Aru of Daggermark
|
She draws the rapier and rushes towards the enemy that fled from her, and rushes to the edge of the stair, then thiows it at the same foe she hit last time and throws the dagger at the oppoment
!action. - Draw rapier, :1acrion: Stridw, :1action: - Strike )
Rapier vs Green Enemy: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 1 ⇒ (3) + 1 = 4
If that hits. he needs to roll a fort Save vs
Graveroot Poison
Graveroot Poison Fort 19: 1d8 ⇒ 8
| GM Enchanter |
Green Fort Save: 1d20 + 8 ⇒ (17) + 8 = 25
Aru hits the green shadowy creature again, but it merely turns to whisper at her. “the three of thirteen.”
The two yellow and blue shadow creatures chase Mu Long and Lirien, hissing something incomprehensible. The one who threw their spear tries to knock Mu Long out, but the dragon is just a bit too elusive. The other stabs at Lirien, drawing blood.
Blue Attack vs Mu Long: 1d20 + 6 ⇒ (8) + 6 = 14
Nonlethal Damage: 1d4 ⇒ 2
Blue Attack vs Mu Long: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
Nonlethal Damage: 1d4 ⇒ 4
Yellow attack vs Lirien: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing Damage: 1d6 ⇒ 3
Yellow attack vs Lirien: 1d20 + 6 - 5 ⇒ (11) + 6 - 5 = 12
Piercing Damage: 1d6 ⇒ 6
Round 2
Aru -8
Shadows (Blue -1, Yellow -5)
Koi
Bustral -12
Mu Long -12
Lirien -3
Izy -1
Shadows (Green -8, Purple -4)
Koi Polloi
|
Warming up at its vantage point, the athamaru ◇Unleashes its Psyche. Its whole body appears submerged as a sheath of rippling magic washes over it. "The psychicon cyst inside my head is switched to overload!". The nearest shadowy creature is being pursued by Aru so Koi ◆Strides down the stairs to the east to close range and open angles, wondering if Mu Long escaped.
Koi sees Bustral under attack and snipes the far north purple enemy with ◆◆Daze. [40' height, 60' distance]
Daze v Purple DC 17 basic Wis, mental: 1d6 + 2 ⇒ (3) + 2 = 5 (Crit Fail = stunned 1)
"Oh-oh-oh... tell me why, you don't like my Daze."
Izy Valentino
|
Izy hears the grunts of Bustral in pain and rushes toward Purple to get on the other side. After a run, she makes a hit at the creature, too winded to consider its weaknesses.
◆ Stride.
◆ Stride around Bustral to get a flank.
◆ Strike at Purple, off guard
Chain Sword Strike with Heroism: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Slashing: 1d6 + 1 ⇒ (1) + 1 = 2
Bustral
|
Inspired by Izy's example, Bustral Shields himself then attacks twice....
Staff (2-handed) vs. Purple: 1d20 + 5 ⇒ (7) + 5 = 12
possible Bludgeoning damage vs. Purple: 1d8 + 1 ⇒ (1) + 1 = 2
Staff (2 Handed; Part Deux) vs. Purple: 1d20 + 5 - 5 ⇒ (13) + 5 - 5 = 13
possible Bludgeoning damage vs. Purple: 1d8 + 1 ⇒ (7) + 1 = 8
Cast Shield Cantrip (1 action); Attack with Staff (2x; 2 actions). AC=17 until end of turn. NOTE: did not adjust for Flanking.
| GM Enchanter |
Green Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
Koi, shouldn't the damage be just 1d6? Is there an extra +2 from something?
Koi continues to blast at the mind of the attacking creatures. Meanwhile Izy rushes to help Bustral and the two of them flank the creature and get hits in. Thanks to it's divided attention and the skull's spell, Izy is able to strike a serious blow! (crit!)
Round 2
Aru -8
Shadows (Blue -1, Yellow -5)
Koi
Bustral -12
Mu Long -12
Lirien -3
Izy -1
Shadows (Green -9 (-11?), Purple -16)
Mu Long Dragonkin
|
Mu Long screams even louder and runs away. He turns and spits some needles at Blue
Needle Darts: 1d20 + 6 ⇒ (16) + 6 = 22 for Piercing Damage: 3d4 ⇒ (2, 2, 4) = 8 Critical Hit: Double Damage + 1 Persistent Bleed
◈ Stride
◈◈ Needle Darts
| GM Enchanter |
@Koi, +2 is good, but Pythagoras says you can't reach Purple. You could amp the spell or opt for a different target.
