Guide to Pathfinder Society Organized Play: Guide 5.0 and Changes to Organized Play

Monday, August 5, 2013

With Gen Con just 10 days away, I wanted to release the new and improved Guide to Pathfinder Society Organized Play today so everyone has an opportunity to review it and discuss it before Gen Con. With the help of the Venture-Captains and Venture-Lieutenants, we have added several much-needed changes that we think will improve your experiences in Pathfinder Society play.

Most notably, the following changes will go into effect on August 15 when Season Five kicks off at Gen Con:

There are quite a few other updates and you should reference the change log for a detailed list of all changes from version 4.3 to 5.0.

I look forward to seeing folks at Gen Con and am looking forward to an even more awesome campaign in the upcoming Year of the Demon. I sincerely appreciate everyone who provided feedback for the changes to the Guide and worked together to make our organized play the best it can be for the player base, GMs, coordinators, and Venture-Officers. Feel free to pull me aside at Gen Con to chat about any or all of the above changes.

Mike Brock
Pathfinder Society Campaign Coordinator

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The Exchange 5/5

2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Card Game, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Kyle Baird wrote:
*continues to remember the days of 1 XP, 1/2 gold, half PP and no boons...*

*continues to remember the days of 0 XP, 0 gold, 0 PA, no boons, and no chronicle...*

Grand Lodge

Fromper wrote:


Not only have I never seen that rule enforced, but I keep hoping to see it eliminated whenever a new Guide comes out. As long as the chronicles (and now Inventory Tracking Sheet) are kept up to date, making your purchases between adventures is clearly the easiest way to handle things.

We do here in Utah :) What I encourage my players to do is to plan their purchases in advance. So, most of my players already know what the next few items they are going to buy will be. As they clear the gold for the next item, they quickly add it to the chronicle sheet that I hand out at the end of the session. I quickly review that with all the other math they did on the sheet, and sign (I only sign completed sheets that show final gold XP, prestiege, and gold values). Because they already know, it doesn't take much time at all.

Even our VO's here have other GMs sign off on their purchases and the such. It's not really a trust issue...just a good idea to have someone double check math and rule validation. A great example was an experiened GM asked me to sign off on his upgrade of a sword from +1 to +2. The cost was something like 10k. However, the TOTAL value of the new weapon was 18k-ish. His fame only cleared him for 12k purchases. He did not know/understand (until I explained it to him) that his fame must be enough for the total value of the new item in order to upgrade.

There have been times that others have shown me a thing or two in purchasing/sign off process as well. So, it's definitely something I would not advocate hand-waving, especially on a wide-scale basis.

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

1 person marked this as a favorite.
Benrislove wrote:
For applying GM credits to OoS (out of sub-tier) characters, do you get OoS gold?
PFSGtOP Page 37 wrote:
Should a GM receive a chronicle sheet that indicates her character is between sub tiers (For example, if she runs a Tier 1-5 scenario but gives a 3rd-level character the Chronicle sheet), she must always receive the Out-of-Subtier gold value.

Scarab Sages 5/5

1 person marked this as a favorite.
Kyle Pratt wrote:
Kyle Baird wrote:
*continues to remember the days of 1 XP, 1/2 gold, half PP and no boons...*
*continues to remember the days of 0 XP, 0 gold, 0 PA, no boons, and no chronicle...*

*remembers being not-old, and how awesome it is to get full credit as a GM in season 2...*

Grand Lodge 4/5 Venture-Captain, California—Sacramento aka FLite

Andrew Christian wrote:


Besides, what kind of author would write a scenario where the tactics explicitly say a monster will drag your character away for lunch?

Umm... (looks guiltily at big binder of plot summaries.) No Comment.

:)


Netopalis wrote:
Would it be possible to leave things as are, then only let it refresh for one year if the replay doesn't work out? I ask because I am currently contemplating the usage of my star replays, and I don't want to use 2-3 of them this year if I will never get them back.

I was actually thinking about this today as well....

