GM Nomadical's BtG Lost Legacy

Game Master Nomadical

Lost Legacy Slides


Grand Lodge

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While we wait to start, please allow me to lay out the ground rules, which are designed for fairness and consistency, while keeping the game moving at a pace to ensure we finish in a timely manner.

⚔ Please have a complete character profile here on the Paizo forums. Please have either full text descriptions of feats, spells, and character abilities or links to the Archives of Nethys so that I and your teammates don’t have to go digging thru source-books or spend time and digital and mental bandwidth when there’s a question.

⚔ Please make it obvious what buffs you have active and what your AC is.

⚔ I roll group initiative and track character actions by block. Unless you state you are waiting for another to act, I will adjudicate those actions in the order they were posted to the extent that it makes sense, as those posting later have the benefit of acting based on what’s come before in the thread.

⚔ You may delay to a later position in the initiative sequence as usual.

⚔ If I make a mistake, please let me know, and I will try to make it right. If it’s too far back, too complex to correct, or too minor to matter, we may have to accept it and move on, with the understanding that I will be fair and equitable.

⚔ I generally prefer PCs to roll their own saving throws, flat checks, and reactions. It keeps the game moving, and by reducing my workload it means I may be able to make a quick post when I otherwise wouldn’t have had time.

⚔ If you have abilities that trigger off of rolling what should be Secret checks such as Seek or Recall Knowledge, please go ahead and roll those yourself with the understanding that they are not subject to being rerolled with Hero Points.

⚔ If at all possible, please let me know if something comes up that prevents you from posting. Likewise, I will do my best to update you all if it will be significantly more than 24 hours before my next post.

Nomadical’s unusual life, for those that are unfamiliar:

The name says it all. I’m now a semi-retired cargo airline pilot. I’m still intentionally and happily homeless. I travel 365 and live in hotels and on cruise ships. Some days I’m flying with limited airplane wifi, or the hotel’s wifi is spotty, or I’m at sea and everyone is on the ship’s wifi that day. I do what I can to mitigate these things, and I apologize in advance if it slows things down.

Questions? Just let me know. Let's have fun!

Grand Lodge

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Welcome aboard!

Please post your token here on Slide 2 and on Slide 3 and fill in the table. The slides for this session will also be linked at the top of the page and in my GM header.

Please sign in on RPG Chronicles.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

You may select a consumable item from the Pathfinder Provisions list.

I am currently in Asia but will be based in the US and also in Germany during the course of this game. I typically update at least once or twice per day. I ask that everyone please post once every day and try to once during the weekend, especially during fast moving parts like combats or chases.

Please keep all posts and communication in all channels limited to a PG-13 level and be both positive and inclusive.

Please label all three of your actions. Even if you think what you are doing is obvious.

If I am unavailable for longer than 48 hours, I will let you know in the Discussion Tab. Out of respect for your fellow players and myself, I ask that you do the same. Real life happens, and real life will always take priority over the game, but out of fairness for your fellow players, please let us know if you will be unavailable for an extended period of time.

Questions, concerns? Feel free to share them in the Discussion tab.

Let's have some fun and tell a great story together! After all, that's what we are here for.

Grand Archive

| F Versatile Heritage Human Thief Rogue 8 (Ignores off-guard from hidden, undetected, or flanking creatures level 8 or lower)| ♥️ 88/88 | AC 26 (28 Nimble Dodge)| Speed 40' | Avoid Notice w/ Foil Senses (+21 with Incredible Initiative) | F+15 R+19 M (S>CS) W+17 E| Perc+18 M (+1 for sight) | Hero 2| ✋ Empty ✋ Shortsword | BM Cooldown □ | Medic BM Ignore used? □ | DR 5 Fire| Status:

Hello GM Nomadical, thanks for having me!

Have completed my character profile with links, filled in the slides and signed in on RPG Chronicles.

Friendly fire is okay unless I'm at low health (>25% health). Would prefer Reflex saves because of my Evasiveness.

