There's a new soldier here in the Paizo editorial trenches. Help me welcome game designer and editor Ryan Macklin to the Paizo crew. For the past several months Ryan has been working to make our products even more awesome as a contractor. We've been so impressed by his skill, his twisted imagination, and his pleasant smelling pipe that we've pulled out a chair to make him a full-fleged member of the Paizo team.
Who's Ryan Macklin you ask? I'll let him introduce himself in his own words.
I've tinkered with games ever since I was 8 years old and tried to make a solitaire variant of Monopoly. (Spoiler: it was pretty awful.) In 2007, people started giving me money to make and edit roleplaying games, and I became a full-time game designer and editor in 2012. You might know me from various Evil Hat Productions or Margaret Weis Productions products, various indie RPGs, my years of game podcasting, or various places on the Internet where I've been prone to mouth off.
Outside of playing tabletop RPGs, I'll throw down when it comes to playing deckbuilding games, almost anything BioWare makes, and novel iOS games... though my favorite game by far is called "drinking scotch." If you want find out more probably useless stuff about me (with the occasional piece of accidental wisdom), visit my blog at RyanMacklin.com. Or follow him on Twitter, @RyanMacklin. Don't worry, I won't share that horrible solitaire Monopoly variant.
F. Wesley Schneider