Gen Con, Baby!

Tuesday, May 10, 2016

This week is just a quick data dump ahead of Gen Con's event registration on Sunday to let you know what we've got on tap for the Pathfinder Adventure Card Game at the show. I am both excited and terrified to let you in on some secrets today.

Pathfinder Adventure Card Guild

We've got tons of material on tap for organized play fans at this year's show. First, the known info: Season of the Runelords, our third season of the Adventure Card Guild, wraps up in August 2016, and avid players will be able to triumphantly complete the season in the Sagamore ballroom. You'll be able to play any or all of the scenarios in SotRu at the show, and we'll even keep a copy or two of Season of the Righteous and Season of the Shackles tucked away for folks who want to catch up or try some new adventures.

We'll also be debuting a mini-season, affectionately known in-house as WE BE CARD GOBLINS! This two-adventure "seasonlet" will take players through a PACG adaptation of the events of the Free RPG Day adventures We Be Goblins and We Be Goblins Too!. Birds will be crunched, toads will be licked, and many, many things will be exploded. This mini-season will bridge the gap between Season of the Runelords and Season of the Mummy, which will launch in October when we release the Mummy's Mask Base Set. I didn't get the We Be Card Goblins event listing to Gen Con on time (Bad Tanis!), so it's not listed in their event system—just buy a Season of the Runelords event ticket and we'll form parties on the fly. (This seems like a good time to mention that the Goblins Fight! and Goblins Burn! decks will be available for purchase at the show.)

To bury the lede, I should mention that our promo goblins, Ranzak, Ekkie, and Tup, will be PFACG-legal starting in August!

To further bury the lede, I am thrilled to elaborate on a little nugget that Pathfinder Society OPC Tonya Woldridge dropped in her blog yesterday:

This year's special, titled #8-00: The Cosmic Captive and authored by Matt Duval, starts at 8:00 PM on Friday night. In past years, we ran 160 Roleplaying Guild tables, spanning levels 1 through 11. This year, we are keeping 160 Roleplaying Guild tables and adding 20 Adventure Card Guild tables. All 180 tables will work together to achieve common goals, and the actions of one effect the outcomes of others.

You read that right: ACG and RPG tables working together to [redacted] [redacted] the [redacted]! I could not be more excited for this event. Working from Matt Duval's excellent adventure, the whole PFS team will be coming together to craft an exciting interactive for the whole PFS community. The Cosmic Captive will feature a mix of custom cards and cards from various base sets, and the deck will (eventually) be available for download or purchase if you want to run the event at your local convention.

ACG Open 2: Son of ACG Open

In case that wasn't enough work for me fun for you, we've also got a new Adventure Card Game Open in store. See if team "On the Dot" can continue its reign, or maybe the upstart team "Don't Trust Tanis" will take them out! Or maybe YOUR team of four will be the victors! The ACG Open is a team vs. team advancement tournament played in 3 rounds. Quarterfinal matches will happen Thursday and Friday, the semifinal rounds on Saturday, and a final on Sunday. Last year's final was attended by most of the ACG design team and was quite exciting, and the winners each got a full Adventure Card Game Base Set, Character Add-On Deck, and Adventure Decks signed by the designers.

But Wait! There's More!

Even though Mummy's Mask won't be out until October, we will be running continuous MM demos at the Paizo booth during floor hours. Just show up, take a seat, and try not to get cursed too badly. And don't miss the Pathfinder Adventure Card Game seminar on Thursday at 2:00 PM—even we have no idea what secrets we might reveal!

Our friends at Obsidian will also be on hand to show off Pathfinder Adventures. I'm going to assume that if you're reading this blog and you have an iPad or an Android tablet, you're already playing this digital edition of the PACG, so all I need to tell you is that you'll have the opportunity to ask the Obsidian crew what's coming up next. You'll also want to check out the seminar "Pathfinder & Obsidian" on Friday at 1:00 PM.

Come join us at Gen Con for the Best Four Days in Gaming!

Tanis O'Connor
Adventure Card Game Designer

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Tags: Adventure Card Guild Community Conventions Gen Con Gen Con 2016 Pathfinder Adventure Card Game Pathfinder Society
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Sounds like an awesome time. I one day hope to attend. I'm really excited to find out more about the combined PFS special. And I'd also like to see the open first hand one day.

