paizo.com Recent Blog Posts in Brawlerpaizo.com Recent Blog Posts in Brawler2014-07-15T22:53:27Z2014-07-15T22:53:27ZMeet the Iconics: Kesshttps://paizo.com/community/blog/v5748dyo5lgay?Meet-the-Iconics-Kess2014-07-17T17:00:00Z<blockquote>
<br />
<h1 itemprop="headline">Meet the Iconics: Kess</h1>
<p class="date">Thursday, July 17, 2014</p>
<div itemprop="articleBody">
<p><span itemprop = "description">She was raised to be Lady Kessilandrie Anicia Vlastos, but the thousands of cheering fans that fill the arena's seats when she fights shout her preferred name—Kess the Bull.</span></p>
<p>Kess never squared herself with the life of pomp and nobility. As a kid growing up in an estate in the Westpark District of Oppara, she spent her time in opulent gardens, tipping over rocks to look for bugs, climbing the massive oaks, coordinating mock battles against imaginary monsters with her sisters and brothers in the plum orchard, and generally getting into trouble.</p>
<div class="blurb180"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1129-Brawler.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1129-Brawler_180.jpeg"></a><br />Illustration by Wayne Reynolds</div>
<p>It was during these pretend adventures that she started learning how to fight. Her brothers and sisters were snobbish, bullying brats that never left the awkward young girl alone. Never one to just take abuse, Kess ended many of those make-believe bouts in flat-out fistfights. It wasn't the wooden swords and staves the kids played with that she mastered in these brawls, but rather a solid left jab, a well-placed kick, or a leg sweep. Her height gave her good reach, letting her even get in a good strike at her oldest brother to silence his bullying.</p>
<p>After too many busted lips and bloody noses, Kess's parents tried to send her to dueling masters in order to teach her the art of swordplay, hoping to channel her energy into a safe and respectable form of combat—something of which nobles could be proud.</p>
<p>As far as Kess was concerned, fencing was for dandies and duels were just tiresome ego dramas. This affluent instruction just didn't stick. After losing too many matches by dropping her training rapier and socking her opponent in the jaw, she was nearly expelled. An older student, sympathetic to her fighting style, tipped her off to an underground fighting ring in a seedy part of the city.</p>
<p>Her first night in the pit was exhilarating. The organizers paired her up with a brawny farm boy whose jaw jutted out as far as his forehead sloped back. He hit hard, but he didn't know a thing about technique. Using her skill and rangy frame to her advantage, Kess had him mewling on the ground in less than a minute.</p>
<p>Using the ruse of attending fencing class, Kess made her way to the underground rings every chance she could get. It was there that she discovered real honor—not that bogus social contract she grew up under. In those pit fights, she learned focus and found her calling. The roar of the crowd charged her, and she pushed her body, testing herself.</p>
<p>Kess learned a multitude of styles and forms from the various fighters and promoters that flowed through the ring, as well as the worship of Kurgess, god of bravery, competition, and sports. She also began to dream of bouts in the far-off nations from which many of her colleagues hailed. In particular, she focused on the gladiator nation of Tymon in the River Kingdoms, from which her coach had won a medal.</p>
<p>Yet everything came apart the night her older brother—eager to gamble on the fights—stumbled into the secret venue and noticed her in the ring. Her father was furious, and her mother worried. This was no way for a proper, highborn lady to act. What if she were hurt or killed? What would happen if other families were to find out? Which of them already knew?</p>
<p>For her own safety—and to quash a scandal—her parents threatened to send her off to their country estate, or even to a boarding school. In no way eager to have her destiny decided for her by others, Kess beat her parents to the punch and snuck down to the docks, boarding a Taldan merchant vessel headed up the Sellen River. With her wits, her skill, and a purse bulging with her winnings in the ring, she set off for Tymon. Once there, she fought enough bouts in the arena to get noticed by the masters of the Valknar Gladiatorial College, using the prize money from her Opparan fights to pay for tuition.</p>
<p>Yet Tymon is small, and Kess easily bored. While still one win shy of being considered “bloodied,” she was lured away from the city by the call of new arenas in distant locations, taking up the life of an adventurer not for treasure, but for the fun of it. Every so often, Kess attempts to alleviate some of her mother's worry by sending letters home telling of her adventures, yet has learned to obscure where they're sent from, lest her father send agents to track her down and try to bring her home.</p>
<p>Kess wears her bruises and scars as proudly as she wears the medals adorning her outfit—prizes from various fights, as well as a short stint with a mercenary company. Even though she tries to be positive and upbeat, she knows that she's often aggressive and sarcastic. Kess isn't afraid to say what's on her mind, especially when facing authorities who try to tell others what to do. She doesn't pay much mind to complicated bureaucracies and outdated social mores, and tends to live her life the way she wants. The only time Kess shows a strong respect for rules is during a competition—she doesn't tolerate cheaters. Kess is competitive, though she encourages others in their own tasks. She keeps her body fit, and trains every chance she gets—a crucial counterbalance to her love of good food, strong drink, and long nights of celebration after a fight.</p>
