Shiver Me Timbers! A New Pathfinder Adventure Carrrrrrd Game Experience!

Monday, November 18, 2013

Ahoy, landlubbers! I'm Gaby, one of Mike's developers on the Pathfinder Adventure Card Game. I'd be remiss if I didn't begin by thanking you all for your support of the game. Thanks to you, the game is doing so well that we're already working on another set! Developing this game has been a total blast, and it's been so much fun to watch everyone enjoy something I got to help create.

If you haven't guessed from the awesome Daryl Mandryk cover art, the new set is going to be adapted from the popular Skull & Shackles Adventure Path! A private playtest is starting soon, and the game will launch at Gen Con Indy in August of 2014. So, now that the catfish is out of the bag, what exactly is there to look forward to in the Skull & Shackles set of PACG?

New character classes: We're bringing seven new character classes from the Pathfinder RPG to the Pathfinder ACG. The Oracle, Gunslinger, Magus, and Swashbuckler will debut in the Skull & Shackles Base Set, along with the returning Bard, Fighter, and Rogue. The Skull & Shackles Character Add-On Deck will introduce the Alchemist, Witch, and Warpriest, along with the Druid. (Not familiar with the Swashbuckler or the Warpriest? They appear in the upcoming Pathfinder RPG Advanced Class Guide—check tomorrow's Paizo blog for more on that!)

Guns: There's going be a Gunslinger, so we'd better have some guns for her to sling. Big guns, little guns, sneaky guns! Pew pew pew!

Pirates: Now with piratical accessories! Our pirates may be helpful or they might be the sort of scallywags who will make you walk the plank. Your character may even be a pirate! Of course, pirates need pirate gear, so you can expect to find eye patches, tricornes, and the like.

Sharks: Dunnn dunn.… dunnn dunn… dunnndunnndunnndunnndundundundundundun. Being that I work at Lone Shark Games, I'm pretty stoked about sharks appearing in this game.

Ships: It's pretty hard to have adventure on the high seas without ships, so there might be a ship or two in this set. But watch out: there might also be some sea monsters that like fish and ships.

Booty: I don't want to say too much, but we're definitely going to have some pirate booty in this game. It'd be wrong not to.

Swashbuckling: Many times, your character will be swashbuckling. Sometimes that will help you and sometimes it won't. The pirates you meet will care quite a bit about whether or not your buckles are swashed.

New challenges: With new adventures come new challenges. Ships and seas are full of perilous and rewarding tasks. (Protip: I just told you a new type of barrier.)

Sharks: Did I mention sharks? There are going to be a lot of sharks.

There are a couple other very exciting aspects to PACG: Skull & Shackles. First, you'll be able to play Rise of the Runelords characters in Skull & Shackles and vice versa. Yeah, we're totally backwards compatible. Second, Adventure Decks will be released MONTHLY, which means less waitin' and more keelhaulin'! And don't forget the part where you can save money! Pathfinder Adventure Card Game Subscribers get 20% off of MSRP, free promo cards, and discounts on Ultrapro's upcoming PACG character mats and other Ultrapro PACG accessories yet to be announced!

Stay tuned in the coming months for more news about PACG: Skull & Shackles! Here's hoping you and your salty crew have smooth sailing ahead!

Gaby Weidling
Developer, Pathfinder Adventure Card Game

More Paizo Blog.
Tags: Pathfinder Adventure Card Game Skull & Shackles
101 to 123 of 123 << first < prev | 1 | 2 | 3 | next > last >>

Cedfaz wrote:
Orbis Orboros wrote:
This thread is old enough that when I saw it on the recent list, I thought it was a new thread with new details. Disappointment reared its ugly head.
It doesn't change the fact that we will be spending our money to buy it in June. lol. Good times.

August, I thought..?


Orbis Orboros wrote:
Cedfaz wrote:
Orbis Orboros wrote:
This thread is old enough that when I saw it on the recent list, I thought it was a new thread with new details. Disappointment reared its ugly head.
It doesn't change the fact that we will be spending our money to buy it in June. lol. Good times.
August, I thought..?

Correct.


Wyphy wrote:
Guess I'll have to skip at least half of the new sets, getting every second or third set

That would never work...


