December Adventure Card Guild Updates

Tuesday, December 14, 2015

Hello, Pathfinders. Today's blog is a grab bag of PFSACG updates from me and designer Keith Richmond about Season of the Righteous, Season of the Runelords, and more!

Season of the Righteous Story Update

It was a long ride over heaps and hordes of demons (and probably more than a few brave crusaders), but Season of the Righteous is finally coming to its glorious end. Let's recap the story so far with a whole lot of spoilers:

Adventure 1-1: Herald's Chosen

The Herald of Iomedae, also known as the Hand of the Inheritor, has divined that demons are up to no good. (When are they not?) The Herald chose the best and brightest crusaders available (plus maybe a Darago or two who snuck in). You cleared the fortress city of Kenabres of a gathering horde (herd? stampede?) of fiendish minotaurs, as well as a gaggle of demon-summoning, polymorphing witches. You then cut your way past the Fiendish Tree ruler of Storasta to save Fort Clearwater from demonic invasion—and from itself. By the end of the adventure, you were not only granted mythic power for your deeds, but you were hot on the trail of an obvious trap, and the Herald totally knew how to safely spring it.


Iomedae chose her Herald for his wisdom and good judgment.

Adventure 1-2: War for the Worldwound

Sound the horns, beat the drums, and let sing the tenors of war! With a Rallying Cry, and over the bodies of a few (or more than a few) demonic mongrels, you gathered a powerful army to your side. You led them fearlessly against armies of cultists, undead, and demons in order to reach Raliscrad. But the Herald's confidence proved to be hubris: he sprung the demons' trap and was somehow spirited away. Even as you did all you could to keep your army alive, the wardstone in Kenabres shattered. You laid waste to armies of evil, but the demonic hordes are seemingly endless. With the loss of Kenabres, the line of wardstones, and the Herald, have you already lost the war?

Adventure 1-3: Lexicon of Paradox

You got together with the hero-studded cast from Dave Gross's King of Chaos to try and track down the Lexicon of Paradox, an artifact rumored to hold the secret to closing the Worldwound. Dispatching a trio of hags and the sangudaemon Ommors, you made your way to Undarin, stronghold of the Worldwound's creator. Kasiya, a powerful vampire, thwarted your plans to stealthily retrieve the Lexicon, but at Greengrove Keep you thwarted him quite permanently. The succubus Yavalliska used the moment of chaos to seize the power of the Lexicon to become a god, but she was also vanquished, though at horrible cost...


If you have a problem, if no one else can help...

Adventure 1-4: The Mighty and the Righteous

Though your comrades thought you dead, you know that no righteous hero would be kept down by merely being hurled into the Abyss. After a rocky descent, you acclimated to the chaos and horror of the place. It wasn't a pretty picture, but you learned of a way back through the Worldwound. It took a mighty show of force, and you had to play some of the demons off against each other, but you returned to Mendev.

Adventure 1-5: Herald's Vengeance

It was finally time to get some payback for the kidnapped Herald of Iomedae. You cut a wide swath through the Worldwound and defeated horrors that have plagued the area for centuries, including the Herald's 12-armed kidnapper. You then rushed off to rescue both the Queen and the Lexicon of Paradox from a plague of shadow demons and from Khorramzadeh himself.


Didn't think we'd make you wait until adventure 6 to fight him, did you?

Adventure 1-6: The Last Crusade

At long last, your quest comes to an end. At the head of an army of crusaders, you smashed your way through to Undarin. Along the way, you completed a number of quests, including joining the Pathfinder Society to free Jormurdun. Areelu Vorlesh was busy performing a ritual to hurl all of Golarion into the Rasping Rifts, so you kicked her out of Undarin. True heroes are rarely content to rest on their laurels, so you went down and punched Deskari in the nose a few times to get his attention.

With Deskari defeated and the Worldwound closed, now it's time for a long break. Right?

Scenario 1-P: Dread Lord Rising

Surprise! It ain't over yet—we've snuck in a special bonus scenario that can only be played by characters that have gained the reward from the Season of the Righteous Adventure Path. This time it's all about you (and whether you get eaten).

As you defeated Deskari, he cashed in a favor with his father Pazuzu and set the more powerful demon prince of the air on your trail. After all, Pazuzu is hungry for power and you're positively dripping with the stuff.


He'd like fries with you.

As final proof of your mythic might, your reward is the everlasting favor of Iomedae: access to the mythic paths Sword and Shield of Iomedae. That should spice up any future replays of Season of the Righteous!

