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Rysky wrote:This interests me. Do you happen to remember where I could find this? Thanks.AlgaeNymph wrote:I think they illustrated his current one at least once. If not the descriptions alone were very nice :3Rysky wrote:What wives? I didn't see them in any artwork.Kalindlara wrote:The filth-encrusted slug monster didn't do it for you, I take it. ^_^His wives on the other hand...
*scratches head*
It was either Book of Vile Darkness, Fiend Folio, or Fiendish Codex 2. That's the only Devil book I can think of off the top of my head.
I just specifically remember reading that one was very self-conscious about her entire back was ivory or silver.

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Rysky wrote:Dragon78 wrote:I just hope the green man is actually a fey.Turns out he's a dragon.Rysky, you have a talent for comments...
Through I would love quasi-deity level dragons, I'm hoping they are plants. The green nature needs more champions and denizens.
^w^
Dragons can be champions of nature!

Lemartes |

I'm really curious about Szuriel and Raghatiel's illustration. In fact, these two are the ones I want to see the most, even more than I want to see the true dragons or Geryon......
There already is an awesome Szuriel pic out there. Not sure what book it's in though.
Mammon is the arch-devil I want to see the most. I liked the old art but it could use a minor mod or two. He is my favourite arch-devil not initially but recently I read all his lore and that changed.
Probably most interested in Arshea's art as the previous art in my opinion did not match the description. Tempted to do my own to see just how to how far off the mark I'll be. I need a colourist though. ;)

Lemartes |

Lemartes wrote:Rysky wrote:This interests me. Do you happen to remember where I could find this? Thanks.AlgaeNymph wrote:I think they illustrated his current one at least once. If not the descriptions alone were very nice :3Rysky wrote:What wives? I didn't see them in any artwork.Kalindlara wrote:The filth-encrusted slug monster didn't do it for you, I take it. ^_^His wives on the other hand...*scratches head*
It was either Book of Vile Darkness, Fiend Folio, or Fiendish Codex 2. That's the only Devil book I can think of off the top of my head.
I just specifically remember reading that one was very self-conscious about her entire back was ivory or silver.
Oh I thought you were talking just about Pathfinder lore.
I do have at least one of those books. I will have to take a look in them I don't remember it being in the Book of Vile Darkness though. Thanks.

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Rysky wrote:Lemartes wrote:Rysky wrote:This interests me. Do you happen to remember where I could find this? Thanks.AlgaeNymph wrote:I think they illustrated his current one at least once. If not the descriptions alone were very nice :3Rysky wrote:What wives? I didn't see them in any artwork.Kalindlara wrote:The filth-encrusted slug monster didn't do it for you, I take it. ^_^His wives on the other hand...*scratches head*
It was either Book of Vile Darkness, Fiend Folio, or Fiendish Codex 2. That's the only Devil book I can think of off the top of my head.
I just specifically remember reading that one was very self-conscious about her entire back was ivory or silver.
Oh I thought you were talking just about Pathfinder lore.
I do have at least one of those books. I will have to take a look in them I don't remember it being in the Book of Vile Darkness though. Thanks.
Ah no, sorry, I was just talking about 3.5 stuff since Kali mentioned the slug form >_<

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The Gold Sovereign wrote:I'm really curious about Szuriel and Raghatiel's illustration. In fact, these two are the ones I want to see the most, even more than I want to see the true dragons or Geryon......There already is an awesome Szuriel pic out there. Not sure what book it's in though.
Edit: ninjaed by Cap'n

Lemartes |
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Lemartes wrote:Ah no, sorry, I was just talking about 3.5 stuff since Kali mentioned the slug form >_<Rysky wrote:Lemartes wrote:Rysky wrote:This interests me. Do you happen to remember where I could find this? Thanks.AlgaeNymph wrote:I think they illustrated his current one at least once. If not the descriptions alone were very nice :3Rysky wrote:What wives? I didn't see them in any artwork.Kalindlara wrote:The filth-encrusted slug monster didn't do it for you, I take it. ^_^His wives on the other hand...*scratches head*
It was either Book of Vile Darkness, Fiend Folio, or Fiendish Codex 2. That's the only Devil book I can think of off the top of my head.
I just specifically remember reading that one was very self-conscious about her entire back was ivory or silver.
Oh I thought you were talking just about Pathfinder lore.
I do have at least one of those books. I will have to take a look in them I don't remember it being in the Book of Vile Darkness though. Thanks.
I need to brush up on my Pathfinder lore as I thought he was still a slug. :(
Thanks Cap!

