Meet the Iconics: Oloch

Thursday, June 12, 2014

Introducing the next of the Advanced Class Guide's new iconic characters, Oloch the warpriest. While the complete rules for making your own warpriest characters debut in the Advanced Class Guide this August, Oloch himself stomps onto the scene in our upcoming Free RPG Day adventure, Pathfinder Module: Risen from the Sands, available at participating game stores Saturday, June 21st. Oloch is also a playable character in the Pathfinder Adventure Card Game Skull & Shackles Character Add-On Deck due in August.


Illustration by Wayne Reynolds

Oloch has no memory of a time before pain—pain suffered, and pain inflicted. A half-orc of the Haskodar tribe in Blisterwell, Oloch was raised—if it can truly be called that—with the knowledge that his parents had been quarry slaves who died in the ancient mine's cramped tunnels shortly after his birth. Constantly forced to fight for survival against his larger, stronger tribe-mates, Oloch quickly learned that the best defense is a total lack of fear or restraint. Those who thought to casually bully the child soon learned the error of their ways, for in Oloch's mind, every fight is a fight to the death, and anyone who pretends otherwise leaves themselves vulnerable.

This fearless ferocity did not go unnoticed. As Oloch reached his teenage years, the tribe's leaders began harnessing the boy's abilities. Whether in the gladiatorial pits or in battle against the sometimes-allied One Eye tribe, Oloch shed blood on command—both his own and that of others As his victories mounted, the tribe's priests of Gorum took control of Oloch's education, wrapping him in armor and teaching him the glories of the Lord in Iron. In Gorum, Oloch finally found someone he could look up to: a being of perfect strength, without the pathetic fallibilities of even the other battle-priests. More, Gorum looked into Oloch's heart and put to rest any nagging doubts the half-orc had about his love of violence. He saw the dark thrill Oloch felt as his oversized sword split the spine of an enemy—and rewarded it with magic.

As time went on, Oloch began to chafe at even the meager restrictions placed on him by his orc superiors. Who were they to tell him when and where to fight? And so perhaps it was inevitable that, upon learning the truth of his heritage—that he was no slave child, but rather the stolen son of a human adventurer—he took the chance to sever ties (and limbs) and strike out on his own, taking with him only his favored gear and a description of the fearsome warrior woman who bore him.

Fortunately for Oloch, the legend of a woman brave enough to adventure alone in the Hold of Belkzen—and rumored to tryst unashamedly with orcs—is a hard one to stifle. So it was that he soon found himself standing before the gates of the human settlement of Trunau, calling for its leader, Halgra of the Blackened Blades, to stand forth and meet her son.

To his surprise, she did, and Oloch found himself both shocked and vaguely discomfited by the warmth with which Halgra greeted her lost son, welcoming him into her house. There she told him the story of his birth—how he was the product of a short-lived dalliance with a powerful orc leader she refused to name, and how he had been stolen from her as an infant during a raid on her campsite. She introduced him to his half-siblings, and offered him a place as a defender of Trunau.

Yet a wolf can never be a simple dog, no matter how much it might long to wear the chain. To Halgra's horror, Oloch's lust for battle refused to be sated by simple raids and training bouts. Citizens who roused his ire were terribly injured, and in the end Halgra herself had to take up her sword and drive him from the town, announcing that she would always love him as a son—but that he would never again be allowed in Trunau until he learned to control his battle lust and turn his divine abilities toward a positive end.

Frustrated, feeling shamed for the first time in his life, Oloch left Trunau. For a time he wandered the wilds, yet no ordinary beasts could provide a proper challenge—nor remove the lingering suspicion that there might, as Halgra claimed, be more to life than simple bloodshed. Eventually he wound up in Urgir, where he quickly found work as a government enforcer and champion. Though on the surface, he claims that his position ensures him a steady supply of worthy opponents, in secret Oloch hopes that Grask Uldeth's half-civilized ways will help him puzzle out how to balance the orc and human inside himself and discover the man he was born to be.

Oloch is a quiet, brooding warrior with a disturbing love of violence. Though not actively evil, and scornful of those who pick on obviously weaker opponents, he nevertheless takes it as a given that might makes right, and the whining of those unable to defend their property means little to him. He lives in the moment, relishing the red rush of battle and the communion it brings him with his god. He's not opposed to working with—or even for—those he considers his equals, but those individuals are few and far between, and must take pains to show him proper respect. Perhaps the only activity other than combat that truly brings him pleasure is making music on his drum—and then only if it's sufficiently riotous as to echo the clamor of battle.