Season of the Runelords Launch

Keith, Mike, and Tanis have had a blast crafting Season of the Righteous for you. We just can't stop coming up with delicious ways to take the game we've made and spin it into new stories. There's been a lot of clamoring for a return to our original Base Set, Rise of the Runelords, and we aim to please. Season of the Runelords will debut at Winter Fantasy in fabulous Fort Wayne, Indiana from February 3-7, 2016.

That week, we'll release the first scenario in Adventure 1 of Season of the Runelords, as we've been calling it internally. Winter Fantasy attendees will get the chance to play through all of Adventure 1 and Adventure 2 well in advance of their release dates, so come freeze your toes off with us in February!

One More Thing

Tanis promised "and more" above, so here's a sneak peek at some boons from January's Barbarian Class Deck!


Things are about to get messy.

Keith Richmond and Tanis O'Connor
Adventure Card Game Designers

More Paizo Blog.
Tags: Adventure Card Guild Class Decks Pathfinder Adventure Card Game Season of the Righteous

Looks exciting!


Hum... Adventure level 7 Pazuzu. That's a first...


Count Jeggare is my favourite cohort ever. My Wrath Seoni has a crush on him. Those three co-horts are amazingly helpful.

I was kind of hoping for a "all of your characters who died during this Adventure Path are no longer dead" reward, but the Mythic Path is awesome too!

Sovereign Court RPG Superstar 2011 Top 32

Now I need to come up with a strategy to get my solo CD Merisiel past Pazuzu. Haven't seen adventure 6 yet, so I'm not sure how much buffing I'm going to get before this encounter, but that before you act check is brutal for my poor Trickster rogue.

With a good hand and 6 or 7 mythic charges I think I can handle the 50-60-70 checks, but not with potentially one mythic charge remaining.

May have to do a similar plan to my endgame of Season of the Shackles and have my solo guy ask for help from their good friends pregen Kyra and pregen Valeros.

Grand Lodge 4/5

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Will the Pathfinder Adventure Card Guild Scenario 1-P: Dread Lord Rising PDF be available for purchase in the near future? Right now it is listed as unavailable and does not have a listed price.

Any news on when a Season of the Righteous card pack will be available from DriveThruCards?

Pathfinder ACG Developer

1 person marked this as a favorite.
Rebel Song wrote:
I was kind of hoping for a "all of your characters who died during this Adventure Path are no longer dead" reward, but the Mythic Path is awesome too!

I thought that when you died in OP, you died in RL?

To be honest, that would _also_ be a good kicker for the path end. I'm not 100% sure how it'd work in OP; like, only characters who specifically died in a SotR scenario? That's not bad.

Grand Lodge

1 person marked this as a favorite.
Keith Richmond wrote:
I thought that when you died in OP, you died in RL?

I DID die in RL, but my player just started a new iteration of the same character. I hadn't advanced much, anyway, so he just soloed me at home over the weekend.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Keith Richmond wrote:
I thought that when you died in OP, you died in RL?

I read "RL" as Real Life and thought, "wow, that's cutthroat."

Grand Lodge

Matthew Morris wrote:
I read "RL" as Real Life and thought, "wow, that's cutthroat."

That is exactly the way it was meant.


1 person marked this as a favorite.
Keith Richmond wrote:
Rebel Song wrote:
I was kind of hoping for a "all of your characters who died during this Adventure Path are no longer dead" reward, but the Mythic Path is awesome too!

I thought that when you died in OP, you died in RL?

To be honest, that would _also_ be a good kicker for the path end. I'm not 100% sure how it'd work in OP; like, only characters who specifically died in a SotR scenario? That's not bad.

Yes, I am typing from the beyond, since Raz died on Saturday. (RIP Raz). And it would only be characters who died during a SotR scenario, exactly. Like Raz (who died on Saturday).

I miss Raz.

Silver Crusade 2/5 RPG Superstar 2014 Top 16

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:( I'm sorry I killed her, Rebel!


Matthew Morris wrote:
Keith Richmond wrote:
I thought that when you died in OP, you died in RL?
I read "RL" as Real Life and thought, "wow, that's cutthroat."

That is a reference to this comment from Mike.

Pathfinder ACG Developer

1 person marked this as a favorite.
Rebel Song wrote:

Yes, I am typing from the beyond, since Raz died on Saturday. (RIP Raz). And it would only be characters who died during a SotR scenario, exactly. Like Raz (who died on Saturday).

I miss Raz.

That is a pretty compelling argument right there. Pretty sure it's super late in the process, like already edited, laid out, just waiting to be posted... but that doesn't mean I won't point out that Raz is awesome and needs to be resurrected and make digital puppy eyes.

But, seriously, no promises at all.

