Faction Journal Cards

Monday, April 13, 2015

You may recall that back in November we first announced the idea of Faction Journal Cards, a new way to contribute to your faction's goals while also being able to experience the fun of factions in any adventure—even sanctioned Modules and Adventure Paths. Mike and I have both released some spoilers since then, showing off bits and pieces of the Silver Crusade's card to illustrate how the cards work.

I'm pleased to announce that the Faction Journal Cards are now available for download and use in Pathfinder Society Organized Play! The download includes an introduction explaining how to use the cards, but I'll also break the main concepts into a quick Q&A here.

Do I have to do anything special to get a Faction Journal Card?
Nope, you get one for free so long as you are a member of the faction. These cards are 100% voluntary, so you can ignore them if you want.

How do they work?
Let me summarize this quickly. Each card has three boons that your character can earn by completing certain goals on the back of the card. If you fulfill one of the goals during an adventure, you get to check one of the goal's checkboxes when you're receiving your Chronicle sheet. You unlock the boons based on how many goal's you have completed.

I am the GM more often than I play. Do these cards offer me anything?
Yes, there is a special faction goal that appears on each card and rewards a participant when she is the GM and applies the Chronicle sheet to that character. To get the full benefits of the card, you'll still need to play, but at least you're not missing important opportunities by applying GM credit to a character.

Some of these goals are really open-ended. Is that on purpose?
Yes. As noted, some are open-ended and others are very precise, and that's by design. It broadens the opportunities that PCs have to pursue these objectives, rather than forcing them to cherry-pick the one or two scenarios that would work—even tougher if you've already played that adventure. What this means is that there is a little GM interpretation involved in whether or not a PC actually fulfilled an objective. The Faction Journal Cards' introductory page advises GMs to err on the side of leniency when making that call.

One Liberty's Edge goal requires me to free slaves. Can I just find a random slaver, beat him up, and profit?
No, those conditions need to be part of the adventure you're playing. If the scenario involves slaves or other captives already, get ready to check off a box. If a scenario doesn't involve them, save it for another day. Remember that these goals (and cards) are supposed to be minimally disruptive to the game, and starting a fight that's not part of the adventure puts a burden on the GM and steals the spotlight from the other players.

I changed my faction after earning a few boons. What happens?
When you change your faction, you lose all benefits of any other faction's card.

I completely filled out my Faction Journal Card. Now what?
The good news is that we're hoping to release updated card sets for future seasons, each with some familiar goals and some new ones.

I would also like to thank both our new assistant developer Linda Zayas-Palmer for her valuable assistance in finishing this project and a local group of venture-officers and Pathfinder Society enthusiasts who have provided important feedback and playtesting as we have played through The Emerald Spire Superdungeon.

Get going and download the Faction Journal Cards! I'm excited to hear what you think of these!

John Compton
Developer

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Tags: Factions Pathfinder Society
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Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Michael Tracey wrote:

I thought it might be fun to imagine what a Shadow Lodge version of this card would look like. This is an example (obviously not legal for play) card with some ideas of how the Shadow Lodge could work in Pathfinder Society. I’m pleased with the idea that it is an additional card, as you are a secret agent and a "cover faction"

Just for fun: Shadow Lodge Faction Journal Card

I am totally giving that to my character who is former Shadow Lodge -- who is already doing such things. She's too high level to ever get the real boons anyway, but this will be a wonderful piece of misdirection & RP.

4/5

1 person marked this as a favorite.

Just to be clear, these can also be used the PFS Core campaign?

This was asked earlier but it'd be nice to get an official clarification.

Paizo Employee 4/5 Developer

7 people marked this as a favorite.
DubiousYak wrote:
Are faction missions as part of scenarios now going to continue or is this a complete replacement?

I still intend to include the occasional scenario with strong ties to a particular faction, likely accompanied by a related boon. After all, I've really enjoyed the storytelling potential of powerhouses like the Destiny of the Sands trilogy, a particular pair of Season 6 Liberty's Edge adventures, and the Season 5 evolution of the Taldor faction, and tying a few scenarios to particular factions' stories can be very potent. That said, the frequency will not be the same as we have seen in Seasons 5 and 6. The Faction Journal Cards now cover the lion's share of faction involvement on a scenario-by-scenario basis.

This frees up the scenario schedule in some exciting ways, granting me more capacity to set adventures in interesting (and often new) locations—even if they don't have a critically important element tied to a faction. As a result, I think folks will really enjoy where Season 7 takes us.