Mu Long flings some needles as he runs away. They pepper the shadow creature and it deflates until nothing remains.
Round 2
Aru -8
Shadows (Blue -9, Yellow -5)
Koi (pending target)
Bustral -12
Mu Long -12
Lirien -3
Izy -1
Shadows (Green -8, Purple -16)
Koi Polloi
|
Daze as a Silent Whisper psi-cantrip has 120' range even without an amp.
Your Basic Wis save roll (even if it was Purple) was probably a Success so target only takes 1/2 damage.
| GM Enchanter |
Ah, I missed that it didn't need to be amped for the increased range. Nice. Purple it is.
Round 2
Aru -8
Shadows (Blue -1, Yellow -5)
Koi
Bustral -12
Mu Long -12
Lirien -3
Izy -1
Shadows (Green -8, Purple -18)
Lirien Glint
|
Lirien steadies her stance, eyes narrowing at the yellow figure directly in front of her. Arcane energy gathers in her hand again, strange and shifting as it bends between planes. With a sharp flick of her wrist she unleashes shimmering projectile phasing through the air toward the yellow shadow,
Phase Bolt vs Yellow: 1d20 + 6 ⇒ (8) + 6 = 14
Piercing damage: 3d4 ⇒ (1, 2, 3) = 6
Then Lirien steps back and strides away, repositioning to create space
◆◆Cast: Phase Bolt ◆Stride
| GM Enchanter |
Lirien conjures a magical bolt and hurls it at the creature pursuing her. It slams into him and there's an audible *pop* and it's gone.
The Purple one darts behind Izy and tries to impale her with a spear. She gets hit, but it's not terrible. The other one misses Aru and then makes a break straight towards Mu Long!
Purple: 1d2 ⇒ 1
Purple attack vs Izy: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Purple attack vs Izy: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Green attack vs Aru: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Green attack vs Aru: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Round 3
Aru -8
Shadows (Yellow -5)
Koi
Bustral -12
Mu Long -12
Lirien -3
Izy -5
Shadows (Green -8, Purple -18)
Izy Valentino
|
Izy frustratedly swings at Purple. Hopefully content that it is vanquished, she rushes down toward the green one and hopes to gather insight of the creature.
◆ Strike at Purple.
◆ Stride
◆ Exploit Vulnerability on Green.
Chain Sword Strike: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Exploit Vulnerability, Esoteric Lore: 1d20 + 7 ⇒ (14) + 7 = 21
Koi Polloi
|
”There you are, Mu Long!” The athamaru, rippling with magic, wonders why the tiny dragon is so popular as the near shadow pursues. Koi blasts the green creature with a ◆◆Phase Bolt, then gives Mu Long a push with another ◆Amped Message. ”Fly, little dragon!” Mu Long can Step or Stride as a reaction on Koi’s turn
Phase Bolt vs Green AC: 1d20 + 7 ⇒ (7) + 7 = 14 piercing: 3d4 + 2 ⇒ (4, 4, 2) + 2 = 12 ignores 2 circumstantial AC
Mu Long Dragonkin
|
Mu Long screams and runs away from Green. Pausing, he spits more Darts at it before running across the Vault towards Lirien.
Needle Darts: 1d20 + 6 ⇒ (20) + 6 = 26 for Piercing Damage: 3d4 ⇒ (4, 4, 3) = 11 Critical Hit: Double Damage + 1 Persistent Bleed
Bye, Green!
↺ Stride
◈◈ Needle Darts vs Green
◈ Stride
Bustral
|
Bustral casts a spell. An arrow of pure force appears and flies into Purple....
Force damage vs. Purple: 1d4 + 1 ⇒ (3) + 1 = 4
...he then collects a Minor Healing potion from one of his pouches and drinks it....
Minor Healing potion vs. Self: 1d8 ⇒ 5
Force Bolt Focus Spell (1 action); retrieve and consume potion (2 actions).
Range 30 feet; Targets: 1 creature
You fire an arrow-shaped bolt of force, one of the most common and reliable forms of battle magic. It automatically hits and deals 1d4+1 force damage to the target.
Heightened (+2) The damage increases by 1d4+1.
Aru of Daggermark
|
They are being annoyong
She strides following the enemy she hsa been targeting all this time. pulls out another dagger adn strikes the green creatue with it
Dagger w/ Grveroot Poison: 1d20 + 8 ⇒ (13) + 8 = 211d4 + 1 ⇒ (2) + 1 = 3
On a sussesful hit, and dmage dealt. He should roll a Fort DC 19 or take Graverrot: 1d8 ⇒ 3
! action. stride,, 1 action draw dagger, ! action : strike
| GM Enchanter |
The last two creatures fall in a hail of swords and spells. It's suddenly quiet again until you hear Rain's whimper.
