Eye of Dread

Tuesday, June 11, 2019

One of the most wide-reaching events to become the baseline assumption of the Pathfinder setting between first and second editions is the Whispering Tyrant's escape from his centuries-old prison to once again terrorize the nations of the living. The specifics of how he breaks free from Gallowspire and the direct results of that escape play out in the Tyrant's Grasp Adventure Path, which wraps up next month with Midwives to Death. Needless to say, things for the lands on Lake Encarthan's western coast are NOT. GOOD.

Illustration by Federico Musetti

As we've hinted at with the name of the most recent set of Pathfinder Battles miniatures, Ruins of Lastwall (available now!), the Knights of Ozem who stood vigil over Gallowspire since the Shining Crusade met an unfortunate end, and are now scattered throughout the Inner Sea region, licking their wounds and trying to muster support for taking the battle back to the Isle of Terror, where Tar-Baphon has made his new headquarters. For more information on what became of Lastwall, check out the Tyrant's Grasp Adventure Path. Without giving too many spoilers of the whys and hows, I'll just say that what was formerly Lastwall is now the undead-haunted realm known as the Gravelands. Things sound totally awesome there, right?

Illustrations by Mirco Paganessi and Rogier van de Beek

To the south, the conflict between the nations of Molthune and Nirmathas has cooled considerably, thanks to the events of the Ironfang Invasion Adventure Path and the advent of a larger threat in the region. Despite the ceasefire between the warring nations, tensions remain high, and agents of the Whispering Way would certainly love to see the people of both nations return to fighting one another rather than directing their military efforts toward the armies of the undead.

Illustration by Ksenia Kozhevnikova

The other notable result of the Ironfang Invasion Adventure Path was the establishment of a new hobgoblin nation in the Mindspin Mountains. General Azaersi rules Oprak from the newly founded capital of Hunthul, but the mountains of Golarion's surface aren't the full extent of the fledgling nation's territory. Thanks to a powerful artifact giving the hobgoblins access to the natural resources of the Plane of Earth, the kingdom also stretches into the elemental planes. Azaersi's expansionist tendencies have been redirected toward mercantile growth, and if she gets her way, Oprak could soon become more of an economic threat to its neighbors than it is a military threat.

Illustrations by Fabio Gorla and Rogier van de Beek

With the fall of Lastwall and the rise of the Whispering Tyrant's third period of rule, the orcs of Belkzen have broken from tradition and refused to rally to the lich's side. That places them in the unfortunate role of being among the first bulwarks against the undead's expansion beyond the Gravelands and will try the governing abilities of the region's new ruler, Overlord Ardax the White-Hair. I'm sure a nation of disparate orc tribes will do fine in uniting to quell the burgeoning threat to their south and east. What could go wrong?

Players whose characters hail from this region will find eight new backgrounds including cursed family, onyx trader, and Whispering Way scion, as well as the Lastwall sentry archetype!

Illustration by Ainur Salimova

Be sure to check this spot in two days for the third entry in our ongoing series of Tales of Lost Omens flash fiction when Pathfinder Tales veteran Chris A. Jackson debuts the first of three stories with an exploration of a character cursed by blood to face one of Ustalav's most enigmatic haunts. Next week, we'll follow the Golden Road to see where it might lead your second edition campaigns. Until then, Pathfinders, don't get caught in the Tyrant's grasp!

Mark Moreland
Franchise Manager

More Paizo Blog.
Tags: Pathfinder Lost Omens
1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Huzzah!

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

Indeed.


5 people marked this as a favorite.

Oprak is one of the best additions to the nations of Golarion. I just love Azaersi, and the fact that she still holds that insanely useful artifact, yet is trying to grow her economic influence makes me fear and love this hobgoblin even more.

I wanted to see how disturbingly she looks now in second edition, given the goblinoids new/singular look.

Silver Crusade

13 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

Huzzah for orc redemption mode!


3 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

Is Ustalav part of the Eye of Dread?

I didn't get a chance to finish the Hobgoblin AP, but surprised that Azaersi survived with the artifact. Although as a huge Hobgoblin fan I am pretty happy that we got a Hobgoblin nation.


Rysky wrote:
Huzzah for orc redemption mode!

I'm curious to what happened to the prominent chief of the Empty Hand. He was a different orc among the orc. I have never heard about White hair.


