Goblins! Free to a Good Home! Or a Bad Home! Please Take Them Away!

Wednesday, July 6, 2016


Illustration by Andrew Hou

Everyone knows that the surest way to improve the quality of any tabletop game is to invite the wholesome goodness* of goblins into your home, and your heart**. For this year's Free RPG Day, Paizo did just that, by delivering the whimsical prequel to our We Be Goblins series of adventures: We B4 Goblins. This lighthearted coming-of-age tale takes your players back in time to adolescence of our iconic goblin heroes***, where they can help these young adventurers reach adulthood by claiming their toads and joining in on their very first raid in a scenario ideal for introducing new players!

And now, We B4 Goblins is available to YOU free of charge on your paizo.com account!

As happens alarmingly often with these adorable*** little tykes, we have more goblins than can reasonably fit in the space provided! So for those of you who plan to run a table with five or six players, we have two brand new goblin characters for your PCs to test drive: the warchanter-in-training Bisbee, and the ever-lovable Smuz, who so obviously a goblin that you shouldn't even consider the possibility that he might not be. Because, I mean, come on.

These two little champions are ready to join Reta, Mogmurch, Chuffy, and Poog as they brave the world for the very first time! Visit your friendly local game store today, and print out these handy companions to join your own game today!

Download Bisbee and Smuz!—193kb zip/PDF

Crystal Frasier
Developer

*For certain, nonbinding values of wholesomeness and goodness.
**Paizo Inc. assumes no responsibility for goblins applied to the heart.
***Heroism subject to change. Odds of winning 1 in 1s0,000.
***Adorableness not guaranteed. Consult your owner's manual.

More Paizo Blog.
Tags: Andrew Hou Community Free RPG Day Goblins Pathfinder Modules

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

did you mean to not give Smuz the same language as the other goblins (his sheet has undercommon but not goblin)? I think as GM especially for new players I would just hand wave that otherwise you have one PC who can't talk to the rest of the party in a manner that they can understand.

Also will you be releasing versions of Bisbee and Smuz for the earlier modules? (I think it would be fun to have authorized versions - assuming that these are intended to be allowed in PFS play of these modules)


1 person marked this as a favorite.
Rycaut wrote:
did you mean to not give Smuz the same language as the other goblins (his sheet has undercommon but not goblin)? I think as GM especially for new players I would just hand wave that otherwise you have one PC who can't talk to the rest of the party in a manner that they can understand.

Mite not be a very fun scenario for that player, I agree.

Dark Archive

4 people marked this as a favorite.
Pathfinder Battles Case Subscriber

So, the real question is, are these legal for PFS play?


Smuz has a, er, interesting song.

Grand Lodge

Also, what are the chances they'll get stats for the other scenarios?


Pathfinder Rulebook Subscriber

I would also like to see stats for these two for the other modules if at all possible. That said, and I'm sure this is pitiful, but what exactly is Smuz, I mean other than obviously being a goblin.

Liberty's Edge

Starfinder Superscriber

Smuz is a Goblin!

Liberty's Edge Developer

At this time there are no plans to make additional versions of Smuz or Bizbee for the other We Be Goblins adventures, but you're free to extrapolate what's here to make higher-level versions for your own home games.


Crystal Frasier wrote:
At this time there are no plans to make additional versions of Smuz or Bizbee for the other We Be Goblins adventures, but you're free to extrapolate what's here to make higher-level versions for your own home games.

Sadness. In what direction did you envision Smuz going? The other is obviously going to be a bard.

Paizo Employee Developer

8 people marked this as a favorite.

I imagine Smuz branching into derro next.


Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber

sadness I wanted to see where Smuz goes for higher levels..... would be really fun (definitely going to take a shot at it for home games but would love to see PFS versions for the other modules as running them with more than 4 players is a pretty common occurrence and new options would make them fun to revisit for players and GM's alike.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is glorious.