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James Jacobs wrote:AlgaeNymph wrote:Apart from the brief advice I wrote for the intro for Demon Lords in Bestiary 4, not really... although you can look to some of our Adventure Paths for how to include demigods as plots."In addition, each demigod entry is fully supported with rules for how their worshipers function[...]"
And given who's going to be showing up, it's fairly safe to say I'm extremely excited.
"These are foes not only intended to be the end bosses for full-on mythic campaigns, but movers and shakers for multiple campaigns."
Ooo...
Will there be advice on how to apply this?!
You mean "stop the ritual," or "debuff the enemy?" That...doesn't really say "mover and shaker."
Also, given the inclusion of a certain empyreal lord, I'm interested in seeing demigods as allies as well as antagonists. It's gonna be a while before Daily Bestiary gets to them, and Daily Planescape just isn't enough.
That said, would Wrath of the Righteous be a good place for examples of demigods as allies?
It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.
Any game where you have a PC cleric who worships a demigod you have a good example of a demigod as an ally. A game where a demigod shows up in person to help the PCs is tricky, because demigods are so powerful that runs a very very very real risk of turning the players into observers while the GM talks to themselves. That's no fun.

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I just hope the green man is actually a fey.
The Green Man is a plant. And while we used the real world mythology and lore about the Green Man as a starting point, as is obvious from the art, we made changes... as we do with most creatures we adapt from mythology to a certain extent.
There are plenty of other powerful fey in the book though, between the whisperer and the various members of the Wild Hunt.

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Lemartes wrote:Rysky wrote:This interests me. Do you happen to remember where I could find this? Thanks.AlgaeNymph wrote:I think they illustrated his current one at least once. If not the descriptions alone were very nice :3Rysky wrote:What wives? I didn't see them in any artwork.Kalindlara wrote:The filth-encrusted slug monster didn't do it for you, I take it. ^_^His wives on the other hand...*scratches head*
It was either Book of Vile Darkness, Fiend Folio, or Fiendish Codex 2. That's the only Devil book I can think of off the top of my head.
I just specifically remember reading that one was very self-conscious about her entire back was ivory or silver.
None of which are anything we can do anything with. If you want more info on that version of devil lore, you need to check out Wizards of the Coast and D&D products.

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Since we're getting more mythic appropriate monsters does that mean we'll be getting more mythic character support? Especially for the occult classes?
Not in a Bestiary. And in fact, there's technically no mythic monsters in Bestiary 6 at all. There are plenty of high CR monsters, and some of them have powers associated with Mythic Adventures, but there are no monsters in this book that have "MR" in their title.

Dhampir984 |
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Mark Moreland wrote:Yog is an OG.As in the acronym for, Yup, Outer God.
Personally, I was enjoying seeing him with a black Compton hat, black wind breaker jacket and full dark shades. But sure, we can go with Outer God. ;)

The Gold Sovereign |

The Green Man is a plant. And while we used the real world mythology and lore about the Green Man as a starting point, as is obvious from the art, we made changes... as we do with most creatures we adapt from mythology to a certain extent.
There are plenty of other powerful fey in the book though, between the whisperer and the various members of the Wild Hunt.
VARIOUS MEMBERS OF THE WILD HUNT! *-*
Awesome, Mr. Jacobs!
Happy to hear that the Green Man IS a plant, but I'm assuming this "IS" means it is a non unique creature, am I right?