As a note for Mike and John, can we get a warning of more than a few weeks if the rule is looking like it will change before next GenCon? Right now, (assuming a 5-star GM) thinking that they are lifetime, I may choose to not use more than 1 replay in season 5, leaving 4 more lifetime ones open. If suddenly we change that at Gencon, I kinda "wasted" 4 opportunities to replay in season 5.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Walter Sheppard wrote:
Kyle Pratt wrote:
Kyle Baird wrote:
*continues to remember the days of 1 XP, 1/2 gold, half PP and no boons...*
*continues to remember the days of 0 XP, 0 gold, 0 PA, no boons, and no chronicle...*
*remembers being not-old, and how awesome it is to get full credit as a GM in season 2...*

*remembers coming back in Season 3 and getting everything from the start*


TriOmegaZero wrote:
*remembers coming back in Season 3 and getting everything from the start*

+1!

4/5

Pathfinder Maps Subscriber; Starfinder Charter Superscriber
Phillip Willis wrote:
What I encourage my players to do is to plan their purchases in advance. So, most of my players already know what the next few items they are going to buy will be. As they clear the gold for the next item, they quickly add it to the chronicle sheet that I hand out at the end of the session. I quickly review that with all the other math they did on the sheet, and sign (I only sign completed sheets that show final gold XP, prestiege, and gold values).

Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

Fromper wrote:
CRobledo wrote:
Hobbun wrote:
I think it's just going to turn too many people off. I've seen GMs at our store have enough trouble as is trying to enforce (some of the) players keeping the chronicle sheet updated.
Then why not give the GMs a tool to help enforce that? Bad habits are hard to break. Only one way to break em...

I don't think anyone's complaining about the Inventory Tracking Sheet. On the contrary, I love the extra details that aren't currently tracked on the chronicles, and the fact that it seems easier to use. This is a better tool, which I think will help make it easier to convince players to actually keep up with their paperwork.

I was just hoping it would replace the items sold/bought section of the chronicles, rather than being redundant with it.

You will notice that on the new Chronicle sheet, those two sections have been removed. You now just make a quick note in the Notes Section at the bottom and record the expenditure on the side.


graypark wrote:
Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?

Then you do the research at home, and purchase it at the start of the next scenario you play?

Silver Crusade

graypark wrote:
Phillip Willis wrote:
What I encourage my players to do is to plan their purchases in advance. So, most of my players already know what the next few items they are going to buy will be. As they clear the gold for the next item, they quickly add it to the chronicle sheet that I hand out at the end of the session. I quickly review that with all the other math they did on the sheet, and sign (I only sign completed sheets that show final gold XP, prestiege, and gold values).
Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?

I think you can always purchase at the start of the next mission.

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

CRobledo wrote:
Netopalis wrote:
Would it be possible to leave things as are, then only let it refresh for one year if the replay doesn't work out? I ask because I am currently contemplating the usage of my star replays, and I don't want to use 2-3 of them this year if I will never get them back.

I was actually thinking about this today as well....

As a note for Mike and John, can we get a warning of more than a few weeks if the rule is looking like it will change before next GenCon? Right now, (assuming a 5-star GM) thinking that they are lifetime, I may choose to not use more than 1 replay in season 5, leaving 4 more lifetime ones open. If suddenly we change that at Gencon, I kinda "wasted" 4 opportunities to replay in season 5.

As I mentioned before, the Guide, when it is rereleased in the next few days, will advise it is a once per star lifetime benefit. If things go smoothly over Season 5, we will definitely consider changing it to a renewal every Gen Con.


Michael Brock wrote:
You will notice that on the new Chronicle sheet, those two sections have been removed. You now just make a quick note in the Notes Section at the bottom and record the expenditure on the side.

Ah, that's cool. I was worried that I was going to have to keep my gold expenditures the same in 3 places: Chronicle Sheet, Inventory Sheet, and Hero Lab.


Kyle Pratt wrote:
Kyle Baird wrote:
*continues to remember the days of 1 XP, 1/2 gold, half PP and no boons...*
*continues to remember the days of 0 XP, 0 gold, 0 PA, no boons, and no chronicle...*

Hey now, I remember those days too, but I choose not to reminisce about them.


David Bowles wrote:
graypark wrote:
Phillip Willis wrote:
What I encourage my players to do is to plan their purchases in advance. So, most of my players already know what the next few items they are going to buy will be. As they clear the gold for the next item, they quickly add it to the chronicle sheet that I hand out at the end of the session. I quickly review that with all the other math they did on the sheet, and sign (I only sign completed sheets that show final gold XP, prestiege, and gold values).
Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?
I think you can always purchase at the start of the next mission.