Have 2 GM Glyphs, will hold off on distribution until we get our full roster and number of GM Glyphs.

Considering either 4th rank Heal, 4th rank Fly or 4th rank Dispel Magic for our caster to use.

In terms of PC stuff that the party should be aware of, I have really good Medicine (+19) with all the feats (Medic dedication, Doctor's Visitation, Continual Recovery, Ward Medic, Unusual Treatment) so I can handle Treat Wounds and some in-combat healing. Conditions wise, I can remove Clumsy, Enfeebled, Sickened, Frightened, Stupefied, Stunned and Drained. I have Gang-up so flanking is no longer an issue (just stand around the enemy and he's off-guard) and Opportune Backstab so if you hit an enemy I'm next to, I get an attack off as well.

I would greatly appreciate if you tracked and indicated whether I've used Battle Medicine on your PC on your header so I can tell at a glance if you can be healed.

In terms of PC stuff that I'd like to ask the GM about:
1. Do you want me to pre-roll my Opportune Backstab under a spoiler so you can use the roll when the trigger is met?
2. As part of my daily preparations I Trick Magic Item on a Wand of Tailwind. I succeed on a 2 and can only crit fail on a 1. Do you want me to roll this check or handwave it?
3. My ability to ignore Battle Medicine cooldown can be used once per hour. Could you tell me when an hour passes during ambiguous time skips like travel time or skill challenges?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

Your ⚔'s are extensive, but inherently reasonable. I may borrow a few for my future games. It makes it hard when someone else expects other people to essentially implement the decision they make. I take issue with only one ⚔, but it's minor enough to accept and move on.

You may remember Tao from Skymetal Hoard but it's looking like her current game may run overlong. If it does, I have other characters in tier, so, cross that road when we get closer to the start date.

=)

Grand Lodge

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Clara Moon wrote:

In terms of PC stuff that I'd like to ask the GM about:

1. Do you want me to pre-roll my Opportune Backstab under a spoiler so you can use the roll when the trigger is met?
2. As part of my daily preparations I Trick Magic Item on a Wand of Tailwind. I succeed on a 2 and can only crit fail on a 1. Do you want me to roll this check or handwave it?
3. My ability to ignore Battle Medicine cooldown can be used once per hour. Could you tell me when an hour passes during ambiguous time skips like travel time or skill challenges?

1. Yes, that would be most helpful. I just finished doing that myself with my level 11 Swashbuckler who has 2 reactions a round. The GM was regularly using them and it made a big difference in their workload and simplified the flow of the game.

2. Let's reattack that question later. While I'm inclined to handwave if the scenario covers many days, or there's travel involved that would allow for it, I don't want to set a precedent of just handwaving when there's a chance that it could Crit Fail at a very inopportune time. And I don't have this unpublished scenario yet to evaluate.

3. I'll do my best, but remind me again about this when we actually start up and I've seen the scenario. I'll make notes on my printout then.

@Rainzax, which one of the ⚔ is it? I borrowed a lot of these from others myself, and I am open to rewording or amending them if it helps all involved.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars
GM Nomadical wrote:
⚔ If you have abilities that trigger off of rolling what should be Secret checks such as Seek or Recall Knowledge, please go ahead and roll those yourself with the understanding that they are not subject to being rerolled with Hero Points.

I have the same general expectation (spoiler rolling ahead), but allow my players to add a line such as "If this would result in a CF/F (etc), I will use a Hero Point" because it still remains a "secret" check (informed of outcome and whether HP was spent) while allowing GM to make point-of-post decisions.

The onus, however, is on them.

=)

Again, not a dealbreaker, but I think a solution that tends to satisfy both needs.