<p>Adam Daigle<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Brawler, Iconics, Meet the Iconics, Wayne Reynolds —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/brawler">Brawler</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/iconics/meetTheIconics">Meet the Iconics</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p><blockquote>
<br />
<h1 itemprop="headline">Meet the Iconics: Kess</h1>
<p class="date">Thursday, July 17, 2014</p>
<div itemprop="articleBody">
<p><span itemprop = "description">She was raised to be Lady Kessilandrie Anicia Vlastos, but the thousands of cheering fans that fill the arena's seats when she fights shout her preferred name—Kess the Bull.</span></p>
<p>Kess never squared herself with the life of pomp and nobility. As a kid growing up in an estate in the Westpark District of Oppara, she spent her time in opulent gardens, tipping over rocks to look for bugs, climbing the massive oaks, coordinating mock battles against imaginary monsters with her sisters and brothers in the plum orchard, and generally getting into trouble.</p>
<div class="blurb180"><a href="https://paizo.com/image/content/PathfinderRPG/PZO1129-Brawler.jpg"><img src="https//paizo.com/image/content/PathfinderRPG/PZO1129-Brawler_180.jpeg"></a><br />Illustration by Wayne Reynolds</div>
<p>It was during these pretend adventures that she started learning how to fight. Her brothers and sisters were snobbish, bullying brats that never left the awkward young girl alone. Never one to just take abuse, Kess ended many of those make-believe bouts in flat-out fistfights. It wasn't the wooden swords and staves the kids played with that she mastered in these brawls, but rather a solid left jab, a well-placed kick, or a leg sweep. Her height gave her good reach, letting her even get in a good strike at her oldest brother to silence his bullying.</p>
<p>After too many busted lips and bloody noses, Kess's parents tried to send her to dueling masters in order to teach her the art of swordplay, hoping to channel her energy into a safe and respectable form of combat—something of which nobles could be proud.</p>
<p>As far as Kess was concerned, fencing was for dandies and duels were just tiresome ego dramas. This affluent instruction just didn't stick. After losing too many matches by dropping her training rapier and socking her opponent in the jaw, she was nearly expelled. An older student, sympathetic to her fighting style, tipped her off to an underground fighting ring in a seedy part of the city.</p>
<p>Her first night in the pit was exhilarating. The organizers paired her up with a brawny farm boy whose jaw jutted out as far as his forehead sloped back. He hit hard, but he didn't know a thing about technique. Using her skill and rangy frame to her advantage, Kess had him mewling on the ground in less than a minute.</p>
<p>Using the ruse of attending fencing class, Kess made her way to the underground rings every chance she could get. It was there that she discovered real honor—not that bogus social contract she grew up under. In those pit fights, she learned focus and found her calling. The roar of the crowd charged her, and she pushed her body, testing herself.</p>
<p>Kess learned a multitude of styles and forms from the various fighters and promoters that flowed through the ring, as well as the worship of Kurgess, god of bravery, competition, and sports. She also began to dream of bouts in the far-off nations from which many of her colleagues hailed. In particular, she focused on the gladiator nation of Tymon in the River Kingdoms, from which her coach had won a medal.</p>
<p>Yet everything came apart the night her older brother—eager to gamble on the fights—stumbled into the secret venue and noticed her in the ring. Her father was furious, and her mother worried. This was no way for a proper, highborn lady to act. What if she were hurt or killed? What would happen if other families were to find out? Which of them already knew?</p>
<p>For her own safety—and to quash a scandal—her parents threatened to send her off to their country estate, or even to a boarding school. In no way eager to have her destiny decided for her by others, Kess beat her parents to the punch and snuck down to the docks, boarding a Taldan merchant vessel headed up the Sellen River. With her wits, her skill, and a purse bulging with her winnings in the ring, she set off for Tymon. Once there, she fought enough bouts in the arena to get noticed by the masters of the Valknar Gladiatorial College, using the prize money from her Opparan fights to pay for tuition.</p>
<p>Yet Tymon is small, and Kess easily bored. While still one win shy of being considered “bloodied,” she was lured away from the city by the call of new arenas in distant locations, taking up the life of an adventurer not for treasure, but for the fun of it. Every so often, Kess attempts to alleviate some of her mother's worry by sending letters home telling of her adventures, yet has learned to obscure where they're sent from, lest her father send agents to track her down and try to bring her home.</p>