Word on the street is the Gunslinger and Warpriest iconics have names: Jirelle and Oloch respectively.


I should have said swashbuckler, not gunslinger. Jirelle is the swashbuckler

Pathfinder Adventure Card Game Designer

Jirelle is definitely not the name of the Gunslinger.


Mike Selinker wrote:
Jirelle is definitely not the name of the Gunslinger.

Drat. I realized this while mowing the grass. And then I posted a correction at the exact same time as Mike corrected me, as if he was waiting for me.

I bow to your superior forum skills sir.

Pathfinder Adventure Card Game Designer

Lirianne would like to have words with you. Possibly at ten paces.

Sovereign Court

Would those words happen to include "guns", "bullets", and "death"?

Pathfinder Adventure Card Game Designer

Well, you'd probably hear the first two.


Would perhaps offering her some booty help smooth things over? I should clarify, this is the only booty I currently have access to. Though it appears from all indicators to be the kind of booty a pirate would be interested in.

Pathfinder Adventure Card Game Designer

You have Gaby's attention.


Mike Selinker wrote:
Lirianne would like to have words with you. Possibly at ten paces.

won't lie - I wasn't expecting a female gunslinger. still, cool backstory. looks like I'll still need to play my 'game-owner's privilege' power when it comes to picking characters for S&S


The_Napier wrote:
Mike Selinker wrote:
Lirianne would like to have words with you. Possibly at ten paces.
won't lie - I wasn't expecting a female gunslinger. still, cool backstory. looks like I'll still need to play my 'game-owner's privilege' power when it comes to picking characters for S&S

Yup, I've already shot-gunned (get it?) her too


Mike Selinker wrote:
You have Gaby's attention.

I think Paizo should really consider contacting the good folks at Robert's American Gourmet Food to investigate an endorsement deal to make Pirate's Booty the official snake of PACG: Skull & Shackles. Perhaps even a PACG themed bag could be produced showing Lirianne inside the circle on the front of the package.

In fact....there we go. Tell me that wouldn't be a win/win?


Vic Wertz wrote:
Steve Geddes wrote:
Cool. Given the switch to monthly release, will an AP still have six adventures? Or will there be twelve expansion decks?

Each AP will still have 6 Adventure Decks. Our current plan is that we'll launch the third AP in February 2015.

** spoiler omitted **

Vic: Its been about 6 months. Any decision on the third Adventure Path?

Spoiler:
You said to ask again in about 6 months, and its been about 6 months.

Paizo Employee Chief Technical Officer

Honestly, I am hoping that we will be able to hold the announcement until PaizoCon in July. I'm not yet sure if that's going to be possible, though.


Ah well. That's ok. I can understand wanting to have something to announce at Paizocon.


Right now, the announcement about the 3rd Path doesn't bother me that much - It's the best part of a year away, and I've still got 1/3 of this Path (no pack 5 in England yet) and the whole of Skulls and Shackles between here and there.

That said, I'll probably be interested to know what Path 4 is before Path 3 comes out - with the massive jump in the amount of content being released, I might start being a bit more selective about which Paths I go for.


HolmesandWatson wrote:

I've seen the "two APs a year" thing presented as a fait accomplis. That's a reasonable supposition, but not necessarily the case.

There may well be a fourth AP in the second half of 2015. Or, they may just be moving the schedule up to strike while the fire's hot and a (potential) fourth AP may not immediately follow on the heels of the third.

Paizo's product output is staggering. I mean, the Skull and Shackles announcement was the SECOND of the day (ACG).

And I'd think resources will be tied up a bit more with Pathfinder Online moving towards early enrollment.

Personally, I don't mind if they accelerated the schedule. They'll probably have an AP I don't want (Jade Regent) along the way, so no loss.

As someone who has a very small gaming budget, I don't understand your concerns.

It's not as though they'll be discontinuing the Base Sets or Adventure Paths. They'll be available whenever you are ready for them.

I've just bought the Base Set, and plan to buy the Character Expansion and eventually buy all the Adventure Path Expansions. I will also probably try to scrape up enough for the S&S Base Set and Character Expansion when it comes out, just to give me more options.

