Faction Journal Cards

Monday, April 13, 2015

You may recall that back in November we first announced the idea of Faction Journal Cards, a new way to contribute to your faction's goals while also being able to experience the fun of factions in any adventure—even sanctioned Modules and Adventure Paths. Mike and I have both released some spoilers since then, showing off bits and pieces of the Silver Crusade's card to illustrate how the cards work.

I'm pleased to announce that the Faction Journal Cards are now available for download and use in Pathfinder Society Organized Play! The download includes an introduction explaining how to use the cards, but I'll also break the main concepts into a quick Q&A here.

Do I have to do anything special to get a Faction Journal Card?
Nope, you get one for free so long as you are a member of the faction. These cards are 100% voluntary, so you can ignore them if you want.

How do they work?
Let me summarize this quickly. Each card has three boons that your character can earn by completing certain goals on the back of the card. If you fulfill one of the goals during an adventure, you get to check one of the goal's checkboxes when you're receiving your Chronicle sheet. You unlock the boons based on how many goal's you have completed.

I am the GM more often than I play. Do these cards offer me anything?
Yes, there is a special faction goal that appears on each card and rewards a participant when she is the GM and applies the Chronicle sheet to that character. To get the full benefits of the card, you'll still need to play, but at least you're not missing important opportunities by applying GM credit to a character.

Some of these goals are really open-ended. Is that on purpose?
Yes. As noted, some are open-ended and others are very precise, and that's by design. It broadens the opportunities that PCs have to pursue these objectives, rather than forcing them to cherry-pick the one or two scenarios that would work—even tougher if you've already played that adventure. What this means is that there is a little GM interpretation involved in whether or not a PC actually fulfilled an objective. The Faction Journal Cards' introductory page advises GMs to err on the side of leniency when making that call.

One Liberty's Edge goal requires me to free slaves. Can I just find a random slaver, beat him up, and profit?
No, those conditions need to be part of the adventure you're playing. If the scenario involves slaves or other captives already, get ready to check off a box. If a scenario doesn't involve them, save it for another day. Remember that these goals (and cards) are supposed to be minimally disruptive to the game, and starting a fight that's not part of the adventure puts a burden on the GM and steals the spotlight from the other players.

I changed my faction after earning a few boons. What happens?
When you change your faction, you lose all benefits of any other faction's card.

I completely filled out my Faction Journal Card. Now what?
The good news is that we're hoping to release updated card sets for future seasons, each with some familiar goals and some new ones.

I would also like to thank both our new assistant developer Linda Zayas-Palmer for her valuable assistance in finishing this project and a local group of venture-officers and Pathfinder Society enthusiasts who have provided important feedback and playtesting as we have played through The Emerald Spire Superdungeon.

Get going and download the Faction Journal Cards! I'm excited to hear what you think of these!

John Compton
Developer

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Tags: Factions Pathfinder Society
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Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas

Darrell Impey UK wrote:
LucianC wrote:
KingOfAnything wrote:
LucianC wrote:

Ok,

At one point it was stated "No. You have to play your actual character to check off a box for your character's faction."

Where did you see that?

I've understood that you must use the faction card for the character to which you are applying the credit.

On page 3, from Michael Brock.

On page 3 Michael says that you can't check a box if you have used a pre'gen'. With the implication that it's because they don't have factions.

Elsewhere on the same page he confirms (in response to me) that they can be applied to a character that received a Chronicle by way of a player involved in a Campaign-mode AP.

It has also been stated that Silverhex can be used, but cannot be checked untill enough quests have been completed to earn 1xp.

HTH

Umm, you get 1 XP for completing the very first quest done in the Silverhex Chronicles. You do not earn extra XP for completing any more, it just bumps up the gold and PP, with access to various boons, for completing more quests. The point, basically, is that, since you can only earn 1 XP for doing 1-6 quests from Silverhex, you would also only get to fill in one box for doing any amount of Silverhex on a single PC.

