What's New With Obsidian's Adventure Card Game?

Tuesday, November 24, 2015

We've been admittedly pretty quiet since we showed the game at Gen Con and then PAX back in August. There's been a fair bit of speculation about it. So I guess first I'll clear some stuff up.

We won't be releasing the game in fall 2015... and that's a good thing!

Time for context!

Back when we started this project, I worked out the scope of the game with the execs at Obsidian. André Nguyen created a great mockup of gameplay in Flash that helped get everyone at Obsidian and at Paizo on board (I may share some screens from that version at some point). We agreed on a pretty limited set of features to begin with—enough so that you could play through the Base deck of Rise of the Runelords. I knew a three-scenario game would be enough to prove the game out, but not enough to bring to market. As development continued and our confidence in the product grew, we kept building upon what we had piece by piece, carefully increasing the scope over time. With each additional piece, we added a lot more content and improved presentation—well beyond our original plans.

So that brings us up to today, and more importantly, a release date that we're moving to early 2016. Why is that a good thing?

Well, behind the scenes at Obsidian, we are now planning a better, stronger launch than ever before. And I gotta tell you, I'm excited! There are so many cool things in the works, including some that will let you experience the Pathfinder Adventure Card Game in new ways. First, there's this cool new...

Feargus (CEO, Obsidian Entertainment): Davis! Not yet!

Ah, right. There's a whole plan for talking about this.

In the meantime, I think there are some new things I can "leak."

We've been working closely with Paizo and Lone Shark to make this game as awesome as possible. In most cases, that means staying true to the original rules and intent. There are times where the limitations of interface (over a tabletop) mean it's better if we change the mechanics of the card to fit our game. A simple example of this comes from the "Cloud" spells.


"Don't you know that you're toxic?" ...yep, the card game blog got a Britney reference.

From a mechanics perspective, we removed the "when a character encounters" part of the spell and made it work more like other displayed spells such as Strength and Glibness. It’s a minor change in functionality, but a large benefit for our interface: instead of stopping gameplay whenever a bane is encountered in order to see if the character with this spell wants to play it, it’s now available before or after an exploration or on a combat check. You’ll also notice that we've made some changes to the card layout; for the most part, we've done this to give the card art a bit more room. We also introduced icons for the different card types, as there are places where our user interface really benefits from that. And Paizo has updated the wording where appropriate.

The folks at Paizo have also given us opportunities to add cards here and there that are unique to the digital game. Here are some of my favorites so far:


Rusted Chain doesn't care about your armor proficiency.

The original game has a lot of standard chain mail. We switched out some of them with minor mechanical changes and art revisions. As you know from playing the game, anything that adds to the thrill of discovery is a good thing.

And speaking of thrilling, our artist, Lindsey Laney, was inspired to create the art for a new card in her free time. I can only describe it as a move for gender equality.


In case you ever wondered what a half-orc with high Charisma looks like.

Now let me tell you about who's playable in the tutorial...

Feargus: Davis! Back to work!

Alrighty! Gotta go! More information to come.

Nathan Davis
Multiclass Designer-Producer
Obsidian Entertainment
@nathan_J_davis
(Previously Harsk in Rise of the Runelords and Ranzak in Skull & Shackles; currently Alain in Wrath of the Righteous)

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Tags: Licensed Products Obsidian Entertainment Pathfinder Adventure Card Game Rise of the Runelords
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Sovereign Court

Vic Wertz wrote:
Andrew L Klein wrote:
That's going to be really disappointing if we don't get them physical, with the same stats and powers.
They're not fully designed characters—they were made with only what they need for the tutorial. Which is to say if you had a physical card with the same stats and powers, you'd be very disappointed when you gained a feat reward and had nothing to check off...

Sounds good to me then, tutorial- exclusive stuff isn't a new or bad thing.

Of course, you're still welcome to make then full fledged characters anyways!

Paizo Employee Chief Technical Officer

Hannibal_pjv wrote:

A video preview

https://m.youtube.com/watch?v=HwwbQrS7Axg

Not so good preview, but show's what the game looks like.

I adore her accent!

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
Andrew L Klein wrote:
That's going to be really disappointing if we don't get them physical, with the same stats and powers.
They're not fully designed characters—they were made with only what they need for the tutorial. Which is to say if you had a physical card with the same stats and powers, you'd be very disappointed when you gained a feat reward and had nothing to check off...

Actually, I need to take that back—looks like they did design at least base character advancement... I haven't seen roles, though.


Vic Wertz wrote:
Andrew L Klein wrote:
That's going to be really disappointing if we don't get them physical, with the same stats and powers.
They're not fully designed characters—they were made with only what they need for the tutorial. Which is to say if you had a physical card with the same stats and powers, you'd be very disappointed when you gained a feat reward and had nothing to check off...

Honestly, I'd be more disappointed that she never got added as a physical card than if I had to play as her with no role card. It'd be amazing if she and other hugely popular NPCs were added as playable. (Such as Shalelu - this game is missing an elf ranger to play as!)


1 person marked this as a favorite.

Well, if Vic was looking for ideas for promo cards.... now he has some. :-)

As long as we don't tell MyFly, we should be OK.


