Hannibal_pjv |
I second for remake to those old 4 character decks as 3 character versions. Maybe some upgrades From Mummy if needed. These new decks Are much more balanced so every character is playable. In those older maybe two of them Are good. Rest needs more some type of cards, so that their powers Are usefull.
Mike Selinker Adventure Card Game Designer |
elcoderdude |
Just a clarifying question: so would Damiel's ability work to recharge spells when they are to be banished on a not having skill banish?
This seems pretty clear.
You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait.
Damiel plays Cure. It doesn't have the Attack trait. He doesn't have the Divine skill, so he has to banish it. But, when he would banish it, he gains the Divine skill. So, having the Divine skill, he can attempt the recharge check, and discard the spell if he fails the check.
EDIT: Classic fail. I looked at S&S Damiel and thought I was looking at the class deck version. I've never played Damiel.
Heathwool |
Heathwool wrote:Just a clarifying question: so would Damiel's ability work to recharge spells when they are to be banished on a not having skill banish?This seems pretty clear.
CD Damiel wrote:You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait.Damiel plays Cure. It doesn't have the Attack trait. He doesn't have the Divine skill, so he has to banish it. But, when he would banish it, he gains the Divine skill. So, having the Divine skill, he can attempt the recharge check, and discard the spell if he fails the check.
I'm looking at CD Damiel (which I just received in the mail). His power is:
When you would banish a card that has the alchemical trait or a spell for its power, you may Recharge it instead.
He also doesn't have that power from the S&S Damiel
Eliandra Giltessan |
I actually got my deck before Rebel for once, and I was like, "I don't even know what to send you pictures of because there's so much new stuff!" So I sent her pics of like 30 cards. Great set*, and great preview for Mummy, I suspect.
*I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.
skizzerz |
Interesting sneak peek into the Mummy's Mask blessings. I see a couple of other cards that look like they'll fit right into MM too.
For Mother Myrtle, it seems to me like you're intended to use the alchemical items for your combats -- 5 items vs 3 spells and the ability to recharge said items instead of banishing them for a rather easy Knowledge check. There are generally also 3 solid Attack spells for any given point in the game too; fill out the rest of the spell slots with utility I'd think (that Major Cure looks really tempting and Corrosion looks pretty nice too)
Malcolm_Reynolds |
Eliandra Giltessan wrote:I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.I'm not sure how much it helps, but check out her Proficiencies on the Reanimator role card...
Free weapon proficiency!
I'm impressed more than half of the boons are new!
Eliandra Giltessan |
We also don't know how many blessings she'll have in her deck though. It might not be that many.
Also, in "Hawkmoon is always right" news, Mother Myrtle only has 2 blessings in her deck (max 4). And more importantly, her basic blessing is Blessing of the Elements, which does not have the divine trait. Sad faces all around.
Eliandra Giltessan |
Blessing of the Elements?
Oh man I need this deck.
Check to acquire: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma 6
Discard this card to add 1 die to any check.
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Discard this card to explore your location.
First World Bard |
And more importantly, her basic blessing is Blessing of the Elements, which does not have the divine trait. Sad faces all around.
Well, this only matters in organized play, and isn't an issue if you are just playing her in an existing base set. I'm still looking forward to running her out of the Skull and Shackles box. Or if Wrath of the Righteous is more your thing, it seems like she'd do rather well with that Nectar of the Gods stuff.
First World Bard |
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).
Vic Wertz Chief Technical Officer |
1 person marked this as a favorite. |
As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).
I'm pretty sure the fifth element is boron.
(If you ask Mike, the sixth element is bludgeoning.)
Mike Selinker Adventure Card Game Designer |
cartmanbeck RPG Superstar 2014 Top 16 |
I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?
It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)
Frencois |
1 person marked this as a favorite. |
Heathwool wrote:I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)
Exactly. Like any wand of staff, it's (from the RPG background) more of a spellcaster weapon. And spellcasters weren't known to be strong or agile. So even a weak dying stupid peasant could burn down his own village with it.
James McKendrew |
On a related note, last night we played 2-1B with six people. Mother Myrtle and CD-Damiel were both in attendance.
Damiel and RotR-Lini were co-habitating, and had a nasty exchange of triggered events that caused damage to everyone at the location, where the one who encountered the card in question invariably ended up taking no damage. There was much amusement over the potential "in character" dialogue...
James McKendrew |
*I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.
You are exactly right. I have now seen her played (my fiancée yoinked my deck when it came time to pick characters for the RotRu game I mentioned yesterday) and, while it's lovely that she can take up to two cures, that leaves her feeble combat options with her lack of weapons and bugger-all for combat skills. She ends up being better served with as many combat spells as she can arrange, and alchemical items that are utilitary rather than combative.
Fortunately, we had multiple healers. B-)
Vic Wertz Chief Technical Officer |
James McKendrew wrote:Free weapon proficiency!Eliandra Giltessan wrote:I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.I'm not sure how much it helps, but check out her Proficiencies on the Reanimator role card...
That's an error. Added to FAQ.
Rebel Song |
So every time I play Myrtle I notice something more awesome about her. I took a 1 Armor last week, and this week I noticed I could "banish it to reduce damage dealt to you to 0; if proficient with light armor, you may bury it instead." I realized last night it says you MAY bury it. MYRTLE CAN RECHARGE (or discard) THIS ALCHEMICAL ARMOR TO REDUCE ALL DAMAGE TO ZERO.
WHAT.
Two thumbs up from me. Good job on Myrtle, you guys!