Pathfinder Campaign Setting, Roleplaying Game Subscriber

what's with the image on the bottom of the Unyielding? Something related to Azrani?

Grand Lodge

Looking forward to many PFS scenarios set in this area.


So...Ardax is the head of the Closed Fist, Uldeth's steward, and a middle-aged orc. Of he is the new Overlord, WHAT HAPPENED TO THE GREAT CHIEFTAIN LORD OF UGIR?


3 people marked this as a favorite.

Nirmathas and Molthune not at loggerheads, Azaersi still in charge of her people, Orcs fighting Hordes of undead...okay so I love this. I love all of this.

Liberty's Edge

16 people marked this as a favorite.

I really like basically all of this, really.

My suspicion about what happened to the Orc Warchief is as follows: He defied the Whispering Tyrant, so the Whispering Tyrant killed him, thinking this would cow the other Orcs into submission. It didn't.


I still like to know, like MMC, what happened to Ustalav. I mean does this mean the Old Cults had to move or something?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Starfinder Adventure Path, Starfinder Maps Subscriber

This is a very exciting development i love reading how the Adventure Paths are shaping the new Golarion and the stories. Makes even more excited about the adventures we will get up to in 2nd edition.

Contributor

2 people marked this as a favorite.

I’m super into mercantile hobgoblins and besieged orcs!


1 person marked this as a favorite.

I'm sort of concerned that now 100% of the spooky stuff in Ustalav is going to have to revolve around their lich neighbor, when there's plenty of unrelated spooky stuff all over (there's vampires in the sewers and werewolves in the forest!) Like something like Strange Aeons should be allowed to happen without intersecting with Tar-Baphon.

Dark Archive

3 people marked this as a favorite.

So uh, seems like the CE smart orc warlord who wanted to change orc ways to more self sustaining might be dead, but might have been somewhat successful in his goal of teaching something to orcs considering they didn't just automatically bow down to the strongest force?

Liberty's Edge

5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
CorvusMask wrote:
So uh, seems like the CE smart orc warlord who wanted to change orc ways to more self sustaining might be dead, but might have been somewhat successful in his goal of teaching something to orcs considering they didn't just automatically bow down to the strongest force?

I was wondering what made this time different from the previous one. Maybe an AP or PFS scenario had some impact here too.

Overall the squabbling clans trope is more interesting here for the diversity of stories it opens than that of the unified armies of faceless minions mindlessly obeying the Dark Lord.

And I like the hobgoblin mercantile twist very much. It is a welcome departure from old stereotypes.


3 people marked this as a favorite.
PossibleCabbage wrote:
I'm sort of concerned that now 100% of the spooky stuff in Ustalav is going to have to revolve around their lich neighbor, when there's plenty of unrelated spooky stuff all over (there's vampires in the sewers and werewolves in the forest!) Like something like Strange Aeons should be allowed to happen without intersecting with Tar-Baphon.

I dunno, we got all the way through Strange Aeons without mentioning the Worldwound next door. Things can be pretty compartmentalized if the story calls for it.


5 people marked this as a favorite.
Deadmanwalking wrote:

I really like basically all of this, really.

My suspicion about what happened to the Orc Warchief is as follows: He defied the Whispering Tyrant, so the Whispering Tyrant killed him, thinking this would cow the other Orcs into submission. It didn't.

Very possible. An alternate theory: he was going to side with Tar Baphon, but Ardex thought this was a terrible idea, so killed him and took his place. He might even have claimed that Tar Baphon had done it, in order to rally others to his side. He does have rogue levels after all, and could be a tricky one. Or the less satisfying theory: He died some other way. Belkzen is violent and doesn't lead to long lives.

There is the question, is Ardex going to continue his predecesor's policy of commerce? Some routs will be tricky with all of the undead, but the west should be as open as it ever was. And trade with humans would be rather helpful for the orcs who find themselves besieged. Undead aren't known for having the best loot.

The lack of mention of what's going on in Ustalav is odd. They're probably up to their eyeballs in undead as well. A few counts were really old and one is almost certainly gone, due to an AP. How things played out with the current Prince (who's pretty old too), Countess Caliphvaso and her ward will be interesting to know too. By this point, the old Prince may have died and been replaced by his supposed nephew.

Oprak is also interesting. I didn't expect that Azaseri would be alive canonically, and still control the artifact.