Good luck to all you attending Gen Con.

Adventure Card Game Designer

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Updates:

Tonya is attempting to work some magic with the event schedule. If she's successful, We Be Card Goblins will have its own tickets, and Open quarterfinals will be Thursday night/Friday morning, with semifinals Saturday afternoon and a Sunday 9 am final.

Silver Crusade

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My local players are already asking when they'll be able to play the card part of The Cosmic Captive at our local con.


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That'd certainly be better than the current choices of either 8 or 11 PM on Thursday. :)

Added Question: Can you play 8-00 twice, once with an RPG character and once in the ACG?

(For those who don't play in the PFS RPG: you can normally only play a scenario for credit once.)

Adventure Card Game Designer

Parody wrote:

That'd certainly be better than the current choices of either 8 or 11 PM on Thursday. :)

Added Question: Can you play 8-00 twice, once with an RPG character and once in the ACG?

(For those who don't play in the PFS RPG: you can normally only play a scenario for credit once.)

Good question! We'll discuss and get back to you.


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I am saddened that I won't be there this year.

I assure you I am perfectly capable of not trusting you from afar though. :)


The related question is: "When you play 8-00 do you get rewards for both or only for the side you played?"

(The two are tied together, though perhaps not as much as you'd think.)

Grand Lodge

I'll be there, runnin' card games!

Grand Lodge

Pirate Rob wrote:
I am saddened that I won't be there this year.

Awww, you'll be missed!

Grand Lodge

I need to decide which or both I want to play.

Sovereign Court RPG Superstar 2011 Top 32

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While it's always best to get specific tickets for events, so the event organizers can know how many people to expect, I found last year that it's pretty easy to walk up and play an ACG event. I had a couple free hours on Saturday so I just went in with generics, told the guy at the desk I had a tier 2 SotRighteous character, and a couple minutes later I was at a table playing. Easy and fun.

I hope to get into the open this year but the group size seems rather small - looks like only three tables per slot. The wish list queue is never kind to me so it seems unlikely I'll get in.

I do plan to bring a (hopefully) tier 6 character to play some Runelords this year.


So exciting! I hope to see you guys at my tables!

Sovereign Court Organized Play Coordinator

Eliandra Giltessan wrote:
My local players are already asking when they'll be able to play the card part of The Cosmic Captive at our local con.

8-00 The Cosmic Captive will be available for cons meeting the table minimum after Gen Con. It only comes as a package - so talk to the RPG folks. I will post back when I know what the table requirements will be.


Does the Cosmic Captive PFSACG portion have a character Tier (or other) requirement?


Tanis O'Connor wrote:
Parody wrote:

That'd certainly be better than the current choices of either 8 or 11 PM on Thursday. :)

Added Question: Can you play 8-00 twice, once with an RPG character and once in the ACG?

(For those who don't play in the PFS RPG: you can normally only play a scenario for credit once.)

Good question! We'll discuss and get back to you.

I had the same question as Parody.

Silver Crusade

Tonya Woldridge wrote:
Eliandra Giltessan wrote:
My local players are already asking when they'll be able to play the card part of The Cosmic Captive at our local con.
8-00 The Cosmic Captive will be available for cons meeting the table minimum after Gen Con. It only comes as a package - so talk to the RPG folks. I will post back when I know what the table requirements will be.

Thanks, Tonya!

Adventure Card Game Designer

I'll let Tonya give our decision on 8-00 play, but I wanted to agree with ryric that for anything but the Open and 8-00, you can probably walk up and play. We do take generic tickets.

Adventure Card Game Designer

zeroth_hour2 wrote:
Does the Cosmic Captive PFSACG portion have a character Tier (or other) requirement?

It does not. My intention is to have available a high-tier option and a low-tier option, so 1-3 could play low and 4-6 could play high. Tier 6 is the hard cap, though.

Sovereign Court

When is the ACG Open being run? Looking at schedules right now but not sure when it would be to try and build a team.

Also, there's two events for 8-00 ACG. One is Friday @ 2000 as expected, the other is Thursday @ 1300. I know that second one can't be right, but is one of those supposed to be low tier and the other high? I'd hate to buy a ticket for the wrong one.