Sczarni 2/5 RPG Superstar 2014 Top 16

1 person marked this as a favorite.

These are incredible! I love that it puts the desire to aid a faction into a player's hands, rather than the scenario author. I can't wait to see these at our local games, and I'm looking forward to checking those boxes like crazy.

Now I want to run a scenario with a named NPC noble merchant of secret arcane texts and watch the PC's eyes light up.

Grand Lodge 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Charter Superscriber
Michael Tracey wrote:

I thought it might be fun to imagine what a Shadow Lodge version of this card would look like. This is an example (obviously not legal for play) card with some ideas of how the Shadow Lodge could work in Pathfinder Society. I’m pleased with the idea that it is an additional card, as you are a secret agent and a "cover faction"

Just for fun: Shadow Lodge Faction Journal Card

Thank you, this made my day, one of my players HATES Torch almost as much as he HATES Temel Passad, and I am going to print this and hand it to him tomorrow when I hand out the other faction cards just to see his reaction.

Shadow Lodge 4/5 *

1 person marked this as a favorite.
Dennis Gregg wrote:
Thank you, this made my day, one of my players HATES Torch almost as much as he HATES Temel Passad, and I am going to print this and hand it to him tomorrow when I hand out the other faction cards just to see his reaction.

Just uploaded a new version with lots of typo fixes and slight rewording to make things more coherent. Make sure to get the latest version.

Just for fun: Shadow Lodge Faction Journal Card

1/5

1 person marked this as a favorite.

John, Michael, Linda, and others who helped make this happen....

Thank you.

I recall asking for this exact thing back in these threads:

My idea for decoupling faction goals and scenarios:
http://paizo.com/threads/rzs2qi2z&page=1?Season-5-Faction-missions

Post with my suggsetions:
http://paizo.com/threads/rzs2qi2z?Season-5-Faction-missions#47

I can only hope my discussion on the topic triggered this outcome.

As others have posted, I think the RP flavor on these is great. I think the option for GMs was an excellent addition. I could not be more pleased with the execution of the idea and expect it will only get better.

I do have a request, would you consider allowing PbP games to complete up to two or more goals per adventure as PbP games typically takes anywhere from 6-12 weeks to complete, which means the average PbP PC would have significantly less opportunity to complete boons (especially with some of them requiring multiple check boxes)

I do have one question, does something done to or by my animal companion/familiar/mount count as being done to me? For example, if my animal companion escapes from a grapple or makes a subsequent save, does that count?

Thanks again.

Paizo Employee 4/5 Developer

N N 959 wrote:

John, Michael, Linda, and others who helped make this happen....

Thank you.

I recall asking for this exact thing back in these threads:

My idea for decoupling faction goals and scenarios:
http://paizo.com/threads/rzs2qi2z&page=1?Season-5-Faction-missions

Post with my suggsetions:
http://paizo.com/threads/rzs2qi2z?Season-5-Faction-missions#47

I can only hope my discussion on the topic triggered this outcome.

As others have posted, I think the RP flavor on these is great. I think the option for GMs was an excellent addition. I could not be more pleased with the execution of the idea and expect it will only get better.

I do have a request, would you consider allowing PbP games to complete up to two or more goals per adventure as PbP games typically takes anywhere from 6-12 weeks to complete, which means the average PbP PC would have significantly less opportunity to complete boons (especially with some of them requiring multiple check boxes)

I do have one question, does something done to or by my animal companion/familiar/mount count as being done to me? For example, if my animal companion escapes from a grapple or makes a subsequent save, does that count?

Thanks again.

Your first request is a difficult one because it not only breaks the assumed levels at which a PC might unlock certain faction benefits (admittedly an issue for slow track advancement, albeit with twice as much exposure to danger), but it also sets up a strange dynamic in which online games grant a mechanical benefit. I would rather enable online play through how policies are implemented rather than grant otherwise inaccessible benefits only through online play.

As for your question, I believe we have established in the past that animal companions, familiars, eidolons, and the like are not members of any faction; only the PC is. As a result—barring any elements I'm not considering—I am inclined to say no.

Scarab Sages 4/5

Nice work on these. I'm looking forward to checking off some boxes!

Silver Crusade

Michael Tracey wrote:
Dennis Gregg wrote:
Thank you, this made my day, one of my players HATES Torch almost as much as he HATES Temel Passad, and I am going to print this and hand it to him tomorrow when I hand out the other faction cards just to see his reaction.