Can you? There is no rule saying you can buy before a scenario. And don't some scenarios start with no opportunity to shop between the briefing and the actual mission?

4/5

Pathfinder Maps Subscriber; Starfinder Charter Superscriber
graypark wrote:
Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?
CRobledo wrote:
Then you do the research at home, and purchase it at the start of the next scenario you play?
David Bowles wrote:
I think you can always purchase at the start of the next mission.

I thought the new guide didn't allow for that and we were discussing why it should. Or did I misread/misunderstand something?

5/5 ⦵⦵⦵

MisterSlanky wrote:
Michael Brock wrote:
Rhys Proudfoot wrote:
Are our animal companions also eligible for retraining?
No, because animal companions don't have any prestige to spend.

Also, don't forget, an often underused ability of Druids is to let their animal companion go and find another more appropriate companion for the current scenario.

If you can get away with it (and you're not super-invested in training), there's nothing wrong with dumping Mr. Tiger and picking up Mrs. Octopus if you want to retrain.

;-)

You can also drop off Mr Stripey the tiger to frolick wild in the woods, and then pick up Mr Stripey the tiger and train him. If you have enough ranks in handle animal I don't think you loose any effectiveness on him at all.

Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario.

So end of scenario 30 you cut him loose, start of scenario 31 you train him.

4/5

Not sure if anyone's mentioned this, but the "Sold" box in the Wands section of the Inventory tracker should probably be changed to "Expended" (since you can't sell partially used wands).

Silver Crusade

Okay let me rephrase. I've almost always been able to shop at the beginning of a scenario. If this is going to be the rule, tacking it on the end is going to be problematic frequently, especially for people who haven't thought about it extensively.


graypark wrote:
Phillip Willis wrote:
What I encourage my players to do is to plan their purchases in advance. So, most of my players already know what the next few items they are going to buy will be. As they clear the gold for the next item, they quickly add it to the chronicle sheet that I hand out at the end of the session. I quickly review that with all the other math they did on the sheet, and sign (I only sign completed sheets that show final gold XP, prestiege, and gold values).
Seriously not trying to be snarky, but what about those players who haven't planned their purchases far in advance? How long would you be willing to sit at the table with them if they need time to decide on their purchases and do all of the necessary math? What if a player just can't do this "quickly"?

This is particularly a problem at low levels, I suspect. When you're not just saving up for one big purchase, but upgrading a lot of basic gear, starting to acquire consumables and the like.

I spent a couple of hours after my first session with a gnome alchemist figuring out what I wanted and trying to fit it all in both my budget and under my weight limit. :)

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

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You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....


Will all characters (both new and old) be required to use the inventory tracker? If so, should I just right in everything on the tracker and then get my next GM to initial the whole batch?

Silver Crusade

Michael Brock wrote:
Fromper wrote:
CRobledo wrote:
Hobbun wrote:
I think it's just going to turn too many people off. I've seen GMs at our store have enough trouble as is trying to enforce (some of the) players keeping the chronicle sheet updated.
Then why not give the GMs a tool to help enforce that? Bad habits are hard to break. Only one way to break em...

I don't think anyone's complaining about the Inventory Tracking Sheet. On the contrary, I love the extra details that aren't currently tracked on the chronicles, and the fact that it seems easier to use. This is a better tool, which I think will help make it easier to convince players to actually keep up with their paperwork.

I was just hoping it would replace the items sold/bought section of the chronicles, rather than being redundant with it.

You will notice that on the new Chronicle sheet, those two sections have been removed. You now just make a quick note in the Notes Section at the bottom and record the expenditure on the side.

That's actually what I was hoping to hear. It just seems to contradict what you said earlier:

Michael Brock wrote:
Hobbun wrote:
Michael Brock wrote:

All

transactions must be recorded on the scenario’s Chronicle
sheet and reflected on your character’s Inventory Tracker.

So Mike, to be clear, we need to record our purchases/sales on the Chronicle sheet 'and' the Inventory Tracker?

Yes.

What am I missing?