Radiant Oath

2396852-2015 | Female Aiuvarin | Field Medic | Monk Lvl 8 | Medic Dedication | Eldritch Archer Dedication | Arrows: 42/42 | HP 104/104 | AC 27 | F/R/W/P: 16/16/15/15 LL | 40 feet | Class DC 24 | Focus Points: 2/2 | Moderate Healing Potion: 2/2 | Medicine(M): +17, Acrobatics(E): +16, Stealth/Crafting(E): +14, Nature/Survival: +13, Athletics/Lore (PFS, Warfare): +13 | Exploration Activity: Search | Hero Points: 2/3 | ◈◇↺ | Resist: Fire 5, Void 1 |

5 glyphs to share
Friendly Fire ok but if Kat takes friendly fire, something went horribly wrong.

2 Moderate Healing potions as her provision

Oh and your second ground rules blurb looks familiar... ;)

Grand Lodge

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rainzax wrote:
GM Nomadical wrote:
⚔ If you have abilities that trigger off of rolling what should be Secret checks such as Seek or Recall Knowledge, please go ahead and roll those yourself with the understanding that they are not subject to being rerolled with Hero Points.

I have the same general expectation (spoiler rolling ahead), but allow my players to add a line such as "If this would result in a CF/F (etc), I will use a Hero Point" because it still remains a "secret" check (informed of outcome and whether HP was spent) while allowing GM to make point-of-post decisions.

The onus, however, is on them.

=)

Again, not a dealbreaker, but I think a solution that tends to satisfy both needs.

Normally, if it's a Secret check, I don't tell them the Result in Degrees of Success terms, only what they would know. But rereading Player Core, I guess Fortune Effects are allowed when announced in advance.

The intent of the bullet was for things like the Investigator's Known Weakness:

Known Weakness: Whenever you Devise a Stratagem, you can also attempt a check to Recall Knowledge as part of that action before rolling the d20. If you critically succeed at the Recall Knowledge check, you notice a weakness and can convey the information to allies to grant each of them a +1 circumstance bonus to their next attack roll against the subject, as long as their attack is made before the beginning of your next turn. If you choose an attack stratagem, this bonus applies to that attack roll too.

It would be very difficult to adjudicate this in PBP without the Player just doing it themself. Of course, the Player doesn't usually know the RK DC of the enemy, but that can be worked around by the GM in their post.

Grand Lodge

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Kaitlyn Deathsbane wrote:
Oh and your second ground rules blurb looks familiar... ;)

Busted by the OG Author.

I just got my copy of the scenario this morning. I've got multiple appointments over the next few days, but I'll get it prepped shortly.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

My suspicion about why Recall Knowledge is rarely used by players in PbP compared to F2F games is precisely as you describe.

That said, I had one GM solve this problem by pre-rolling every possible RK target and providing it in spoilers: HERE. My character had that ability you described above too!

A greater GM than I, for I am unsure I would take on all that extra work.

=)

Verdant Wheel

Orc Barbarian 8 | HP 116/138 AC 26 | F+18 S>CS R+15 W +15 (+1 vs Void)| Perception +14 Darkvision, | Default Exploration: Search | Negative Resistance 4 | Orc Ferocity

Yarr.

Long time no see. I don't travel nearly as much as before and barely managed much PFS at all last year.

---

Unless things are particularly strange Khagra plans to activate Rage for free when initiative is rolled for +11 temp HP at the beginning of combats.

I'll generally note in my first post each combat as a reminder as well and don't generally need you to remember, just may involve a small adjustment of hitpoints vs temp hit points when we catch up to each other.

---

Most of Khagra's weirdness is just in using an uncommon fighting style (dual thrown weapons) and that's all my problem.

Horizon Hunters

Female Ysoki (Tunnel Rat) Core Alchemist (Toxicologist) 8 | HP 94/94 | AC 26 | Fortitude +16, Reflex +17, Will +15 | resist poison 4, +1 saves vs. poison (succ -> crit) | Perception +12, low-light | Speed 25 | Default Exploration: Avoid Notice +14 | Advanced Alchemy 2/10 | Versatile Vials 6/6 | Bend Time 1/1 | Hero Points 2 | Provisions: moderate healing potion 2/2 | Active Conditions: None | ◆◇↺

I cause surprisingly little friendly fire for an alchemist. I don't mind taking any, but ideally I will be somewhere in the room you have no need to target with AOE.