James L. Sutter
Managing Editor

More Paizo Blog.
Tags: Iconics Meet the Iconics Oloch Pathfinder Roleplaying Game Warpriest Wayne Reynolds
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Yeah I've been checking like every half hour...


Yeah, I know the feeling.

Liberty's Edge

It is up!

Liberty's Edge

Please tell me this guy is going to get a Reaper miniature! He is a great illustration and I'd love to paint a table top version!

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

I expect all of the ACG iconics will get minis from Reaper eventually.

Silver Crusade

Lot of metal going into that mini!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Blackvial wrote:
there needs to be more non-human/half-human iconics (more half-orcs would be nice)

You've got two now... or did you forget the Inquisitor? There are also two half-elven iconics as well, so I think the half-breeds are well covered.


1 person marked this as a favorite.

Yeah, but that one half-orc... she's not a real proppa half-breed. She doesn't even pay lip service to Gorum, for goodness sake.

Liberty's Edge

So far, we've got two Half Orcs (Inquisitor, Warpriest), three Half elves (Swashbuckler, Gunslinger, Magus), two Elves (Alchemist, Rogue), two Gnomes (Druid, Summoner), one Dwarf (Ranger) and one Halfling (Bard). And rough gender-balance on all of those (two female Half-Elves, no female Halflings or Dwarves).

However, based on the fuzzy picture of the Iconics we got, there are two short female characters (probably the Shaman and the Arcanist)...so we're probably getting a female Dwarf and Halfling. That makes 13 non-humans out of 31 Iconics, which isn't bad at all considering how humanocentric Golarion is.


Major_Blackhart wrote:
Yeah, but that one half-orc... she's not a real proppa half-breed. She doesn't even pay lip service to Gorum, for goodness sake.

she looks more like a hummie than a proppa Orc


WAAAGH!

Can't help it. GW has ruined me for any sort of orc. But I've soured on that company pretty badly anyway, so what's it matter.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Isn't iconic #4 a bit overdue now?


Paizo has forsaken us...


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Can somebody at Paizo check up on where Iconic #4 is, or at least inform us if you plan to release them tomorrow?

Cause none of the rest of us is seeing it.


Also I can't rest until I see it.


All the Warpriest preview doomsayers have accelerated judgement day. Brace yourselves, Second Earthfall is upon us!


James Jacobs said they are skipping this week's previews.


James Jacobs wrote:
Paladinosaur wrote:
James, will we get a meet the iconics post today?
None this week. We're skipping a week. They'll be back next week.

From the Ask-James-Jacobs-ALL-your-Questions-Here Thread around 10PM EST.


When?

Where?

Why....?


Chaotic Fighter wrote:

When?

Where?

Why....?

90 minutes ago as of writing.

Here.

'cos he's sick.


.................I've pressed refresh at least 500 times....


Does this mean we'll get two next week?


1 person marked this as a favorite.

On the topic of Warpriests: I am so going to enjoy playing this class. Oloch is also pretty damn awesome.

Man I love Wayne Reynalds artwork.


LazarX wrote:
Blackvial wrote:
there needs to be more non-human/half-human iconics (more half-orcs would be nice)
You've got two now... or did you forget the Inquisitor? There are also two half-elven iconics as well, so I think the half-breeds are well covered.

Three half-elf iconics... The magus, the gunslinger, and now the swashbuckler are all half-elves.


Pathfinder Rulebook Subscriber

I often wonder when Paizo commissions WAR to do a character portrait, how much character info they give. Is it just "Half orc warpriest of Gorum" or is it the full backstory?


There was a post before in one of the sexism threads where a Paizo person said they would give a description along the lines of, "hardened woman in a harsh land wearing heavy furs against the cold." and the art they got back would often have boob windows and short skirts. So I would take away from that being they have good descriptions of what they want but artistic license and deadlines can change things.

Liberty's Edge

Torbyne wrote:
There was a post before in one of the sexism threads where a Paizo person said they would give a description along the lines of, "hardened woman in a harsh land wearing heavy furs against the cold." and the art they got back would often have boob windows and short skirts. So I would take away from that being they have good descriptions of what they want but artistic license and deadlines can change things.