Michael's comment on Page 3 about having to play your PC as in reference to playing a pregen, checking off a box on the Grand Lodge card, but the PC it is being given to being, in that instance, The Exchange. He probably meant that you have to work toward the goal card for the faction for the actual PC, not the generic Grand Lodge faction assumed for pregens.

Scarab Sages 5/5

kinevon wrote:


Umm, you get 1 XP for completing the very first quest done in the Silverhex Chronicles. You do not earn extra XP for completing any more, it just bumps up the gold and PP, with access to various boons, for completing more quests. The point, basically, is that, since you can only earn 1 XP for doing 1-6 quests from Silverhex, you would also only get to fill in one box for doing any amount of Silverhex on a single PC.

Michael's comment on Page 3 about having to play your PC as in reference to playing a pregen, checking off a box on the Grand Lodge card, but the PC it is being given to being, in that instance, The Exchange. He probably meant that you have to work toward the goal card for the faction for the actual PC, not the generic Grand Lodge faction assumed for pregens.

Here's my issue. Unless something has changed, you MUST play Silverhex with a pre-gen. So how can you get faction goals from Silverhex if you can't get faction goals when playing a pregen? Do you see the contradiction here?

We can try to read between the lines about what Mike meant, but based on what he actually said these two things don't work together.

4/5

1 person marked this as a favorite.
John Compton wrote:
Shifty wrote:

The Exchange is disappointingly 'Merchant' and not enough thug left in it - A lot about Diplomacy and Merchant skills, and not a lot of the old enforcer types who rely on standover and other shady activities - I know we went 'legit', but this is just too nice.

You have to recruit people or 'trick people' - what ever happened to "You don't work for Fat Tony then you don't work for nobody"? Fuggedaboudit.

I'll keep that in mind for future Faction Journal Card releases.

I'll second this request. I have a character that started Sczarni -- too dumb to be anything other than an enforcer -- and I figured he'd have the same opportunities in the Exchange. ("Frok, this customer wants a 50% discount on the price of the anvil. Please chop it in half." "Yazzz bozsh." "No Frok, the anvil, not the customer. Oh, what's that you're trying to say? You're willing to pay full price?")

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas

LucianC wrote:
kinevon wrote:


Umm, you get 1 XP for completing the very first quest done in the Silverhex Chronicles. You do not earn extra XP for completing any more, it just bumps up the gold and PP, with access to various boons, for completing more quests. The point, basically, is that, since you can only earn 1 XP for doing 1-6 quests from Silverhex, you would also only get to fill in one box for doing any amount of Silverhex on a single PC.

Michael's comment on Page 3 about having to play your PC as in reference to playing a pregen, checking off a box on the Grand Lodge card, but the PC it is being given to being, in that instance, The Exchange. He probably meant that you have to work toward the goal card for the faction for the actual PC, not the generic Grand Lodge faction assumed for pregens.

Here's my issue. Unless something has changed, you MUST play Silverhex with a pre-gen. So how can you get faction goals from Silverhex if you can't get faction goals when playing a pregen? Do you see the contradiction here?

We can try to read between the lines about what Mike meant, but based on what he actually said these two things don't work together.

I can see where you are coming from, but, please, also remember that Mike & John have requested we apply common sense to this stuff, too.

With Common Sense applied, you get my answer.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Since I am going to GM at a convention, on Saturday, and those cards have already made my GM binder a little bit heavier (about 80 pages), do you think that those cards will increase new player retention rate?

Kinda like a some of those "get a free coffee with your tenth" purchase cards?

I am cautiously optimistic, at the very least it will motivate players to create "real" characters right there.

We will be offering First steps part 1, the confirmation and the wounded wisp... I am currently not quite sure if I should try to chose the enemies based on their chance to allow players a chance to check a box. (depending on the table I might even use the extra soft gloves).

4/5 5/55/55/55/5

3 people marked this as a favorite.
Scott Romanowski wrote:
I'll second this request. I have a character that started Sczarni -- too dumb to be anything other than an enforcer -- and I figured he'd have the same opportunities in the Exchange. ("Frok, this customer wants a 50% discount on the price of the anvil. Please chop it in half." "Yazzz bozsh." "No Frok, the anvil, not the customer. Oh, what's that you're trying to say? You're willing to pay full price?")