Just uploaded a new version with lots of typo fixes and slight rewording to make things more coherent. Make sure to get the latest version.

Just for fun: Shadow Lodge Faction Journal Card

"Automatically" and "recruited" are spelled incorrectly in the final (excluding GM boxes) goal.

The Exchange 5/5

Michael Tracey wrote:

I thought it might be fun to imagine what a Shadow Lodge version of this card would look like. This is an example (obviously not legal for play) card with some ideas of how the Shadow Lodge could work in Pathfinder Society. I’m pleased with the idea that it is an additional card, as you are a secret agent and a "cover faction"

Just for fun: Shadow Lodge Faction Journal Card

Looks good, but needs one more "goal"... otherwise you can't make 7 total goal without filling out the GM set.

(the other factions have 7 goals or a capstone boon that is granted at 6+)

Shadow Lodge 4/5 *

1 person marked this as a favorite.
nosig wrote:

Looks good, but needs one more "goal"... otherwise you can't make 7 total goal without filling out the GM set.

(the other factions have 7 goals or a capstone boon that is granted at 6+)

Good point! I never considered that people would proof these for details like this (and the typos...) as it is absolutely not legal to play. Nonetheless, I'll fix these details tonight just for completeness sake.... Let me know if anyone has ideas for a final goal

1/5

John Compton wrote:
N N 959 wrote:

John, Michael, Linda, and others who helped make this happen....

Thank you.

****
I do have a request, would you consider allowing PbP games to complete up to two or more goals per adventure as PbP games typically takes anywhere from 6-12 weeks to complete, which means the average PbP PC would have significantly less opportunity to complete boons (especially with some of them requiring multiple check boxes)
**

Thanks again.

Your first request is a difficult one because it not only breaks the assumed levels at which a PC might unlock certain faction benefits (admittedly an issue for slow track advancement, albeit with twice as much exposure to danger), but it also sets up a strange dynamic in which online games grant a mechanical benefit. I would rather enable online play through how policies are implemented rather than grant otherwise inaccessible benefits only through online play.

Thanks for the response, confused by the answer. You say "assumed levels" I don't understand how PFS is able to make assumptions about which level a PC might unlock the benefits other than assumptions about how many XP they'll earn from start to finish.

I agree with philosophy that it should take a player the better part of the season content to unlock the higher level boons. However, I am not sure I understand how the PbP PC has a mechanical advantage when PbP PCs are fortunate if they can play 5 scenarios in a year and a F2F PC might play that many in two weeks.

I will ask you and the crew to consider the needs of on-line play. Though, I fear we may not amount to much in terms of PFS revenue/participation and don't merit the assignment of resources. I've consistently been impressed with the work you and the PFS staff have done when you guys focus on a problem so I'm optimistic/hopeful this can be modified for a better fit for on-line play (probably should have worked it when I first suggested this idea--Darn!)

In any event, I am very pleased with the work you guys did and hope that the player feedback from actual use is a net positive.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber
N N 959 wrote:
Thanks for the response, confused by the answer. You say "assumed levels" I don't understand how PFS is able to make assumptions about which level a PC might unlock the benefits other than assumptions about how many XP they'll earn from start to finish.

If you earn one faction goal every scenario, that's 3 by 2nd level, 6 by 3rd, and all of them by 4th. Naturally, the progression might be less since you can't always fulfill a faction goal in a scenario.

Allowing a PbP session to earn two goals cuts that progression in half, no matter what hypothetical you pick.

1/5

Steven Schopmeyer wrote:
N N 959 wrote:
Thanks for the response, confused by the answer. You say "assumed levels" I don't understand how PFS is able to make assumptions about which level a PC might unlock the benefits other than assumptions about how many XP they'll earn from start to finish.

If you earn one faction goal every scenario, that's 3 by 2nd level, 6 by 3rd, and all of them by 4th. Naturally, the progression might be less since you can't always fulfill a faction goal in a scenario.

Allowing a PbP session to earn two goals cuts that progression in half, no matter what hypothetical you pick.

If I start at at 5th level, then I'm not earning 3 by 2nd level am I? I already noted that the only thing that can be predicted is "how many XP they'll earn from start to finish."

