Tanis O'Connor Adventure Card Game Designer |
Tanis O'Connor Adventure Card Game Designer |
That'd certainly be better than the current choices of either 8 or 11 PM on Thursday. :)
Added Question: Can you play 8-00 twice, once with an RPG character and once in the ACG?
(For those who don't play in the PFS RPG: you can normally only play a scenario for credit once.)
Good question! We'll discuss and get back to you.
ryric RPG Superstar 2011 Top 32 |
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While it's always best to get specific tickets for events, so the event organizers can know how many people to expect, I found last year that it's pretty easy to walk up and play an ACG event. I had a couple free hours on Saturday so I just went in with generics, told the guy at the desk I had a tier 2 SotRighteous character, and a couple minutes later I was at a table playing. Easy and fun.
I hope to get into the open this year but the group size seems rather small - looks like only three tables per slot. The wish list queue is never kind to me so it seems unlikely I'll get in.
I do plan to bring a (hopefully) tier 6 character to play some Runelords this year.
Tonya Woldridge Organized Play Coordinator |
My local players are already asking when they'll be able to play the card part of The Cosmic Captive at our local con.
8-00 The Cosmic Captive will be available for cons meeting the table minimum after Gen Con. It only comes as a package - so talk to the RPG folks. I will post back when I know what the table requirements will be.
Indy Rook |
Parody wrote:Good question! We'll discuss and get back to you.That'd certainly be better than the current choices of either 8 or 11 PM on Thursday. :)
Added Question: Can you play 8-00 twice, once with an RPG character and once in the ACG?
(For those who don't play in the PFS RPG: you can normally only play a scenario for credit once.)
I had the same question as Parody.
Eliandra Giltessan |
Eliandra Giltessan wrote:My local players are already asking when they'll be able to play the card part of The Cosmic Captive at our local con.8-00 The Cosmic Captive will be available for cons meeting the table minimum after Gen Con. It only comes as a package - so talk to the RPG folks. I will post back when I know what the table requirements will be.
Thanks, Tonya!
Tanis O'Connor Adventure Card Game Designer |
Tanis O'Connor Adventure Card Game Designer |
Andrew L Klein |
When is the ACG Open being run? Looking at schedules right now but not sure when it would be to try and build a team.
Also, there's two events for 8-00 ACG. One is Friday @ 2000 as expected, the other is Thursday @ 1300. I know that second one can't be right, but is one of those supposed to be low tier and the other high? I'd hate to buy a ticket for the wrong one.
ryric RPG Superstar 2011 Top 32 |
Parody |
Above Tanis mentioned that they're working with the Gen Con folks to change the times. If you haven't used the Gen Con event system as an EO or GM before, that normally means Derek (the Gen Con events coordinator) rejects the event so it can be edited by you and resubmitted. Thus it disappears from the system while that's being done.
I download the event lists instead of using the online system, so changes don't affect me immediately. I also keep different versions of the event lists so I can see what changed.
Practical upshot: check back on Saturday night. It'll probably be back. :)
(Sorry for the duplication.)
Parody |
Always the danger with tournaments, especially three round ones. :/
I normally plan as if I wasn't going to advance and return or trash my extra tickets if I do, but that's up to you and your group.
FWIW, I'm surprised they're keeping the three round format given the low number of entries allowed. Two rounds seems like a better fit to me if you want to have advancement at all.
Qwenlyn |
It also looks like the PFS Adventure Card Guild Interactive has disappeared from the schedule. :(
Would be sad if they and the open aren't listed in time for registration on Sunday.
Good luck with the database dieties. ;)
Keith Richmond Pathfinder ACG Developer |
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FWIW, I'm surprised they're keeping the three round format given the low number of entries allowed. Two rounds seems like a better fit to me if you want to have advancement at all.
I think it's a legacy of one too many (D&D) Opens that we've played in together in the past; we're used to that format.
It's a fair point, though. There's certainly room for alternative methods, and hopefully over the course of however many years we'll get to see a bunch of them :)
Parody |
More unsolicited advice, worth what you're paying for it: if I knew that I was limited to three tables per session, I'd run three qualifiers and a final. Advancing teams would know right away and would only have to plan for one later slot.
Alternatively, consider just running multiple qualifier-type sessions as a special advanced players event, with each session's high scoring table getting a prize (limit one per player for the weekend, perhaps).
Or set up a Bonekeep-like for the ACG: bring a legal Tier X ACG character for a four player table and hope you don't die. :)
Sure is easier to brainstorm ideas than have to actually run them. :-)
Theryon Stormrune |
Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?
Under Find Events (on the GenCon website), use the keywords "Pathfinder ACG" (use the quotes) and hit enter. That will show you all the current events scheduled.
Hawkmoon269 |
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So, I am brand spanking new to PACG. I'm going to have an addiction problem with it possibly :P.
Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?
Thanks.
Can't wait!
I'd recommend you try out the Pathfinder Society Adventure Card Guild events. You'll need a class deck to do so, but nothing else. There are "seasons" for the card guild, which, if played progressively, tell a story.
RETH-Mog |
Just curious if anyone knows when the PACG Open is going to go back on the Gencon listing for events, or when the 8-00 special event for PACG will be listed? As with many of the people posting it makes me nervous trying to plan for these very limited spots and not having them listed.
Hey man, I sent you a PM earlier this week about potentially getting On The Dot back together (I'm Kyra from last year). If you get a chance, take a look and get back to me. If they get the event scheduled finally, maybe we can get together again.
The Usual Suspect |
The Usual Suspect |
Sorry, I should have been more clear. I am referring to the times listed on the GenCon event registry. The GenCon event registry shows the Sunday slots starting at 9:00 and 12:00, but the volunteers don't show up until 9:30 and 12:30 according to the request for volunteers; presumably for 10:00 and 1:00 game start times.
So my question is; did the card game start times change for Sunday from when the initial volunteer request went out in Jan? Because they are an hour different from what I would expect based on what is showing on the GenCon event registry page.
Theryon Stormrune |
Sorry, I should have been more clear. I am referring to the times listed on the GenCon event registry. The GenCon event registry shows the Sunday slots starting at 9:00 and 12:00, but the volunteers don't show up until 9:30 and 12:30 according to the request for volunteers; presumably for 10:00 and 1:00 game start times.
So my question is; did the card game start times change for Sunday from when the initial volunteer request went out in Jan? Because they are an hour different from what I would expect based on what is showing on the GenCon event registry page.
I see the volunteer slot Sun morning:
Sunday Morning
RPG/ACG GMs 8:30 AM to 2:00 PM
PFS Headquarters 8:30 PM to 5:30 PM
Adventure Card Game Demos 9:30 AM to 2:30 PM
Sunday Afternoon
Adventure Card Game Demos 12:30 PM to 5:00 PM
That means the RPG/ACG volunteers for Sunday morning are there for both the 9am and 12pm slots since the slots are 2 hrs each for ACG. The Demo volunteers are in the Exhibit hall and there are no slots for that (no sign-up to try the demo).
Inquisitor60504 |
Inquisitor60504 wrote:I'd recommend you try out the Pathfinder Society Adventure Card Guild events. You'll need a class deck to do so, but nothing else. There are "seasons" for the card guild, which, if played progressively, tell a story.So, I am brand spanking new to PACG. I'm going to have an addiction problem with it possibly :P.
Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?
Thanks.
Can't wait!
So I can buy a Class Deck from my FLGS and have a new uninitiated character and roll it into one or more of the "Seasons" and then in turn use that character in the future (after GenCon) having (hopefully) advanced it some?
Could I bring that character to multiple sessions across the scenarios at GenCon?