That's for general art, though. The Iconics original illustration descriptions might get a bit more in-depth, considering how much of an essential part of the game's art they are.

RPG Superstar 2008 Top 32

Kryzbyn wrote:
I often wonder when Paizo commissions WAR to do a character portrait, how much character info they give. Is it just "Half orc warpriest of Gorum" or is it the full backstory?

I have no proof of this, but the impression I've gotten is that the backstory is often done around the art for the iconics. For instance, Harsk drinks tea because WAR put a teapot in his gear, not the other way around.


I think I have a crush on Oloch. I pull up this post every few days just to look at the artwork again.


Pathfinder Rulebook Subscriber
Ross Byers wrote:
Kryzbyn wrote:
I often wonder when Paizo commissions WAR to do a character portrait, how much character info they give. Is it just "Half orc warpriest of Gorum" or is it the full backstory?
I have no proof of this, but the impression I've gotten is that the backstory is often done around the art for the iconics. For instance, Harsk drinks tea because WAR put a teapot in his gear, not the other way around.

That's equally as cool. Art inspiring art :)


Orthos wrote:
Unfortunately, again, James Jacobs (and others) has stated that part of what makes an Iconic an Iconic is being limited to the basics. Core race, no archetypes.

So, I feel kind of silly replying to a post that's nearly two months old, but isn't Seoni officially the tattooed sorcerer archetype?

Anyway, unrelated, put me on the Oloch bandwagon. And is there a petition I can sign to show my support for the Amiri/Oloch ship?

Shadow Lodge

N'wah wrote:
Anyone else notice he killed a Texas Ranger and took their badge as a trophy? :P

Alkenstar Shieldmarshall maybe? lol


I think there is an error in the Warpriest Level 4 Pregen's skills.

Perception should be +4,not +3, same as the LVL 1 pregen due to Bestial (APG), with no ranks in Perception.

The 4th level Oloch has 8 total skill ranks but lists ranks in 9 skills other than Perception: Climb, Heal, Intimidate, Knowledge (religion), Perform (precussion), Sense Motive, Spellcraft, Swim. So there are not enough skill ranks to make those 9 skills.

Am I wrong? If so, please explain.

Grand Lodge

Edit: I agree with mjmeans above that something is wrong. I just built Oloch/4 for Fantasy Grounds and noted some issues, as below.
-----------------------------------------------------------

It looks like the Oloch/4 pdf might be in error. He appears to be either missing 2 skill ranks or 2 hit points. Perhaps the level 4 build forgot to include the additional hp from toughness at level 4, for example?

Paizo - please check the info below to see if you concur and, if so, please indicate where the missing point should go (and correct the PDF). Thx.

Skills:
The warpriest’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).

Skill Ranks per Level:
2 + Int modifier (+0 for Oloch/4)
L4: 8 (4x2) + 0 INT + 1 FCB (Warpriest) = 9 (to meet the stated skill profile in the PDF)

Allocation (matches PDF):
Climb: 1 (class, +3 bonus)
Heal: 1 (class, +6 bonus)
Intimidate: 1 (class, +2 from Intimidating (Half-Orc), +6 bonus)
Knowledge Religion: 1 (class, +4 bonus)
Perception: 0 (non-class, +2 from Bestial (Half-Orc), +4 bonus incorrectly shown as +3, as reported above)
Perform (percussion): 1 (non-class, +1 bonus)
Sense Motive: 1 (class, +6 bonus)
Spellcraft: 1 (class, +4 bonus)
Survival: 1 (class, +6 bonus)
Swim: 1 (class, +6 bonus)

Total: 9 (8 level + 1 FCB)
--------------------------------------------

Hit Points:
L1: 8 Base + 2 Con + 1 FCB + 3 Toughness = 14
L2: 5 Base + 2 Con + 1 FCB = 8
L3: 5 Base + 2 Con + 1 FCB = 8
L4: 5 Base + 2 Con + 1 Toughness = 8
Total (14+8+7+8) = 38 (vs. 36) and 4d8+15 (vs. +13)

Grand Lodge

HoloGnome wrote:
Total (14+8+7+8) = 38

Minor typo/correction: that "7" should be an "8".


I enjoyed Oloch's mad run in Pathfinder: Hollow Mountain.

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