Legacy of Fire : A Journey through the Sands (Inactive)

Game Master inxpitter

Combat Map
Kelmarane Environs


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Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Happy Independence Day, Bastille Day and Canada Day, everyone! :D


Male Human Fighter 20/Paladin 14/Books-A-Million Salebook Specialist 10/Aspiring Writer 13

Alright everyone. I got my wifi issues taken care of.

Can someone give me a quick update on what has happened, and I'll try and get a post up ASAP!

Thank you for y'all's patience!


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

SHAI-HULUD, that's what happened! :P


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

How Zoisa does stealth!


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Counter-clockwise from the south is heading east, not west. My bad.

Zoisa, that's perfect for you!


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Sorry y'all I've been absent (again! Man, I'm getting tired of this!), but I got swamped at work, plus on top of yardwork, my dad's asthma acting up (really badly I'm afraid), and looking for another job, I've been very very busy! I apologize for being absent and not giving a heads up. I hope y'all can forgive me.


December 26th Update

Thanks for the heads up Josria. This is why I like slightly larger parties, that way if life causes a player to slow, I don't have to kick them and find a replacement.


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

I'll say it again: I freaking love being able to make friends with all the animals we run into! :D


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Oh my gosh, I just finished a ten-day stretch at work!


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Ouch! How you holding up?

Since you can talk to animals, Kaspar really does become the perfect spy, as long as he can concentrate!


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Though the problem with that is that Kaspar and Zoisa have similar attention spans. :P


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

What do you work? Nurse?
I used to be a paramedic and getting a 9-5 Mo-Fr job was the best decision of my live!


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

I'm an "Agent At-Your-Service" for the JW Marriott Minneapolis Mall of America. I answer the hotel's phone calls, dispatch guest requests to the staff and various paperwork to keep the hotel running smoothly.


December 26th Update

Sounds exhausting.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

On my first honeymoon we also went to the mall of america. Was an experience, but not that wow I was expecting :-(


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

We've only been open for about two years.


Bard (Dervish of Dawn) 3; Init +4; Perc +5 (dark vision 60ft); hp 22/22
Stats:
AC 19, T 15, FF 14, CMD 17; F +2, R +7, W +2

JW, fancy! Lol. Anyone going to Gencon this week? We skipped JW Indy for Springhill.


December 26th Update

Moved into a new apartment, the internet down. Hopefully up tomorrow.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

I'm going to go ahead and post something.

Radiant Oath

HaHAHAAAA! Reporting to you live from the Minnesota State Fair! Having a BLAST! :D


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

I am so SO sorry for the long wait to post. It's been an unbelievably crazy week thanks to my birthday. Between the Renaissance Festival and a second trip to the State Fair, I haven't had a chance to turn on my computer to get my posts up! I swear I'll do better about keeping things up to date starting tonight. Thank you all for your patience. : (


Bard (Dervish of Dawn) 3; Init +4; Perc +5 (dark vision 60ft); hp 22/22
Stats:
AC 19, T 15, FF 14, CMD 17; F +2, R +7, W +2

Np. It happens. Now get here and conduct some more crazy gnomish business.

I would also add it's probably best not to split the party for very long if at all.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Hey did we ever identify those magical items we got? Or did we get any to begin with? Work has turned my memory into mush, so if possible could someone refresh my memory, please?


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Crazy gnomish business coming right up! ; )


Bard (Dervish of Dawn) 3; Init +4; Perc +5 (dark vision 60ft); hp 22/22
Stats:
AC 19, T 15, FF 14, CMD 17; F +2, R +7, W +2
Josria al-Zarqa wrote:
Hey did we ever identify those magical items we got? Or did we get any to begin with? Work has turned my memory into mush, so if possible could someone refresh my memory, please?

I do not recall magic items. When do you remember us fetting them? Where they from before the party's merged?


December 26th Update

I'm not sure myself...I tend to rely on players for that. I can go look if need be though.


Male Human Fighter 20/Paladin 14/Books-A-Million Salebook Specialist 10/Aspiring Writer 13

That's good. Also and im just letting all my GMs, but I'll be out of contact as I'm in the path of Hurricane Irma. If you need to please bot me. I'll try and see if I can post but most likely I won't be able to.


Bard (Dervish of Dawn) 3; Init +4; Perc +5 (dark vision 60ft); hp 22/22
Stats:
AC 19, T 15, FF 14, CMD 17; F +2, R +7, W +2

Sorry guys. I think I’m going to step out to f the campaign. This seems like a good time now that we are going back to camp.


December 26th Update

Thanks for letting me know Seyhannah. Wish you good games on the boards.

=================================================================

As the game is slowly to syrup dripping speed, let me do a quick questionnaire/ poll to see if I can help jumpstart the game. If you could answer the following questions, that'd be great.

1. Do you wish to continue the game, at least to the conclusion of the first book which ends at Kelmarane?
2. Instead of this slow exploration, should I just make decisions for you to put interesting fights and encounters in front of you? It'll take away some agency but we'll be moving faster.


Female Suli Skald (Spell Warrior) 7 | 52/52 HP | AC 21 T 14 FF 19 | Fort +7 Ref +5 Will +6 | Initiative +2 | Perception +11, Sense Motive +14 | Elemental Assault 1/1 | Weapon Song 17/17 rounds | Skald Spells: 1st—5/5 2nd—4/4 3rd—1/1

I'm fine with trying to continue but we need to move more and find out what the heck is going on in Kelmarane!


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

I am not sure, but I fear for some the slow pace is too slow!
Maybe spicen it up?


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

1. I absolutely want to continue! I'm in it for the long haul. :)

2. I dunno...we do need to keep the pace up, that's for sure. Honestly, I think we might need a roll call to clarify who's still here. On the other hand, I hate the possibility that we might MISS something because we aren't looking hard enough or make a poor Perception check...