Vic Wertz wrote:
Hannibal_pjv wrote:

A video preview

https://m.youtube.com/watch?v=HwwbQrS7Axg

Not so good preview, but show's what the game looks like.

I adore her accent!

Well for us foreigners, she's very easy to understand...


Frencois wrote:
Well, if Vic was looking for ideas for promo cards.... now he has some. :-)

Actually I was just thinking that would make a nice little add-on pack of sorts. Instead of a full class deck, just a pack of additional characters that would supplement the decks.

Granted it'd be a lot of work designing enough characters to sell as a pack, and several characters would probably need specific types of equipment available that aren't available in their class decks, so the promo idea is probably a lot more feasible.

Or perhaps even a future Pathfinder Battles set with the NPCs and their character and role cards.

Silver Crusade RPG Superstar 2014 Top 16

Frencois wrote:
Vic Wertz wrote:
Hannibal_pjv wrote:

A video preview

https://m.youtube.com/watch?v=HwwbQrS7Axg

Not so good preview, but show's what the game looks like.

I adore her accent!
Well for us foreigners, she's very easy to understand...

Just from that quick intro video, I was able to extract a bunch of information on how to make these characters, as well as a new item card:

Ameiko
Traits: Female Human Bard
Str d6 [c] +1 [c] +2
Dex d8 [c] +1 [c] +2 [c] +3
Acro: Dex +2
Con d6 [c] +1 [c] +2
Int d6 [c] +1 [c] +2
Wis d4 [c] +1 [c] +2
Cha d12 [c] +1 [c] +2 [c] +3 [c] +4
Arcane: Cha +2
Diplomacy: Cha +2
Divine: Cha +2

Hand Size: 6
Proficiencies: [c] Light Armors [c] Weapons
Powers:
Bardic Performance: Once per check, you may recharge a card to add 1d4 to a check attempted by another character at your location. <UNKNOWN UPGRADE>
Call In A Favor: <UNKNOWN

Weapon 1 [c] 2 [c] 3
Spell 3 [c] 4 [c] 5 [c] 6
Armor 1 [c] 2
Item 2 [c] 3 [c] 4
Ally 4 [c] 5
Blessing 4 [c] 5 [c] 6
Favored Card: Spell
<ONE TOO MANY CARD FEATS>

Orik
Traits: Male Human Fighter
Str d10 [c] +1 [c] +2 [c] +3 [c] +4
Melee: Str +3
Dex d8 [c] +1 [c] +2
Con d10 [c] +1 [c] +2 [c] +3 [c] +4
Fortitude: Con +2
Int d6 [c] +1
Wis d4 [c] +2 [c] +2
Cha d4 [c] +1 [c] +2

Hand Size: 4 [c] 5 [c] 6
Proficiencies: Light Armors, Heavy Armors, Weapons
Powers:
Shield Bash: <UNKNOWN>
Weapon Mastery: <UNKNOWN

Weapon 4 [c] 5 [c] 6 [c] 7 [c] 8
Spell -
Armor 4 [c] 5 [c] 6
Item 3 [c] 4 [c] 5
Ally 1 [c] 2
Blessing 3 [c] 4

Samisen
Item B
Traits: Tool
To Acquire: Charisma/Dexterity 7
Recharge this card to add 1d4 to any check by a character at your location.


cartmanbeck wrote:


Call In A Favor: <UNKNOWN

Bury an ally to add 1d10+1 to your/check at you your location (can't remember which.

Also, I believe the name was "Call in a BIG Favor" :)


IF they were to make Shalelu as a playable character, you'd think it'd be part of Jade Regent. (Sadly, Ameiko doesn't fit well as a PC there given her plot status.)

Scarab Sages

An elf ranger is a great idea for a promo card; Ameiko and Orik would be cool, too. But isn't Orik a henchman in Runelords? What happens when the Orik from the Golarian Prime universe (where he is a henchman) fights the Orik from the Golarian X universe (where he is a promo card)?

Silver Crusade RPG Superstar 2014 Top 16

Calthaer wrote:
An elf ranger is a great idea for a promo card; Ameiko and Orik would be cool, too. But isn't Orik a henchman in Runelords? What happens when the Orik from the Golarian Prime universe (where he is a henchman) fights the Orik from the Golarian X universe (where he is a promo card)?

Obviously one must destroy the other, according to movie time-travel rules.


Calthaer wrote:
An elf ranger is a great idea for a promo card; Ameiko and Orik would be cool, too. But isn't Orik a henchman in Runelords? What happens when the Orik from the Golarian Prime universe (where he is a henchman) fights the Orik from the Golarian X universe (where he is a promo card)?

Well we already have Mogmurch who is both Ally and playable character in Goblins Burn, so we know it can be done.

Paizo Employee Chief Technical Officer

Longshot11 wrote:
cartmanbeck wrote:


Call In A Favor: <UNKNOWN

Bury an ally to add 1d10+1 to your/check at you your location (can't remember which.

Also, I believe the name was "Call in a BIG Favor" :)

Each individual feat has a name. I believe the basic "add 1d10" power is called "Call in a Favor" and the "add 1d10+1" version is called "Call in a Big Favor."

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