Indeed dear Scott,

It seems that in this age of mergers and acquisitions, a poor job was done of considering the redundancy and redeployment options of Mr Frock and many other workers just like him, who have valuable skills they are able to offer to an organisation, however given the change of vision and mission statements of the current company they find themselves a poor fit for the new culture. Some better work could have been done to factor in the career development and future aspirations of Mr Frock, and indeed he might have been best served by a shift to alternative employment in a subsidiary, or alternatively a new enterprise built for all the others who share a similar vocational and philosophical viewpoint with him.

It seems that in this age of spin and astro-turfed social responsibility as a brand identity, we have sanitised and whitewashed the various factional corporate images, and now we only have nice organisations - what these political types driving the social change keep forgetting to consider is that someone still has to take out the trash, and no, we do no favours by calling Mr Frok a 'sanitation engineer'.

Highly surprising given the 'alignment and moral diversity' of the Society.

Dark Archive 4/5

I'm aware you can't retroactively check these boxes off, but dose the GM credit to a character also apply to this ruling? It feels like a waste that if you want to be able to fill in those boxes it means you need to advance your character by not playing it, especially if you've previously applied credit.

Silver Crusade 4/5 5/55/55/5 RPG Superstar 2013 Top 8

If there are multiple Sovereign Court PCs at the table, and one of them accomplishes this goal:

Sovereign Court Recruitment wrote:
Recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).

Does every Sovereign Court PC at the table get to check off a box? Or does each Sovereign Court PC need to make the check, and can multiple PCs attempt the check with the same NPC?

Sovereign Court 5/5 5/55/55/5

3 people marked this as a favorite.
Michael Eshleman wrote:

If there are multiple Sovereign Court PCs at the table, and one of them accomplishes this goal:

Sovereign Court Recruitment wrote:
Recruit a named NPC aristocrat, noble, ambassador, or similar figure to cooperate with the faction with a successful Diplomacy or Knowledge (nobility) check (DC = 14 + your character level + 3 for each of this goal’s checked boxes).
Does every Sovereign Court PC at the table get to check off a box? Or does each Sovereign Court PC need to make the check, and can multiple PCs attempt the check with the same NPC?

Riding coattails to fame is a time honored courtly tradition.

4/5 5/55/55/55/5

The check this box if your Diplomacy is X seem a little at odds with checking during a scenario.

My Diplomancer already has the skill in place, which qualifies for a tick, why do I have to forgo another opportunity to tick something in a session to tick something in what I already have?

Similarly, in the DA faction - is a poison an alchemical etc for the purpose of this benefit? (obviously subject to someone being allowed to HAVE poisons).

On closer inspection of the Faction cards, it seems all my underhanded Sczarni types are actually a better fit with the Sov Court and all its underhandedness than selling used carpets for the Exchange. Go figure.

The Exchange 3/5 5/5

1 person marked this as a favorite.
Shifty wrote:

The check this box if your Diplomacy is X seem a little at odds with checking during a scenario.

My Diplomancer already has the skill in place, which qualifies for a tick, why do I have to forgo another opportunity to tick something in a session to tick something in what I already have?

Similarly, in the DA faction - is a poison an alchemical etc for the purpose of this benefit? (obviously subject to someone being allowed to HAVE poisons).

On closer inspection of the Faction cards, it seems all my underhanded Sczarni types are actually a better fit with the Sov Court and all its underhandedness than selling used carpets for the Exchange. Go figure.

Does this mean politicians are more rogue-like than merchants? ;)

The Exchange 5/5

Shifty wrote:
Scott Romanowski wrote:
I'll second this request. I have a character that started Sczarni -- too dumb to be anything other than an enforcer -- and I figured he'd have the same opportunities in the Exchange. ("Frok, this customer wants a 50% discount on the price of the anvil. Please chop it in half." "Yazzz bozsh." "No Frok, the anvil, not the customer. Oh, what's that you're trying to say? You're willing to pay full price?")