Female Suli Skald (Spell Warrior) 7 | 52/52 HP | AC 21 T 14 FF 19 | Fort +7 Ref +5 Will +6 | Initiative +2 | Perception +11, Sense Motive +14 | Elemental Assault 1/1 | Weapon Song 17/17 rounds | Skald Spells: 1st—5/5 2nd—4/4 3rd—1/1

Still here!


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

This is an update I'm posting to all my games.

Cameroon is currently experiencing some civil unrest, and I happen to be living just minutes from the border with the conflict zone. The government has shut off internet to that region, as they'd done in the past. Currently, I have access; that may change unexpectedly.

I would like to emphasize that I'm in no personal danger, but if I disappear for a little while, that's what's going on. I'm pretty mobile on weekends, so I absolutely should not be disappearing at any point for more than two weeks.

Aside from that, I'm still here. Dungeon crawl and exploration have a tendency to bog PbP down. At this point, there's not so much going on in Kelmerane that I'm worried about losing agency, so I'm good with whatever is needed to quicken the pace.


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Stay safe, Alem.

At least now we've got a fight to make things more interesting!


December 26th Update

Echoing Zoisa, stay safe.

With some votes in, the decision is clear. I'll have to adjust a few things but should happen relatively soon.


Female Catfolk
Quick Stats:
Init +2, HP 34/34 low-light vision; Perception +3, AC 12, T 12, FF10, F +2, R+3, W+4, +2 saving throw bonus vs fear, +4 saving bonus vs hot conditions, +1 saving bonus vs fire, FR 10, Base Atk +2; CMB +3; CMD 15
Sorceress 4
Quick Skills:
Climb +2, Diplomacy +13, Knowledge (Arcana) +8, Knowledge (History) +4, Knowledge (Planes) +9, Linguistics(Gnoll, Ignan) +4, Perception +3, Dance +5, Spellcraft +7, Survival +3, Use Magic Device +8

Stay safe Alem.

And I want to continue!

Trying to find another job so I can save up money for internet, but I go on vacation next week, so hopefully I'll be able to post more often.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Did I miss something, are we level 3 or are just some level 3?


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Nope, that's my mistake, we're definitely level 2. For some reason, my sheet has some level 3 info on there; I'm not sure what happened there, but Myth-Weavers was having a problem with sheets awhile back, and it may have something to do with that. Make that Summon Monster I.


Female Suli Skald (Spell Warrior) 7 | 52/52 HP | AC 21 T 14 FF 19 | Fort +7 Ref +5 Will +6 | Initiative +2 | Perception +11, Sense Motive +14 | Elemental Assault 1/1 | Weapon Song 17/17 rounds | Skald Spells: 1st—5/5 2nd—4/4 3rd—1/1

Well, I'm level 3, and Zoisa's level 3...

We went to level 3 in the gameplay thread, here.


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

...I'm so lost in this world.


December 26th Update

Kinda a byproduct of combining two tables, though I thought I addressed this earlier.

Anyone who isn't level three, please level up to level three. Post your changes below.


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Minor announcement!

I will departing on Saturday for a week-long trip to Florida to celebrate my parents' 30th wedding anniversary. As I'll be spending most of that week in various theme parks and such, my internet access will be pretty limited. Please bot Zoisa as necessary until I return.


December 26th Update

I'd like for one more to post before moving combat along, but if they haven't in a day or two I'll auto them.


Female Suli Skald (Spell Warrior) 7 | 52/52 HP | AC 21 T 14 FF 19 | Fort +7 Ref +5 Will +6 | Initiative +2 | Perception +11, Sense Motive +14 | Elemental Assault 1/1 | Weapon Song 17/17 rounds | Skald Spells: 1st—5/5 2nd—4/4 3rd—1/1

Level 4 slayer (velvet blade)

+1 Dexterity
+1 BAB
+8 hit points
+1 Fort and Ref saves

Slayer talent: Rogue talent - finesse rogue

Skills: +1 each of Acrobatics, Bluff, Diplomacy, Disable Device, Disguise, Perception, Stealth; Knowledge (nobility), Perform (string instruments), Sleight of Hand


Female Gnome Sorcerer of Sleep 2/Unchained Rogue 2 | HP 23/32 | Pesh Touch 7/7
Stats:
AC 13, T 13, FF 11; Fort +2, Ref +5, Will +1; Init +2; Perception +6

Level 2 Unchained Rogue
(Level 4 overall)

+1 Charisma
+1 BAB
+10 HP (Roll of 7 + 2 Con + 1 Toughness)
+1 Ref save

Evasion
Rogue Talent (Weapon Training)

Skills: +1 each of Bluff, Disable Device, Escape Artist, Knowledge (Arcana), Perception, Spellcraft, Stealth, Use Magic Device, Craft (Alchemy), Sleight of Hand

Please correct me if my math is off.


December 26th Update

waiting on Faffnyr and Alem for level up info.


male Human Void Pact Wizard 7
Spoiler:
AC 13/T12/FF12 HP 19/27 F+8 R+2 W+8 Init +7 Perception +3

Faffnyr level up.
+1 Wisdom
+1 Bab
Hp: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
+1 KnowRel; +1 Survial


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Sorry, power went out for almost a week. I'll be updating shortly.


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

+1 to INT
HP: 1d6 + 1 ⇒ (6) + 1 = 7
Saves: +1 Wil
BAB +1
Skills: Appraise, Craft (alchemy), Diplomacy, Kn (arcana, dungeoneering, geography, planes), Spellcraft
Spell slots: +1 Level 1, +1 Level 2
Spells: Summon Monster II, Stone Call

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