Yeah, can we get an exact listing of all the times for each round of the open? I'm having trouble finding everything on the event listing, and i want to be able to make my gencon plans by the time i need to register for everything.

Sovereign Court RPG Superstar 2011 Top 32

It looks like the open has vanished from the event listing...I had the Thursday 8 pm on my wish list and now it's telling me that it's canceled. I don't see any copies of it when I search for pathfinder in card games.

Grand Lodge

Yesterday, the CGM events were there, this morning they're gone.

Season of the Goblin! Is available now.

I hope this gets straightened out today. Can't wait past Sunday to change events.

(Find Events online is showing the same thing as the spreadsheet.)


Above Tanis mentioned that they're working with the Gen Con folks to change the times. If you haven't used the Gen Con event system as an EO or GM before, that normally means Derek (the Gen Con events coordinator) rejects the event so it can be edited by you and resubmitted. Thus it disappears from the system while that's being done.

I download the event lists instead of using the online system, so changes don't affect me immediately. I also keep different versions of the event lists so I can see what changed.

Practical upshot: check back on Saturday night. It'll probably be back. :)

(Sorry for the duplication.)


in that case there's a good chance that "On the Dot" won't be able to defend the title. I need to plan gencon with my friends, and I don't know when to keep time free when pre registering on Sunday. Pretty frustrating.

Grand Lodge

They know about the Sunday deadline. This is down-to-the-wire planning.


Always the danger with tournaments, especially three round ones. :/

I normally plan as if I wasn't going to advance and return or trash my extra tickets if I do, but that's up to you and your group.

FWIW, I'm surprised they're keeping the three round format given the low number of entries allowed. Two rounds seems like a better fit to me if you want to have advancement at all.


Fair enough. I'll plan my gencon as if the open doesn't exist, and if it turns out I can play in it, I'll call it a bonus.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It also looks like the PFS Adventure Card Guild Interactive has disappeared from the schedule. :(

Would be sad if they and the open aren't listed in time for registration on Sunday.

Good luck with the database dieties. ;)

Pathfinder ACG Developer

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Parody wrote:
FWIW, I'm surprised they're keeping the three round format given the low number of entries allowed. Two rounds seems like a better fit to me if you want to have advancement at all.

I think it's a legacy of one too many (D&D) Opens that we've played in together in the past; we're used to that format.

It's a fair point, though. There's certainly room for alternative methods, and hopefully over the course of however many years we'll get to see a bunch of them :)


More unsolicited advice, worth what you're paying for it: if I knew that I was limited to three tables per session, I'd run three qualifiers and a final. Advancing teams would know right away and would only have to plan for one later slot.

Alternatively, consider just running multiple qualifier-type sessions as a special advanced players event, with each session's high scoring table getting a prize (limit one per player for the weekend, perhaps).

Or set up a Bonekeep-like for the ACG: bring a legal Tier X ACG character for a four player table and hope you don't die. :)

Sure is easier to brainstorm ideas than have to actually run them. :-)


So, I am brand spanking new to PACG. I'm going to have an addiction problem with it possibly :P.

Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?

Thanks.

Can't wait!

Grand Lodge

Inquisitor60504 wrote:
Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?

Under Find Events (on the GenCon website), use the keywords "Pathfinder ACG" (use the quotes) and hit enter. That will show you all the current events scheduled.

Grand Lodge

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I'm VERY disappointed that the open and the special events have not been fixed yet. I really didn't want to be juggling come tomorrow. Usually by now I'm looking for filler events, not my main ones.


1 person marked this as a favorite.
Inquisitor60504 wrote:

So, I am brand spanking new to PACG. I'm going to have an addiction problem with it possibly :P.

Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?

Thanks.

Can't wait!

I'd recommend you try out the Pathfinder Society Adventure Card Guild events. You'll need a class deck to do so, but nothing else. There are "seasons" for the card guild, which, if played progressively, tell a story.

Grand Lodge

As a side note to Hawkmoon's post, if you don't have a class deck prior to the event, they sometimes have "loaner" decks you can sign out. (Based on availability.)

Scarab Sages

Just curious if anyone knows when the PACG Open is going to go back on the Gencon listing for events, or when the 8-00 special event for PACG will be listed? As with many of the people posting it makes me nervous trying to plan for these very limited spots and not having them listed.