Seriously... just the sort of palate-cleanser for my HV group to come up for some less soul-crushing villainy....

Liberty's Edge

3 people marked this as a favorite.
Rycaut wrote:
sadness I wanted to see where Smuz goes for higher levels..... would be really fun (definitely going to take a shot at it for home games but would love to see PFS versions for the other modules as running them with more than 4 players is a pretty common occurrence and new options would make them fun to revisit for players and GM's alike.

From the sound of it, Smuz would advance nicely as a Blight Druid. I would make Bizbee a Bard with the Flame Dancer archetype.

I will post stats for them here tomorrow for use in home games.

Shadow Lodge

Pathfinder Starfinder Society Subscriber

Just to double check...

Are these two PFS legal?

If so, please make PFS legal pregens for these two for the rest of the We Be Goblins line...

Dark Archive

1 person marked this as a favorite.

You having human troubles?
Horses in swamp lands?
Wild dog beasts eating family?
Call Law Offices of Bisbee and Smuz today.
We fight. We fight you. We fight FOR you.
CALL NOW

Liberty's Edge

7 people marked this as a favorite.

Here are the level 1, 3, and 4 versions of Bisbee and Smuz that I created for use in home games. Enjoy!

Bisbee:

Bisbee - Level 1
Goblin bard (flame dancer) 1 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 12 (+1 armor, +1 Dex, +1 size)
hp 9 (1d8+1)
Fort +0, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +0 (1d4-1) or
scorpion whip +0 (1d3-1)
Ranged lucky throwing rock +2 (1d6-1)
Special Attacks bardic performance 4 rounds/day (distraction, fascinate [DC 10], fire dance, inspire courage +1)
Bard (Flame Dancer) Spells Known (CL 1st; concentration +1)
1st (1/day)—chord of shards[UM] (DC 11), flare burst[APG] (DC 11)
0 (at will)—dancing lights, detect magic, prestidigitation, spark[APG] (DC 10)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 11
Base Atk +0; CMB -2; CMD 9
Feats Point-Blank Shot
Traits advantageous distraction, beast bond
Skills Handle Animal +5, Perform (sing) +4, Ride +7, Stealth +13, Swim +0; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +1
Other Gear padded armor, club, scorpion whip[UC], lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch")
---------------------
SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 4 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Bisbee - Level 3
Goblin bard (flame dancer) 3 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+1 armor, +1 Dex, +1 natural, +1 size)
hp 21 (3d8+3)
Fort +1, Ref +4, Will +4; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +2 (1d4-1) or
scorpion whip +2 (1d3-1)
Ranged lucky throwing rock +4 (1d6-1)
Special Attacks bardic performance 8 rounds/day (distraction, fascinate [DC 11], fire dance, inspire courage +1, song of the fiery gaze)
Bard (Flame Dancer) Spells Known (CL 3rd; concentration +3)
1st (3/day)—chord of shards[UM] (DC 11), cure light wounds, flare burst[APG] (DC 11), sleep (DC 11)
0 (at will)—dancing lights, detect magic, lullaby (DC 10), mage hand, prestidigitation, spark[APG] (DC 10)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 11
Base Atk +2; CMB +0; CMD 11
Feats Point-Blank Shot, Precise Shot
Traits advantageous distraction, beast bond
Skills Diplomacy +5, Handle Animal +6, Perception +5, Perform (sing) +6, Ride +7, Spellcraft +3, Stealth +13, Swim +0, Use Magic Device +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +1, versatile performance (sing)
Combat Gear wand of burning hands (12 charges), wand of cure light wounds (24 charges), alchemist's fire (4), tangleburn bag[UE]; Other Gear padded armor, club, light crossbow, scorpion whip[UC], amulet of natural armor +1, lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch"), 1 gp
---------------------
SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +6 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