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Fromper, I think what he means is you need to make a note of your purchase on the chronicle so when you look at the inventory sheet and see 'bought on chronicle X' and then look at chronicle X, they match. ('They' being both the inventory entry and chronicle X.)

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

Lab_Rat wrote:
Will all characters (both new and old) be required to use the inventory tracker? If so, should I just right in everything on the tracker and then get my next GM to initial the whole batch?

Yes. Check the FAQ please.

Grand Lodge RPG Superstar 2012 Top 32

Looks to me like you record them on both, but you only itemize them on the tracker.

Liberty's Edge

Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....

And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

TriOmegaZero wrote:
Fromper, I think what he means is you need to make a note of your purchase on the chronicle so when you look at the inventory sheet and see 'bought on chronicle X' and then look at chronicle X, they match. ('They' being both the inventory entry and chronicle X.)

^^^This

Silver Crusade

TriOmegaZero wrote:
Fromper, I think what he means is you need to make a note of your purchase on the chronicle so when you look at the inventory sheet and see 'bought on chronicle X' and then look at chronicle X, they match.

That's what I'm starting to think. But from the earlier post, I thought he meant that we'd have to list out every item we're buying in both places, which sounded mildly annoying.

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).

How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.

Sovereign Court 5/5 Venture-Captain, West Virginia—Charleston aka Netopalis

Michael Brock wrote:
CRobledo wrote:
Netopalis wrote:
Would it be possible to leave things as are, then only let it refresh for one year if the replay doesn't work out? I ask because I am currently contemplating the usage of my star replays, and I don't want to use 2-3 of them this year if I will never get them back.

I was actually thinking about this today as well....

As a note for Mike and John, can we get a warning of more than a few weeks if the rule is looking like it will change before next GenCon? Right now, (assuming a 5-star GM) thinking that they are lifetime, I may choose to not use more than 1 replay in season 5, leaving 4 more lifetime ones open. If suddenly we change that at Gencon, I kinda "wasted" 4 opportunities to replay in season 5.

As I mentioned before, the Guide, when it is rereleased in the next few days, will advise it is a once per star lifetime benefit. If things go smoothly over Season 5, we will definitely consider changing it to a renewal every Gen Con.

That's fair enough, but it's my guess that we won't see the same issues that would pop up as if renewable replays were allowed. I just don't think it's going to be representative in either direction.

Dark Archive 5/5 Regional Venture-Coordinator, Midwest

It would be nice if the character sheet was without watermark like the inventory sheet


Kyle Baird wrote:
I should also point out that scenarios have a 'strongly recommended' 5% wealth variance which means that 3-4 and out of tier 4-5 can overlap. But OMG, three scenarios at 83 gold, that's like 249 gold or something! I'll never be able to make that up by continually targeting tables that will let me play up every single time so that I can get the most wealth possible so I can be the strongest character ever and walk all over scenarios and complain on the messageboards that scenarios are too easy and then cry when my character can't get all its prestige in a mission or an item gets crossed off its sheet or some GM targets my character and kills it even though the tactics don't explicitly state that it will eat my character.

Hi! You post a lot and have a big presence on the forums! It would be better if you did not insult other posters like this, as it doesn't help anyone, really.

Cold napalm was saying that a level 3 playing in a 4-5 incurs a lot of risk for less gold, which is true. I don't remember him saying he needed to maximize his gold, just wondering why the risk reward seemed skewed in a strange way

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Do you have to have the same GM who signed the chronicle and ran the game initial off on the purchases?

Since you can go from one GM to another at the next game, I'm assuming no.

Liberty's Edge

Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).
How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.

A thought, instead of having to buy in front of the GM can we just not show up and have the GM of our next game sign off our purchaces before the game starts (assuming you didn't get it done at the end of the previous game), thus allowing us time to think about them. This way we get the sign offs but no one is forced to stick around extra time? As I said before I have never had any purchase signed off on, nor has anyone else in the area that I know of.

Shadow Lodge 5/5

CWheezy wrote:
Hi! You post a lot and have a big presence on the forums! It would be better if you did not insult other posters like this, as it doesn't help anyone, really.

Incorrect. It helps me immensely by way of increasing my amusement.