3 people marked this as a favorite.
PossibleCabbage wrote:
I'm sort of concerned that now 100% of the spooky stuff in Ustalav is going to have to revolve around their lich neighbor, when there's plenty of unrelated spooky stuff all over (there's vampires in the sewers and werewolves in the forest!) Like something like Strange Aeons should be allowed to happen without intersecting with Tar-Baphon.

He certainly will loom large, this was his old stomping ground after all. But I suspect Ustalav will remain the land of gothic horror in all of it's forms. The Gravelands will take a bit of the undead focus from it, but I think it'll be a different style. With the Gravelands as the land of the Zombie Apocalypse, instead of general horror. I figure that's why Lastwall was destroyed instead of Ustalav. It preserves Ustalav for the other horror stories.


5 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is all very interesting, and also very promising.

Lastwall/Gravelands: We have a new Worldwound, which was probably inevitable. While there's a lot of story fuel in the Sarkoris Scar, it is no longer the bomb that could explode at any moment. There's also some bitter irony for the remaining Knights of Ozem. They wanted people to pay less attention to the Worldwound and more to them... and they got exactly what they wanted.

Molthune/Nirmathas: We shall see how long their détente lasts. Oprak provides a mutual enemy, and (if my understanding of the geography is correct) is a literal buffer state. They should only have a small border between them now, which should help keep hostilities to a minimum. But if the Whispering Way has its way, who knows?

Oprak: Avistani goblinoids now have their own nation, and this could change everything. If Oprak survives, it will force goblins and non-goblins alike to reevaluate how they see each other. It might also force goblins to examine their bias against writing, and in time even arcane magic. That would be the real game changer, and it would be interesting to see if the leadership could keep a more mercantile approach to power alive in the face of a new potential magical arsenal... or if it would even want to.

Belkzen: I haven't seen Mikaze around the forums in a long time, and I really hope he sees this. Not bowing to the Tyrant is a wonderful development for the orcs, and it paves the way for them to form alliances with the peoples around them. That can only be beneficial for every living person involved. It also makes an Orc ancestry very likely for an upcoming IWG, which is also good.

Dark Archive

4 people marked this as a favorite.

I'm now gonna check that guy's name because it feels odd to have long conversation about orc whose name nobody remembers. Aaaaand oh hey THATS who Ardax the white hair is

Anyway, the guy we are talking about is Chief Grask Uldeth (CE male orc barbarian 17). And Ardax was Ardax the White-Hair (NE male orc barbarian 5/rogue 11) so yeah, they were actually of almost equal level.

Grask Uldeth was mentioned to "He knows, however, that he’s approaching middle age, and hopes that he can ingrain his philosophies in his people before his death." so presumably by 2e he would have been middle aged and gotten those nasty physical stat penalties. So maybe he got killed by Ardax when he got weaker and thats why Ardax is leader?

Anyway, let's see what book says about Ardax...

The palace is decorated with hundreds of ragged banners and hunting trophies, along with the arms and armor of the foes defeated by the Empty Hand. A throne room dominates its ground floor, and it’s here that Grask Uldeth meets visitors. He’s always guarded here by at least 50 Closed Fist warriors, along with at least a dozen priests of Rovagug, led by Nogalt the Unpure (CE male orc cleric of Rovagug 12). The head of the Closed Fist, the aged Ardax the White-Hair, often acts as Uldeth’s steward, dealing personally with any visitors he believes to be unworthy of the chief ’s attention.

Huh. Ardax used to be Uldeth's steward. So yeah, seems like he essentially was his second in command, regardless of whether he died by backstabbing or outside forces, seems sensible he would be the new leader yeah.


5 people marked this as a favorite.

One hopes for the sake of the Orcs of Belkzen that they will find someone to listen to other than Priests of Rovagug. I mean, following the rough beast hasn't exactly done well for Orcs banding together to defend themselves before.

Like get some Gorumites in there at least and there probably should be at least one orc deity who is not CE. Presumably the Orcs have pretty much the same relationship as everybody else with the Lady of Graves so there's probably some Pharasman clerics around.


^You might be lucky to get even just some Orc Clerics of Groetus. And maybe the Orcs feel they are already allied with the greatest Evil in Rovagug, and just don't want that wanna-be deity Tar-Baphon -- even if Tar-Baphon technically achieves divinity, it's just not the same.