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James Jacobs wrote:The Green Man is a plant. And while we used the real world mythology and lore about the Green Man as a starting point, as is obvious from the art, we made changes... as we do with most creatures we adapt from mythology to a certain extent.
There are plenty of other powerful fey in the book though, between the whisperer and the various members of the Wild Hunt.
VARIOUS MEMBERS OF THE WILD HUNT! *-*
Awesome, Mr. Jacobs!
Happy to hear that the Green Man IS a plant, but I'm assuming this "IS" means it is a non unique creature, am I right?
The green man is not a unique creature.

AlgaeNymph |

AlgaeNymph wrote:James Jacobs wrote:AlgaeNymph wrote:Apart from the brief advice I wrote for the intro for Demon Lords in Bestiary 4, not really... although you can look to some of our Adventure Paths for how to include demigods as plots."In addition, each demigod entry is fully supported with rules for how their worshipers function[...]"
And given who's going to be showing up, it's fairly safe to say I'm extremely excited.
"These are foes not only intended to be the end bosses for full-on mythic campaigns, but movers and shakers for multiple campaigns."
Ooo...
Will there be advice on how to apply this?!
You mean "stop the ritual," or "debuff the enemy?" That...doesn't really say "mover and shaker."
Also, given the inclusion of a certain empyreal lord, I'm interested in seeing demigods as allies as well as antagonists. It's gonna be a while before Daily Bestiary gets to them, and Daily Planescape just isn't enough.
That said, would Wrath of the Righteous be a good place for examples of demigods as allies?
It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.
Any game where you have a PC cleric who worships a demigod you have a good example of a demigod as an ally. A game where a demigod shows up in person to help the PCs is tricky, because demigods are so powerful that runs a very very very real risk of turning the players into observers while the GM talks to themselves. That's no fun.
Whoops, overlooked the active cult thing...
As for a demigod showing up in person, how'd you feel you did with Noctictula?

Milo v3 |
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It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.
When you can replace the demigod with the word "Orange" because it's actually his cult which are the movers and shakers, it doesn't really feel like the demigod is the one who's moving and shaking.

Chromantic Durgon <3 |

The Gold Sovereign wrote:The green man is not a unique creature.James Jacobs wrote:The Green Man is a plant. And while we used the real world mythology and lore about the Green Man as a starting point, as is obvious from the art, we made changes... as we do with most creatures we adapt from mythology to a certain extent.
There are plenty of other powerful fey in the book though, between the whisperer and the various members of the Wild Hunt.
VARIOUS MEMBERS OF THE WILD HUNT! *-*
Awesome, Mr. Jacobs!
Happy to hear that the Green Man IS a plant, but I'm assuming this "IS" means it is a non unique creature, am I right?
I am now deeply excited to see if plant form III has a kewl new candidate xD

AlgaeNymph |

James Jacobs wrote:It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.When you can replace the demigod with the word "Orange" because it's actually his cult which are the movers and shakers, it doesn't really feel like the demigod is the one who's moving and shaking.
My thoughts exactly. Of course, we then get to the problem of the demigod becoming too active and taking the spotlight from the PCs. (Like that other game line did. You know the one. No, the other one.) The obvious solution, then, is to have the demigod be the PC.

Prince Setehrael |

James Jacobs, I was pondering something about the Demon Lords and I'll use Nocticula as my example. So She is a CR 30 being and Demon Lords are not Mythic. But within her Abyssal Rift She has counts as being MR 10. So does that mean while in the Midnight Isles she is considered to be CR 35? Please explain and elaborate.

Prince Setehrael |

James Jacobs, I was pondering something about the Demon Lords and I'll use Nocticula as my example. So She is a CR 30 being and Demon Lords are not Mythic. But within her Abyssal Rift She has counts as being MR 10. So does that mean while in the Midnight Isles she is considered to be CR 35? Please explain and elaborate.
I do realize that this may be something that has already been discuss, but I haven't seen anything to confirm anything yet and Just something I'd like to get confirmed. I also assume that this would also apply to all over Demigods as well.

