May 2020 Pathfinder Society Releases

Thursday, May 21, 2020

“You’ll not believe it, my friend,” Gorm says, scratching his nose with one calloused finger. “The world is spinning faster than I’ve ever seen it, and I’ve lived through three wars! Or is it four? What’s a siege count as?”

Gorm’s mule, Muttonchop, gives the same exasperated snort that’s been his only response to Gorm’s inquiries over the last few weeks.

“Stubborn as your namesake and half as handsome!” Gorm declares with a smile. “What do you care about the fact that Eliza is reopening the Maze of the Open Road not even half a year after becoming the unmasked representative of the Decemvirate? Nothing, I suppose.”

Gorm tightens his knees slightly around Muttonchop’s flanks and swings his lute down off his back, casually plucking a jaunty tune with fingers that that quickly prove much defter than their blunt shape would imply. “A lady fair with scarlet hair, walked through a winding maze / and though her mind was sharp and fine, darkness plagued her ways. What do you think, Muttonchop, too trite? I don’t think so either.” Slinging the lute back over his shoulder, Gorm quickly retrieves a notepad and ink pen from the voluminous pockets of his magical vest, sketching down the lyrics. “I suppose the rest shall have to wait until she makes it to Woodsedge and files her report. Hope it goes well; she brought some of our finest agents, but the Maze of the Open Road isn’t what it used to be. Dark things lurk in the passages and the walls between planes are exceptionally thin. Hah! I suppose I don’t need to tell the first mule to ever walk on Akiton about the dangers of the maze!”

The duo rides in comfortable silence for a few more miles, Gorm occasionally humming to himself in cheerful composition, Muttonchop displaying the same stalwart silence his dwarven partner had come to expect.

“Now, you know what’s going to really need a song, don’t you, Muttonchop?” Gorm asks with a wide smile. “That expedition down in the Mwangi! On the trail of a founding member of the Pathfinder Society, seeking out secrets lost to the mists of time! B’ah, we should have gone with, my friend! What legends might we find ourselves excluded from?” Clearing his throat, Gorm begins to sing a new song, slinging his lute back to hand and rapping out a percussive rhythm against its wooden face between strummed notes.

"Across the ocean dark and fierce, a legend for to find
A trail gone cold, a challenge old, a story lost to time
Lo the legend marks his steps through swamp and tree and vine.
Heed this story! Listen well, I’ll tell you something true
A legend lost’s a legend still, when found it’s something new."

Gorm hums a few more bars while idly strumming the lute before slinging it once more across his back and jotting down the new lyrics. As he does so, Muttonchop crests a rise in the trail and the sprawling scape of Absalom comes into view. “The City at the Center of the World, my friend! Home from Otari at last. With any luck, Dreng will be back from his trip down to the sewers and we can swap a few drinks and few stories, old and new alike. Assuming I can get that cagey scoundrel to talk. Did you know he’s got medals from both the Eagle Knights and the Lion Blades? That one has more secrets than any other ten members of the Society rolled together!” The dwarf bard and his stoic mule continue along their way, following the road to Absalom.

Rindle Rainfickle, art by Hannah BovingWounded Pethjun, art by Raphael Madureira

Left to right, Rindle Rainfickle art by Hannah Boving. Wounded Pethjun art by Raphael Madureira



This month we have Pathfinder Society Scenario #1-20: The Lost Legend, a scenario for levels 3 to 6 by Chris S. Sims that takes the PCs through the Sodden Lands and into the Mwangi Expanse, following the footsteps of Gregaro Voth, one of the first Pathfinders. Christen N. Sowards presents an adventure into the Maze of the Open Road alongside open Decemvirate member Eliza Petulengro with Pathfinder Society Scenario #1-21: Mistress of the Maze, an adventure intended for characters from level 5 to 8. Last but not least (unless you’re talking about expected play time), don’t forget to check out Amber Stewart’s Pathfinder Society Quest #10: The Broken Scales, a 1-hour quest for level 1 to 4 characters where they meet up with the Society’s old allies, the kobold tribe known as the Sewer Dragons!

Check back later this afternoon for more scenario reveals when we preview the Starfinder Society May scenarios.

Until next time,

Michael Sayre
Pathfinder Society Developer

More Paizo Blog.
Tags: Organized Play Pathfinder Pathfinder Second Edition Pathfinder Society Pathfinder Society Scenarios
Paizo Employee Organized Play Developer

6 people marked this as a favorite.

And yes, Ambrus is entirely aware that Gorm's mule is named after him.

Dark Archive 5/5 5/5

1 person marked this as a favorite.
Michael Sayre wrote:
And yes, Ambrus is entirely aware that Gorm's mule is named after him.

But can Zarta treat the mule like she does Valsin?

Dark Archive 5/5 5/5

I’m convinced Zarta “persuaded” Gorm to name the mule Ambrus. She may have even gifted Ambrus’s favorite whip to Gorm to use on said mule.

Sczarni 5/5 5/55/5 ***

2 people marked this as a favorite.

SO looking forward to seeing what the Sewer Dragons have been up to ^_^

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.

Looking forward to running 1-20 at PaizoCon Online!

Silver Crusade

Amber writing about the plushies?! Sign me up!