Yes, PbP would cut the progression in half and still take 12 times longer to complete all the goals as a F2F or VTT PC. The Dark Archives FC has 10 boxes, excluding the GM ones. That would take about 2 years to complete for PbP PC and 5 weeks for someone who plays two games a week. I still don't see how the PbP PC is at an advantage?

To put it another way, the duration of PbP automatically puts the PbP PC at a huge disadvantage, I'm asking John & Co, to level the playing field any time someone uses their PC in PbP game.

EDIT:
I see, you're worried that someone will get the boon in less levels. I guess I'm looking at the inability to actually complete the faction cards before they might be retired or expired. If the cards never expire and they can be completed at any time in the future, then I withdraw the request to compensate for PbP.

Grand Lodge

First, these are AWESOME, I wish I had a game this week to start working on them.

Second, a couple questions:
If I have filled the entire goal of GM, can the next time I GM and apply the chronicle to the character, can I check a different box? One that was still complete able in that scenario of course.

Additionally, if I GM for a high level game (such as a 3-7 or 5-9) can I check the GM box, even if the character getting the chronicle is not in range yet, or do I need to wait till I can apply the chronicle to check the box?

Grand Lodge 4/5 Global Organized Play Coordinator

N N 959 wrote:

John, Michael, Linda, and others who helped make this happen....

Thank you.

I recall asking for this exact thing back in these threads:

My idea for decoupling faction goals and scenarios:
http://paizo.com/threads/rzs2qi2z&page=1?Season-5-Faction-missions

Post with my suggsetions:
http://paizo.com/threads/rzs2qi2z?Season-5-Faction-missions#47

I can only hope my discussion on the topic triggered this outcome.

As others have posted, I think the RP flavor on these is great. I think the option for GMs was an excellent addition. I could not be more pleased with the execution of the idea and expect it will only get better.

I do have a request, would you consider allowing PbP games to complete up to two or more goals per adventure as PbP games typically takes anywhere from 6-12 weeks to complete, which means the average PbP PC would have significantly less opportunity to complete boons (especially with some of them requiring multiple check boxes)

I do have one question, does something done to or by my animal companion/familiar/mount count as being done to me? For example, if my animal companion escapes from a grapple or makes a subsequent save, does that count?

Thanks again.

PbP games may only complete one goal per adventure, regardless of how long it takes to complete the adventure.

Grand Lodge 4/5 Global Organized Play Coordinator

4 people marked this as a favorite.
David_Bross wrote:

Just to be clear, these can also be used the PFS Core campaign?

This was asked earlier but it'd be nice to get an official clarification.

Yes they can

Dark Archive 2/5

For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.

Grand Lodge 4/5 Global Organized Play Coordinator

1 person marked this as a favorite.
Dafydd wrote:

First, these are AWESOME, I wish I had a game this week to start working on them.

Second, a couple questions:
If I have filled the entire goal of GM, can the next time I GM and apply the chronicle to the character, can I check a different box? One that was still complete able in that scenario of course.

Additionally, if I GM for a high level game (such as a 3-7 or 5-9) can I check the GM box, even if the character getting the chronicle is not in range yet, or do I need to wait till I can apply the chronicle to check the box?

You can only check off GM boxes when you Gm. You can't check off any of the "player" boxes for GMing.

To your second question, the answer is yes.

Grand Lodge 4/5 Global Organized Play Coordinator

1 person marked this as a favorite.
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.

Yes

4/5

Thanks Mike and John. I'm really looking forward to these in my games both as a player and GM.

Silver Crusade 5/5 5/5 **

countchocula wrote:
I have a question when it says "Once per adventure that grants a Chronicle sheet and at least 1 XP" does this mean we do not get a check if we are going slow track? probably reading into it but thanks in advance.

I don't think that this got answered.

Sovereign Court 1/5

2 people marked this as a favorite.

Overall it looks like great work was done with these cards.

My only fear with these are that the "convert an npc" goals will incite the single track minded players to ignore context and situational awareness of the story and generally muck up the flow of the game.

Here's what I'm envisioning:

Important NPC: "I'm just so distraught! I haven't a clue who could have kidnapped my daughter, but I'm afraid she's in grave danger!"

That Guy: "HAY IS YOU WANT TO JOIN DARK ARKHIVE? GM I ROLL DIPLOMACY NOW K."

The other PFS players and GM: *eye roll*

Hope I'm wrong and this never becomes an issue!