<p>Kess wears her bruises and scars as proudly as she wears the medals adorning her outfit—prizes from various fights, as well as a short stint with a mercenary company. Even though she tries to be positive and upbeat, she knows that she's often aggressive and sarcastic. Kess isn't afraid to say what's on her mind, especially when facing authorities who try to tell others what to do. She doesn't pay much mind to complicated bureaucracies and outdated social mores, and tends to live her life the way she wants. The only time Kess shows a strong respect for rules is during a competition—she doesn't tolerate cheaters. Kess is competitive, though she encourages others in their own tasks. She keeps her body fit, and trains every chance she gets—a crucial counterbalance to her love of good food, strong drink, and long nights of celebration after a fight.</p>
<p>Adam Daigle<br />
<i>Developer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Brawler, Iconics, Meet the Iconics, Wayne Reynolds —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/brawler">Brawler</a>, <a href="https://paizo.com/community/blog/tags/iconics">Iconics</a>, <a href="https://paizo.com/community/blog/tags/iconics/meetTheIconics">Meet the Iconics</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/people/artists/wayneReynolds">Wayne Reynolds</a></p>2014-07-17T17:00:00ZAdvanced Class Guide Preview: Brawlerhttps://paizo.com/community/blog/v5748dyo5lgav?Advanced-Class-Guide-Preview-Brawler2014-07-15T19:05:00Z<blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Brawler</h1>
<p class="date">Tuesday, July 15, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">The monk is a disciplined martial artist who spends years of practice to perfect his body and mind. A lawful paragon, the monk has strange and mysterious ki powers. But sometimes you don't want to play Bruce Lee. Sometimes you want to be Chuck Norris. No rules, no discipline, just a headbutt, a kick in the face, and a sucker punch. Bloody, ugly, but effective. If that's what you want, the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a> has the class you've been waiting for.</span></p>
<p>From the very first playtest version, the Brawler has also possessed some key features. She had full base attack bonus and rocked the monk's unarmed strike damage. She kept all her abilities in light armor (so appropriately, she is brutal in brawling armor). And she had a unique key feature all her own, martial maneuvers, now with a new name in the final version that better carries the awesomeness of the ability—martial flexibility. Martial flexibility is the brawler's answer for the disciplined abilities that the monk learns from all those years of study and perfection. With her flexible mind and intuitive grasp of close-quarters combat, the brawler has seen pretty much every trick in the book throughout her many bar brawls, arena fights, and adventuring combats. Martial flexibility allows her to spontaneously gain access to just the right combat feat (or later feats!) for her situation. Did someone splash ale in your eyes? Gain Blind-Fight. A spellcaster giving you the blues? Try Disruptive and Spellbreaker, maybe with an added dash of Step-Up. Giant enemy archer? Just take Deflect Arrows and they can kiss their Manyshot goodbye (after which you hit their weak point for massive damage).</p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-BrawlerThrowingShield.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-BrawlerThrowingShield_180.jpeg"></a><br />Illustration by Ramon Puasa Jr</div>
<p>During the playtest, we were all out on the forums bringing back our data, which revealed a few things. Mainly, we all discovered that martial flexibility was awesome, but the brawler could use some more tricks that she could rely on consistently and that are unique to her. Have you ever wished you could hit that weakling wizard right beneath the jaw in just the right spot to knock him out in one hit? As of the second playtest version, the brawler gained the ability to dish out an instant knockout blow starting at level 13 with a devastating DC based on the brawler's Str or Dex score (your choice!). Furthermore, she gained the ability to use Awesome Blow without being size Large, eventually gaining the ability to dropkick the tarrasque 10 feet, knocking it prone, despite being size Medium.</p>
<p>As of the end of the playtest, the brawler was already awesome, and she seemed to have found a good place, but there were still a few observations from playtesters that led to some tweaks for the final version. First of all, the final brawler can deal increased damage with the close weapon group (growing at a slightly reduced rate from her unarmed damage), letting her brawl with everything at her disposal. Second, the knockout ability appearing at level 13 and then growing to 3 uses per day at level 16 seemed rather late and sudden. So the final version? She can start her instant knockout attacks at level 4! And just wait until you see the frankly mind-boggling feat novas you can pull off with her new capstone!</p>
<p>If standard brawler flavor isn't enough, brawler has some of the most evocative archetypes in the book. Instead of using unarmed strikes, the Exemplar can inspire allies like a bard and teach them teamwork feats. If you want a brawler like Bane who is at her best due to chemical enhancements, the Mutagenic Mauler has your back. And the Shield Champion throws her shield like Captain America. I mean look at that Shield Champion. It seems like she's about to punch you in the face right after the shield hits you and leaves you reeling. How cool is that? And that's only the first half of the archetypes in the book!</p>