The Gold Sovereign |

I have been hoping to see a 0HD version of the Thriae or the Formians, as we don't have any insect-like/vermin playable races... Now that the entothrope was said to be a insect version of the lycanthrope by some members of the messageboard, I'm pretty excited about them.
Can we have a preview of the entothrope template? Hope it's a template to turn creatures into verminous hybrids or the vermin into insect-like humanoids *-*

Luthorne |
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I have been hoping to see a 0HD version of the Thriae or the Formians, as we don't have any insect-like/vermin playable races... Now that the entothrope was said to be a insect version of the lycanthrope by some members of the messageboard, I'm pretty excited about them.
Can we have a preview of the entothrope template? Hope it's a template to turn creatures into verminous hybrids or the vermin into insect-like humanoids *-*
The trox are insect-like, though I'd prefer a race that's less about smashing things myself...

Zhangar |
1 person marked this as a favorite. |

James Jacobs wrote:It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.When you can replace the demigod with the word "Orange" because it's actually his cult which are the movers and shakers, it doesn't really feel like the demigod is the one who's moving and shaking.
If the orange can actually grant prayers and sound forth resources and soldiers from its extra-dimensional realm where it gathers and transfigures the souls of its followers, then yeah, the orange is a demigod.
The cult that's working to overthrow and enslave your kingdom is just another side-project for whatever fiendish lord that's directing it. Something weird has to happen for your group of adventurers to actually merit the demigod's personal attention.
For example, the cult of Kostchtchie is reasonably active on any planet that possesses (a) cold weather, (b) frost giants, (c) misogyny, and/or (d) arcane magic.
Kostchtchie's first primary goal is becoming the sole god of the frost giants - but his other primary goals are the utter subjugation of all women across the multiverse and the eradication of all arcane casters (with priority to the female ones).
And he has shockingly good luck finding recruits to his cause that want to carry out those latter two goals. And in exchange for their souls and loyalty, Kostchtchie grants them power (spells, obedience boons, templates, etc.) so that they can better carry out his terrible will.
And he's doing this across hundreds of locations over hundreds of worlds.
He can only be in 1 place at a time, so Kotchtchie's personal touch is limited, but that's what minions and worshipers are for.

The Gold Sovereign |

Well Starfinder is getting a insect based player race.
And I'm really happy about it! ;)
In my homebrew, I have created a LE Eldest of insects (of course), slavery and conquest. Her worshipers are first world formians and thriaes. I have been using the formian worker as a 0HD race (as suggested in People of the Star), but an insect race with more rules/options support would be really useful.
Milo v3 wrote:James Jacobs wrote:It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.When you can replace the demigod with the word "Orange" because it's actually his cult which are the movers and shakers, it doesn't really feel like the demigod is the one who's moving and shaking.If the orange can actually grant prayers and sound forth resources and soldiers from its extra-dimensional realm where it gathers and transfigures the souls of its followers, then yeah, the orange is a demigod.
The cult that's working to overthrow and enslave your kingdom is just another side-project for whatever fiendish lord that's directing it. Something weird has to happen for your group of adventurers to actually merit the demigod's personal attention.
For example, the cult of Kostchtchie is reasonably active on any planet that possesses (a) cold weather, (b) frost giants, (c) misogyny, and/or (d) arcane magic.
Kostchtchie's first primary goal is becoming the sole god of the frost giants - but his other primary goals are the utter subjugation of all women across the multiverse and the eradication of all arcane casters (with priority to the female ones).
And he has shockingly good luck finding recruits to his cause that want to carry out those latter two goals. And in exchange for their souls and loyalty, Kostchtchie grants them power (spells, obedience boons, templates, etc.) so that they can better carry out his terrible will.
And he's doing this across hundreds of locations over hundreds of worlds.
He can only be in 1 place at a time, so Kotchtchie's personal touch is limited, but that's what minions and worshipers are for.
Minios! For you can't have your 1st level players confronting a Demigod right from the start.
I'm sure Mr. Jacobs meant to say that a demigod doesn't need to be a foe in combat to be the main antagonist of the setting.
Serpent's Skull, Reign of Winter, Iron Gods, Hell's Rebels and, of course, Strange Aeons are good examples of "non mythic" adventures where we are facing "demigods" or even a God itself. Baba Yaga, Hastur, Mephistopheles, Unit, Xhamen-Dor and Ydersius, that are the demigods and GOD I'm talking about.
While we aren't directly facing than, we are working against or with their minions and forces. That's enough to call than "mover and/or shaker of the setting".

