Monster Pets

Saturday, September 7, 2013

Thank you so much for sharing your pets with us! After receiving over 50 emails and posts, we randomly selected Tink, an adorable sugar glider, to monsterize. According to Perram, her owner, Tink has deemed certain miniatures to be hers, and will dig through bins of hundreds of minis before squirreling it away to her nest. Thanks to both Perram for offering up his pet and to Sean K. Reynolds for helping with the design. Enjoy!


KOPINAO

This timid creature has wide, almond-shaped eyes, sleek fur, and razor-sharp claws. Its long, segmented tail ends in a cruel stinger.

Kopinao CR 3

XP 800
CG Tiny magical beast
Init +4; Senses blindsense 60 ft., darkvision 60 ft., low-light vision; Perception +3

DEFENSE

AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 13 (3d10–3)
Fort +2, Ref +7, Will +4

OFFENSE

Speed 30 ft., fly 30 ft. (clumsy)
Melee claw +9 (1d2–4), bite +9 (1d3–4), tail slap +4 (1d3–4)
Space 2 1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 5th)
 5/day—accelerate poison (DC 15), acid arrow (DC 15), glitterdust (DC 15)

STATISTICS

Str 3, Dex 19, Con 8, Int 8, Wis 16, Cha 17
Base Atk +3; CMB +5; CMD 11
Feats Agile Maneuvers, Weapon Finesse
Skills Acrobatics +8, Climb +12, Fly +4, Perception +3, Sleight of Hand +8, Stealth +16; Swim +4; Racial Modifiers +8 Climb, +4 Sleight of Hand
Languages Common (can’t speak)
SQ compression, glide

ECOLOGY

Environment temperate or warm forests or jungles
Organization solitary
Treasure standard (see table)

SPECIAL ABILITIES


Illustration by Caeli Anna Smith

Glide (Ex) A kopinao cannot use its fly speed to hover. When flying, a kopinao must end its movement at least 5 feet lower in elevation than where it started. Poison (Ex) Sting—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1 Con and confusion 1/round; cure 1 save.

Merchants across Golarion covet the thick and colorful coats, razor-sharp claws, and potent venom of the kopinao. This makes these timid creatures subject to widespread hunting and trapping. Fortunately for kopinao, catching one is no easy task. They can climb almost any surface, wedge themselves into impossibly small spaces, and glide from tree to tree using the loose skin between their limbs. Kopinao prefer to nest in tangled treetops. They only venture from their nests to hunt for food in the dead of night, and flee at the first sign of danger. The most people ever see of a kopinao is a flash of color in the tress or the glow of luminous eyes in the firelight.

Many kopinao live along Golarion’s well-traveled forest trails. Like dragons, kopinao delight in hoarding, frequently liberating small items from those camping in their territory during their midnight hunts. A typical kopinao’s nest contains everything from bits of quartz to silk scarves to magic rings. Careless adventurers camping nearby may find their pockets growing lighter overnight.

Kopinao have a soft spot for bedraggled travelers with no treasure to call their own. Good-aligned characters in obvious need may convince a kopinao to part with some of its hoard, particularly if they have something shiny or tasty to trade. Unfortunately, kopinao have only a dim concept of how much the items in their collection are worth—trading with a kopinao can be either a tremendously lucrative or bitterly disappointing venture (at GM’s discretion).

Those lucky enough to discover a kopinao’s nest or trade with a kopinao may roll on the treasure table below.

d%Treasure
01-05 Peacock feathers (5 gp)
06-10 Yard of silk (10 gp)
11-15 Five malachite stones (50 gp)
16-20 Four bloodstones (200 gp)
21-25 Jade armband (350 gp)
26-35 Five pieces of amber (500 gp)
36-45 Seven amethysts (700 gp)
46-55 Jeweled spyglass (900 gp)
56-65 Mithral pendant (1,250 gp)
66-75 Three black pearls (1,500 gp)
76-85 Two emeralds (1,750 gp)
86-90 Two blue star sapphires (2,000 gp)
91-93 Three fire opals (3,000 gp)
94-97 Jacinth (5,000 gp)
98-99 Ring of Protection +2 (8,000 gp)
100 Luckstone (10,000 gp)

Cassidy Werner
Editorial Intern

More Paizo Blog.
Tags: Caeli Anna Smith Pathfinder Roleplaying Game
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The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

The Trading Monster! I love it!

Liberty's Edge

Pathfinder Roleplaying Game Superscriber

Now Tina wants one...


I require rules for making it my wizard's familiar!

(Pretty please? It's very nicely done for a first time.)


Sean K Reynolds wrote:
The difference between a creature with a climb speed and a creature with a +12 Climb bonus is almost insignificant.

I respectfully disagree. Being able take 10 even when distracted, being able to take a 5ft. step while climbing and retaining the Dex bonus to AC make QUITE the difference, in my opinion.

(A difference that makes the Barbarian with +10 to climb lose against the Wizard with spider climb while climbing a cliff and being attacked by birds.)

Designer, RPG Superstar Judge

Isil-zha wrote:
Sean K Reynolds wrote:
The difference between a creature with a climb speed and a creature with a +12 Climb bonus is almost insignificant.

I respectfully disagree. Being able take 10 even when distracted, being able to take a 5ft. step while climbing and retaining the Dex bonus to AC make QUITE the difference, in my opinion.

(A difference that makes the Barbarian with +10 to climb lose against the Wizard with spider climb while climbing a cliff and being attacked by birds.)

For a humanoid, Small or Medium PC, yes, the differences are significant.

For a Tiny critter that isn't normally going to be attacking from a climbing position (because it has Reach 0 ft. and has to enter it's target's square to attack), the differences are almost insignificant.


There is also a difference of 8 skill ranks. Since a Climb Speed gives you a +8 bonus to that skill. Which means a single skill rank can bring you to +12 if it's a class skill.

So the creature with a Climb speed can invest in 8 different skills and still be just as good as the guy who is counting only on skill ranks and Str modifier.


Sean, the tiny critter losing his (significant) dex bonus to AC while climbing against potential predators is the difference between life and death. (for creatures that size it's more about being attacked in melee than making melee attacks)

Either way, definitely nothing to get too upset about, but it looks so cute, it awakens protective instincts ;)

Designer, RPG Superstar Judge

That's only relevant if (1) there are other skills appropriate for the monster, and (2) the monster hasn't already maxed out all of its relevant skills. In many cases (particularly with monsters with high Int or get a lot of skill ranks per HD) you end up hunting for relevant skills for the monster, or dump points into barely-relevant or even useless skills, just because you have extra skill ranks available (as in, "hi, I'm a solar, I have 22 ranks in Craft and Fly, because 10 ranks just wasn't enough!").


Makes sense.

Silver Crusade

Oh God.

quivering lower lip

#feelings #memories

Silver Crusade

Also, gg Cassidy and Caeli!

Also also, anyone else thinking these guys would fit in perfectly on Castrovel?

Maybe throw on some bioluminescence and a brain power...

Liberty's Edge

My drunk self got really confused by this post last night.


Isil-zha wrote:
(A difference that makes the Barbarian with +10 to climb lose against the Wizard with spider climb while climbing a cliff and being attacked by birds.)

You better believe it. Wizard mode activated.


Ah man I wish I didn't miss this! I have a bunny who is awesome. He has to bless our dice and minis when we get them.

He's also been known to throw minis for fun. Little jerk.

Grand Lodge

Greetings from the future.

Did anything ever come of this little guy? Cass mentioned making improved familiar info for the little bugger. Just wondering if that ever happened. Google tells me nothing.

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