<p>So to recap, the brawler is the monk's rowdy cousin, more interested in kicking ass than contemplating koans. The brawler is the Chuck Norris base class, and she's not afraid to get her hands dirty. Are you?</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Brawler, Ramon Puasa Jr —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/brawler">Brawler</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr">Ramon Puasa Jr</a></p><blockquote>
<br />
<h1 itemprop="headline">Advanced Class Guide Preview: Brawler</h1>
<p class="date">Tuesday, July 15, 2014</p>
<div itemprop="articleBody">
<p><span itemprop="description">The monk is a disciplined martial artist who spends years of practice to perfect his body and mind. A lawful paragon, the monk has strange and mysterious ki powers. But sometimes you don't want to play Bruce Lee. Sometimes you want to be Chuck Norris. No rules, no discipline, just a headbutt, a kick in the face, and a sucker punch. Bloody, ugly, but effective. If that's what you want, the <a href = "/products/btpy95d1"><i>Advanced Class Guide</i></a> has the class you've been waiting for.</span></p>
<p>From the very first playtest version, the Brawler has also possessed some key features. She had full base attack bonus and rocked the monk's unarmed strike damage. She kept all her abilities in light armor (so appropriately, she is brutal in brawling armor). And she had a unique key feature all her own, martial maneuvers, now with a new name in the final version that better carries the awesomeness of the ability—martial flexibility. Martial flexibility is the brawler's answer for the disciplined abilities that the monk learns from all those years of study and perfection. With her flexible mind and intuitive grasp of close-quarters combat, the brawler has seen pretty much every trick in the book throughout her many bar brawls, arena fights, and adventuring combats. Martial flexibility allows her to spontaneously gain access to just the right combat feat (or later feats!) for her situation. Did someone splash ale in your eyes? Gain Blind-Fight. A spellcaster giving you the blues? Try Disruptive and Spellbreaker, maybe with an added dash of Step-Up. Giant enemy archer? Just take Deflect Arrows and they can kiss their Manyshot goodbye (after which you hit their weak point for massive damage).</p>
<div class = "blurb180"><a href = "/image/content/PathfinderRPG/PZO1129-BrawlerThrowingShield.jpg"><img src = "/image/content/PathfinderRPG/PZO1129-BrawlerThrowingShield_180.jpeg"></a><br />Illustration by Ramon Puasa Jr</div>
<p>During the playtest, we were all out on the forums bringing back our data, which revealed a few things. Mainly, we all discovered that martial flexibility was awesome, but the brawler could use some more tricks that she could rely on consistently and that are unique to her. Have you ever wished you could hit that weakling wizard right beneath the jaw in just the right spot to knock him out in one hit? As of the second playtest version, the brawler gained the ability to dish out an instant knockout blow starting at level 13 with a devastating DC based on the brawler's Str or Dex score (your choice!). Furthermore, she gained the ability to use Awesome Blow without being size Large, eventually gaining the ability to dropkick the tarrasque 10 feet, knocking it prone, despite being size Medium.</p>
<p>As of the end of the playtest, the brawler was already awesome, and she seemed to have found a good place, but there were still a few observations from playtesters that led to some tweaks for the final version. First of all, the final brawler can deal increased damage with the close weapon group (growing at a slightly reduced rate from her unarmed damage), letting her brawl with everything at her disposal. Second, the knockout ability appearing at level 13 and then growing to 3 uses per day at level 16 seemed rather late and sudden. So the final version? She can start her instant knockout attacks at level 4! And just wait until you see the frankly mind-boggling feat novas you can pull off with her new capstone!</p>
<p>If standard brawler flavor isn't enough, brawler has some of the most evocative archetypes in the book. Instead of using unarmed strikes, the Exemplar can inspire allies like a bard and teach them teamwork feats. If you want a brawler like Bane who is at her best due to chemical enhancements, the Mutagenic Mauler has your back. And the Shield Champion throws her shield like Captain America. I mean look at that Shield Champion. It seems like she's about to punch you in the face right after the shield hits you and leaves you reeling. How cool is that? And that's only the first half of the archetypes in the book!</p>
<p>So to recap, the brawler is the monk's rowdy cousin, more interested in kicking ass than contemplating koans. The brawler is the Chuck Norris base class, and she's not afraid to get her hands dirty. Are you?</p>
<p>Mark Seifter<br />
<i>Designer</i></p>
</div>
</blockquote>
<!— tags: Pathfinder Roleplaying Game, Brawler, Ramon Puasa Jr —><p><a href="https://paizo.comcommunity/blog/tags">Tags</a>: <a href="https://paizo.com/community/blog/tags/brawler">Brawler</a>, <a href="https://paizo.com/community/blog/tags/pathfinderRoleplayingGame">Pathfinder Roleplaying Game</a>, <a href="https://paizo.com/community/blog/tags/ramonPuasaJr">Ramon Puasa Jr</a></p>2014-07-15T19:05:00Z