed opportunity.

EJ Corp had bought the rights to exploit Sovall’s Folly for a pittance. They’d dumped a ton of credits into biomedical research, hoping for a lucky find. But inubrix wasn’t a gamble. The company knew how to mine it, refine it, market and sell it. At scale. And if she did it right, she’d get a percentage.

As Eline stood, scanning her light around the inside of the cavern, she looked again at the markings blicanders had left behind. In golden paint they had drawn their villages, their families, their way of life. Children gathered in a circle around singing elders. Hunters clad in sacred garb herded animals or stalked huge carnivores. They explored, they traded, they made art; they lived their lives, the same as anyone in the galaxy. And there, on one wall, was the arrival of Evgeniya-Jaimisson Corporation, aka EJ Corp, aka the Company, with its Negotiator warships and its fortress-sized research factories.

Blicandrines weren’t savages in the way of progress. They weren’t bleeks. They were people Eline just didn’t understand. And this cavern—and maybe many more just like it—was important to them, to their way of life. EJ Corp would strip mine it into a pit a mile deep. That wouldn’t just be wrong, it would be evil.

But it was opportunity. As Eline looked around, she saw through the art left behind on the walls, seeing only the inubrix lying beneath. “I mean,” she whispered, “just look at all this money.”

She made the call.


A few days later, from her stateroom aboard a Company Negotiator, Eline heard the first of the explosions as mining charges blew open the nearest inubrix cavern. EJ Corp engineers had already arrived, along with the soldiers necessary to protect everyone from blicandrine guerrillas. Eline knew their way of life was over. That was on her.

But her promotion to Vice President had arrived. She was being asked—not instructed, but asked—to return to corporate headquarters in the Veskarium, where she’d select a new project to manage. And her percentage was locked in. Every ton of inubrix carried off Sovall’s Folly would put credits in her account.

There was another far-off explosion as the Negotiator lifted off. She closed her eyes and acknowledged regret. Instead of preserving the culture of another species, she was destroying it, exploiting it.

But this, she’d decided, was the cost of opportunity.

About the Author

Jason Tondro develops Starfinder Adventure Paths. A former college professor, he taught literature, writing, film, and comics & graphic novels before joining Paizo as an editor in March 2018. He is the author of the Arthur Lives! RPG; look for him on Twitter @doctorcomics. He lives in Seattle with his two dogs.

About Fly Free or Die

In the Fly Free or Die Adventure Path, a crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted by a crime boss and his army of enforcers, preyed upon by faceless mega-corporations, and hounded by rivals, the crew of the Free Trader Oliphaunt line up the big score that will at last make them rich beyond their wildest dreams. But when their many enemies join forces and the crew loses it all, they find out there's two things in the galaxy that can't be bought: freedom... and revenge. The Fly Free or Die Adventure Path launches next month in Starfinder Adventure Path #34: We’re No Heroes!

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6 people marked this as a favorite.
Pathfinder Rulebook Subscriber

Somehow, I don't think you're supposed to agree with the person who acknowledges that destroying the indigenous people's cultural sites would be downright evil and then goes and enables it anyway strictly for personal profit. That's a pretty textbook example of an evil act right there.

Starfinder Developer

6 people marked this as a favorite.
LuniasM wrote:
Somehow, I don't think you're supposed to agree with the person who acknowledges that destroying the indigenous people's cultural sites would be downright evil and then goes and enables it anyway strictly for personal profit. That's a pretty textbook example of an evil act right there.

*clears throat*

This.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Can I just point out that calling list of genocide definitions "hilarious" is very tasteless? :p

Liberty's Edge

Evil? Definitely tilts that way. Genocide? Uh, probably not. Not unless the soulless corp decides to kill all the inhabitants as well.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Umm, you aren't really helping yourself there. Cultural genocide(also called cultural cleansing) IS actual concept. Genocide in general isn't just about killing an ethic group(or in case of aliens, a species), its also about national groups, cultural groups or religious groups. Cultural genocide is less about "killing everyone who practices a culture" and more "destroy all cultural artifacts" and "make it impossible to practice the culture", such a by preventing group passing culture down to their children. There are alternate terms for concept, but most of them tend to be more confusing than just calling it a form of genocide :p

Semantics aside, cultural erasure is still a serious human right issue, so saying that people won't take it seriously is... Well umm, if you are American, let's just say you should be more aware of what happened(and is still happening) to native americans on top of the other type of genocide.

On otherhand, I'm about to go to sleep so I might be giving you too much benefit of doubt, since I think you just said that "She did right thing to destroy their culture" and otherwise you are making fun about rights of ingenious people. If you are seriously taking that stance, umm.. Well umm, doesn't discrimination break the guidelines?


CorvusMask wrote:


On otherhand, I'm about to go to sleep so I might be giving you too much benefit of doubt, since I think you just said that "She did right thing to destroy their culture" and otherwise you are making fun about rights of ingenious people. If you are seriously taking that stance, umm.. Well umm, doesn't discrimination break the guidelines?

Where should I have said that?

What she did was neutral. A lot of gods do not care about some caves getting destroyed, even if some people put some cultural significance into them. Some neutral gods might even like it depending on their domains. Heck, some good gods like the new dwarven one might even support that.
Nothing she would be send into hell for.


1 person marked this as a favorite.

I guess this is what happens when you write a short story from the point of view of the bad guys. (Or woman, in this case.)

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Umm, okay now you are just trying to troll and provoke people into flame war.