Indeed dear Scott,

It seems that in this age of mergers and acquisitions, a poor job was done of considering the redundancy and redeployment options of Mr Frock and many other workers just like him, who have valuable skills they are able to offer to an organisation, however given the change of vision and mission statements of the current company they find themselves a poor fit for the new culture. Some better work could have been done to factor in the career development and future aspirations of Mr Frock, and indeed he might have been best served by a shift to alternative employment in a subsidiary, or alternatively a new enterprise built for all the others who share a similar vocational and philosophical viewpoint with him.

It seems that in this age of spin and astro-turfed social responsibility as a brand identity, we have sanitised and whitewashed the various factional corporate images, and now we only have nice organisations - what these political types driving the social change keep forgetting to consider is that someone still has to take out the trash, and no, we do no favours by calling Mr Frok a 'sanitation engineer'.

Highly surprising given the 'alignment and moral diversity' of the Society.

PSSH, I'm still around, busting heads for Cousin Guaril, whether or not al-Hakam and the rest of his Exchange want me to. Granted, Guaril taught me to recognize what's good for business, so it's not like I always have to forsake the goals of the Exchange to maintain the Sczarni's reputation.

Thug Life!

4/5 5/55/55/55/5

Aeleth wrote:


Does this mean politicians are more rogue-like than merchants? ;)

It would appear so, yes :)

Shadow Lodge

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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Superscriber
Shifty wrote:

The check this box if your Diplomacy is X seem a little at odds with checking during a scenario.

My Diplomancer already has the skill in place, which qualifies for a tick, why do I have to forgo another opportunity to tick something in a session to tick something in what I already have?

Think of it more as an opportunity to check a box when there was otherwise nothing in the scenario to work.

Liberty's Edge 4/5

Is it ONE box per scenario/module?

Example if we play a Liberty's Edge character in the River Kingdoms and free some captives are we allowed to check two boxes?

Thanks

Grand Lodge 4/5 Venture-Lieutenant, Arizona—Phoenix

Unless otherwise stated on the faction card, you can only check one box a scenario, no matter how many goals you accomplish in that scenario.

Liberty's Edge 4/5

Steven Schopmeyer wrote:
Unless otherwise stated on the faction card, you can only check one box a scenario, no matter how many goals you accomplish in that scenario.

Thanks

Liberty's Edge 4/5

I'd 2nd the call if the "body" of the cards could get shrunk a bit to allow space for a character name/PFS # line at the top or bottom

5/5 *****

I have to say that the Liberty's Edge boons seem terribly out of character for the faction. Calling in a group of pig herders to help you battle terrible monstrosities from beyond time and space which want to eat your face in a 5-9 or 7-11 sounds completely suicidal. Frankly calling them in to fight some less than competent Aspis Agents in a 1-5 or 3-7 sounds suicidal.

It strikes me as deeply out of character for the faction to make use of them like this.

Sovereign Court 1/5

Yeah that LIberty's Edge boon is a little too videogamey for my tastes.

Right click this item to summon 3 guys that pop out of nowhere for 30 seconds! (one hour cooldown)

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

I imagine that you rally locals in an urban setting to your cause. In a jungle environment, they might be explorers, in a forested area, they're hunters, etc.

It requires a bit of table finesse, but it should be fun to roleplay. I can't wait until my goblin is rallying humans to fight for him.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

2 people marked this as a favorite.

"Hide behind the mount of dead pig farmers for cover!"

Sczarni 4/5 RPG Superstar 2014 Top 16

I love these cards, and I think they will do a lot to bring factions to the right balance of importance within PFS. I can't wait to hand them out at Who's Yer Con this weekend and see the reaction from the player base :-D

I also concur with the opinions that it would be really nice to have a line for PC name (and probably PFS# as well).

I agree that the Andoran boon is a bit weird. I'd like to see it replaced with a different option when the Season 7 cards come out.