Provisions will be two moderate healing potions.

One entirely superfluous glyph to share.

Feel free to look over my formula book and suggest what I should prepare for the day. As a toxicologist, most of Qen's prepared items will be poisons, but she usually keeps a couple bombs and some healing and buffs on hand as well.

Grand Archive

| F Versatile Heritage Human Thief Rogue 8 (Ignores off-guard from hidden, undetected, or flanking creatures level 8 or lower)| ♥️ 88/88 | AC 26 (28 Nimble Dodge)| Speed 40' | Avoid Notice w/ Foil Senses (+21 with Incredible Initiative) | F+15 R+19 M (S>CS) W+17 E| Perc+18 M (+1 for sight) | Hero 2| ✋ Empty ✋ Shortsword | BM Cooldown □ | Medic BM Ignore used? □ | DR 5 Fire| Status:
GM Nomadical wrote:
...Though, when it comes to Choral the Conqueror, his tales always seem to end up involving cinder dragons. I suggest you be prepared for fire.”

Hmm...I do have enough gold on me to afford a Charm of Energy Resistance (Fire). Fire is a rather common energy type - would I have enough time to pop down to the shops in Absalom and buy said Charm, GM?

Grand Lodge

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I mean, you could ask Marcus that...

But to be clear, yes, you will have 2 hours of in-world time to leave the Grand Lodge and grab supplies at any of the numerous shops outside the Lodge that cater to adventurers.

And if someone can't afford the 245 gp for the charm of fire resistance, you could opt for a flaming star spellheart and affix it to armor for just 2 fire resistance. Costs 55 gp, and then sell it back after the session for 1/2 price.

Horizon Hunters

Female Ysoki (Tunnel Rat) Core Alchemist (Toxicologist) 8 | HP 94/94 | AC 26 | Fortitude +16, Reflex +17, Will +15 | resist poison 4, +1 saves vs. poison (succ -> crit) | Perception +12, low-light | Speed 25 | Default Exploration: Avoid Notice +14 | Advanced Alchemy 2/10 | Versatile Vials 6/6 | Bend Time 1/1 | Hero Points 2 | Provisions: moderate healing potion 2/2 | Active Conditions: None | ◆◇↺

I would like to file a complaint with whoever decided that the flaming star is not a talisman.

Instead, Qen will make a mortalis coin and a dragon turtle scale withher Talisman Dabbler Dedication, and affix the mortalis coin to her armor.

For her advanced alchemy, she will make two each of antipode oil, brightshade, curare, cytillesh oil, lesser antidote, minor elixir of life, moderate crystal shards and smother shroud, and leave two batches of reagents free for later.

Grand Archive

| F Versatile Heritage Human Thief Rogue 8 (Ignores off-guard from hidden, undetected, or flanking creatures level 8 or lower)| ♥️ 88/88 | AC 26 (28 Nimble Dodge)| Speed 40' | Avoid Notice w/ Foil Senses (+21 with Incredible Initiative) | F+15 R+19 M (S>CS) W+17 E| Perc+18 M (+1 for sight) | Hero 2| ✋ Empty ✋ Shortsword | BM Cooldown □ | Medic BM Ignore used? □ | DR 5 Fire| Status:
Quadennillia wrote:

I would like to file a complaint with whoever decided that the flaming star is not a talisman.

Instead, Qen will make a mortalis coin and a dragon turtle scale withher Talisman Dabbler Dedication, and affix the mortalis coin to her armor.

For her advanced alchemy, she will make two each of antipode oil, brightshade, curare, cytillesh oil, lesser antidote, minor elixir of life, moderate crystal shards and smother shroud, and leave two batches of reagents free for later.

I don't suppose you could spare any poisons to apply to my weapon, or a Quicksilver Mutagen in case there's a Thievery/Acrobatics check that we really need to succeed on?

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