In previous previews of Pathfinder Campaign Setting: Inner Sea Races we've highlighted the cultures, heritages, art, and secrets you'll find in this massive hardcover. But what we haven't said much about are the rules—and there certainly are a ton of them. A whole chapter, in fact, heaped with new feats, spells, magic items, alternate racial traits, and plenty more! Regardless of your race, you'll find new tricks and tools that are perfect for your character and that make your rooting in the Inner Sea's lore more meaningful than ever before.
For example, check these out:
Child of Two Fates
You have learned to make the most of your torn existence.
Prerequisites: Knowledge (local) 5 ranks, half-elf.
Benefit: Once per day, you can select a teamwork feat that a human or elf ally within 30 feet possesses. You can ignore any race, ethnicity, or racial trait prerequisites, but you must still meet any other prerequisites for that feat to gain this benefit. You're treated as if you possess that feat for up to 1 minute, as long as you stay within 30 feet of the ally whose teamwork feat you have chosen to emulate.
Champion's Bout (Shoanti)
School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric 3, mesmerist 3
Casting Time 1 round
Components V, S
Range medium (100 ft. + 10 ft./level)
Targets two creatures
Duration 1 round/level
Saving Throw Will negates (see text); Spell Resistance yes (see text)
You allow two chosen champions to fight without interference. The two creatures must be willing in order for the spell to work. After you cast this spell, any creature attempting to aid or hinder either of the two targets in any way must succeed at a Will save or lose its action instead (spell resistance applies). A creature that fails its Will save against champion's bout cannot attempt to interfere again. If a creature successfully interferes with the bout, the spell ends immediately.
Many kitsune prefer to avoid the attention they often attract from human neighbors and attempt to convince all around them that they are human. They gain a +2 racial bonus on Bluff and Disguise checks. This racial trait replaces kitsune magic.
And there's plenty more where those came from. Pathfinder Campaign Setting: Inner Sea Races hits store shelves next week! Have you figured out where you're getting your copy?
F. Wesley Schneider