Bisbee - Level 4
Goblin bard (flame dancer) 4 (Pathfinder RPG Advanced Class Guide 81)
CE Small humanoid (goblinoid)
Init +1; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 13 (+1 armor, +1 Dex, +1 natural, +1 size)
hp 27 (4d8+4)
Fort +2, Ref +6, Will +6; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee club +3 (1d4-1) or
scorpion whip +3 (1d3-1)
Ranged lucky throwing rock +5 (1d6-1)
Special Attacks bardic performance 11 rounds/day (distraction, fascinate [DC 13], fire dance, inspire courage +1, song of the fiery gaze)
Bard (Flame Dancer) Spells Known (CL 4th; concentration +5)
2nd (1/day)—animal trance (DC 13), blistering invective[UC] (DC 13)
1st (4/day)—chord of shards[UM] (DC 12), cure light wounds, flare burst[APG] (DC 12), sleep (DC 12)
0 (at will)—dancing lights, detect magic, lullaby (DC 11), mage hand, prestidigitation, spark[APG] (DC 11)
--------------------
Statistics
--------------------
Str 8, Dex 12, Con 11, Int 9, Wis 12, Cha 12
Base Atk +3; CMB +1; CMD 12
Feats Point-Blank Shot, Precise Shot
Traits advantageous distraction, beast bond
Skills Diplomacy +7, Handle Animal +7, Intimidate +6, Perception +5, Perform (sing) +7, Ride +7, Spellcraft +3, Stealth +14, Swim +0, Use Magic Device +8; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +2, versatile performance (sing)
Combat Gear wand of cure light wounds (4 charges), wand of fireball (3 charges), alchemist's fire (4), tangleburn bag[UE]; Other Gear padded armor, club, light crossbow, scorpion whip[UC], amulet of natural armor +1, cloak of resistance +1, lucky throwing rock, bag of fly wings, blackrat whiskers (4), broken violin bow, dented tin cup, half a copper piece (she ate the other half, and is saving the rest for a special occasion), hornetnest rattle, sapcoated hair clog (functions as a tanglefoot bag), lucky toad ("Blorch"), 5 gp
---------------------
SPECIAL GOBLIN TRAIT
---------------------
Advantageous Distraction -
Like most goblins, you’re easily distracted. Unlike most goblins, though, you have a knack for being distracted at the right time, especially when it comes to avoiding pain. Once per day as a swift action, you can be momentarily distracted in combat—ducking an axe swing to inspect a toadstool, or stooping behind a tree to lick some bark and accidentally avoiding an arrow, and so on. When you activate this ability, you gain a +2 dodge bonus to your AC for 1 round.

Special Challenge Talent -
Bisbee has a special talent that provides an unexpected boon while attempting to win Licktoad badged. Her ability to notice distracting details and her love of creepycrawly things grants her a +2 bonus on Perception checks to notice worms in her mouth in the Squirmtongue challenge.
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 11 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Versatile Performance (Singing) +7 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

---

Smuz:

Smuz Whoistotallyagoblin - Level 1
"goblin" druid (blight druid) 1 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +2; Senses darkvision 120 ft., low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 12 (2 HD; 1d6+1d8+1)
Fort +2, Ref +4, Will +5
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +3 (1d3-1/19-20)
Ranged light crossbow +3 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration -1)
At will—prestidigitation
1/day—doom (DC 9)
Druid (Blight Druid) Spells Prepared (CL 1st; concentration +2)
1st—charm animal (DC 12), cloak of shade[APG] (DC 12)
0 (at will)—create water, detect magic, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 7
Base Atk +0; CMB -2; CMD 10
Feats Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +2, Climb +11, Diplomacy +2, Handle Animal +2, Linguistics +1, Perception +5, Sleight of Hand +10, Stealth +14, Survival +3, Use Magic Device +2; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy
Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, ragged cloak, lucky toad ("Grumbletypeg")
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy -1 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +4 (Ex) Improve the attitude of vermin, as if using Diplomacy.