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

2 people marked this as a favorite.
Martin Sheaffer wrote:
Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).
How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.
A thought, instead of having to buy in front of the GM can we just not show up and have the GM of our next game sign off our purchaces before the game starts (assuming you didn't get it done at the end of the previous game), thus allowing us time to think about them. This way we get the sign offs but no one is forced to stick around extra time? As I said before I have never had any purchase signed off on, nor has anyone else in the area that I know of.

I don't see why not. If you have a small note with everything you are purchasing, the GM takes a quick look, and then makes sure the Chronicle is signed off. It shouldn't take longer than a minute, and if all of your paperwork is in order, this literally is less than a 60 second deal.


Fromper wrote:
TriOmegaZero wrote:
Fromper, I think what he means is you need to make a note of your purchase on the chronicle so when you look at the inventory sheet and see 'bought on chronicle X' and then look at chronicle X, they match.
That's what I'm starting to think. But from the earlier post, I thought he meant that we'd have to list out every item we're buying in both places, which sounded mildly annoying.

But won't you have to?

Can you just put "bought stuff" on the Chronicle or do you have to list everything?

Or do we track the gold spent on the Chronicle, but only put the items on the Inventory Tracker sheet?

Liberty's Edge

1 person marked this as a favorite.
Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).
How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.
A thought, instead of having to buy in front of the GM can we just not show up and have the GM of our next game sign off our purchaces before the game starts (assuming you didn't get it done at the end of the previous game), thus allowing us time to think about them. This way we get the sign offs but no one is forced to stick around extra time? As I said before I have never had any purchase signed off on, nor has anyone else in the area that I know of.
I don't see why not. If you have a small note with everything you are purchasing, the GM takes a quick look, and then makes sure the Chronicle is signed off.

Cool, you might want to tweak the wording so it doesn't say you have to buy in front of a GM to you need to have a GM sign off your purchases before the characters next game.

Grand Lodge RPG Superstar 2012 Top 32

CWheezy wrote:
Kyle Baird wrote:
I should also point out that scenarios have a 'strongly recommended' 5% wealth variance which means that 3-4 and out of tier 4-5 can overlap. But OMG, three scenarios at 83 gold, that's like 249 gold or something! I'll never be able to make that up by continually targeting tables that will let me play up every single time so that I can get the most wealth possible so I can be the strongest character ever and walk all over scenarios and complain on the messageboards that scenarios are too easy and then cry when my character can't get all its prestige in a mission or an item gets crossed off its sheet or some GM targets my character and kills it even though the tactics don't explicitly state that it will eat my character.

Hi! You post a lot and have a big presence on the forums! It would be better if you did not insult other posters like this, as it doesn't help anyone, really.

Cold napalm was saying that a level 3 playing in a 4-5 incurs a lot of risk for less gold, which is true. I don't remember him saying he needed to maximize his gold, just wondering why the risk reward seemed skewed in a strange way

To be fair, I don't think Kyle was replying exclusively to Cold Napalm. Also, sadly, he wasn't making anything up: everything he listed in that post ("I'll never make up the deficit", "get the most wealth possible", etc) is something that is either a topic of multiple real threads or something that campaign leadership has mentioned personally encountering. :/

The Exchange

Michael Brock wrote:
Benrislove wrote:
For applying GM credits to OoS (out of sub-tier) characters, do you get OoS gold?
PFSGtOP Page 37 wrote:
Should a GM receive a chronicle sheet that indicates her character is between sub tiers (For example, if she runs a Tier 1-5 scenario but gives a 3rd-level character the Chronicle sheet), she must always receive the Out-of-Subtier gold value.

Thanks, I'm blind. I missed that line.

Sovereign Court 5/5 RPG Superstar 2009 Top 32, 2010 Top 8

CWheezy wrote:
Kyle Baird wrote:
I should also point out that scenarios have a 'strongly recommended' 5% wealth variance which means that 3-4 and out of tier 4-5 can overlap. But OMG, three scenarios at 83 gold, that's like 249 gold or something! I'll never be able to make that up by continually targeting tables that will let me play up every single time so that I can get the most wealth possible so I can be the strongest character ever and walk all over scenarios and complain on the messageboards that scenarios are too easy and then cry when my character can't get all its prestige in a mission or an item gets crossed off its sheet or some GM targets my character and kills it even though the tactics don't explicitly state that it will eat my character.

