Alchemist Class Deck Preview

Tuesday, April 5, 2016

First, I would like to emit a gentle squeeing noise, then inform you that many Class Deck characters are soon to exist as Pathfinder Pawns! (If you're looking for pawns for the iconics, you'll find the Rise of the Runelords iconics in the NPC Codex Box and the ones from Skull & Shackles and Wrath of the Righteous in the Inner Sea Pawn Box, which also includes pawns for many of the characters in the upcoming Goblin decks!)

Since we've already had someone make the case for Damiel as the best character ever, we're skipping right to the Alchemist Class Deck preview this week. This deck is the brainchild of Lone Shark designers Liz Spain and Paul Peterson (and if you know them, you are now probably a little afraid and a lot excited). Let's get to it.

Damiel 2: Alchemical Boogaloo

Everyone's favorite potion-maker made his Pathfinder Adventure Card Game debut in the Skull & Shackles Base Set, wherein he flexed his Craft skill and threw as many Noxious Bombs as he could get his hands on. He was also fond of that set's Fire Lance, a tasty little firearm that featured the Alchemical trait. We've brought back the Fire Lance, and given it a big brother.


There was supposed to be an earth-shattering KABOOM!

As you can see, this Damiel's skipped the Craft checks for alchemical goodies and spell work and gone straight to automatic recharge, Valeros-style. He can also throw alchemy bombs as kickers to his Ranged attacks. Roles for this new Damiel are called Miscibility Master (because we respect the classics) and Mindchemist (because Liz is just a little insane).

The New Class: Cogsnap and Mother Myrtle

The other two characters in this deck are the definitely unstable Cogsnap and the grounded, nurturing Mother Myrtle. Cogsnap has some of my favorite character art in the whole game; you can tell just by looking at him what sort of character he is. He blows up monsters then harvests them for parts. My favorite role for this fellow is the Bloodbomber, whose flavor text reads, "To bloodbombers, all liquids can be turned into explosives, including what remains after the explosion." [Mike: My work here is done.] Maniacal cackling is basically a requirement if you want to play Cogsnap.


Heheheheheheheheheh... boom.

Mother Myrtle, by contrast, is a sweet old lady. A jaunty sprig of holly rides atop her hat. She carries bundles of grain and a bowl of something nourishing. I'm sure she only uses that scythe to harvest herbs. And her roles are Preservationist and... Reanimator?


I bet the witch in Hansel and Gretel looked friendly too.

Myrtle is a spellcaster who's very thrifty. She likes to keep things cycling, and she knows a little about a lot. I find her to be a very well-rounded character to play; I hope you like her.

Where's the Candy?

To close, I thought I'd share with you some of the cool new boons we've put in this deck, including some sneak previews of a whole bunch of Mummy's Mask cards that we just couldn't wait to put into print. This deck is all about the Alchemical trait and elemental damage types, so I've got a shield that's useful if you accidentally blow yourself up, some silver-tongue elixir, and possibly my favorite ally art yet.


You can't go wrong with a little flensing jelly. Put it on your toast, grease up a door hinge, or strip the skin off your most recent kill. It does everything!

The Alchemist Class Deck is in stores April 27, and available for preorder now.

Until next time, Pathfinders!

Tanis O'Connor
Adventure Card Game Designer

More Paizo Blog.
Tags: Alchemists Class Decks Pathfinder Adventure Card Game
51 to 88 of 88 << first < prev | 1 | 2 | next > last >>

I second for remake to those old 4 character decks as 3 character versions. Maybe some upgrades From Mummy if needed. These new decks Are much more balanced so every character is playable. In those older maybe two of them Are good. Rest needs more some type of cards, so that their powers Are usefull.

Adventure Card Game Designer

1 person marked this as a favorite.
James McKendrew wrote:
On Mother Myrtle's flavor text, should creatures REALLY be skittling, rather thank skittering?

Yes.

Sovereign Court

They're tasting the rainbow.

Grand Lodge

Andrew L Klein wrote:
They're tasting the rainbow.

And who can blame them?

Grand Lodge

Also, shipping email! (*Snoopy's suppertime dance*)

Silver Crusade

Just a clarifying question: so would Damiel's ability work to recharge spells when they are to be banished on a not having skill banish?


Heathwool wrote:
Just a clarifying question: so would Damiel's ability work to recharge spells when they are to be banished on a not having skill banish?