“I, I was going for lunch, to find the scones. I took a few steps, then a few dozen more, but I couldn’t reach the door! I shouted for help, but nobody could hear me! Or nobody was there? I don’t know, it was like something out of a nightmare. I turned around, and there she was! I’ve never seen her before, but I knew it was her. Aslynn! Tall, dark, and hideous. She was dragging something, and singing… no, more like reciting poetry. That’s strange, right? And terrifying. Something about my nightmares coming to take me away. I tried to run, but she touched my mind! She took my nightmares right out of me… those things! Just like she said. Right out of my nightmares. I hope she isn’t still over there. I… I can barely think. It feels like the world is ending. I’m afraid I won’t be much use. Could you take a look, see if she’s there?”
He squeezes his eyes shut tight for a moment, then opens them as he remembers. "Wait! Take these if you're hurt." He fumbles with a pouch and then just tosses it to Izy. Inside are eight minor potions of healing.
Mu Long Dragonkin
|
"Can I have one of those?" he asks, Izy.
Mu Long returns to the shelf and retrieves Jackpot, though the latter appears slightly annoyed from being parted from his comfortable nest of parchment...
| GM Enchanter |
Anyone who investigates the hallway finds that it stretches on forever and no amount of effort or magic allows you to leave. You always seems just outside the Vault. You are effectively trapped here with no way out.
Mu Long Dragonkin
|
Mu Long concentrates and causes a Dragonfruit to pop out of his cornucopia. He chows down on it and recovers some health.
Cornucopia: 1d6 + 4 ⇒ (3) + 4 = 7
Mu Long Dragonkin
|
Healing: 1d8 ⇒ 4
14/15
Aru of Daggermark
|
While this happens and ARu turns towarsd the general area where rain was pointing out, she gets one of the potion and mixes it with one of her own versatile vials, marked as revifing agents.
She takes a minor healing potion of the stash given, and drinks one elixir of Life, from a versatile vial
Elixir of life and healing potion: 1d8 + 1d6 ⇒ (4) + (5) = 9
Izy Valentino
|
Healing Potion: 1d8 ⇒ 7
Izy takes a swig from the potion stash. She ventures down the hallway, ending up back where she started. ”It seems that we are stuck here”
Aru of Daggermark
|
Aru follows suit, and stays looking at the hall for some minutes, trying to figure if there are any clue of what was happening. , after some time he nods at Izi
I do wonder if this is one of the wards that the grand lodge has, alas it seems unlikely that they have done this without telling Rain
She stops there and looks towards where the leshy is. .. and then the silcence she keeps ends up any argument she was having with herself about this . [/b]
She returns towards hwere the fungus Leshy is, and looks ast im searchinf for any mark or rune, or vestige of an enchantmet or somethng off wit the leshy . Are you feelign well mow Rain in Cloudy Day?
| GM Enchanter |
Rain shudders in despair when you confirm that you're trapped. "No, this isn't one of the Society wards! Aslynn trapped us!" He holds his head in his hands and shudders in fear again.
He sits for a moment, trying to gather himself. He looks up at the group taking a deep breath. "Maybe...Maybe, you should keep searching the Vault. There could be something here that help or at least give us a clue how to get out." He drops his head again, and it's clear Rain is in no shape to help.
Take 20 minutes for your next activities (i.e. two 10-minute intervals). You can engage in 10 minute activities such as Treat Wounds or Refocus, or you can do one of the Vault exploration skill checks. If you want to do something else that you're not sure will fit, let me know. Please move your tokens appropriately for where you're searching.
Note: There are 3 different areas for Area 3 (3a, 3b, and 3c). All use the same skills listed.
Aru
Koi
Bustral -1
Mu Long -1
Lirien -3
Izy
To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion) Completed
2. Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there!
(Skill Check: Arcana, Crafting, or Perception) Crit Success completed
3. (3a, 3b, and 3c) Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day
Scrolls: Clear Mind
Wands: Shardstorm
Other Magic Items:
Bustral
|
Bustral takes out his spellbook to review some details about one of his spells....
10 min. to Refocus and get his Focus Point back.
.....he then moves over to one of the nearby areas, and starts looking over the assorted items there.....
Arcana: 1d20 + 8 ⇒ (16) + 8 = 24
10 min. to check the items in Area C.
