Ever since we released Pathfinder RPG Monster Codex last fall fans have been asking for an Inner Sea version, covering monsters unique to the Pathfinder Campaign Setting. Soon, those fans will get their wish, as the Inner Sea Monster Codex debuts in just a couple short weeks! The 64-page book presents ten monsters iconic to the Inner Sea region, including charau-ka, gillmen, and strix, each with four sample creatures filling a variety of combat and social roles. To support these monsters, the book also includes new rules, such as archetypes, oracle mysteries, alchemist discoveries, traps, spells, feats, and magic items. Here are two of the new rules found in the book, a minotaur spell and a gillman magic item, as a little sample, as well as a few choice pieces of art to whet your monstrous appetites.
School enchantment (compulsion) [curseUM, mind-affecting]; Level bard 2, sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels) or touch; see text
Target one creature or one object up to 5 lbs./level
Duration 1 round/level or permanent; see text
Saving Throw Will negates or none; Spell Resistance yes
This spell causes even commonly used objects to become conundrums. When cast on a creature, the target loses all weapon and shield proficiencies. The target also forgets how to use all spell-completion, spell-trigger, and use-activated magic items, as well as any mundane items used as part of a skill check, imposing a –5 penalty on all ability and skill checks attempted with such items. These effects last for 1 round per level. As a move action, the target can attempt a skill check to negate the effects of this spell for one object. Weapons, shields, and mundane objects require a successful Craft skill check of the type required to craft the item in question, with a DC equal to the spell's save DC. Magic items require a successful Spellcraft or Use Magic Device skill check against the spell's save DC.
Alternatively, this spell can be cast on a single touched object that weighs up to 5 pounds per the caster's level. Use of this object becomes a puzzle even to those previously familiar with it. Any creature attempting to use an item affected in this way is treated as though the creature was the target of puzzle box for that item only. When cast on an object, the duration of this spell is permanent.
Price 6,750 gp
Slot none CL 5th Weight 5 lbs.
Aura faint conjuration and transmutation
This heavy bronze bowl, etched with outlines of waves, feels cool to the touch. Once per day as a standard action, the bowl can be commanded to grow in size and fill with 25 gallons of cool, fresh water. In its enlarged state, the basin can accommodate a Medium or smaller creature. The basin remains enlarged for 1 hour or until the user commands it to shrink. All water in the basin disappears when the item shrinks, and any creatures or objects that don't fit in the shrunken bowl are expelled into an adjacent square.
Cost 3,375 gp
Craft Wondrous Item, create water, shrink item