Thank you so much for sharing your pets with us! After receiving over 50 emails and posts, we randomly selected Tink, an adorable sugar glider, to monsterize. According to Perram, her owner, Tink has deemed certain miniatures to be hers, and will dig through bins of hundreds of minis before squirreling it away to her nest. Thanks to both Perram for offering up his pet and to Sean K. Reynolds for helping with the design. Enjoy!
This timid creature has wide, almond-shaped eyes, sleek fur, and razor-sharp claws. Its long, segmented tail ends in a cruel stinger.
Kopinao CR 3
CG Tiny magical beast
Init +4; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +3
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 13 (3d10–3)
Fort +2, Ref +7, Will +4
Speed 30 ft., fly 30 ft. (clumsy)
Melee claw +9 (1d2–4), bite +9 (1d3–4), tail slap +4 (1d3–4)
Space 2 1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 5th)
5/day—accelerate poison (DC 15), acid arrow (DC 15), glitterdust (DC 15)
Str 3, Dex 19, Con 8, Int 8, Wis 16, Cha 17
Base Atk +3; CMB +5; CMD 11
Feats Agile Maneuvers, Weapon Finesse
Skills Acrobatics +8, Climb +12, Fly +4, Perception +3, Sleight of Hand +8, Stealth +16; Swim +4; Racial Modifiers +8 Climb, +4 Sleight of Hand
Languages Common (can’t speak)
SQ compression, glide
Environment temperate or warm forests or jungles
Treasure standard (see table)
Glide (Ex) A kopinao cannot use its fly speed to hover. When flying, a kopinao must end its movement at least 5 feet lower in elevation than where it started. Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1 Con and confusion 1/round; cure 1 save.
Merchants across Golarion covet the thick and colorful coats, razor-sharp claws, and potent venom of the kopinao. This makes these timid creatures subject to widespread hunting and trapping. Fortunately for kopinao, catching one is no easy task. They can climb almost any surface, wedge themselves into impossibly small spaces, and glide from tree to tree using the loose skin between their limbs. Kopinao prefer to nest in tangled treetops. They only venture from their nests to hunt for food in the dead of night, and flee at the first sign of danger. The most people ever see of a kopinao is a flash of color in the tress or the glow of luminous eyes in the firelight.
Many kopinao live along Golarion’s well-traveled forest trails. Like dragons, kopinao delight in hoarding, frequently liberating small items from those camping in their territory during their midnight hunts. A typical kopinao’s nest contains everything from bits of quartz to silk scarves to magic rings. Careless adventurers camping nearby may find their pockets growing lighter overnight.
Kopinao have a soft spot for bedraggled travelers with no treasure to call their own. Good-aligned characters in obvious need may convince a kopinao to part with some of its hoard, particularly if they have something shiny or tasty to trade. Unfortunately, kopinao have only a dim concept of how much the items in their collection are worth—trading with a kopinao can be either a tremendously lucrative or bitterly disappointing venture (at GM’s discretion).
Those lucky enough to discover a kopinao’s nest or trade with a kopinao may roll on the treasure table below.
d% Treasure 01-05 Peacock feathers (5 gp) 06-10 Yard of silk (10 gp) 11-15 Five malachite stones (50 gp) 16-20 Four bloodstones (200 gp) 21-25 Jade armband (350 gp) 26-35 Five pieces of amber (500 gp) 36-45 Seven amethysts (700 gp) 46-55 Jeweled spyglass (900 gp) 56-65 Mithral pendant (1,250 gp) 66-75 Three black pearls (1,500 gp) 76-85 Two emeralds (1,750 gp) 86-90 Two blue star sapphires (2,000 gp) 91-93 Three fire opals (3,000 gp) 94-97 Jacinth (5,000 gp) 98-99 Ring of Protection +2 (8,000 gp) 100 Luckstone (10,000 gp)