doctor_wu |
Wow, I hadn't realized how good Accelerate is. Sure, it is single target, but it lets the target move and full attack in the same round. Monks and two weapon fighters will love this.
And archers as well if you have something blocking line of sight and then can rapid shot them. Hmm can you get wands of acclerate.
ratlord |
Wow, I hadn't realized how good Accelerate is. Sure, it is single target, but it lets the target move and full attack in the same round. Monks and two weapon fighters will love this.
The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action.
As a full attack is a full-round action alas not.
El Baron de los Banditos |
ratlord wrote:Also are the words of power going to be legal for PFS play? *crosses fingers*I'm sorry but the answer is no.
Hyrum.
It's because of how time-consuming it would be to regulate it mid-game, yes? Because I don't see any blatant power issues (without having seen this section finalized. I can't see what the playtest had EVER being 100% better than regular spellcasting.)
Jesse Benner Contributor, RPG Superstar 2010 Top 8 |
I'm really looking forward to this both on a mechanics and a role-playing level.
It feels like we all just got "spell-legos."
I think this comes very close to approximating the literary and mythological archetype of spellcasters who build magic from diverse components on the fly, rather then relying on specific, pre-formulated techniques. I think that both are valid, much like the way an orchestra plays a composer's specific piece while a jam band makes it up from the same notes and measures.
I cannot wait to get my hands on this book.
Matrixryu |
Matrixryu wrote:Wow, I hadn't realized how good Accelerate is. Sure, it is single target, but it lets the target move and full attack in the same round. Monks and two weapon fighters will love this.Jason Bulmahn wrote:The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action.As a full attack is a full-round action alas not.
All that means is that you can't take the extra move in the middle of a full round action. You can take it before or after the full round action, just not while you're in the middle of doing it. At least, that's how I interpret it.
Jesse Benner Contributor, RPG Superstar 2010 Top 8 |
John Lynch 106 |
I won't be allowing Words of Power in my upcoming home campaign as it's my very first home campaign under a 3.5e type system. I'm doing my best to keep it as simple as possible for me.
That said, in the following months I'll certainly be pouring over this alternate system to see if I can allow it in future campaigns. I don't know if I have any players who would be interested in the system (I know I would be :D), but I'm interested enough to look into it simply out of interest.
That said, do people foresee any issues with using the Word Power system in tandem with the traditional magic system? That way players are able to use whichever system they prefer. I don't imagine there would be any issues, but I thought I would check in case I'm wrong.
Jadeite |
Speed: When making a full-attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielder's full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat. You gain a +1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks for every three caster levels you have (maximum +6). You also gain 1 temporary hit point per caster level. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus, plus any appropriate modifiers. [B]This additional attack is not cumulative with similar effects, such as haste or weapons with the speed special ability.[B]
The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action.
Boost: If the target takes a full-attack action, it can, instead of taking an extra move action, make one additional attack at its highest attack bonus.
So, it might stack with Haste.
Since the Magus spell list has nothing spell list, Words of Power might be rather interesting for a magus. The only spell of interest they are losing is Shocking Grasp (unless there are any 1st level words of comparable power) and they gain access to lots of interesting choices instead as well as melee touch cantrips without Close Range or Arcane Mark cheese.
I'll have to take a closer look when my copies arrive.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Matrixryu wrote:Wow, I hadn't realized how good Accelerate is. Sure, it is single target, but it lets the target move and full attack in the same round. Monks and two weapon fighters will love this.Jason Bulmahn wrote:The target of a wordspell with this effect word can take one additional move action each turn. This move action can come before, after, or between other actions, but not during a full-round action.As a full attack is a full-round action alas not.
Matrixryu hit it on the head, and yes it should be allowed before/after a move action.
All it is is an Arcane Hustle that can be used on another target, in exchange for it being a standard action.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Matthew Morris wrote:All it is is an Arcane Hustle that can be used on another target, in exchange for it being a standard action.It's a bit more than that. It has a duration of 1/round, instead of "one use". And hustle doesn't give you an extra attack.
Ah, I missed the duration. And Hustle doesn't have a boost option.
That said, if you can make Words of Power into magic items, an intelligent ring that can cast accelerate X/day would be great for a fighter.
(Has bad images of a bracer that casts accelerate on its wearer with the command "Overdrive Accelerate!")