BTW, I love the idea of the Scarab Sages being able to pass their card to another PC. *Very* flavorful; great idea! :-)

4/5 5/55/55/55/5

Walter Sheppard wrote:
In a jungle environment, they might be explorers, in a forested area, they're hunters, etc.

Lib Edge calling friends in the jungle

Dark Archive

Shifty wrote:

The Exchange is disappointingly 'Merchant' and not enough thug left in it - A lot about Diplomacy and Merchant skills, and not a lot of the old enforcer types who rely on standover and other shady activities - I know we went 'legit', but this is just too nice.

You have to recruit people or 'trick people' - what ever happened to "You don't work for Fat Tony then you don't work for nobody"? Fuggedaboudit.

I very much second this. Me and my friends were excited to create a mafia inspired group, but then the faction changes happened and we couldn't even get credit for new modules that rewarded Exchange PCs that were Scarzini before the change for doing thuggish things.

Also, merchanting for merchanting's sake is kinda boring.

The Exchange 4/5 5/5

Claw-o-form wrote:
I'm aware you can't retroactively check these boxes off, but dose the GM credit to a character also apply to this ruling? It feels like a waste that if you want to be able to fill in those boxes it means you need to advance your character by not playing it, especially if you've previously applied credit.

No retroactively checking GM boxes either.

The GM boxes aren't really intended to "advance your character." They are an alternative added to make GMing more attractive.
The final boon for each faction is unlocked when you check off all the "play" goals for that faction. The GM boxes were included to prevent GMing from being perceived as a penalty - "I could have finished the goals on this card but I GMed instead. Guess I won't GM any more."

4/5 5/55/55/55/5

3 people marked this as a favorite.
Victor Zajic wrote:


I very much second this. Me and my friends were excited to create a mafia inspired group, but then the faction changes happened and we couldn't even get credit for new modules that rewarded Exchange PCs that were Scarzini before the change for doing thuggish things.

Yep, none of the old Sczarni exists in the new faction.

If you want to play underhanded, may I say shifty types, the new Sov Court is actually the most mafiosa/organised crime outfit now in the game.

Dealing in blackmail, information, contacts, and general underhanded tactics (including hiding your faction affiliation) fostering a network of informants... Sczarni.

The best trick Gauril ever played was to put his enemies off by making them think he joined the Exchange, little do people realise the slick operator instead went to Taldor, hooked up with Lady Gloriana who was drawn to his bad boy style, and started running 'the business' all over again under an assumed identity.

Well played Gauril, well played. The Society has its answer to Keyser Soze.

Dark Archive

There seems to be some confusion about AP modules and playing in home mode. Some of this has been caused by not everyone completely understanding the question being asked.

As I understand it, the rules are as follows.

If you play an AP in PFS mode, you can check off a box if you qualify.

If you play an AP in non PFS mode, you can not check off a box because you weren't playing your PFS character in the adventure.

Similarly,

You can't check off a box when playing a pregen, except maybe if your character is also Grandlodge.

If you GM, you can only check the box on the card for the character you are applying credit to.

If these are wrong please let me know.

Also, there seems to be some confusion about the new cards at gencon for season 7. Some of this stems from some of the information released in previous blogs about the cards, where it was implied we couldn't work on the cards in any situation after gencon.

As it currently stands, this is my understanding.

If you check at least one box on a faction card before Gencon this year, you can keep checking boxes and getting rewards for that card post gencon. AND you could also progress the new faction card too, but not both in one scenario.

If you don't check a box before gencon, you can ONLY use the new faction cards.

If these are wrong please let me know.

The Exchange 5/5

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Dark Archive 4/5 5/55/5 ****

1 person marked this as a favorite.
nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

In scenario with Grandmaster Torch, NPC recruits you.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

Victor, hopefully this helps.

Michael Brock wrote:
Darrell Impey UK wrote:
Has there been a definitive answer about how these interact with APs played in campaign mode? I'm guessing/hoping that it will work similarly to the Chronicle; as long as the PC the Chronicle applied to is of the appropriate Faction, and the in-AP character performed the act, then you just tick the box.

it is advised in the first sheet of the PDF instructions.