This seems pretty clear.

CD Damiel wrote:
You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait.

Damiel plays Cure. It doesn't have the Attack trait. He doesn't have the Divine skill, so he has to banish it. But, when he would banish it, he gains the Divine skill. So, having the Divine skill, he can attempt the recharge check, and discard the spell if he fails the check.

EDIT: Classic fail. I looked at S&S Damiel and thought I was looking at the class deck version. I've never played Damiel.

Silver Crusade

elcoderdude wrote:
Heathwool wrote:
Just a clarifying question: so would Damiel's ability work to recharge spells when they are to be banished on a not having skill banish?

This seems pretty clear.

CD Damiel wrote:
You gain the skills Arcane and Divine equal to your Craft skill while you play or when you would banish a spell that does not have the Attack trait.
Damiel plays Cure. It doesn't have the Attack trait. He doesn't have the Divine skill, so he has to banish it. But, when he would banish it, he gains the Divine skill. So, having the Divine skill, he can attempt the recharge check, and discard the spell if he fails the check.

I'm looking at CD Damiel (which I just received in the mail). His power is:

Alchemist Class Deck Damiel wrote:
When you would banish a card that has the alchemical trait or a spell for its power, you may Recharge it instead.

He also doesn't have that power from the S&S Damiel


Spells are (typically) banished for their power. i.e. you are banishing it because you played it and the power of the card instructs you to banish it after you play it.

So, yeah, he gets to recharge it instead.

Grand Lodge

There are a LOT of jaw-drop moments going through this deck. Hats off, folks! I have a possible errata that I'll post in a new thread over in Rules.

Silver Crusade

I actually got my deck before Rebel for once, and I was like, "I don't even know what to send you pictures of because there's so much new stuff!" So I sent her pics of like 30 cards. Great set*, and great preview for Mummy, I suspect.

*I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Interesting sneak peek into the Mummy's Mask blessings. I see a couple of other cards that look like they'll fit right into MM too.

For Mother Myrtle, it seems to me like you're intended to use the alchemical items for your combats -- 5 items vs 3 spells and the ability to recharge said items instead of banishing them for a rather easy Knowledge check. There are generally also 3 solid Attack spells for any given point in the game too; fill out the rest of the spell slots with utility I'd think (that Major Cure looks really tempting and Corrosion looks pretty nice too)

Grand Lodge

Eliandra Giltessan wrote:
I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.

I'm not sure how much it helps, but check out her Proficiencies on the Reanimator role card...


James McKendrew wrote:
Eliandra Giltessan wrote:
I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.
I'm not sure how much it helps, but check out her Proficiencies on the Reanimator role card...

Free weapon proficiency!

I'm impressed more than half of the boons are new!

Silver Crusade

Pathfinder Maps, Pathfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Been going to the mailbox every. single. blessed. day. No class deck yet for me; I'm envious of those that have received it.

-- S.


Me either :(


I got my shipment e-mail on Monday and it finally updated the tracking on Saturday morning. O_O

It's okay, I'll be playing with Eliandra's tomorrow. If she lets me.

Silver Crusade

Rebel Song wrote:

I got my shipment e-mail on Monday and it finally updated the tracking on Saturday morning. O_O

It's okay, I'll be playing with Eliandra's tomorrow. If she lets me.

/laughs maniacly

Silver Crusade

Hawkmoon269 wrote:
We also don't know how many blessings she'll have in her deck though. It might not be that many.

Also, in "Hawkmoon is always right" news, Mother Myrtle only has 2 blessings in her deck (max 4). And more importantly, her basic blessing is Blessing of the Elements, which does not have the divine trait. Sad faces all around.


Blessing of the Elements?

Oh man I need this deck.

Silver Crusade

Googam wrote:

Blessing of the Elements?

Oh man I need this deck.

Check to acquire: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma 6

Discard this card to add 1 die to any check.

Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

Discard this card to explore your location.


Pathfinder Roleplaying Game Superscriber
Eliandra Giltessan wrote:
And more importantly, her basic blessing is Blessing of the Elements, which does not have the divine trait. Sad faces all around.

Well, this only matters in organized play, and isn't an issue if you are just playing her in an existing base set. I'm still looking forward to running her out of the Skull and Shackles box. Or if Wrath of the Righteous is more your thing, it seems like she'd do rather well with that Nectar of the Gods stuff.