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James Jacobs, I was pondering something about the Demon Lords and I'll use Nocticula as my example. So She is a CR 30 being and Demon Lords are not Mythic. But within her Abyssal Rift She has counts as being MR 10. So does that mean while in the Midnight Isles she is considered to be CR 35? Please explain and elaborate.
She's CR 30 regardless of where she's encountered. That's as high as CR scores officially go. She doesn't have mythic ranks, but is treated as a mythic creature.
In fact, in all cases, the CR score listed for any monster or NPC in a book we publish is the actual CR score. I personally think including the "MR" value for mythic creatures is confusing, since knowing that value is not necessary to use the monster in a game—it's merely a guideline used when creating a mythic monster using the mythic rules.

Plausible Pseudonym |
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James Jacobs wrote:It does to me. If a demigod has a cult that is super active in a setting and/or has an agent that has a significant impact on the world, that demigod is a mover and/or shaker of the setting.When you can replace the demigod with the word "Orange" because it's actually his cult which are the movers and shakers, it doesn't really feel like the demigod is the one who's moving and shaking.
Do you consider political and military leaders not to be "movers and shakers" because they send subordinates and agents to implement their agendas? Was Julius Caesar actually a chump because he didn't personally kill tens of thousands of Gauls and Romans? "Those silly legions, there they go again! What crazy hijinks will they independently undertake next?"

Milo v3 |
1 person marked this as a favorite. |

If the orange can actually grant prayers and sound forth resources and soldiers from its extra-dimensional realm where it gathers and transfigures the souls of its followers, then yeah, the orange is a demigod.
In any setting aside from golarion, orange can do that.
The cult that's working to overthrow and enslave your kingdom is just another side-project for whatever fiendish lord that's directing it. Something weird has to happen for your group of adventurers to actually merit the demigod's personal attention.
For example, the cult of Kostchtchie is reasonably active on any planet that possesses (a) cold weather, (b) frost giants, (c) misogyny, and/or (d) arcane magic.
Kostchtchie's first primary goal is becoming the sole god of the frost giants - but his other primary goals are the utter subjugation of all women across the multiverse and the eradication of all arcane casters (with priority to the female ones).
And he has shockingly good luck finding recruits to his cause that want to carry out those latter two goals. And in exchange for their souls and loyalty, Kostchtchie grants them power (spells, obedience boons, templates, etc.) so that they can better carry out his terrible will.
And he's doing this across hundreds of locations over hundreds of worlds.
He can only be in 1 place at a time, so Kotchtchie's personal touch is limited, but that's what minions and worshipers are for.
The lack of personal touch is the issue. Kotchtchie doesn't feel like a mover and shaker if he is orcus on his throne never actually doing anything.
Do you consider political and military leaders not to be "movers and shakers" because they send subordinates and agents to implement their agendas? Was Julius Caesar actually a chump because he didn't personally kill tens of thousands of Gauls and Romans? "Those silly legions, there they go again! What crazy hijinks will they independently undertake next?"
I actually wish demigods and gods were treated in RPG's abit more like they handle political and military figures. In an RPG, if the king of a certain country is the villain of your campaign you likely are going interact with him and he's going to interact to your presence, you can meet that figure in person, if you do stuff which causes issues to you he could putting in laws which try to hold you back or make you criminals. You can see how that figure is impacting the world. Demigods on the otherhand in most published campaigns (I'm sure there are exceptions to this though, I just haven't seen them) are treated basically as distant as Gods despite the fact they have the perfect oppertunity to actually have that deific figure have a presence rather than just being a supernatural equivalent to "the cult leader had a hallucination".

MMCJawa |

Stuff
I think this sort of set up works great in books, movies, etc, which have a fixed narrative path. But in the case of the demigod...if Orcus is interacting with the opposed PC's starting, say at level 5? why does he not utterly curb stomp them?
Also RPG adventure paths tend to keep the main antagonists offscreen simply to keep random PCs from blowing up the plot by trying to fight folks way way way above their ability to handle, or otherwise just mess things up.