Paizo Employee Organized Play Developer

3 people marked this as a favorite.
Rysky wrote:
Amber writing about the plushies?! Sign me up!

Glances at Wounded Pethjun art.

Amber took really good care of them.

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

I suppose I really should read the newest books so I know what is open knowledge now.

Paizo Employee Organized Play Developer

Steven Schopmeyer wrote:
I suppose I really should read the newest books so I know what is open knowledge now.

Gorm knows a lot of things other people don't know.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Did he show up in that scenario with the spoiler warnings on the product page?

Dark Archive 5/5 5/5

Michael Sayre wrote:
Steven Schopmeyer wrote:
I suppose I really should read the newest books so I know what is open knowledge now.
Gorm knows a lot of things other people don't know.

GORM KNOWS ABOUT ZARTA’S SAINT ANDREWS CROSS!!!!!

Paizo Employee Organized Play Developer

Steven Schopmeyer wrote:
Did he show up in that scenario with the spoiler warnings on the product page?

Spoiler:

Honestly there's so many references in this blog to things that have been going on and will be going on that I can't pinpoint exactly which one you're referring to, but everything in there is stuff you can find on a non-spoilered product page, with two exceptions, one of which is the name of Gorm's mule.
Eliza as open Decemvirate member, which was the first thing I thought you might be referring to, was something we couldn't kick the can down the road any further for; she's already started showing up in other product lines and we wanted to get her in a scenario, so the Pathfinder Society aren't the last ones to interact with the open member of the Decemvirate.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

Paizo Employee 4/5 ** Developer

5 people marked this as a favorite.

S-e-w-e-r D-r-a-g-o-n-s!

I still never used my boon from 1e, but I loved the adventure! I did have to GM for a party of sewer dragons at Gencon a couple years ago; It was a diplomatic mission to the Ekujae to boot!

Paizo Employee Organized Play Developer

Steven Schopmeyer wrote:
It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

We kinda got scooped on this one for very legitimate reasons and the information is going to be referenced in at least two more campaign setting products dropping in the near future, so yeah :/

Dustin Knight wrote:

S-e-w-e-r D-r-a-g-o-n-s!

I still never used my boon from 1e, but I loved the adventure! I did have to GM for a party of sewer dragons at Gencon a couple years ago; It was a diplomatic mission to the Ekujae to boot!

I expect we'll see some Sewer Dragons rejoining the Society in this edition eventually as well.

1/5 * RPG Superstar Season 9 Top 16

1 person marked this as a favorite.

Sewer Dragons! The best time I ever had posing as a slave to kobolds.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

Steven Schopmeyer wrote:
It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

Is it really spoiler though in that sense that every Pathfinder Agent should know the new status quo for Decemvirate?

Like sure, it is spoiler for 1e that apparently in one of the finale scenarios a member of decemvirate becomes unmasked, but every new agent joining in 2e would know that decemvirate is nowadays "9 masked 1 unmasked" members.

If they would try to forever avoid stating it and never make any interactions with the character to keep it secret, that would kinda get silly eventually. Heck, I STILL don't know what happened to Aram Zey or any of missing faction leaders :p Nobody discusses in scenarios what happened to liberation's edge's or silver cursade's faction leaders so I'm still out of the loop even if my character should probably know it by now.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
Jesse Lehto wrote:
Steven Schopmeyer wrote:
It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

Is it really spoiler though in that sense that every Pathfinder Agent should know the new status quo for Decemvirate?

Players should learn it in play, not in reading.

All For Immortality:
Because it's a distraction to have a player yelling "Hey let's go talk to Alexayn, the mummy that haunts the streets!" before their character actually knows it.

Dark Archive 4/5 *** Venture-Agent, Finland—Tampere

2 people marked this as a favorite.
Steven Schopmeyer wrote:
Jesse Lehto wrote:
Steven Schopmeyer wrote:
It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

Is it really spoiler though in that sense that every Pathfinder Agent should know the new status quo for Decemvirate?

Players should learn it in play, not in reading.

** spoiler omitted **

You mean in the original 1e scenario or when playing in 2e?

Also, it would kinda silly to be like "Okay we are going to be super coy who you are working with: Oh hey it is your boss mentioned in campaign setting book that you as newbies are supposed to be allowed to read without it being considered secret information!"

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Steven Schopmeyer wrote:
It has since been pointed out that it was spoiled in the LOCG already, so it's just getting used to the new normal. I'm disappointed the discussion from the GM thread wasn't able to be acted upon, but it is what it is.

Actually, I'm more fascinated that he apparently used the Maze of the Open Road. O.o Why does the faction leader know about where the maze goes?

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Oh, I had already seen that in recent scenarios. Good to know it's open to more agents now.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Steven Schopmeyer wrote:
Oh, I had already seen that in recent scenarios. Good to know it's open to more agents now.

Which ones? There's only one that I know of and it's a secret that you even use it.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

That’s the one.

3/5 **** Venture-Agent, Massachusetts—Boston Metro

Steven Schopmeyer wrote:
That’s the one.

Yeah but of all the places

**

1 person marked this as a favorite.

Still lo-ving the intros for these adventures! Can't wait for Q10 next week @PCO --did someone say, Dragon?! XD

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

3 people marked this as a favorite.

All I'm saying is that its a good name for a mule.

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