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Pledged as soon as I heard about the project. The team is talented and experienced. The updates have been regular and high-quality. If you are on the fence, I suggest going for it.
|cartmanbeck RPG Superstar 2014 Top 16|
Is the game still going to be made where we can only make one character (and thus have to rely on NPC's completely for our party makeup instead of making four PC's for ourselves)? I hope not.
The intent of the game is to be a single player game where the NPCs are part of the experience. Yet except for the classes, feats and skills the NPCs already have when you meet them, you can select how they will level up afterward. Thus giving you a form of control over the abilities of the NPCs.
Developers haven't ruled out offering the possibility to create your own NPCs in the future, but they want first to focus on the single player experience with all the NPCs stories. (the same goes for multi-player, not ruled out, but not a priority either)
As far as I'm concerned, until I've went through the game at least a couple of times, I want to play with the included NPCs as there are so much to them to get bored in a single playthrough.
It's one of the reason why I preferred BG 1&2 over Icewind Dale
Developers haven't ruled out offering the possibility to create your own NPCs in the future.
As long as that remains on the table of possibilities then I'm looking forward to it. I honestly wouldn't mind if I had to pay a little extra for a DLC update that allowed me the ability to create my own party (and possibly still add an NPC companion through the Leadership feat or something), just as long as I still had an option to do so.
Quote:Developers haven't ruled out offering the possibility to create your own NPCs in the future.As long as that remains on the table of possibilities then I'm looking forward to it. I honestly wouldn't mind if I had to pay a little extra for a DLC update that allowed me the ability to create my own party (and possibly still add an NPC companion through the Leadership feat or something), just as long as I still had an option to do so.
I wouldn't mind either to have that option as a DLC, but I'm not expecting such a thing for the release of the game or in the months following the release.
I prefer to have them spend their time on creating a better story and to take their time to polish the game and have a virtually bug free release :)
Anybody here at Paizo have thoughts on licencing future Adventure Paths if this goes well? With Obsidian, we all got excited about a video game version of Pathfinder Card Game, but after Rise of the Runelords no other adventures seem to be in the cards, making it a huge waste of a great platform. (Still a great game, just a missed opportunity for many more).
It would be quite a shame if a similar mistake is made here, where a great platform is used for only a single adventure path, and then the licensing for the other 19 adventure paths fails to materialize.
|Vic Wertz Chief Technical Officer|
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First, our license with Obsidian already allows them to do other Adventure Paths. But an AP takes a whole lot of programming, and since they spent the last several months focusing on the desktop version, they wanted their next release to be something they release relatively quickly, so they're doing Rise of the Goblins next. If the desktop version and Rise of the Goblins are successful enough, they'll likely proceed to a new AP next (and we have already talked about what it might be).
Second, I can guarantee you that right now, everyone at Paizo and at Owlcat are hoping that Pathfinder: Kingmaker is received well enough that it becomes just the first of many. But let's see how this one goes first, shall we?