Grand Lodge 4/5

pauljathome wrote:
countchocula wrote:
I have a question when it says "Once per adventure that grants a Chronicle sheet and at least 1 XP" does this mean we do not get a check if we are going slow track? probably reading into it but thanks in advance.
I don't think that this got answered.

John Compton's answer

Paizo Employee 4/5 Developer

2 people marked this as a favorite.
Michael Brock wrote:
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.
Yes

To clarify this point further, it requires the recovery of an object that is actually an artifact-level magic item (i.e. A minor artifact or major artifact); just recovering a flashy magic item MacGuffin is not sufficient.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

1 person marked this as a favorite.
Quadstriker wrote:

Overall it looks like great work was done with these cards.

My only fear with these are that the "convert an npc" goals will incite the single track minded players to ignore context and situational awareness of the story and generally muck up the flow of the game.

Here's what I'm envisioning:

Important NPC: "I'm just so distraught! I haven't a clue who could have kidnapped my daughter, but I'm afraid she's in grave danger!"

That Guy: "HAY IS YOU WANT TO JOIN DARK ARKHIVE? GM I ROLL DIPLOMACY NOW K."

The other PFS players and GM: *eye roll*

Hope I'm wrong and this never becomes an issue!

Definitely a problem with the player and not with the product in that hypothetical.

5/5 5/55/55/5

John Compton wrote:
Michael Brock wrote:
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.
Yes
To clarify this point further, it requires the recovery of an object that is actually an artifact-level magic item (i.e. A minor artifact or major artifact); just recovering a flashy magic item MacGuffin is not sufficient.

Any guidelines for drawing that line as the DM?

Silver Crusade 1/5

Walter Sheppard wrote:
Quadstriker wrote:

Overall it looks like great work was done with these cards.

My only fear with these are that the "convert an npc" goals will incite the single track minded players to ignore context and situational awareness of the story and generally muck up the flow of the game.

Here's what I'm envisioning:

Important NPC: "I'm just so distraught! I haven't a clue who could have kidnapped my daughter, but I'm afraid she's in grave danger!"

That Guy: "HAY IS YOU WANT TO JOIN DARK ARKHIVE? GM I ROLL DIPLOMACY NOW K."

The other PFS players and GM: *eye roll*

Hope I'm wrong and this never becomes an issue!

Definitely a problem with the player and not with the product in that hypothetical.

"That's awful! You know what would cheer you up? Helping the cause of the Silver Crusade! For just $9.99 YOU can help save orphans all around the world!

Silver Crusade. For a better world to live in."

Grand Lodge 4/5

Starglim wrote:
Sebastian Hirsch wrote:

Almost forgot, is there any reason, why an existing character could not convince a new character with 0 XP and Pp to switch factions?(Thus gaming the system.. a bit).

EDIT: Never mind, I obviously can't read..

Somewhat related though, I recall each character is entitled to one free faction change in Season 6. If a player now uses his free change, does that count, or must he spend PP for it to count as recruiting the character?

I think my question answers itself as well:

Sovereign Court Faction Journal Card wrote:
To fulfil this goal that PC must then join the Sovereign Court by spending only 1 Prestige Point per character level

The Exchange 5/5

Starglim wrote:
Starglim wrote:
Sebastian Hirsch wrote:

Almost forgot, is there any reason, why an existing character could not convince a new character with 0 XP and Pp to switch factions?(Thus gaming the system.. a bit).

EDIT: Never mind, I obviously can't read..

Somewhat related though, I recall each character is entitled to one free faction change in Season 6. If a player now uses his free change, does that count, or must he spend PP for it to count as recruiting the character?

I think my question answers itself as well:

Sovereign Court Faction Journal Card wrote:
To fulfil this goal that PC must then join the Sovereign Court by spending only 1 Prestige Point per character level

the important question becomes - can a PC

1) spend his 1PP per level to switch, then:
2) spend his "free faction change" for season 6 to switch back,

"yeah, got that guy to quiit bugging me by going to a couple meetings with him, but they were just weird over there, so I came back."

I can easily see several judges saying "not at MY table!"

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

This might need its own topic, but can we get a list of cities with 5000 (2000) residents or more?

I have most of the relevant books (sometimes twice) but a new GM might not have ready access to that information, and might not be able to answers an Exchange character asking if "this city" has enough inhabitants.