Pathfinder Roleplaying Game Superscriber
Eliandra Giltessan wrote:
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
First World Bard wrote:
As an aside, sounds like the team decided to go with a 5 element representation where Poison is elemental. Personally, I'd probably have gone with Mental, since we all know that the 5th element is emotion. (Take your pick on the source material; Captain Planet and The Fifth Element are equally valid).

I'm pretty sure the fifth element is boron.

(If you ask Mike, the sixth element is bludgeoning.)


And the sixth is Donut and by the way they ranked alphabetically:
Acid
Boron
Cold
Donut
Electricity
Fire

Adventure Card Game Designer

2 people marked this as a favorite.
Vic Wertz wrote:

I'm pretty sure the fifth element is boron.

(If you ask Mike, the sixth element is bludgeoning.)

Ah, the classics.


Mike Selinker wrote:
Vic Wertz wrote:

I'm pretty sure the fifth element is boron.

(If you ask Mike, the sixth element is bludgeoning.)

Ah, the classics.

Vic is definetly wrong this time. The fifth element is Leeloo. I can proof it, could you?

Then Tanis, and what is the seventh element?

Silver Crusade

I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?

Silver Crusade RPG Superstar 2014 Top 16

Heathwool wrote:
I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?

It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)


1 person marked this as a favorite.
cartmanbeck wrote:
Heathwool wrote:
I'm not sure if it is worded wrong, or if it was meant to be so, but Fire Lance has no combat check ability (for your combat check, bury this card for 2d12. You may banish this card for 4d8 instead). So would I default to Melee or just have a straight 4d8?
It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)

Exactly. Like any wand of staff, it's (from the RPG background) more of a spellcaster weapon. And spellcasters weren't known to be strong or agile. So even a weak dying stupid peasant could burn down his own village with it.

Grand Lodge

cartmanbeck wrote:
It's a straight 2d12 or 4d8. I think the idea was that you don't need any skill to use such a weapon.... you point and fire, and it does the rest. :)

AKA the Mother Myrtle Special. For someone with d4s in both Strength and Dex, this is pretty handy.

Grand Lodge

On a related note, last night we played 2-1B with six people. Mother Myrtle and CD-Damiel were both in attendance.

Damiel and RotR-Lini were co-habitating, and had a nasty exchange of triggered events that caused damage to everyone at the location, where the one who encountered the card in question invariably ended up taking no damage. There was much amusement over the potential "in character" dialogue...


Alright, I have my S&S Damiel and played him (somewhat irrationally) solo up to 2-2A, so I can play him this week.

Grand Lodge

Eliandra Giltessan wrote:
*I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.

You are exactly right. I have now seen her played (my fiancée yoinked my deck when it came time to pick characters for the RotRu game I mentioned yesterday) and, while it's lovely that she can take up to two cures, that leaves her feeble combat options with her lack of weapons and bugger-all for combat skills. She ends up being better served with as many combat spells as she can arrange, and alchemical items that are utilitary rather than combative.

Fortunately, we had multiple healers. B-)

Paizo Employee Chief Technical Officer

Malcolm_Reynolds wrote:
James McKendrew wrote:
Eliandra Giltessan wrote:
I feel like Mother Myrtle is going to want more attack spells and fewer combat items based off her d4 dex. But I need to see her played.
I'm not sure how much it helps, but check out her Proficiencies on the Reanimator role card...
Free weapon proficiency!

That's an error. Added to FAQ.


Vic Wertz wrote:
That's an error. Added to FAQ.

The FAQ giveth, and the FAQ taketh away.

Grand Lodge

Vic Wertz wrote:
That's an error. Added to FAQ.

Curses. Foiled again.


So every time I play Myrtle I notice something more awesome about her. I took a 1 Armor last week, and this week I noticed I could "banish it to reduce damage dealt to you to 0; if proficient with light armor, you may bury it instead." I realized last night it says you MAY bury it. MYRTLE CAN RECHARGE (or discard) THIS ALCHEMICAL ARMOR TO REDUCE ALL DAMAGE TO ZERO.

WHAT.

Two thumbs up from me. Good job on Myrtle, you guys!

51 to 88 of 88 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Card Game / General Discussion / Paizo Blog: Alchemist Class Deck Preview All Messageboards

Want to post a reply? Sign in.