Smuz Whoistotallyagoblin - Level 3
"Goblin" druid (blight druid) 3 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +6; Senses darkvision 120 ft., low-light vision, scent; Perception +7
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +1 deflection, +2 Dex, +1 size)
hp 24 (4 HD; 1d6+3d8+3)
Fort +3, Ref +5, Will +6
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +5 (1d3-1/19-20)
Ranged light crossbow +5 (1d6/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 1st; concentration -1)
At will—prestidigitation
1/day—doom (DC 9)
Druid (Blight Druid) Spells Prepared (CL 3rd; concentration +4)
2nd—barkskin
1st—charm animal (DC 12), cloak of shade[APG] (DC 12), entangle (DC 12)
0 (at will)—create water, detect magic, guidance, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 7
Base Atk +2; CMB +0; CMD 13
Feats Improved Initiative, Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +2, Climb +11, Diplomacy +2, Handle Animal +4, Linguistics +1, Perception +7, Sleight of Hand +10, Spellcraft +4, Stealth +14, Survival +9, Use Magic Device +2; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy, woodland stride
Combat Gear wand of barkskin (10 charges), alchemist's fire (2); Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, ring of protection +1, ragged cloak, lucky toad ("Grumbletypeg"), 6 gp
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy +1 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +6 (Ex) Improve the attitude of vermin, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Smuz Whoistotallyagoblin - Level 4
"Goblin" druid (blight druid) 4 (Pathfinder RPG Advanced Player's Guide 98, Pathfinder RPG Bestiary 207)
NE Small fey
Init +6; Senses darkvision 120 ft., low-light vision, scent; Perception +8
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+1 armor, +1 deflection, +2 Dex, +1 size)
hp 30 (5 HD; 1d6+4d8+4)
Fort +5, Ref +6, Will +8
DR 2/cold iron
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee knitting needle +6 (1d3-1/19-20)
Ranged light crossbow +6 (1d6/19-20)
Special Attacks hatred, wild shape 1/day
Spell-Like Abilities (CL 1st; concentration +0)
At will—prestidigitation
1/day—doom (DC 10)
Druid (Blight Druid) Spells Prepared (CL 4th; concentration +5)
2nd—binding earth[ARG] (DC 13), eagle eye[APG]
1st—charm animal (DC 12), cloak of shade[APG] (DC 12), entangle (2, DC 12)
0 (at will)—create water, detect magic, guidance, know direction
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 12, Cha 8
Base Atk +3; CMB +1; CMD 14
Feats Improved Initiative, Weapon Finesse
Traits Ugly Little Bugger
Skills Acrobatics +6 (+2 to jump), Bluff +3, Climb +11, Diplomacy +6, Handle Animal +5, Linguistics +1, Perception +8, Sleight of Hand +10, Spellcraft +4, Stealth +14, Survival +9, Use Magic Device +3; Racial Modifiers +4 Sleight of Hand, +4 Stealth
Languages Druidic, Goblin, Undercommon
SQ nature bond (arcane familiar[APG]), nature sense, vermin empathy, vermin empathy, woodland stride
Combat Gear wand of barkskin (10 charges), alchemist's fire (2); Other Gear padded armor, crossbow bolts (20), knitting needle, light crossbow, cloak of resistance +1, ring of protection +1, lucky toad ("Grumbletypeg"), 16 gp
-----------------------
SPECIAL “GOBLIN” TRAITS
-----------------------
Vermin Empathy (Ex) -
You can influence bugs and spiders by talking to them, just like a druid’s wild empathy, save that you can only use this ability on vermin. You have a total +4 bonus on this check. Vermin are normally mindless, but this communication imparts a modicum of intelligence.

Ugly Little Bugger -
You’re ugly, even by goblin standards, and not the way the tribe finds cool (not like that handsome devil, Chuffy!). Your appearance elicits sympathy from even goblin hearts. Once per day as an immediate action, you can scream “Not in the face!” and force a goblin attacking you to roll twice for their attack roll and take the worse result. You must declare you are using this ability before the attacking goblin roles.