Silver Crusade 5/5 5/5 **

kinevon wrote:
pauljathome wrote:
countchocula wrote:
I have a question when it says "Once per adventure that grants a Chronicle sheet and at least 1 XP" does this mean we do not get a check if we are going slow track? probably reading into it but thanks in advance.
I don't think that this got answered.
John Compton's answer

Thank you. I missed that one.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

John Compton wrote:
Michael Brock wrote:
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.
Yes
To clarify this point further, it requires the recovery of an object that is actually an artifact-level magic item (i.e. A minor artifact or major artifact); just recovering a flashy magic item MacGuffin is not sufficient.

You mean like those two parts to the Sky Key my Dark Archives character just recovered...this last weekend...just before the faction cards were released? Sigh...how many parts are left?

5/5

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
trollbill wrote:
John Compton wrote:
Michael Brock wrote:
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.
Yes
To clarify this point further, it requires the recovery of an object that is actually an artifact-level magic item (i.e. A minor artifact or major artifact); just recovering a flashy magic item MacGuffin is not sufficient.
You mean like those two parts to the Sky Key my Dark Archives character just recovered...this last weekend...just before the faction cards were released? Sigh...how many parts are left?

Or the Minor Artifact my Dark Archive character recovered last week. I do think some allowance should be given for this. At the most it should go back to the beginning of the season.

Giving that there is a little over two months left in the current season I don't think we'll be getting new faction cards for Season 7.

Scarab Sages 5/5

Ok,

I'm seeing some contradictory points here.

At one point it was stated "No. You have to play your actual character to check off a box for your character's faction."

Yet, we're supposed to be able to check off boxes when playing an AP in home game mode and not playing our own character.

It has also been stated you can earn goals when playing Silverhex Chronicles, where you must play a pre-gen.

Can we get clarification?

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

John Compton wrote:
countchocula wrote:
I have a question when it says "Once per adventure that grants a Chronicle sheet and at least 1 XP" does this mean we do not get a check if we are going slow track? probably reading into it but thanks in advance.
You can still work on your card. That language is intended to prevent someone from earning check box credit when playing a single quest (or checking one box for every part of The Silverhex Chronicles)

Well John says here that its NOT supposed to work with Silverhex. So where did you read that the faction cards do work with them?

Scarab Sages 5/5

That doesn't say it doesn't work with Silverhex, it only says it doesn't work six times.

On page 3 Mike says

"Also, since Silverhex is six short adventures that form one full adventure, I don't have a problem with the player deciding which one box to check from the assortment of adventures just completed."

3/5

Love the cards, have quibbles with Abolitionist though.

It really breaks my suspension of disbelief to have pig farmers literally appear out of thin air, fight for a bit, then literally disappear again.

Even if we hand wave the appearing, how did a peasant get out to the adventure site? Here I am, three levels deep in some lost Thassalonian temple that hasn't seen the light of day in 10,000 years, three days march into the Worldwound, or lurking in a secret Lion Blade library and up wanders a pig farmer? If he's so keen to fight for freedom, why doesn't he stick around? After the encounter, where does he go? Just heads off into the Gloomspires to row his way home? It would irritate me as a PC and stump me as a GM.

There's been talk that using these guys to set off traps or "sacrifice" themselves for the party is poor form, but what other fate awaits them? A pig farmer is AC 9, has all of 9 hp, and his saves average +0. Put him in combat and he's dead. His most likely combat use is to appear, throw himself in the way of one enemy attack, and then be dead.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

trollbill wrote:
John Compton wrote:
Michael Brock wrote:
DubiousYak wrote:
For Dark Archive, is it safe to assume that an artifact is any magic item we are assigned to procure but don't actually get to keep? This happens a lot in PFS Scenarios and I'm not sure which ones are actually artifacts.
Yes
To clarify this point further, it requires the recovery of an object that is actually an artifact-level magic item (i.e. A minor artifact or major artifact); just recovering a flashy magic item MacGuffin is not sufficient.
You mean like those two parts to the Sky Key my Dark Archives character just recovered...this last weekend...just before the faction cards were released? Sigh...how many parts are left?

Two parts ? Now I am confused.

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

LucianC wrote:

Ok,

At one point it was stated "No. You have to play your actual character to check off a box for your character's faction."

Where did you see that?

I've understood that you must use the faction card for the character to which you are applying the credit.

Dark Archive 4/5

8 people marked this as a favorite.