The WarCraft Universe gives Orc vs Undead as being a matchup fairly favorable to the Orcs, so let's see what happens here.


3 people marked this as a favorite.

Orc Pharasman War Cleric is a thing I totally want to play once we get rules for PC orcs.

Dark Archive

2 people marked this as a favorite.

Umm, orc deities do exist... at least 8 of them... They have whole pantheon of them in Hold of Belkzen campaign setting book

But yeah, Rovagug's church of destruction isn't really good for Uldeth's long term "Avoid orc extinction by actually creating economy and infrastructure" plan xP


2 people marked this as a favorite.
CorvusMask wrote:
Umm, orc deities do exist... at least 8 of them... They have whole pantheon of them in Hold of Belkzen campaign setting book

But they are all CE. One would think like "fertility goddess" and "nature god" would not need to be chaotic evil, but here we are. In the interest of multi-dimensional orcs who are not just punching bags for "heroes" we should probably get some neutral orc deities in there. Good might be a stretch now, but neutrality, by its nature, should be tolerable.

Shadow Lodge

3 people marked this as a favorite.
PossibleCabbage wrote:
CorvusMask wrote:
Umm, orc deities do exist... at least 8 of them... They have whole pantheon of them in Hold of Belkzen campaign setting book
But they are all CE. One would think like "fertility goddess" and "nature god" would not need to be chaotic evil, but here we are. In the interest of multi-dimensional orcs who are not just punching bags for "heroes" we should probably get some neutral orc deities in there. Good might be a stretch now, but neutrality, by its nature, should be tolerable.

they already have a neutral deity...gorum...he's just as much an orc god as he is a human one


Deadmanwalking wrote:

I really like basically all of this, really.

My suspicion about what happened to the Orc Warchief is as follows: He defied the Whispering Tyrant, so the Whispering Tyrant killed him, thinking this would cow the other Orcs into submission. It didn't.

You might be right. That would explain why Uldeth's steward - a middle-aged orc - took the position of Overlord.

I was thinking maybe Uldeth stepped back or denied this position, naming Ardax more suited for he has the wisdom of an orcs who survived to middle-age.

But my second guess was indeed related to Uldeth's death at the hand of rival chiefs or The Tyrant.


Evan Tarlton wrote:
It also makes an Orc ancestry very likely for an upcoming IWG, which is also good.

I was actually surprised that Orc isn't among the ancestries in WG2. We are getting Hobgoblins as now they have a nation and a greater significance to the setting, but orcs have been around since the beginning, and Belkzen as well.

I was close to disappointed orcs weren't included, but I hope there's space for them in future books covering races.

I actually hope we get a Big Book (Core Rule) covering all the races from Inner Sea Races into PF2E, but that's a subject for another discussion.

Dark Archive

5 people marked this as a favorite.

This article SPOILS THE END for the "Tyrant's Grasp" adventure path - NOT COOL!

Telling us that

:
Tar-Baphon survives the adventure path and is now based on the isle of terror

kills all my interest in EVER playing or gamemastering that ap.

I get that this information will become widespreadly available once the "Lost Omens World Guide" is out on august 1st, but to release this info without spoilers, while the final part of the AP is still not out (available on august 1st, too) is really bad for people that are playing/planning to play that AP.

The rest of the article is interesting, even if the outcome of the "Ironfang Invasion" (AP #120 from 2017) is surprising and essentially too is a spoiler.
The difference is that that AP is over two years old and that the end is easily changeable.

I like that orcs and hobgoblins now seem to be more easily playable and that you seemingly get support for playing a non-good character with "Whispering Way Scion".

Silver Crusade

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

That seems like a general problem with PF2 and it's main Setting canon now advancing with our time. I agree it is especially spoilery with the tyrants grasp AP being the last PF1-AP and being ongoing right through PF2 release.


3 people marked this as a favorite.
Franz Lunzer wrote:

That seems like a general problem with PF2 and it's main Setting canon now advancing with our time. I agree it is especially spoilery with the tyrants grasp AP being the last PF1-AP and being ongoing right through PF2 release.

It's not just a bit spoilery, it's also something of a buzzkill.

Dark Archive

I mean, I was curious about whether they would kill of Tyrant of not, but I didn't think they would really do it.