"Once per adventure that grants a Chronicle sheet and at least 1 XP—whether it is a Pathfinder Society scenario, a section of a Pathfinder Module, a Pathfinder Adventure Path volume, or other sanctioned content—you may earn credit toward one of the goals on the back of the card and check one of the boxes that precedes that goal; even if you fulfill multiple objectives, you can only check one box per adventure."

As long as a PC receives a Chronicle sheet applied to the appropriate faction, and the in-AP character performed the act, then you tick the box.

With APs you can tick a box in either PFS or non-PFS mode.

Lantern Lodge 5/5

nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Then you recruit Grandmaster Torch.

It's not like he isn't already in the inner circles of most factions anyway.

Rivalry's End:
He's integrated the Shadow Lodge into the Grand Lodge,
Destiny of the Sands:
He's helped replace Amenopheus as leader of Scarab Sages,
Baseless speculation:
I wouldn't be surprised if he's got agents in the Darchive at the lowest levels, informants in the SovCo, and besides Al-Hakam and Karela, who could value trade more than the world's greatest information dealer?.
Even more baseless speculation:
Hell, Ollystra Zadrian is probably Shadow Lodge. She fits the archetype: "Keep each other alive, every life is important, and make the Decemvirate adapt to be a force for good." Sounds like Torch to me.

For what it's worth, the Society needs Torch.

Sovereign Court

Uh, Amenopheus is still leader of the Scarab Sages...

Grand Lodge 4/5

Pathfinder Card Game, Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Ellias Aubec wrote:
Uh, Amenopheus is still leader of the Scarab Sages...
Scarab Sages Faction Page wrote:
Until recently, the aging scholar Amenopheus, the Sapphire Sage, directed what is now the Scarab Sages faction, but he recently ceded control to Tahonikepsu in a peaceful transfer of power. While his superior directs the faction's vision, Amenopheus manages many of its operations beyond Osirion and acts as an ambassador to other organizations.

Unless you are speaking of some recent development I belied that he is no longer the leader. Important, yes, but leader, no.

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas

Jayson MF Kip wrote:
nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Then you recruit Grandmaster Torch.

It's not like he isn't already in the inner circles of most factions anyway. ** spoiler omitted ** ** spoiler omitted ** ** spoiler omitted **** spoiler omitted **

For what it's worth, the Society needs Torch.

For what it's worth, the Society needs Torch confirmed as permanently dead.

FTFY.

Spoiler:
I would rather work with Adril Hestram than Ven Lorovox.

Scarab Sages 5/5

kinevon wrote:
Jayson MF Kip wrote:
nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Then you recruit Grandmaster Torch.

It's not like he isn't already in the inner circles of most factions anyway. ** spoiler omitted ** ** spoiler omitted ** ** spoiler omitted **** spoiler omitted **

For what it's worth, the Society needs Torch.

For what it's worth, the Society needs Torch confirmed as permanently dead.

FTFY.

** spoiler omitted **

I on the other hand rather enjoy working for Torchie!

Grand Lodge 4/5 * Venture-Agent, Colorado—Denver

personwholives wrote:
Are these legal for core characters?

I never saw an answer (unless I overlooked it). So, are these legal for Core?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

roll4initiative wrote:
personwholives wrote:
Are these legal for core characters?
I never saw an answer (unless I overlooked it). So, are these legal for Core?

It seems to be the case, they are effectively like chronicle sheets in that regard (allowing limited access to non-core sources).

Grand Lodge 4/5 * Venture-Agent, Colorado—Denver

Sebastian Hirsch wrote:
roll4initiative wrote:
personwholives wrote:
Are these legal for core characters?
I never saw an answer (unless I overlooked it). So, are these legal for Core?
It seems to be the case, they are effectively like chronicle sheets in that regard (allowing limited access to non-core sources).

Thank you for the response.