Beyond that, I'll run games for my group and purchase new expansions as needed. It might take us a few months to get through Burnt Offerings, or we might blow through the whole RotR path in a month. Who knows?

My point being, I'm not sure why anyone would be opposed to Paizo coming out with more expansions on a more timely basis. Even if you plan to purchase everything, there is no imperative to purchase everything right when it comes out, and it means you will have more options moving forward.

I'd rather have new expansions available before I need them than to be ready for a new expansion and be stuck waiting. I'd also rather see a product well supported and be unable to purchase everything right away than to be left with an unsupported product line (looking at you D&D Adventure System).

Paizo, keep on trucking!


BlkSabbath74 wrote:

As someone who has a very small gaming budget, I don't understand your concerns.

It's not as though they'll be discontinuing the Base Sets or Adventure Paths. They'll be available whenever you are ready for them.

I've just bought the Base Set, and plan to buy the Character Expansion and eventually buy all the Adventure Path Expansions. I will also probably try to scrape up enough for the S&S Base Set and Character Expansion when it comes out, just to give me more options.

Beyond that, I'll run games for my group and purchase new expansions as needed. It might take us a few months to get through Burnt Offerings, or we might blow through the whole RotR path in a month. Who knows?

My point being, I'm not sure why anyone would be opposed to Paizo coming out with more expansions on a more timely basis. Even if you plan to purchase everything, there is no imperative to purchase everything right when it comes out, and it means you will have more options moving forward.

I'd rather have new expansions available before I need them than to be ready for a new expansion and be stuck waiting. I'd also rather see a product well supported and be unable to purchase everything right away than to be left with an unsupported product line (looking at you D&D Adventure...

The way promos are distributed mean if you want them, you have to pick them up close to when the expansion comes out. You can argue that promos aren't strictly necessary to play, but it still shrinks the time window for when you can get them.

It may not be important to you, but that's not "no imperative". I understand why Paizo does the promo distribution the way they do, but they do it exactly because there's imperative to get it sooner rather than later.


Mike Selinker wrote:
toferyo wrote:

Hey Vic, just got into this game, and it is fantastic. I've read most of these post and skimmed a bit, so, I know that the two base sets will be backwards compatible and all, but will it be feasible and designed into the game, that we will be able to play straight through Rise of the Runelords and S&S with the same persistent characters? As in, will the mechanic work for maybe calling S&S "Adventure 1" essentially "Adventure 7" and adding that number for monster difficulty etc? I am thinking there might advanced character cards printable online to further increase skills etc beyond what is on the cards already (increased level cap)?

Thanks in advance. This whole adventure card game sure is getting epic.

I would not recommend doing exactly that. You will be so powerful at the end of Runelords that you will destroy adventure 1 of Skull & Shackles. But you can use characters from one game in another a long as they are at an appropriate power level.

We're saying a lot of things about the Skull & Shackles set, but you guys should be aware that it is not fully designed and a lot can change over the next few months. So just please be aware that holding us to specifics at this early juncture is not something that's going to produce a lot of fruit. We'll have in-depth coverage of what Skull & Shackles is really about in a few months. For now, there are more Runelords to fight.

Mike

My friends and I would strongly prefer an option to carry our characters over actually...

Maybe after your team has finished designing "fresh start" balancing, to add an different set of rules for characters from the old campaign?

A few ideas:
More total cards per location, maybe 2X more monsters and traps.
Added amount of locations to open, add in the bosses from before.
New cards that are meant to just make things difficult in a separate booster pack?
Or "When encountering "X", encounter also 'Y'" and other rules like that in a separate reference card.

It's just that we have very fond memories with our legacy characters and want to keep it that way I guess. My friend even decided to call Seoni's power as "throw Sage" because we keep making her into a giant human fireball...

Scarab Sages

Vic Wertz wrote:
Honestly, I am hoping that we will be able to hold the announcement until PaizoCon in July. I'm not yet sure if that's going to be possible, though.

It was indeed possible.

101 to 123 of 123 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Card Game / General Discussion / Paizo Blog: Shiver Me Timbers! A New Pathfinder Adventure Carrrrrrd Game Experience! All Messageboards

Want to post a reply? Sign in.