Koi Polloi
|
The athamaru sits down next to Rinky Dinky and refocuses for ten minutes, silently speaking to itself in quite an animated fashion despite its lips never moving. 2 focus points restored in 10 mins, as Psychics can Koi thanks the toy telepathically before moving on.
Koi was overdue for some words. The athamaru trots over to the scrolls. ”Aslynn might even have a diary.” Hope springs eternal.
Nature search: 1d20 + 3 ⇒ (3) + 3 = 6
Occult search: 1d20 + 5 ⇒ (13) + 5 = 18
Izy Valentino
|
Izy holds on to Zykyryz as she begins to walk around the area. She ends up looking through some of the dangerous items for the next 20 minutes. "Perhaps if you know of some cursed items, maybe you can point them out?
Acrobatics: first 10 min: 1d20 + 6 ⇒ (4) + 6 = 10
Acrobatics: second 10 min: 1d20 + 6 ⇒ (5) + 6 = 11
| GM Enchanter |
Bustral hunts around though the assorted items and manages to find a wolf fang talisman.
Koi flips through the various arcane writings and uncovers an old invitation to an 111th birthday party for a halfling. Used the first roll, sorry.
Izy spends her whole time in the precarious shelves that hold dangerous items. She finally spots something sparkly and pulls out a colorful mask decorated with feathers! Searching more, she finds a matching set of beaded necklaces in purple, green, and gold colors. "Oooh, fancy!" Zykyryz exclaims.
Scrolls: Clear Mind
Wands: Shardstorm
Other Magic Items: Wolf Fang Talisman
Aru of Daggermark
|
Seh returns to the Weapons rack, and again using vials she tries to highthen her senses,
[ooc] Recovering two bials each 10 mins and using one should be still down one by the tiem the 20 ends [(ooc]
First 10 min - Weapons
Crafting at Weapons: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23
Second 10 min - Weapons
Crafting at Weapons: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Mu Long Dragonkin
|
Mu Long heads back to the scroll shelves...
Nature(T): 1d20 + 6 ⇒ (15) + 6 = 21
Meditating, he regains his focus.
Refocus
While looking through the shelves, Mu Long turns to Koi "What manner of creature are you? Thank you for helping me in battle earlier!"
Mu Long Dragonkin
|
| GM Enchanter |
Aru spends more time digging through the weapons, as she also collects random reagents for her alchemy. She finds a +1 dagger etched with stormclouds and then in a plain wooden box, she uncovers a +1 striking battleaxe! It has signs of dwarven craftsmanship.
Mu Long returns to search the scrolls. He quickly finds his used gum again, but in the same stack, he realizes there's a scroll of telekinetic maneuver.
Scrolls: Clear Mind, Telekinetic Maneuver
Wands: Shardstorm
Other Magic Items: Wolf Fang Talisman
To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn’t seem to like me. Maybe one of you will have better luck?
(Skill Check: Arcana, Diplomacy, Occultism, or Religion) Completed
2. Pile of treasure. We probably shouldn’t leave everything in a pile like that, but we’ve been short-staffed. See what’s in there!
(Skill Check: Arcana, Crafting, or Perception) Crit Success completed
3. Assorted items. There’s all kinds of stuff up in the raised storage areas on the west wall and in the northeast corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I think Zarta felt it would be safer if they were out of reach, but we should make sure there’s nothing too dangerous up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore) Crit Success Completed
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something useful for the Society’s spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day
Koi Polloi
|
”Behold me closer, tiny dragon. I am an athamaru, Polloi of the family Koi. I come from beneath the Xidao Sea in the lands of Tian Xia. My shoal numbers a hundred siblings from the atoll of Temasek Trade Spire.”
Koi loses focus completely in its search for nature-based scrolls, peering instead at the small form of Mu Long. ”Are you going to grow a lot bigger?”
Mu Long Dragonkin
|
”Behold me closer, tiny dragon. I am an athamaru, Polloi of the family Koi. I come from beneath the Xidao Sea in the lands of Tian Xia. My shoal numbers a hundred siblings from the atoll of Temasek Trade Spire.”
Koi loses focus completely in its search for nature-based scrolls, peering instead at the small form of Mu Long. ”Are you going to grow a lot bigger?”
"Oh yes, I'll get bigger eventually. I come from a family of Dragons. My brother is Huang Tong Dragonkin. My Uncle is a great cleric of Abadar. He's Jinlong Dragonkin."
Temasek? You from Singapore? :)
| GM Enchanter |
Bustral hunts around though the assorted items and manages to find a wolf fang talisman.