Hi! You post a lot and have a big presence on the forums! It would be better if you did not insult other posters like this, as it doesn't help anyone, really.

Cold napalm was saying that a level 3 playing in a 4-5 incurs a lot of risk for less gold, which is true. I don't remember him saying he needed to maximize his gold, just wondering why the risk reward seemed skewed in a strange way

You said this much more tactfully than I'm currently able to, CWheezy.


Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).
How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.

Some GMs have interpreted "during or after a scenario" to mean that if there isn't an opportunity to shop during the mission itself, due to in-game time or location constraints, you can't purchase anything until after. If that's not the intent, perhaps the wording should change?

It would be great to have it official that you could walk in to a scenario with a list and say "This is what I've bought since the last session. Does that look right?"


Michael Brock wrote:
Martin Sheaffer wrote:


A thought, instead of having to buy in front of the GM can we just not show up and have the GM of our next game sign off our purchaces before the game starts (assuming you didn't get it done at the end of the previous game), thus allowing us time to think about them. This way we get the sign offs but no one is forced to stick around extra time? As I said before I have never had any purchase signed off on, nor has anyone else in the area that I know of.
I don't see why not. If you have a small note with everything you are purchasing, the GM takes a quick look, and then makes sure the Chronicle is signed off. It shouldn't take longer than a minute, and if all of your paperwork is in order, this literally is less than a 60 second deal.

This. We encourage our players to plan their purchases at home, so when they come in, they declare at the beginning what they want to buy, and they already know what it costs. When we do Chronicle sheets at the end of the night, they add it quickly to the items bought section. At that point, I just eyeball it (and occasionally ask to see it in the book if I don't know what it is, exactly) and sign.

Occasionally, we do have a new player who has questions. We usually reserve an extra 15 minutes at the end to help with those types of questions.

Quote:
Cool, you might want to tweak the wording so it doesn't say you have to buy in front of a GM to you need to have a GM sign off your purchases before the characters next game.

What Mike said isn't really changing this process. He's simply agreeing that you can get your ducks in row, write down what you want to buy on a note, so at the table, you are completely prepared and don't slow things down. Then, when the sheets are given for that session, you fill it out, and have the GM sign it. That's when you are technically buying it. The GM approval process is still there.

Grand Lodge 5/5 Pathfinder Society Campaign Coordinator

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thejeff wrote:
Michael Brock wrote:
Martin Sheaffer wrote:
Michael Brock wrote:
You can purchase things for your character when it is most convenient for you AND the GM. Before, during, after, whatever. Just make sure you aren't interrupting the GM prep, the flow of the game, etc....
And if one game you have to leave due to store closing without time to buy and the next game the GM is running late and you can't buy you are just out of luck? Up to this point I have NEVER seen this rule enforced and my guess is it will be even worse at the big Cons where time tends to be a crunch (after all GMs need time to eat/bio break etc).
How much are you planning to buy that the GM can't just take a quick look of 30-60 seconds and initial off? In all of the games I have GMed, no player has spent more than 2 minutes explaining what they wanted to purchase.

Some GMs have interpreted "during or after a scenario" to mean that if there isn't an opportunity to shop during the mission itself, due to in-game time or location constraints, you can't purchase anything until after. If that's not the intent, perhaps the wording should change?

It would be great to have it official that you could walk in to a scenario with a list and say "This is what I've bought since the last session. Does that look right?"

I will add before to the sentence. This really shouldn't be that complicated of an issue.

Silver Crusade

How much more dangerous is a 4-5 compared to 3-4? I don't know, really. I still think it's an overall win for level 3, because they can get 3-4 money for playing 1-2.


Presumably all starting kit needs to go on the inventory tracker as well?

I think I might transcribe my existing characters' gear to the new sheet, for consistancy.

Silver Crusade

David Bowles wrote:
I still think it's an overall win for level 3, because they can get 3-4 money for playing 1-2.

And given that level 3's playing with the 1-2 newbies is easily the most common form of people playing out of tier, I think this will end up being a net positive for average PCs. Only those people who played up regularly in the past for the extra cash will be hurt by this change, which was the point.

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