Yeah, it does seem like all the rewards are pretty generic. +1 to Acrobatics or a knowledge skill, -1 PP for item purchase, etc...

I really like these and printed out one of each. I'm sticking only one of each faction card to a PC. A little extra fun while playing that PC. Nice.

Silver Crusade 5/5

1 person marked this as a favorite.
kinevon wrote:
Jayson MF Kip wrote:
nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Then you recruit Grandmaster Torch.

It's not like he isn't already in the inner circles of most factions anyway. ** spoiler omitted ** ** spoiler omitted ** ** spoiler omitted **** spoiler omitted **

For what it's worth, the Society needs Torch.

For what it's worth, the Society needs Torch confirmed as permanently dead.

FTFY.

** spoiler omitted **

And I'd rather work with the both of them!

Viva la Lodge!

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

roll4initiative wrote:
Sebastian Hirsch wrote:
roll4initiative wrote:
personwholives wrote:
Are these legal for core characters?
I never saw an answer (unless I overlooked it). So, are these legal for Core?
It seems to be the case, they are effectively like chronicle sheets in that regard (allowing limited access to non-core sources).

Thank you for the response.

Yeah, it does seem like all the rewards are pretty generic. +1 to Acrobatics or a knowledge skill, -1 PP for item purchase, etc...

I really like these and printed out one of each. I'm sticking only one of each faction card to a PC. A little extra fun while playing that PC. Nice.

Remember a character can only hold one faction card, and only as long as she has the correct faction.

I think, that they offer a nice little incentive to actually remember your faction (and not just take it for the mechanical benefits).

Sovereign Court 4/5

Jayson MF Kip wrote:
nosig wrote:

here's a fun twist.

several factions want to recruit NPCs and give guidelines for doing so.

Several scenarios have very few named NPCs.. what happens when the NPC to be recruited is Grandmaster Torch?

wow....

Then you recruit Grandmaster Torch.

It's not like he isn't already in the inner circles of most factions anyway. ** spoiler omitted ** ** spoiler omitted ** ** spoiler omitted **** spoiler omitted **

For what it's worth, the Society needs Torch.

To my certain knowledge

Spoiler:
Cheliax has had a back channel to the bad Shadow Lodge since

Spoiler:
2-17: Shades of Ice II

Spoiler:
want nested spoilers

Sovereign Court

1970Zombie wrote:
Ellias Aubec wrote:
Uh, Amenopheus is still leader of the Scarab Sages...
Scarab Sages Faction Page wrote:
Until recently, the aging scholar Amenopheus, the Sapphire Sage, directed what is now the Scarab Sages faction, but he recently ceded control to Tahonikepsu in a peaceful transfer of power. While his superior directs the faction's vision, Amenopheus manages many of its operations beyond Osirion and acts as an ambassador to other organizations.
Unless you are speaking of some recent development I belied that he is no longer the leader. Important, yes, but leader, no.

Ah yeah - I just remembered that Torch was definitely not running the show there.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

2 people marked this as a favorite.

The Liberty's Edge boons make me think of making a necromancer. No need to worry about obtaining fresh corpses...

1/5

I strongly suspect this will come up at a table or two:
Can a PC take 10 on the faction skill checks? For instance, could a level 1 Sovereign Court member with +5 Diplomacy take 10 and auto-recruit a named noble NPC?

Dark Archive

Darrell Impey UK wrote:

Victor, hopefully this helps.

Michael Brock wrote:
Darrell Impey UK wrote:
Has there been a definitive answer about how these interact with APs played in campaign mode? I'm guessing/hoping that it will work similarly to the Chronicle; as long as the PC the Chronicle applied to is of the appropriate Faction, and the in-AP character performed the act, then you just tick the box.

it is advised in the first sheet of the PDF instructions.

"Once per adventure that grants a Chronicle sheet and at least 1 XP—whether it is a Pathfinder Society scenario, a section of a Pathfinder Module, a Pathfinder Adventure Path volume, or other sanctioned content—you may earn credit toward one of the goals on the back of the card and check one of the boxes that precedes that goal; even if you fulfill multiple objectives, you can only check one box per adventure."