You found a Wolf Fang talisman.
| GM Enchanter |
Lirien still to go for her exploration. I'll move us along tomorrow if we don't hear from her.
Lirien Glint
|
Lirien runs her fingers lightly along the scroll cases, letting the faint hum of magic guide her senses. Her training pushes past the chaos of the vault’s overlapping auras as she begins carefully sorting through the scrolls again,
Arcana: 1d20 + 5 ⇒ (18) + 5 = 23
| GM Enchanter |
Lirien uses her music to guide her fingers in the search. Her fingers thump several hollow tubes before hearing a different tone out of one. Opening it, she finds scroll of Revealing Light.
Reminder that you can use any of what you find during the scenario.
Scrolls: Clear Mind, Telekinetic Maneuver, Revealing Light
Wands: Shardstorm
Other Magic Items: Wolf Fang Talisman
| GM Enchanter |
A cry from Rain in Cloudy Day pierces the vault. “Oh, no! She’s back!” Moments later, an imposing figure steps into the vault, striding straight past the cowering Pathfinder. With her wild hair, wicked curved horns, sharp teeth, and glowing eyes, she’s a fearful sight. The bones of her enormous, clawed hands make hideous cracking sounds as she heaves on a chain wrapped around her torso, dragging an iron cauldron across the stone floor. It nearly tips, spilling a glob of vile black ooze filled with vibrant constellations.
She casts her gaze around the vault and rises to her full height. She speaks, her voice like a dying goat by a crackling fire. “What is this? Ah yes, I see. Precious treasures, all for me!”
“A dagger, its twin my child wields. I command you, Star: Break cities! Burn fields!”
“A key, its message yet unclear. Why does it hide? What does it fear?”
“Pathfinders! You’ll seek boundless wonder across the land... and find Aslynn’s nightmares, hand in hand!”
Aslynn stoops to grasp the chain once more and proceeds with her cauldron into the vault, still ignoring Rain and anyone else around her.
Suddenly, a new voice—a harsh whisper—carries through the air. “Psst! Hey, you! Pathfinders! She’s not real. Well, not too real. Just a bit. No time to explain! You’ve got to distract her! Don’t let her find what she’s looking for! Distract her, then find a way to get rid of her!”
“She’s a mental projection of sorts, a piece of Aslynn’s mind! Maybe you can speak some magic words or something? Or maybe she’ll go away if she gets what she wants! She wants one thing: treasure! So, give it to her! Just… not the good stuff, you know?”
This is a two step skill challenge, assuming you follow the voice's instructions:
Step 1: Distract Aslynn (Deception, Occultism, or Performance are suggestions, but I'll accept others with an explanation!)
Step 2: Trap Aslynn (2 successes are needed) (Arcana, Nature, Occultism, or Religion to speak incantations, using Crafting or Deception to swap valuable magic items with shiny non-magical baubles, or using an appropriate Lore skill to Recall Knowledge about night hags. Alternatively, give me another skill and show how you used it!)
Izy Valentino
|
"Hey you old goat! Over here!" Izy yells pulling out a few assorted baubles from a bag. "Is this what you're looking for?"
She peeks out of the corner, like she is trying to hide something.
Deception: 1d20 + 7 ⇒ (18) + 7 = 25
Mu Long Dragonkin
|
Mu Long pulls out a smaller Dragonfruit from a pouch. Sighting on Aslynn, he pitches it at her, yelling "See! Even Nature rebels against you!"
Nature: 1d20 + 6 ⇒ (13) + 6 = 19
I hope that's enough!
This is to trap Aslynn
Koi Polloi
|
"Oh no! Don't let her capture the purple alien!" The athamaru screams at the other Pathfinders while pointing animatedly towards the shelves atop the southern ziggarat. It frames its aghast face with its upthrown palms, staring in the direction of the purple plushie. "Rinky Tinky, you're our only hope!"
Performance: 1d20 + 8 ⇒ (15) + 8 = 23
Perception of the other voice: 1d20 + 3 ⇒ (4) + 3 = 7 Questioning the source of the harsh voice never crosses Koi's mind.
Bustral
|
Bustral tries to locate where the voices is comming from...
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
...before trying to distract Aslynn...."I found out about the most curious thing before we came nere...."
Occultism: 1d20 + 8 ⇒ (9) + 8 = 17
...Bustral then attempts to trap Aslynn by reciting a basic Message incantation....
Arcana: 1d20 + 8 ⇒ (4) + 8 = 12
Going to use a Hero Point on the Arcana roll, please.
Arcana (Part Deux): 1d20 + 8 ⇒ (8) + 8 = 16