Silver Crusade 2/5 RPG Superstar 2014 Top 16

I would really like to push for there to be some way to resurrect a dead character. It could simply be something that you add to the rulebook for Season of the Runelords... perhaps for each full season you complete with one character, you can resurrect another dead character? It would give us even more impetus to complete seasons so that we can bring back our favorite characters who died tragically (RAZ) and finish their stories...


*sobs* Raz! Oh, no promises needed! I don't expect a resurrection. I fully intend to rebuild her, as I have the technology (and the materials).

In all seriousness, there NEEDS to be a way to resurrect dead characters outside of having the right card in your hand at the right time (especially when those cards are in higher adventure deck numbers and not even available in the scenario). I'm fine with there being a penalty for dying, like you lose all your card upgrades and you're back to the basics (hah), or you're downgraded a tier (and lose those feats), or something similar.

But I'm looking forward to continuing Wrath with Seoni and Wrathack and smashing Pazuzu's face in.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

Ah, thanks for the context. I was assuming RL meant "Runelords" like "My character died in WotR, so he died in Runelords too."

Community & Digital Content Director

1970Zombie wrote:
Will the Pathfinder Adventure Card Guild Scenario 1-P: Dread Lord Rising PDF be available for purchase in the near future? Right now it is listed as unavailable and does not have a listed price.

It's available now and should be displaying properly so you can add it to your downloads :)

Paizo Employee Chief Technical Officer

1970Zombie wrote:
Will the Pathfinder Adventure Card Guild Scenario 1-P: Dread Lord Rising PDF be available for purchase in the near future? Right now it is listed as unavailable and does not have a listed price.

Despite the weird display, you should have been able to add it to your cart. Regardless, it's fixed now.

1970Zombie wrote:
Any news on when a Season of the Righteous card pack will be available from DriveThruCards?

Shooting for January, but I can't promise it!

Grand Lodge 4/5

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Thanks!

Adventure Card Game Designer

Rebel Song wrote:
In all seriousness, there NEEDS to be a way to resurrect dead characters outside of having the right card in your hand at the right time (especially when those cards are in higher adventure deck numbers and not even available in the scenario). I'm fine with there being a penalty for dying, like you lose all your card upgrades and you're back to the basics (hah), or you're downgraded a tier (and lose those feats), or something similar.

I have been thinking about this problem. When I come to a conclusion, y'all shall know about it.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

Doesn't help for organized play, but something on my backburner for a while was a homebrew adventure to revive someone (or multiple people) from death, with (most) feats intact and some card upgrades so they aren't running around with only Basics. Its adventure deck number would be the same as on the current AD# you're playing through and card difficulties and powers would scale accordingly. I'll post a summary of what I was planning below and the actual scenarios to the Homebrew forums once I have them made and tested a bit (probably in a week or two) :)

Spoiler:
(scenarios with the same number are designed to be run simultaneously to ease how long this takes)

1a. The still-alive characters attempt to find and convince a powerful mage to open a gate to the outer planes for them so they can launch a rescue mission.
1b. The dead characters receive word of the rescue attempt and begin work to escape Pharasma's judgment on their end. Their first order of business is avoiding Pharasma's servants while attempting to collect as much equipment as they can.
2a. Now in the outer planes, the would-be rescuers figure their best shot at getting to Pharasma's Spire is via the River Styx, and must be prepared to deal with the cunning Thanodaemons that patrol its waters.
2b. Captured by Pharasma's servants, the dead characters must make a daring escape from the vaults underneath the Spire where they are being held. On the way out, they need to navigate past numerous dangerous obstacles designed to sap their power (uncheck feats).
3. Reunited, the group embarks to the Graveyard of Souls to locate a rumored hidden portal that would let them escape back to Golarion. Its whereabouts are hinted at by three riddles, all of which are guarded by less than pleasant creatures.


Ooh a Pazuzu reference

My ringtone is actually the theme from that movie


1 person marked this as a favorite.
Tanis O'Connor wrote:
Rebel Song wrote:
In all seriousness, there NEEDS to be a way to resurrect dead characters outside of having the right card in your hand at the right time (especially when those cards are in higher adventure deck numbers and not even available in the scenario). I'm fine with there being a penalty for dying, like you lose all your card upgrades and you're back to the basics (hah), or you're downgraded a tier (and lose those feats), or something similar.
I have been thinking about this problem. When I come to a conclusion, y'all shall know about it.

Just try to not let your character die in OP first Tanis :-)


1 person marked this as a favorite.

That kind of reminds me of the first time I played in OP with Tanis.

Qualzar was better than that.

Adventure Card Game Designer

zeroth_hour2 wrote:

That kind of reminds me of the first time I played in OP with Tanis.

Qualzar was better than that.

Pro tip: don't take the mentalist sorcerer on an undead hunt. Why do you think Qualzar looks so grouchy?

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