Milo v3 |

I think this sort of set up works great in books, movies, etc, which have a fixed narrative path. But in the case of the demigod...if Orcus is interacting with the opposed PC's starting, say at level 5? why does he not utterly curb stomp them?
Also RPG adventure paths tend to keep the main antagonists offscreen simply to keep random PCs from blowing up the plot by trying to fight folks way way way above their ability to handle, or otherwise just mess things up.
Adventure Paths are innately limited in that way because things which the players cannot conceivably beat basically don't exist in that point so newbie players don't get themselves all killed by accident and so the latter parts of the adventure still work, which is why I don't think they're a good example of demigods as movers and shakers.
Outside of adventure paths it's a lot easier to do it, but adventure path writers don't have that opportunity, they have their hands tied in regards to this topic. The players in my current campaign will probably meet a demigod in another session or two and they're only level 4.
With that orcus situation, I'd probably handle that sorta like meeting mob bosses and gangsters in movies works. Yes they can probably kill you on the spot, but they wont if they might have use of you in some way, if they are amused by you and don't see you as an actual threat, or if they think killing you will cause them too much trouble with one of their enemies.

FallenDabus |
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James Jacobs wrote:AlgaeNymph wrote:Apart from the brief advice I wrote for the intro for Demon Lords in Bestiary 4, not really... although you can look to some of our Adventure Paths for how to include demigods as plots."In addition, each demigod entry is fully supported with rules for how their worshipers function[...]"
And given who's going to be showing up, it's fairly safe to say I'm extremely excited.
"These are foes not only intended to be the end bosses for full-on mythic campaigns, but movers and shakers for multiple campaigns."
Ooo...
Will there be advice on how to apply this?!
You mean "stop the ritual," or "debuff the enemy?" That...doesn't really say "mover and shaker."
Also, given the inclusion of a certain empyreal lord, I'm interested in seeing demigods as allies as well as antagonists. It's gonna be a while before Daily Bestiary gets to them, and Daily Planescape just isn't enough.
That said, would Wrath of the Righteous be a good place for examples of demigods as allies?
Note to Self: Include more Arshea in Daily Planescape.
Trust me, no one's more unhappy with the rate I pump out post than me. I am so excited by Bestiary 6 and Book of the Damned though! The planes, they are a coming. Did we ever find out what the other two Great Old Ones were?

The Gold Sovereign |

AlgaeNymph wrote:James Jacobs wrote:AlgaeNymph wrote:Apart from the brief advice I wrote for the intro for Demon Lords in Bestiary 4, not really... although you can look to some of our Adventure Paths for how to include demigods as plots."In addition, each demigod entry is fully supported with rules for how their worshipers function[...]"
And given who's going to be showing up, it's fairly safe to say I'm extremely excited.
"These are foes not only intended to be the end bosses for full-on mythic campaigns, but movers and shakers for multiple campaigns."
Ooo...
Will there be advice on how to apply this?!
You mean "stop the ritual," or "debuff the enemy?" That...doesn't really say "mover and shaker."
Also, given the inclusion of a certain empyreal lord, I'm interested in seeing demigods as allies as well as antagonists. It's gonna be a while before Daily Bestiary gets to them, and Daily Planescape just isn't enough.
That said, would Wrath of the Righteous be a good place for examples of demigods as allies?
Note to Self: Include more Arshea in Daily Planescape.
Trust me, no one's more unhappy with the rate I pump out post than me. I am so excited by Bestiary 6 and Book of the Damned though! The planes, they are a coming. Did we ever find out what the other two Great Old Ones were?
Unfortunately not yet. No new about the Great Old Ones, just that they aren't the ones designed for Pathfinder by Mr. Jacobs.

FallenDabus |
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Well, James did say they were both Lovecraft's creations. If we play the elimination game, that likely leaves only Rhan-Tegoth and Yig remaining. The only two other GOOs that Pathfinder has mentioned that lack stats are Mhar and Orgesh, both of whom are Paizo originals.