As long as a PC receives a Chronicle sheet applied to the appropriate faction, and the in-AP character performed the act, then you tick the box.

With APs you can tick a box in either PFS or non-PFS mode.

Michael Brock said you must play your PFS character to check off boxes. In non-pfs mode you don't play your PFS character. Why would my completely different PC in a home game AP that isn't a member of the faction be able to advance my PFS character's goals?

Mike didn't really answer the posters question. He just said you can check boxes from AP, and qouted some text that didn't actually take non PFS mode into account.

4/5 5/5 ** Venture-Agent, Minnesota—Minneapolis

Overall I like the cards although I don't think they are equal.

Add me to the list of those disappointed by Liberty's Edge card. I've two characters of my six characters in that faction. I'm going to have to think about if I'm willing to switch with either of them.

On the other hand, I am now much more interested in both Dark Archives and Scarab Sages. Going to be a lot of wizards in Dark Archives.

I really thought a version of this check box should have been on the card for Silver Crusade:

Exchange wrote:
Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic.

Silver Crusade isn't exclusively for Paladins, and non-violent means is sort of their hallmark.

To those complaining about Thugs not having anything in the exchange, I would expect that Intimidate would count as "a similar tactic" in the above check box. The discounts on merchandise could be stuff that "fell off the truck".

4/5 5/5

Kevin Willis wrote:
The GM boxes aren't really intended to "advance your character." They are an alternative added to make GMing more attractive. The final boon for each faction is unlocked when you check off all the "play" goals for that faction. The GM boxes were included to prevent GMing from being perceived as a penalty - "I could have finished the goals on this card but I GMed instead. Guess I won't GM any more."

emphasis mine.

Huh? If I GM 5 sessions and apply those chronicles to the same PC he completes the GM goal and I only need to achieve 5 other goals to get the final boon (for most factions), since the GM goal counts as 2 goals. There is no distinction between 'play' and 'gm' goals as far as the boons are concerned.

Or do you mean that you can get the final boon without GM'ing, but you'd have to check off all 'play' goals for that?

4/5 5/5 ** Venture-Agent, Minnesota—Minneapolis

I'm curious, are you going to track faction changes now? I'm curious how the cards may change membership in the various factions.

Grand Lodge 4/5 Global Organized Play Coordinator

Victor Zajic wrote:
Darrell Impey UK wrote:

Victor, hopefully this helps.

Michael Brock wrote:
Darrell Impey UK wrote:
Has there been a definitive answer about how these interact with APs played in campaign mode? I'm guessing/hoping that it will work similarly to the Chronicle; as long as the PC the Chronicle applied to is of the appropriate Faction, and the in-AP character performed the act, then you just tick the box.

it is advised in the first sheet of the PDF instructions.

"Once per adventure that grants a Chronicle sheet and at least 1 XP—whether it is a Pathfinder Society scenario, a section of a Pathfinder Module, a Pathfinder Adventure Path volume, or other sanctioned content—you may earn credit toward one of the goals on the back of the card and check one of the boxes that precedes that goal; even if you fulfill multiple objectives, you can only check one box per adventure."

As long as a PC receives a Chronicle sheet applied to the appropriate faction, and the in-AP character performed the act, then you tick the box.

With APs you can tick a box in either PFS or non-PFS mode.

Michael Brock said you must play your PFS character to check off boxes. In non-pfs mode you don't play your PFS character. Why would my completely different PC in a home game AP that isn't a member of the faction be able to advance my PFS character's goals?

Mike didn't really answer the posters question. He just said you can check boxes from AP, and qouted some text that didn't actually take non PFS mode into account.

It's the nature of allowing home play for APs. In the same line of questioning, why would a completely different PC in a home game AP that isn't a member of the Pathfinder Society be able to receiuve a Chronicle with gold, XP, and PPs? It is the one side case where people are just going to have to make the best of it.

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