I just printed out my card to use in our game tonight. Overall, I think they're great! However, going forward, I would love it if somewhere on the front of the card there's a place to put your character name and PFS number. Having multiple PCs in the same faction, I would hate to drop my character binder and then try to remember which card went to which character based off of the checked boxes alone! Obviously, I'm going to put their name on them to prevent that, but it would be nice to have an official spot that doesn't ruin the integrity of the design. :)

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Alanya wrote:
I just printed out my card to use in our game tonight. Overall, I think they're great! However, going forward, I would love it if somewhere on the front of the card there's a place to put your character name and PFS number. Having multiple PCs in the same faction, I would hate to drop my character binder and then try to remember which card went to which character based off of the checked boxes alone! Obviously, I'm going to put their name on them to prevent that, but it would be nice to have an official spot that doesn't ruin the integrity of the design. :)

+1

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Well, I played Storming the Diamond Gate yesterday, and while 1 player was dissapointed by the value of a gem, it turned out well by the end.

I think every player was able to check something on their chronicle sheet.

EDIT: I just wrote the character names and PFS numbers on the top of every page, but having a proper space for it would be welcome, especially for those players who want to actually fold it.

Scarab Sages 5/5

KingOfAnything wrote:
LucianC wrote:

Ok,

At one point it was stated "No. You have to play your actual character to check off a box for your character's faction."

Where did you see that?

I've understood that you must use the faction card for the character to which you are applying the credit.

On page 3, from Michael Brock.

1/5

Ring_of_Gyges wrote:

Love the cards, have quibbles with Abolitionist though.

It really breaks my suspension of disbelief to have pig farmers literally appear out of thin air, fight for a bit, then literally disappear again.

Even if we hand wave the appearing, how did a peasant get out to the adventure site? Here I am, three levels deep in some lost Thassalonian temple that hasn't seen the light of day in 10,000 years, three days march into the Worldwound, or lurking in a secret Lion Blade library and up wanders a pig farmer? If he's so keen to fight for freedom, why doesn't he stick around? After the encounter, where does he go? Just heads off into the Gloomspires to row his way home? It would irritate me as a PC and stump me as a GM.

1. I don't think the NPC has to be an actual "pig farmer" I think that is merely the NPC whose statblock should be used.

2. I think the spirit of these faction cards is that the GM can use creative license where appropriate. Given #1, it could be some lost adventurer or some escaped slave who overhears the fight and joins in. It could even be some non-human creature but with the same stats.

I agree though, it could be used in a situation that would be tricky to RP. I am interested in hearing PFS suggestions for this.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
LucianC wrote:
KingOfAnything wrote:
LucianC wrote:

Ok,

At one point it was stated "No. You have to play your actual character to check off a box for your character's faction."

Where did you see that?

I've understood that you must use the faction card for the character to which you are applying the credit.

On page 3, from Michael Brock.

On page 3 Michael says that you can't check a box if you have used a pre'gen'. With the implication that it's because they don't have factions.

Elsewhere on the same page he confirms (in response to me) that they can be applied to a character that received a Chronicle by way of a player involved in a Campaign-mode AP.

It has also been stated that Silverhex can be used, but cannot be checked untill enough quests have been completed to earn 1xp.

HTH

Liberty's Edge 4/5

1 person marked this as a favorite.
Ring_of_Gyges wrote:
There's been talk that using these guys to set off traps or "sacrifice" themselves for the party is poor form, but what other fate awaits them? A pig farmer is AC 9, has all of 9 hp, and his saves average +0. Put him in combat and he's dead. His most likely combat use is to appear, throw himself in the way of one enemy attack, and then be dead.

I plan to ssssummon mine the next time I attend a feassst and let them have my seat at the table. It issss a sssmall recompenssse for what they have endured.

1/5

Rasmarr wrote:
Ring_of_Gyges wrote:
There's been talk that using these guys to set off traps or "sacrifice" themselves for the party is poor form, but what other fate awaits them? A pig farmer is AC 9, has all of 9 hp, and his saves average +0. Put him in combat and he's dead. His most likely combat use is to appear, throw himself in the way of one enemy attack, and then be dead.
I plan to ssssummon mine the next time I attend a feassst and let them have my seat at the table. It issss a sssmall recompenssse for what they have endured.

After which you'll eat him?

Liberty's Edge 4/5

4 people marked this as a favorite.

Rasmarr remains silent. It may be because his vow of truth would make answering that question uncomfortable, or it may be because recompense is the largest word he knows, and he can't manage anything more. Either way, the only response is the flicking of a forked tongue.

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