Its not really buzzkill as long players don't assume the AP is about destroying Tyrant and not just preventing him from becoming a god :p

(also, seriously, this AP is worth it just for map art. I'm not even kidding, map art from war for the crown and afterwards has been super duper awesome)


5 people marked this as a favorite.
Pathfinder Adventure Path, Roleplaying Game Subscriber

well if you wanted to avoid spoilers then perhaps dont read the page with obvious spoilers perhaps?

Silver Crusade

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber; Pathfinder Comics Subscriber

I am really excited about the setting changes to this area.
Orcs being the bulwark against the undead is good stuff. Gives great reasons for the old hatreds to start being put aside.
Hobgoblins in heavy gold chains showing off their bling and wealth in the region. 10/10.

Dark Archive

Pathfinder Adventure Path Subscriber

Hmm methinks Oprak will be the most divergent part of the setting for most people that have completed Ironfang invasion and also kind of a weird choice considering the message the forewords were putting out in that Ap

Dark Archive

Kevin Mack wrote:
Hmm methinks Oprak will be the most divergent part of the setting for most people that have completed Ironfang invasion and also kind of a weird choice considering the message the forewords were putting out in that Ap

I'm myself surprised of default option in Ironfang in 2e being final boss(? I think?) being diplomaced(would make sense for war for the crown though) since I thought AP kinda encourages being hostile towards hobgoblins, but what is the forewords you mention?

Silver Crusade

9 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

Well this information has kinda been circulating the forums for awhile (since Paizocon?) so not that much of a spoiler, but even then,

CorvusMask wrote:

I mean, I was curious about whether they would kill of Tyrant of not, but I didn't think they would really do it.

Its not really buzzkill as long players don't assume the AP is about destroying Tyrant and not just preventing him from becoming a god :p

(also, seriously, this AP is worth it just for map art. I'm not even kidding, map art from war for the crown and afterwards has been super duper awesome)

You probably do kill him to stop him from ascending to the Starstone.

But that's the thing. He's a Lich.

Killing them is as much of a setback as them stubbing their toe in the morning.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
CorvusMask wrote:
Kevin Mack wrote:
Hmm methinks Oprak will be the most divergent part of the setting for most people that have completed Ironfang invasion and also kind of a weird choice considering the message the forewords were putting out in that Ap
I'm myself surprised of default option in Ironfang in 2e being final boss(? I think?) being diplomaced(would make sense for war for the crown though) since I thought AP kinda encourages being hostile towards hobgoblins, but what is the forewords you mention?

Well two come to mind the first and I believe the third

the first being about being an old fashioned ap about kicking in the door and fighting an obviously evil foe and the third one which was about standing up to and stoping evil and bullying etc.....only now it seems not only was the evil not stopped they get there own trading empire out of it.

Dark Archive

1 person marked this as a favorite.
Rysky wrote:

Well this information has kinda been circulating the forums for awhile (since Paizocon?) so not that much of a spoiler, but even then,

CorvusMask wrote:

I mean, I was curious about whether they would kill of Tyrant of not, but I didn't think they would really do it.

Its not really buzzkill as long players don't assume the AP is about destroying Tyrant and not just preventing him from becoming a god :p

(also, seriously, this AP is worth it just for map art. I'm not even kidding, map art from war for the crown and afterwards has been super duper awesome)

You probably do kill him to stop him from ascending to the Starstone.

But that's the thing. He's a Lich.

Killing them is as much of a setback as them stubbing their toe in the morning.

Well yeah, thats why I was skeptical about him being perma killed :D I mean unless he wants to travel around with his phylactery to the Absalom(assuming he is attacking starstone from there) just so people can conveniently find it and destroy it


Pathfinder Roleplaying Game Subscriber

Also lets not forget that APs can have multiple endings. Tar-Baphon could be in various states based on how the AP goes. Dead, dormant, bloodied, contained, victorious, a god. They just had to pick one to make canon.

I mean my Kingmaker campaign was a story of a small barony founded on greed and gluttony that flared briefly before being crushed by internal and external powers.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I'm frankly more bothered by New Thassilon and it's assumption that players just roll over for Sorshen's schemes.


3 people marked this as a favorite.
Malk_Content wrote:

Also lets not forget that APs can have multiple endings. Tar-Baphon could be in various states based on how the AP goes. Dead, dormant, bloodied, contained, victorious, a god. They just had to pick one to make canon.