Also,(and for clarity, rest of the post is now talking to Ixal :P)

Ixal wrote:
CorvusMask wrote:


On otherhand, I'm about to go to sleep so I might be giving you too much benefit of doubt, since I think you just said that "She did right thing to destroy their culture" and otherwise you are making fun about rights of ingenious people. If you are seriously taking that stance, umm.. Well umm, doesn't discrimination break the guidelines?

Where should I have said that?

What she did was neutral. A lot of gods do not care about some caves getting destroyed, even if some people put some cultural significance into them. Some neutral gods might even like it depending on their domains. Heck, some good gods like the new dwarven one might even support that.
Nothing she would be send into hell for.

I was talking to Xenocrat. I haven't even read your posts actually, I replied to thread last time when I was about to go to sleep :P If you want me to reply to your post, then I will point out that even if goal of the company is profit, they are still performing cultural genocide in process of gaining those profits. So after that it becomes semantics on "well does it count if they don't intent to destroy people as whole" which is pretty moot outside of court of law.

Also, while it is always issue of alignment debate ("so is vandalizing temple an evil action or neutral?"), I think its safe to assume that in this context it is supposed to be evil action so trying to argue it isn't is kinda moot. Either way, thievery is often considered evil in pathfinder/starfinder, so alignment debate wise you could argue that even if gods wouldn't care about destruction of cultural artifacts, it would still be evil action as the company doesn't have right to take their cultural site away.


CorvusMask wrote:


I was talking to Xenocrat. I haven't even read your posts actually, I replied to thread last time when I was about to go to sleep :P If you want me to reply to your post, then I will point out that even if goal of the company is profit, they are still performing cultural genocide in process of gaining those profits. So after that it becomes semantics on "well does it count if they don't intent to destroy people as whole" which is pretty moot outside of court of law.

Also, while it is always issue of alignment debate ("so is vandalizing temple an evil action or neutral?"), I think its safe to assume that in this context it is supposed to be evil action so trying to argue it isn't is kinda moot. Either way, thievery is often considered evil in pathfinder/starfinder, so alignment debate wise you could argue that even if gods wouldn't care about destruction of cultural artifacts, it would still be evil action as the company doesn't have right to take their cultural site away.

Unless their entire culture revolves around these caves its not cultural genocide. And if it does, its not much of a culture to begin with.

Will their culture change in the long run because of those events? Certainly, but that is a no brainer. Culture changes all the time through internal and external input. Especially when highly advanced aliens land on the planet, no matter what they do.

This here is a simple tale of conquest. Someone has something the other wants and he takes if from them. A tale that happens constantly everywhere and in Starfinder is not evil, as otherwise there would be no good gods of war (Iomedae, Angradd) and pretty much all PCs would need to be evil.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber
Ixal wrote:
CorvusMask wrote:


I was talking to Xenocrat. I haven't even read your posts actually, I replied to thread last time when I was about to go to sleep :P If you want me to reply to your post, then I will point out that even if goal of the company is profit, they are still performing cultural genocide in process of gaining those profits. So after that it becomes semantics on "well does it count if they don't intent to destroy people as whole" which is pretty moot outside of court of law.

Also, while it is always issue of alignment debate ("so is vandalizing temple an evil action or neutral?"), I think its safe to assume that in this context it is supposed to be evil action so trying to argue it isn't is kinda moot. Either way, thievery is often considered evil in pathfinder/starfinder, so alignment debate wise you could argue that even if gods wouldn't care about destruction of cultural artifacts, it would still be evil action as the company doesn't have right to take their cultural site away.

Unless their entire culture revolves around these caves its not cultural genocide. And if it does, its not much of a culture to begin with.

Will their culture change in the long run because of those events? Certainly, but that is a no brainer. Culture changes all the time through internal and external input. Especially when highly advanced aliens land on the planet, no matter what they do.

This here is a simple tale of conquest. Someone has something the other wants and he takes if from them. A tale that happens constantly everywhere and in Starfinder is not evil, as otherwise there would be no good gods of war (Iomedae, Angradd) and pretty much all PCs would need to be evil.

Umm. But god of conquest in Starfinder IS lawful evil.

Like while war is pretty much always horrible thing, there ARE multiple different types of war besides conquest. Like presumably the good aligned war gods lean more to side of intervention at least in future starfinder timeline.


Yes, Iomedae is the god of crusades, not conquest. And crusades against evil expansionist religions are universally regarded as good.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Berselius wrote:
Welp, I sure hope Eline Reisora enjoys her mortal life while she can cause I think the Archdevils have a special place for her soul when she dies.

That's actually something she's trying to bypass: she's a Prophet of Kalistrade, so for her more credits in the bank means a better afterlife...


By the way, is she an NPC on the book or something?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Ragi wrote:
By the way, is she an NPC on the book or something?

Yep.

FFoD SPOILERS!:
She's one of the AP's primary antagonists, and if you so choose, can even be a PC's sister!

That sounds very interesting.


Glad to see our girl is Lawful Neutral.


Pathfinder Starfinder Roleplaying Game Subscriber

One of my players took the Sister background for his character, creating a Companion Android he named "Brother" with the concept of being used by the wealthy parents to care for her as though he were an older sibling.

Based on Sinjin's original introduction to her, I was hoping that she turned out to be the inventor and was leaking it to Sinjin as a way to get it out to the greater world, stopping EJCorp from keeping it secret.

Instead, it looks like she is going to be a key antagonist.

I'm going to need a really good reason for him to betray the person that he has built his entire character around assisting.

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