Special Challenge Talent -
Smuz doesn’t have any specific talents, but he does have a raging self-interest in proving himself to be a goblin—which he totally is—which helps spur him on when things look desperate. Up to three times during the challenges to earn Licktoad badges, Smuz may declare he is trying extra hard and gain a +1 luck bonus on his next roll.
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Darkvision (120 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Hatred +1 (Ex) Gain a bonus to attack vs. dwarves and gnomes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Vermin Empathy +3 (Ex) Improve the attitude of a vermin, as if using Diplomacy.
Vermin Empathy +8 (Ex) Improve the attitude of vermin, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Dark Archive

Casiel. Pretty cool.


Good to have some free extra bodies for the free 2016 rpg day adventure. ;)

Silver Crusade

Awesome download!! Thank you so much for these. Now to find that Mite errr blue "goblin" mini I have.....

Silver Crusade

Curious on Smuz's build.

I was putting him into Hero Labs & curious on a few things.

The Hit Dice:

He has 2D6+1 due to +1 level adjustment. He has 7 HPs starting. Do you not add his commoner level or is it the average starting HPs of the 2 levels? (Been awhile since I've made a non standard humanoid PC)

Trait:
Also he doesn't get to start with a trait (HL has it listed as 0 starting). So how does he get Ugly Little Bugger? Granted that one will be a custom trait but was mostly curious how he starts with it.

Armor:
Also he has padded armor but no armor prof. Does he have a minus with it? I'm not seeing it in his stats, reason for my asking.

Other then that, everything else works pretty good. Hope someone chooses this guy at ReaperCon this year!!

Grand Lodge

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Haldir wrote:

Curious on Smuz's build.

I was putting him into Hero Labs & curious on a few things.

The Hit Dice:

He has 2D6+1 due to +1 level adjustment. He has 7 HPs starting. Do you not add his commoner level or is it the average starting HPs of the 2 levels? (Been awhile since I've made a non standard humanoid PC)

Trait:
Also he doesn't get to start with a trait (HL has it listed as 0 starting). So how does he get Ugly Little Bugger? Granted that one will be a custom trait but was mostly curious how he starts with it.

Armor:
Also he has padded armor but no armor prof. Does he have a minus with it? I'm not seeing it in his stats, reason for my asking.

Other then that, everything else works pretty good. Hope someone chooses this guy at ReaperCon this year!!

1) Yes, NPCs only have half hp compared to PCs who have full at 1st level.

2) Ignore HL. NPCs don't normally get traits. NPC PCs get at least one.

3) Padded and leather armor has no penalties to give, hence why you don't see anything. This is why a wizard can wear a mithral shirt without check penalties, but still have arcane spell failure.

Silver Crusade

Thanks for the explanations. I think I'm just gonna print off the sheets that are in the book as they have items made for the adventure. Plus they work for Con character sheets.

I did see the no armor penalty after I posted. Mainly thought there was a no prof penalty on top of the armor type penalty.

Again, thanks!!

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Adventure, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Tempest_Knight wrote:

Just to double check...

Are these two PFS legal?

If so, please make PFS legal pregens for these two for the rest of the We Be Goblins line...

Thread necro....

Did this get answered?? It would be good to know if they are PFS legal.

Liberty's Edge

sanwah68 wrote:
Tempest_Knight wrote:

Just to double check...

Are these two PFS legal?

If so, please make PFS legal pregens for these two for the rest of the We Be Goblins line...

Thread necro....

Did this get answered?? It would be good to know if they are PFS legal.

We're due to run two tables of WB4G on Monday, so it would be great to get an answer to this.


Necroing for the different questions already asked.

Also, would be nice if this was in "My Downloads" in a permanent fashion.

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