TomasMurdoc wrote:
Just curious if anyone knows when the PACG Open is going to go back on the Gencon listing for events, or when the 8-00 special event for PACG will be listed? As with many of the people posting it makes me nervous trying to plan for these very limited spots and not having them listed.

Hey man, I sent you a PM earlier this week about potentially getting On The Dot back together (I'm Kyra from last year). If you get a chance, take a look and get back to me. If they get the event scheduled finally, maybe we can get together again.

Grand Lodge

It's not fixed yet. This is not good. Waiting until after tomorrow to register is going to be a nightmare.

Grand Lodge

The special, 8-00 is fixed for ACG. Not seeing the Open yet.

Shadow Lodge

The time blocks on Sunday for the ACG do not match the times in the volunteer request blog from last Jan. Did the Sunday time blocks for the card game change?

Volunteer

Grand Lodge

Sunday times are always later than Thu, Fri and Sat. Thu, Fri and Sat start at 8am and Sun starts at 9am.

Volunteer time start 30 min beforehand. Sunday looks right. (Not sure what you're seeing on the post that looks wrong.)

Shadow Lodge

Sorry, I should have been more clear. I am referring to the times listed on the GenCon event registry. The GenCon event registry shows the Sunday slots starting at 9:00 and 12:00, but the volunteers don't show up until 9:30 and 12:30 according to the request for volunteers; presumably for 10:00 and 1:00 game start times.

So my question is; did the card game start times change for Sunday from when the initial volunteer request went out in Jan? Because they are an hour different from what I would expect based on what is showing on the GenCon event registry page.


Just checked and still nothing listed for the Open. :-(

Also will it be possible to form teams at the event? The people I'm going with don't seem interested.


I just showed up and played in the tournament last year. If you have a ticket, there's got to be three others also looking for a group. (Assuming everyone with a ticket shows up.)

Grand Lodge

The Usual Suspect wrote:

Sorry, I should have been more clear. I am referring to the times listed on the GenCon event registry. The GenCon event registry shows the Sunday slots starting at 9:00 and 12:00, but the volunteers don't show up until 9:30 and 12:30 according to the request for volunteers; presumably for 10:00 and 1:00 game start times.

So my question is; did the card game start times change for Sunday from when the initial volunteer request went out in Jan? Because they are an hour different from what I would expect based on what is showing on the GenCon event registry page.

I see the volunteer slot Sun morning:

Sunday Morning
RPG/ACG GMs 8:30 AM to 2:00 PM
PFS Headquarters 8:30 PM to 5:30 PM
Adventure Card Game Demos 9:30 AM to 2:30 PM

Sunday Afternoon
Adventure Card Game Demos 12:30 PM to 5:00 PM

That means the RPG/ACG volunteers for Sunday morning are there for both the 9am and 12pm slots since the slots are 2 hrs each for ACG. The Demo volunteers are in the Exhibit hall and there are no slots for that (no sign-up to try the demo).

Scarab Sages

If you get a ticket for a time slot then you are able to play that slot. Last year I was on a team and the whole team was made up of people with single seat tickets, no one knew anyone on the team. So yes if you have a single ticket you will be placed with teammates.


Thanks all, now all we need is the listing to sign up. :-P

Grand Lodge

The problem is that we don't know when the slots are. None are listed. So the only thing you can do is guess when and buy Season tickets for the times that were talked about up above.


When it was in the listing, it was showing at 8pm & 11pm on Thursday night.


Hawkmoon269 wrote:
Inquisitor60504 wrote:

So, I am brand spanking new to PACG. I'm going to have an addiction problem with it possibly :P.

Being this new, and not understanding the whole landscape yet, what opportunities can I take advantage of at GenCon?

Thanks.

Can't wait!

I'd recommend you try out the Pathfinder Society Adventure Card Guild events. You'll need a class deck to do so, but nothing else. There are "seasons" for the card guild, which, if played progressively, tell a story.

So I can buy a Class Deck from my FLGS and have a new uninitiated character and roll it into one or more of the "Seasons" and then in turn use that character in the future (after GenCon) having (hopefully) advanced it some?

Could I bring that character to multiple sessions across the scenarios at GenCon?

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