{. . .}

So now the setting has a Schrödinger's Lich . . . .

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber
UnArcaneElection wrote:
Malk_Content wrote:

Also lets not forget that APs can have multiple endings. Tar-Baphon could be in various states based on how the AP goes. Dead, dormant, bloodied, contained, victorious, a god. They just had to pick one to make canon.

{. . .}

So now the setting has a Schrödinger's Lich . . . .

Phylacteries. Not even once.


Pathfinder Roleplaying Game Subscriber
UnArcaneElection wrote:
Malk_Content wrote:

Also lets not forget that APs can have multiple endings. Tar-Baphon could be in various states based on how the AP goes. Dead, dormant, bloodied, contained, victorious, a god. They just had to pick one to make canon.

{. . .}

So now the setting has a Schrödinger's Lich . . . .

The opposite. It has a dictated outcome. But that doesn't change anything in peoples home games that happen in a time frame before the setting guide. Just like how any other AP can end in multiple ways even if the devs have picked a canon one.


4 people marked this as a favorite.

Yeah, add me to the group of people who is moderately annoyed by this. In particular because we ARE playing TG right now, and I've asked the party to avoid possible spoilers because there is just so much going on in that AP. So they know to stay away from the obvious places on the message boards, etc.

This, however, was front page of the website. Not cool. Particularly because you could have done this in another order, saving the TG spoilers until just before August 1.

I suppose it's *good* that our group was very underwhelmed by the playtest and has, at best, a passing interest in PF 2.0.

Now I'm wondering if this AP is going to be PF's foray into "the PCs fail". Which would be twice as awful for those of us who went into GMming this without knowing ahead of time what we were getting into. It would be like releasing "Hell's Vengeance" without telling us that it was evil-aligned.

And yeah, I know we can do things differently in our home-brew. But when there's huge changes from an AP baked into the canon, it becomes just another headache for the GM and makes him/her less likely to purchase additional products.


12 people marked this as a favorite.
Pathfinder Roleplaying Game Subscriber
Zi Mishkal wrote:

Yeah, add me to the group of people who is moderately annoyed by this. In particular because we ARE playing TG right now, and I've asked the party to avoid possible spoilers because there is just so much going on in that AP. So they know to stay away from the obvious places on the message boards, etc.

This, however, was front page of the website. Not cool. Particularly because you could have done this in another order, saving the TG spoilers until just before August 1.

I suppose it's *good* that our group was very underwhelmed by the playtest and has, at best, a passing interest in PF 2.0.

Now I'm wondering if this AP is going to be PF's foray into "the PCs fail". Which would be twice as awful for those of us who went into GMming this without knowing ahead of time what we were getting into. It would be like releasing "Hell's Vengeance" without telling us that it was evil-aligned.

And yeah, I know we can do things differently in our home-brew. But when there's huge changes from an AP baked into the canon, it becomes just another headache for the GM and makes him/her less likely to purchase additional products.

I mean the first paragraph tells you the article is about an area you would consider spoilers. Why would you keep reading if you cared about spoilers? I don't mean to be mean, but that seems supremely silly.

It does seem like "PC fails" is a bit of an overreaction. I don't see how, "stops the vast evil entity from becoming a god and conquering the world" is a fail because it stops short of "ending it once and for all forever."

And all canon decisions are going to make a huge amount of homebrew games divergent. Every AP has dozens of ways it could go down, unless you railroad your PCs into a specific route. Complaining about that now seems a bit silly too.


9 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hmm people over reacting... what a surprise. The first paragraph spoils nothing about the AP other than that Tar Baphon escapes his prison (THAT'S PRETTY OBVIOUS CONSIDERING THE AP IS CALLED TYRANT'S GRASP). It also makes it pretty clear that this article will spoil stuff if you keep reading. At that point why would you keep reading if you didn't want to be spoiled?

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society, Tales Subscriber; Pathfinder Comics Subscriber

Yeah, now that I think about it reading a blog series dedicated to how the world of Golarion has changed in the march towards 2e and not wanting to see spoilers regarding important 1e is... yeah...

1 to 50 of 147 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Second Edition / Paizo Blog: Eye of Dread All Messageboards

Want to post a reply? Sign in.